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// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "ui/views/bubble/bubble_delegate.h"
#include "ui/gfx/animation/slide_animation.h"
#include "ui/gfx/color_utils.h"
#include "ui/gfx/rect.h"
#include "ui/native_theme/native_theme.h"
#include "ui/views/bubble/bubble_frame_view.h"
#include "ui/views/focus/view_storage.h"
#include "ui/views/widget/widget.h"
#include "ui/views/widget/widget_observer.h"
#if defined(OS_WIN)
#include "ui/base/win/shell.h"
#endif
// The duration of the fade animation in milliseconds.
static const int kHideFadeDurationMS = 200;
// The defaut margin between the content and the inside border, in pixels.
static const int kDefaultMargin = 6;
namespace views {
namespace {
// Create a widget to host the bubble.
Widget* CreateBubbleWidget(BubbleDelegateView* bubble) {
Widget* bubble_widget = new Widget();
Widget::InitParams bubble_params(Widget::InitParams::TYPE_BUBBLE);
bubble_params.delegate = bubble;
bubble_params.opacity = Widget::InitParams::TRANSLUCENT_WINDOW;
bubble_params.accept_events = bubble->accept_events();
if (bubble->parent_window())
bubble_params.parent = bubble->parent_window();
else if (bubble->anchor_widget())
bubble_params.parent = bubble->anchor_widget()->GetNativeView();
bubble_params.can_activate = bubble->CanActivate();
#if defined(OS_WIN) && !defined(USE_AURA)
bubble_params.type = Widget::InitParams::TYPE_WINDOW_FRAMELESS;
bubble_params.opacity = Widget::InitParams::OPAQUE_WINDOW;
#endif
bubble_widget->Init(bubble_params);
return bubble_widget;
}
} // namespace
#if defined(OS_WIN) && !defined(USE_AURA)
// Windows uses two widgets and some extra complexity to host partially
// transparent native controls and use per-pixel HWND alpha on the border.
// TODO(msw): Clean these up when Windows native controls are no longer needed.
class BubbleBorderDelegate : public WidgetDelegate,
public WidgetObserver {
public:
BubbleBorderDelegate(BubbleDelegateView* bubble, Widget* widget)
: bubble_(bubble),
widget_(widget) {
bubble_->GetWidget()->AddObserver(this);
}
virtual ~BubbleBorderDelegate() {
DetachFromBubble();
}
// WidgetDelegate overrides:
virtual bool CanActivate() const OVERRIDE { return false; }
virtual string16 GetWindowTitle() const OVERRIDE {
return bubble_->GetWindowTitle();
}
virtual bool ShouldShowCloseButton() const OVERRIDE {
return bubble_->ShouldShowCloseButton();
}
virtual void DeleteDelegate() OVERRIDE { delete this; }
virtual Widget* GetWidget() OVERRIDE { return widget_; }
virtual const Widget* GetWidget() const OVERRIDE { return widget_; }
virtual NonClientFrameView* CreateNonClientFrameView(
Widget* widget) OVERRIDE {
return bubble_->CreateNonClientFrameView(widget);
}
// WidgetObserver overrides:
virtual void OnWidgetDestroying(Widget* widget) OVERRIDE {
DetachFromBubble();
widget_->Close();
}
private:
// Removes state installed on |bubble_|, including references |bubble_| has to
// us.
void DetachFromBubble() {
if (!bubble_)
return;
if (bubble_->GetWidget())
bubble_->GetWidget()->RemoveObserver(this);
bubble_->border_widget_ = NULL;
bubble_ = NULL;
}
BubbleDelegateView* bubble_;
Widget* widget_;
DISALLOW_COPY_AND_ASSIGN(BubbleBorderDelegate);
};
namespace {
// Create a widget to host the bubble's border.
