blob: 6c16b45d89c36413e90d05e64ce1bd1de9c301dc [file] [log] [blame]
// Copyright 2013 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef UI_BASE_ANDROID_WINDOW_ANDROID_H_
#define UI_BASE_ANDROID_WINDOW_ANDROID_H_
#include <jni.h>
#include <vector>
#include "base/android/jni_helper.h"
#include "base/android/scoped_java_ref.h"
#include "ui/base/ui_export.h"
#include "ui/gfx/vector2d_f.h"
namespace ui {
// Android implementation of the activity window.
class UI_EXPORT WindowAndroid {
public:
WindowAndroid(JNIEnv* env, jobject obj);
void Destroy(JNIEnv* env, jobject obj);
base::android::ScopedJavaLocalRef<jobject> GetJavaObject();
static bool RegisterWindowAndroid(JNIEnv* env);
// The content offset is used to translate snapshots to the correct part of
// the window.
void set_content_offset(const gfx::Vector2dF& content_offset) {
content_offset_ = content_offset;
}
bool GrabSnapshot(int content_x, int content_y, int width, int height,
std::vector<unsigned char>* png_representation);
private:
~WindowAndroid();
JavaObjectWeakGlobalRef weak_java_window_;
gfx::Vector2dF content_offset_;
DISALLOW_COPY_AND_ASSIGN(WindowAndroid);
};
} // namespace ui
#endif // UI_BASE_ANDROID_WINDOW_ANDROID_H_