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// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef CONTENT_COMMON_GPU_GPU_CHANNEL_MANAGER_H_
#define CONTENT_COMMON_GPU_GPU_CHANNEL_MANAGER_H_
#include <deque>
#include <string>
#include <vector>
#include "base/containers/scoped_ptr_hash_map.h"
#include "base/memory/ref_counted.h"
#include "base/memory/scoped_ptr.h"
#include "base/memory/weak_ptr.h"
#include "base/message_loop/message_loop_proxy.h"
#include "build/build_config.h"
#include "content/common/gpu/devtools_gpu_instrumentation.h"
#include "content/common/gpu/gpu_memory_manager.h"
#include "ipc/ipc_listener.h"
#include "ipc/ipc_sender.h"
#include "ui/gfx/native_widget_types.h"
#include "ui/gl/gl_surface.h"
namespace base {
class WaitableEvent;
}
namespace gfx {
class GLShareGroup;
struct GpuMemoryBufferHandle;
}
namespace gpu {
namespace gles2 {
class MailboxManager;
class ProgramCache;
class ShaderTranslatorCache;
}
}
namespace IPC {
struct ChannelHandle;
}
struct GPUCreateCommandBufferConfig;
namespace content {
class GpuChannel;
class GpuWatchdog;
class MessageRouter;
class SyncPointManager;
// A GpuChannelManager is a thread responsible for issuing rendering commands
// managing the lifetimes of GPU channels and forwarding IPC requests from the
// browser process to them based on the corresponding renderer ID.
class GpuChannelManager : public IPC::Listener,
public IPC::Sender {
public:
GpuChannelManager(MessageRouter* router,
GpuWatchdog* watchdog,
base::MessageLoopProxy* io_message_loop,
base::WaitableEvent* shutdown_event);
virtual ~GpuChannelManager();
// Remove the channel for a particular renderer.
void RemoveChannel(int client_id);
// Listener overrides.
virtual bool OnMessageReceived(const IPC::Message& msg) OVERRIDE;
// Sender overrides.
virtual bool Send(IPC::Message* msg) OVERRIDE;
bool HandleMessagesScheduled();
uint64 MessagesProcessed();
void LoseAllContexts();
base::WeakPtrFactory<GpuChannelManager> weak_factory_;
int GenerateRouteID();
void AddRoute(int32 routing_id, IPC::Listener* listener);
void RemoveRoute(int32 routing_id);
gpu::gles2::ProgramCache* program_cache();
gpu::gles2::ShaderTranslatorCache* shader_translator_cache();
GpuMemoryManager* gpu_memory_manager() { return &gpu_memory_manager_; }
GpuEventsDispatcher* gpu_devtools_events_dispatcher() {
return &gpu_devtools_events_dispatcher_;
}
GpuChannel* LookupChannel(int32 client_id);
SyncPointManager* sync_point_manager() { return sync_point_manager_.get(); }
gfx::GLSurface* GetDefaultOffscreenSurface();
private:
struct ImageOperation {
ImageOperation(int32 sync_point, base::Closure callback);
~ImageOperation();
int32 sync_point;
base::Closure callback;
};
typedef base::ScopedPtrHashMap<int, GpuChannel> GpuChannelMap;
typedef std::deque<ImageOperation*> ImageOperationQueue;
// Message handlers.
void OnEstablishChannel(int client_id, bool share_context);
void OnCloseChannel(const IPC::ChannelHandle& channel_handle);
void OnVisibilityChanged(
int32 render_view_id, int32 client_id, bool visible);
void OnCreateViewCommandBuffer(
const gfx::GLSurfaceHandle& window,
int32 render_view_id,
int32 client_id,
const GPUCreateCommandBufferConfig& init_params,
int32 route_id);
void CreateImage(
gfx::PluginWindowHandle window, int32 client_id, int32 image_id);
void OnCreateImage(
gfx::PluginWindowHandle window, int32 client_id, int32 image_id);
void DeleteImage(int32 client_id, int32 image_id);
void OnDeleteImage(int32 client_id, int32 image_id, int32 sync_point);
void OnDeleteImageSyncPointRetired(ImageOperation*);
void OnLoadedShader(std::string shader);
void OnCreateGpuMemoryBuffer(const gfx::GpuMemoryBufferHandle& handle,
const gfx::Size& size,
unsigned internalformat,
unsigned usage);
void OnDestroyGpuMemoryBuffer(const gfx::GpuMemoryBufferHandle& handle,
int32 sync_point);
void OnLoseAllContexts();
scoped_refptr<base::MessageLoopProxy> io_message_loop_;
base::WaitableEvent* shutdown_event_;
// Used to send and receive IPC messages from the browser process.
MessageRouter* const router_;
// These objects manage channels to individual renderer processes there is
// one channel for each renderer process that has connected to this GPU
// process.
GpuChannelMap gpu_channels_;
scoped_refptr<gfx::GLShareGroup> share_group_;
scoped_refptr<gpu::gles2::MailboxManager> mailbox_manager_;
GpuMemoryManager gpu_memory_manager_;
GpuEventsDispatcher gpu_devtools_events_dispatcher_;
GpuWatchdog* watchdog_;
scoped_refptr<SyncPointManager> sync_point_manager_;
scoped_ptr<gpu::gles2::ProgramCache> program_cache_;
scoped_refptr<gpu::gles2::ShaderTranslatorCache> shader_translator_cache_;
scoped_refptr<gfx::GLSurface> default_offscreen_surface_;
ImageOperationQueue image_operations_;
DISALLOW_COPY_AND_ASSIGN(GpuChannelManager);
};
} // namespace content
#endif // CONTENT_COMMON_GPU_GPU_CHANNEL_MANAGER_H_