Widget* CreateBorderWidget(BubbleDelegateView* bubble) {
Widget* border_widget = new Widget();
Widget::InitParams border_params(Widget::InitParams::TYPE_BUBBLE);
border_params.delegate = new BubbleBorderDelegate(bubble, border_widget);
border_params.opacity = Widget::InitParams::TRANSLUCENT_WINDOW;
border_params.parent = bubble->GetWidget()->GetNativeView();
border_params.can_activate = false;
border_params.accept_events = bubble->border_accepts_events();
border_widget->Init(border_params);
border_widget->set_focus_on_creation(false);
return border_widget;
}
} // namespace
#endif
BubbleDelegateView::BubbleDelegateView()
: close_on_esc_(true),
close_on_deactivate_(true),
anchor_view_storage_id_(ViewStorage::GetInstance()->CreateStorageID()),
anchor_widget_(NULL),
move_with_anchor_(false),
arrow_(BubbleBorder::TOP_LEFT),
shadow_(BubbleBorder::SMALL_SHADOW),
color_explicitly_set_(false),
margins_(kDefaultMargin, kDefaultMargin, kDefaultMargin, kDefaultMargin),
original_opacity_(255),
border_widget_(NULL),
use_focusless_(false),
accept_events_(true),
border_accepts_events_(true),
adjust_if_offscreen_(true),
parent_window_(NULL) {
AddAccelerator(ui::Accelerator(ui::VKEY_ESCAPE, ui::EF_NONE));
UpdateColorsFromTheme(GetNativeTheme());
}
BubbleDelegateView::BubbleDelegateView(
View* anchor_view,
BubbleBorder::Arrow arrow)
: close_on_esc_(true),
close_on_deactivate_(true),
anchor_view_storage_id_(ViewStorage::GetInstance()->CreateStorageID()),
anchor_widget_(NULL),
move_with_anchor_(false),
arrow_(arrow),
shadow_(BubbleBorder::SMALL_SHADOW),
color_explicitly_set_(false),
margins_(kDefaultMargin, kDefaultMargin, kDefaultMargin, kDefaultMargin),
original_opacity_(255),
border_widget_(NULL),
use_focusless_(false),
accept_events_(true),
border_accepts_events_(true),
adjust_if_offscreen_(true),
parent_window_(NULL) {
SetAnchorView(anchor_view);
AddAccelerator(ui::Accelerator(ui::VKEY_ESCAPE, ui::EF_NONE));
UpdateColorsFromTheme(GetNativeTheme());
}
BubbleDelegateView::~BubbleDelegateView() {
SetAnchorView(NULL);
}
// static
Widget* BubbleDelegateView::CreateBubble(BubbleDelegateView* bubble_delegate) {
bubble_delegate->Init();
// Get the latest anchor widget from the anchor view at bubble creation time.
bubble_delegate->SetAnchorView(bubble_delegate->GetAnchorView());
Widget* bubble_widget = CreateBubbleWidget(bubble_delegate);
#if defined(OS_WIN)
#if defined(USE_AURA)
// If glass is enabled, the bubble is allowed to extend outside the bounds of
// the parent frame and let DWM handle compositing. If not, then we don't
// want to allow the bubble to extend the frame because it will be clipped.
bubble_delegate->set_adjust_if_offscreen(ui::win::IsAeroGlassEnabled());
#else
// First set the contents view to initialize view bounds for widget sizing.
bubble_widget->SetContentsView(bubble_delegate->GetContentsView());
bubble_delegate->border_widget_ = CreateBorderWidget(bubble_delegate);
#endif
#endif
bubble_delegate->SizeToContents();
bubble_widget->AddObserver(bubble_delegate);
return bubble_widget;
}
BubbleDelegateView* BubbleDelegateView::AsBubbleDelegate() {
return this;
}
bool BubbleDelegateView::CanActivate() const {
return !use_focusless();
}
bool BubbleDelegateView::ShouldShowCloseButton() const {
return false;
}
View* BubbleDelegateView::GetContentsView() {
return this;
}
NonClientFrameView* BubbleDelegateView::CreateNonClientFrameView(
Widget* widget) {
BubbleFrameView* frame = new BubbleFrameView(margins());
BubbleBorder::Arrow adjusted_arrow = arrow();
if (ShouldFlipArrowForRtl() && base::i18n::IsRTL())
adjusted_arrow = BubbleBorder::horizontal_mirror(adjusted_arrow);
frame->SetBubbleBorder(new BubbleBorder(adjusted_arrow, shadow(), color()));
return frame;
}
void BubbleDelegateView::OnWidgetDestroying(Widget* widget) {
if (anchor_widget() == widget)
SetAnchorView(NULL);
}
void BubbleDelegateView::OnWidgetVisibilityChanging(Widget* widget,
bool visible) {
#if defined(OS_WIN)
// On Windows we need to handle this before the bubble is visible or hidden.
