blob: dc9e9383716515f31110507233c2f0bf6ac27885 [file] [log] [blame]
// Copyright 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "ash/system/tray/actionable_view.h"
#include "ash/ash_constants.h"
#include "ui/base/accessibility/accessible_view_state.h"
#include "ui/gfx/canvas.h"
namespace ash {
namespace internal {
// static
const char ActionableView::kViewClassName[] = "tray/ActionableView";
ActionableView::ActionableView()
: has_capture_(false) {
set_focusable(true);
}
ActionableView::~ActionableView() {
}
void ActionableView::DrawBorder(gfx::Canvas* canvas, const gfx::Rect& bounds) {
gfx::Rect rect = bounds;
rect.Inset(1, 1, 3, 3);
canvas->DrawRect(rect, kFocusBorderColor);
}
const char* ActionableView::GetClassName() const {
return kViewClassName;
}
bool ActionableView::OnKeyPressed(const ui::KeyEvent& event) {
if (event.key_code() == ui::VKEY_SPACE ||
event.key_code() == ui::VKEY_RETURN) {
return PerformAction(event);
}
return false;
}
bool ActionableView::OnMousePressed(const ui::MouseEvent& event) {
// Return true so that this view starts capturing the events.
has_capture_ = true;
return true;
}
void ActionableView::OnMouseReleased(const ui::MouseEvent& event) {
if (has_capture_ && GetLocalBounds().Contains(event.location()))
PerformAction(event);
}
void ActionableView::OnMouseCaptureLost() {
has_capture_ = false;
}
void ActionableView::SetAccessibleName(const base::string16& name) {
accessible_name_ = name;
}
void ActionableView::OnPaintFocusBorder(gfx::Canvas* canvas) {
if (HasFocus() && (focusable() || IsAccessibilityFocusable()))
DrawBorder(canvas, GetLocalBounds());
}
void ActionableView::OnGestureEvent(ui::GestureEvent* event) {
if (event->type() == ui::ET_GESTURE_TAP && PerformAction(*event))
event->SetHandled();
}
void ActionableView::GetAccessibleState(ui::AccessibleViewState* state) {
state->role = ui::AccessibilityTypes::ROLE_PUSHBUTTON;
state->name = accessible_name_;
}
} // namespace internal
} // namespace ash