blob: 48ce6416b697b32e9e0a6cb3748631ba06294cd2 [file] [log] [blame]
// Copyright (c) 2013 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "ui/gfx/x/x11_types.h"
#include <X11/Xlib.h>
#include "base/message_loop/message_loop.h"
namespace gfx {
XDisplay* GetXDisplay() {
return base::MessagePumpForUI::GetDefaultXDisplay();
}
void PutARGBImage(XDisplay* display,
void* visual, int depth,
XID pixmap, void* pixmap_gc,
const uint8* data,
int width, int height) {
PutARGBImage(display,
visual, depth,
pixmap, pixmap_gc,
data, width, height,
0, 0, // src_x, src_y
0, 0, // dst_x, dst_y
width, height);
}
int BitsPerPixelForPixmapDepth(XDisplay* dpy, int depth) {
int count;
XPixmapFormatValues* formats = XListPixmapFormats(dpy, &count);
if (!formats)
return -1;
int bits_per_pixel = -1;
for (int i = 0; i < count; ++i) {
if (formats[i].depth == depth) {
bits_per_pixel = formats[i].bits_per_pixel;
break;
}
}
XFree(formats);
return bits_per_pixel;
}
void PutARGBImage(XDisplay* display,
void* visual, int depth,
XID pixmap, void* pixmap_gc,
const uint8* data,
int data_width, int data_height,
int src_x, int src_y,
int dst_x, int dst_y,
int copy_width, int copy_height) {
// TODO(scherkus): potential performance impact... consider passing in as a
// parameter.
int pixmap_bpp = BitsPerPixelForPixmapDepth(display, depth);
XImage image;
memset(&image, 0, sizeof(image));
image.width = data_width;
image.height = data_height;
image.format = ZPixmap;
image.byte_order = LSBFirst;
image.bitmap_unit = 8;
image.bitmap_bit_order = LSBFirst;
image.depth = depth;
image.bits_per_pixel = pixmap_bpp;
image.bytes_per_line = data_width * pixmap_bpp / 8;
if (pixmap_bpp == 32) {
image.red_mask = 0xff0000;
image.green_mask = 0xff00;
image.blue_mask = 0xff;
// If the X server depth is already 32-bits and the color masks match,
// then our job is easy.
Visual* vis = static_cast<Visual*>(visual);
if (image.red_mask == vis->red_mask &&
image.green_mask == vis->green_mask &&
image.blue_mask == vis->blue_mask) {
image.data = const_cast<char*>(reinterpret_cast<const char*>(data));
XPutImage(display, pixmap, static_cast<GC>(pixmap_gc), &image,
src_x, src_y, dst_x, dst_y,
copy_width, copy_height);
} else {
// Otherwise, we need to shuffle the colors around. Assume red and blue
// need to be swapped.
//
// It's possible to use some fancy SSE tricks here, but since this is the
// slow path anyway, we do it slowly.
uint8_t* bitmap32 =
static_cast<uint8_t*>(malloc(4 * data_width * data_height));
if (!bitmap32)
return;
uint8_t* const orig_bitmap32 = bitmap32;
const uint32_t* bitmap_in = reinterpret_cast<const uint32_t*>(data);
for (int y = 0; y < data_height; ++y) {
for (int x = 0; x < data_width; ++x) {
const uint32_t pixel = *(bitmap_in++);
bitmap32[0] = (pixel >> 16) & 0xff; // Red
bitmap32[1] = (pixel >> 8) & 0xff; // Green
bitmap32[2] = pixel & 0xff; // Blue
bitmap32[3] = (pixel >> 24) & 0xff; // Alpha
bitmap32 += 4;
}
}
image.data = reinterpret_cast<char*>(orig_bitmap32);
XPutImage(display, pixmap, static_cast<GC>(pixmap_gc), &image,
src_x, src_y, dst_x, dst_y,
copy_width, copy_height);
free(orig_bitmap32);
}
} else if (pixmap_bpp == 16) {
// Some folks have VNC setups which still use 16-bit visuals and VNC
// doesn't include Xrender.
uint16_t* bitmap16 =
static_cast<uint16_t*>(malloc(2 * data_width * data_height));
if (!bitmap16)
return;
uint16_t* const orig_bitmap16 = bitmap16;
const uint32_t* bitmap_in = reinterpret_cast<const uint32_t*>(data);
for (int y = 0; y < data_height; ++y) {
for (int x = 0; x < data_width; ++x) {
const uint32_t pixel = *(bitmap_in++);
uint16_t out_pixel = ((pixel >> 8) & 0xf800) |
((pixel >> 5) & 0x07e0) |
((pixel >> 3) & 0x001f);
*(bitmap16++) = out_pixel;
}
}
image.data = reinterpret_cast<char*>(orig_bitmap16);
image.red_mask = 0xf800;
image.green_mask = 0x07e0;
image.blue_mask = 0x001f;
XPutImage(display, pixmap, static_cast<GC>(pixmap_gc), &image,
src_x, src_y, dst_x, dst_y,
copy_width, copy_height);
free(orig_bitmap16);
} else {
LOG(FATAL) << "Sorry, we don't support your visual depth without "
"Xrender support (depth:" << depth
<< " bpp:" << pixmap_bpp << ")";
}
}
} // namespace gfx