// Please see the comment on the OnWidgetVisibilityChanging function. On
// other platforms it is fine to handle it after the bubble is shown/hidden.
HandleVisibilityChanged(widget, visible);
#endif
}
void BubbleDelegateView::OnWidgetVisibilityChanged(Widget* widget,
bool visible) {
#if !defined(OS_WIN)
HandleVisibilityChanged(widget, visible);
#endif
}
void BubbleDelegateView::OnWidgetActivationChanged(Widget* widget,
bool active) {
if (close_on_deactivate() && widget == GetWidget() && !active)
GetWidget()->Close();
}
void BubbleDelegateView::OnWidgetBoundsChanged(Widget* widget,
const gfx::Rect& new_bounds) {
if (move_with_anchor() && anchor_widget() == widget)
SizeToContents();
}
View* BubbleDelegateView::GetAnchorView() const {
return ViewStorage::GetInstance()->RetrieveView(anchor_view_storage_id_);
}
gfx::Rect BubbleDelegateView::GetAnchorRect() {
if (!GetAnchorView())
return anchor_rect_;
anchor_rect_ = GetAnchorView()->GetBoundsInScreen();
anchor_rect_.Inset(anchor_view_insets_);
return anchor_rect_;
}
void BubbleDelegateView::StartFade(bool fade_in) {
#if defined(USE_AURA)
// Use AURA's window layer animation instead of fading. This ensures that
// hosts which rely on the layer animation callbacks to close the window
// work correctly.
if (fade_in)
GetWidget()->Show();
else
GetWidget()->Close();
#else
fade_animation_.reset(new gfx::SlideAnimation(this));
fade_animation_->SetSlideDuration(GetFadeDuration());
fade_animation_->Reset(fade_in ? 0.0 : 1.0);
if (fade_in) {
original_opacity_ = 0;
if (border_widget_)
border_widget_->SetOpacity(original_opacity_);
GetWidget()->SetOpacity(original_opacity_);
GetWidget()->Show();
fade_animation_->Show();
} else {
original_opacity_ = 255;
fade_animation_->Hide();
}
#endif
}
void BubbleDelegateView::ResetFade() {
fade_animation_.reset();
if (border_widget_)
border_widget_->SetOpacity(original_opacity_);
GetWidget()->SetOpacity(original_opacity_);
}
void BubbleDelegateView::SetAlignment(BubbleBorder::BubbleAlignment alignment) {
GetBubbleFrameView()->bubble_border()->set_alignment(alignment);
SizeToContents();
}
void BubbleDelegateView::SetArrowPaintType(
BubbleBorder::ArrowPaintType paint_type) {
GetBubbleFrameView()->bubble_border()->set_paint_arrow(paint_type);
SizeToContents();
}
void BubbleDelegateView::OnAnchorViewBoundsChanged() {
SizeToContents();
}
bool BubbleDelegateView::AcceleratorPressed(
const ui::Accelerator& accelerator) {
if (!close_on_esc() || accelerator.key_code() != ui::VKEY_ESCAPE)
return false;
if (fade_animation_.get())
fade_animation_->Reset();
GetWidget()->Close();
return true;
}
void BubbleDelegateView::OnNativeThemeChanged(const ui::NativeTheme* theme) {
UpdateColorsFromTheme(theme);
}
void BubbleDelegateView::AnimationEnded(const gfx::Animation* animation) {
if (animation != fade_animation_.get())
return;
bool closed = fade_animation_->GetCurrentValue() == 0;
fade_animation_->Reset();
if (closed)
GetWidget()->Close();
}
void BubbleDelegateView::AnimationProgressed(const gfx::Animation* animation) {
if (animation != fade_animation_.get())
return;
DCHECK(fade_animation_->is_animating());
unsigned char opacity = fade_animation_->GetCurrentValue() * 255;
#if defined(OS_WIN) && !defined(USE_AURA)
// Explicitly set the content Widget's layered style and set transparency via
// SetLayeredWindowAttributes. This is done because initializing the Widget as
// transparent and setting opacity via UpdateLayeredWindow doesn't support
// hosting child native Windows controls.
