blob: 7c03b6cb59152e5459cc6f849d3b1b054384260c [file] [log] [blame]
// Copyright (c) 2011 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef UI_BASE_DRAGDROP_DRAG_SOURCE_WIN_H_
#define UI_BASE_DRAGDROP_DRAG_SOURCE_WIN_H_
#include <objidl.h>
#include "base/basictypes.h"
#include "base/memory/ref_counted.h"
#include "ui/base/ui_export.h"
namespace ui {
// A base IDropSource implementation. Handles notifications sent by an active
// drag-drop operation as the user mouses over other drop targets on their
// system. This object tells Windows whether or not the drag should continue,
// and supplies the appropriate cursors.
class UI_EXPORT DragSourceWin
: public IDropSource,
public base::RefCountedThreadSafe<DragSourceWin> {
public:
DragSourceWin();
virtual ~DragSourceWin() {}
// Stop the drag operation at the next chance we get. This doesn't
// synchronously stop the drag (since Windows is controlling that),
// but lets us tell Windows to cancel the drag the next chance we get.
void CancelDrag() {
cancel_drag_ = true;
}
// IDropSource implementation:
HRESULT __stdcall QueryContinueDrag(BOOL escape_pressed, DWORD key_state);
HRESULT __stdcall GiveFeedback(DWORD effect);
// IUnknown implementation:
HRESULT __stdcall QueryInterface(const IID& iid, void** object);
ULONG __stdcall AddRef();
ULONG __stdcall Release();
protected:
virtual void OnDragSourceCancel() {}
virtual void OnDragSourceDrop() {}
virtual void OnDragSourceMove() {}
private:
// Set to true if we want to cancel the drag operation.
bool cancel_drag_;
DISALLOW_COPY_AND_ASSIGN(DragSourceWin);
};
} // namespace ui
#endif // UI_BASE_DRAGDROP_DRAG_SOURCE_WIN_H_