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// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef CHROME_BROWSER_SYNC_GLUE_MODEL_ASSOCIATION_MANAGER_H__
#define CHROME_BROWSER_SYNC_GLUE_MODEL_ASSOCIATION_MANAGER_H__
#include <map>
#include "base/memory/weak_ptr.h"
#include "base/timer/timer.h"
#include "chrome/browser/sync/glue/data_type_manager.h"
#include "sync/internal_api/public/data_type_association_stats.h"
#include "sync/internal_api/public/util/weak_handle.h"
// |ModelAssociationManager| does the heavy lifting for doing the actual model
// association. It instructs DataTypeControllers to load models, start
// associating and stopping. Since the operations are async it uses an
// interface to inform DataTypeManager the results of the operations.
// This class is owned by DataTypeManager.
namespace browser_sync {
class DataTypeController;
// |ModelAssociationManager| association functions are async. The results of
// those operations are passed back via this interface.
class ModelAssociationResultProcessor {
public:
virtual void OnSingleDataTypeAssociationDone(
syncer::ModelType type,
const syncer::DataTypeAssociationStats& association_stats) = 0;
virtual void OnModelAssociationDone(
const DataTypeManager::ConfigureResult& result) = 0;
virtual ~ModelAssociationResultProcessor() {}
// Called to let the |ModelAssociationResultProcessor| know that "delayed"
// types have finished loading and association should take place. (A delayed
// type here is a type that did not finish loading during the previous
// configure cycle.)
virtual void OnTypesLoaded() = 0;
};
// The class that is responsible for model association.
class ModelAssociationManager {
public:
ModelAssociationManager(const DataTypeController::TypeMap* controllers,
ModelAssociationResultProcessor* processor);
virtual ~ModelAssociationManager();
// Initializes the state to do the model association in future. This
// should be called before communicating with sync server. A subsequent call
// of Initialize is only allowed if the ModelAssociationManager has invoked
// |OnModelAssociationDone| on the |ModelAssociationResultProcessor|. After
// this call, there should be several calls to StartAssociationAsync()
// to associate subset of |desired_types|.
void Initialize(syncer::ModelTypeSet desired_types);
// Can be called at any time. Synchronously stops all datatypes.
void Stop();
// Should only be called after Initialize to start the actual association.
// |types_to_associate| should be subset of |desired_types| in Initialize().
// When this is completed, |OnModelAssociationDone| will be invoked.
void StartAssociationAsync(const syncer::ModelTypeSet& types_to_associate);
// It is valid to call this only when we are initialized to configure
// but we have not started the configuration.(i.e., |Initialize| has
// been called but |StartAssociationAsync| has not yet been called.)
// If we have started configuration then the DataTypeManager will wait until
// the current configuration is done before processing the reconfigure
// request. We goto IDLE state and clear all our internal state. It is
// safe to do this as we have not started association on any DTCs.
void ResetForReconfiguration();
// Should only be called after Initialize.
// Stops any disabled types.
void StopDisabledTypes();
// This is used for TESTING PURPOSE ONLY. The test case can inspect
// and modify the timer.
// TODO(sync) : This would go away if we made this class be able to do
// Dependency injection. crbug.com/129212.
base::OneShotTimer<ModelAssociationManager>* GetTimerForTesting();
private:
enum State {
// This is the state after |Initialize| is called.
INITIALIZED_TO_CONFIGURE,
// Starting a new configuration.
CONFIGURING,
// A stop command was issued.
ABORTED,
// No configuration is in progress.
IDLE
};
// Returns true if any requested types currently need to start model
// association. If non-null, fills |needs_start| with all such controllers.
bool GetControllersNeedingStart(
std::vector<DataTypeController*>* needs_start);
// Callback passed to each data type controller on starting association. This
// callback will be invoked when the model association is done.
void TypeStartCallback(DataTypeController::StartResult start_result,
const syncer::SyncMergeResult& local_merge_result,
const syncer::SyncMergeResult& syncer_merge_result);
// Callback that will be invoked when the models finish loading. This callback
// will be passed to |LoadModels| function.
void ModelLoadCallback(syncer::ModelType type, syncer::SyncError error);
// Calls the |LoadModels| method on the next controller waiting to start.
void LoadModelForNextType();
// Calls |StartAssociating| on the next available controller whose models are
// loaded.
void StartAssociatingNextType();
// When a type fails to load or fails associating this method is invoked to
// do the book keeping and do the UMA reporting.
void AppendToFailedDatatypesAndLogError(
DataTypeController::StartResult result,
const syncer::SyncError& error);
syncer::ModelTypeSet GetTypesWaitingToLoad();
State state_;
// Data types currently being associated.
syncer::ModelTypeSet associating_types_;
// Collects the list of errors resulting from failing to start a type. This
// would eventually be sent to the listeners after all the types have
// been given a chance to start.
std::map<syncer::ModelType, syncer::SyncError> failed_data_types_info_;
// The set of types that can't configure due to cryptographer errors.
syncer::ModelTypeSet needs_crypto_types_;
// The order in which association of the datatypes should be performed.
std::map<syncer::ModelType, int> start_order_;
// This illustration explains the movement of one DTC through various lists.
// Consider a dataype, say, BOOKMARKS which is NOT_RUNNING and will be
// configured now.
// Initially all lists are empty. BOOKMARKS is in the |controllers_|
// map. Here is how the controller moves to various list
// (indicated by arrows). The first column is the method that causes the
// transition.
// Step 1 : |Initialize| - |controllers_| -> |needs_start_|
// Step 2 : |LoadModelForNextType| - |needs_start_| -> |pending_model_load_|
// Step 3 : |ModelLoadCallback| - |pending_model_load_| ->
// |waiting_to_associate_|
// Step 4 : |StartAssociatingNextType| - |waiting_to_associate_| ->
// |currently_associating_|
// Step 5 : |TypeStartCallback| - |currently_associating_| set to NULL.
// Controllers that need to be started during a config cycle.
std::vector<DataTypeController*> needs_start_;
// Controllers that need to be stopped during a config cycle.
std::vector<DataTypeController*> needs_stop_;
// Controllers whose |LoadModels| function has been invoked and that are
// waiting for their models to be loaded. Cotrollers will be moved from
// |needs_start_| to this list as their |LoadModels| method is invoked.
std::vector<DataTypeController*> pending_model_load_;
// Controllers whose models are loaded and are ready to do model
// association. Controllers will be moved from |pending_model_load_|
// list to this list as they finish loading their model.
std::vector<DataTypeController*> waiting_to_associate_;
// Time when StartAssociationAsync() is called to associate for a set of data
// types.
base::Time association_start_time_;
// Controller currently doing model association.
DataTypeController* currently_associating_;
base::Time current_type_association_start_time_;
// Set of all registered controllers.
const DataTypeController::TypeMap* controllers_;
// The processor in charge of handling model association results.
ModelAssociationResultProcessor* result_processor_;
// Timer to track and limit how long a datatype takes to model associate.
base::OneShotTimer<ModelAssociationManager> timer_;
base::WeakPtrFactory<ModelAssociationManager> weak_ptr_factory_;
DISALLOW_COPY_AND_ASSIGN(ModelAssociationManager);
};
} // namespace browser_sync
#endif // CHROME_BROWSER_SYNC_GLUE_MODEL_ASSOCIATION_MANAGER_H__