const HWND hwnd = GetWidget()->GetNativeView();
const DWORD style = GetWindowLong(hwnd, GWL_EXSTYLE);
if ((opacity == 255) == !!(style & WS_EX_LAYERED))
SetWindowLong(hwnd, GWL_EXSTYLE, style ^ WS_EX_LAYERED);
SetLayeredWindowAttributes(hwnd, 0, opacity, LWA_ALPHA);
// Update the border widget's opacity.
border_widget_->SetOpacity(opacity);
#endif
GetWidget()->SetOpacity(opacity);
}
void BubbleDelegateView::Init() {}
bool BubbleDelegateView::ShouldFlipArrowForRtl() const {
return true;
}
void BubbleDelegateView::SetAnchorView(View* anchor_view) {
// When the anchor view gets set the associated anchor widget might
// change as well.
if (!anchor_view || anchor_widget() != anchor_view->GetWidget()) {
if (anchor_widget()) {
anchor_widget_->RemoveObserver(this);
anchor_widget_ = NULL;
}
if (anchor_view) {
anchor_widget_ = anchor_view->GetWidget();
if (anchor_widget_)
anchor_widget_->AddObserver(this);
}
}
// Remove the old storage item and set the new (if there is one).
ViewStorage* view_storage = ViewStorage::GetInstance();
if (view_storage->RetrieveView(anchor_view_storage_id_))
view_storage->RemoveView(anchor_view_storage_id_);
if (anchor_view)
view_storage->StoreView(anchor_view_storage_id_, anchor_view);
}
void BubbleDelegateView::SizeToContents() {
#if defined(OS_WIN) && !defined(USE_AURA)
border_widget_->SetBounds(GetBubbleBounds());
GetWidget()->SetBounds(GetBubbleClientBounds());
// Update the local client bounds clipped out by the border widget background.
// Used to correctly display overlapping semi-transparent widgets on Windows.
GetBubbleFrameView()->bubble_border()->set_client_bounds(
GetBubbleFrameView()->GetBoundsForClientView());
#else
GetWidget()->SetBounds(GetBubbleBounds());
#endif
}
BubbleFrameView* BubbleDelegateView::GetBubbleFrameView() const {
const Widget* widget = border_widget_ ? border_widget_ : GetWidget();
const NonClientView* view = widget ? widget->non_client_view() : NULL;
return view ? static_cast<BubbleFrameView*>(view->frame_view()) : NULL;
}
gfx::Rect BubbleDelegateView::GetBubbleBounds() {
// The argument rect has its origin at the bubble's arrow anchor point;
// its size is the preferred size of the bubble's client view (this view).
return GetBubbleFrameView()->GetUpdatedWindowBounds(GetAnchorRect(),
GetPreferredSize(), adjust_if_offscreen_);
}
int BubbleDelegateView::GetFadeDuration() {
return kHideFadeDurationMS;
}
void BubbleDelegateView::UpdateColorsFromTheme(const ui::NativeTheme* theme) {
if (!color_explicitly_set_) {
color_ = GetNativeTheme()->GetSystemColor(
ui::NativeTheme::kColorId_WindowBackground);
}
set_background(Background::CreateSolidBackground(color()));
BubbleFrameView* frame_view = GetBubbleFrameView();
if (frame_view)
frame_view->bubble_border()->set_background_color(color());
}
#if defined(OS_WIN) && !defined(USE_AURA)
gfx::Rect BubbleDelegateView::GetBubbleClientBounds() const {
gfx::Rect client_bounds(GetBubbleFrameView()->GetBoundsForClientView());
client_bounds.Offset(
border_widget_->GetWindowBoundsInScreen().OffsetFromOrigin());
return client_bounds;
}
#endif
void BubbleDelegateView::HandleVisibilityChanged(Widget* widget,
bool visible) {
if (widget != GetWidget())
return;
if (visible) {
if (border_widget_)
border_widget_->ShowInactive();
if (anchor_widget() && anchor_widget()->GetTopLevelWidget())
anchor_widget()->GetTopLevelWidget()->DisableInactiveRendering();
} else {
if (border_widget_)
border_widget_->Hide();
}
}
} // namespace views