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// Copyright 2014 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef MOJO_SHELL_UI_APPLICATION_LOADER_ANDROID_H_
#define MOJO_SHELL_UI_APPLICATION_LOADER_ANDROID_H_
#include "base/memory/scoped_ptr.h"
#include "mojo/application_manager/application_loader.h"
namespace mojo {
class ApplicationManager;
namespace shell {
class Context;
}
// ApplicationLoader implementation that creates a background thread and issues
// load
// requests there.
class UIApplicationLoader : public ApplicationLoader {
public:
UIApplicationLoader(scoped_ptr<ApplicationLoader> real_loader,
shell::Context* context);
virtual ~UIApplicationLoader();
// ApplicationLoader overrides:
virtual void Load(ApplicationManager* manager,
const GURL& url,
scoped_refptr<LoadCallbacks> callbacks) OVERRIDE;
virtual void OnServiceError(ApplicationManager* manager,
const GURL& url) OVERRIDE;
private:
class UILoader;
// These functions are exected on the background thread. They call through
// to |background_loader_| to do the actual loading.
// TODO: having this code take a |manager| is fragile (as ApplicationManager
// isn't thread safe).
void LoadOnUIThread(ApplicationManager* manager,
const GURL& url,
ScopedMessagePipeHandle* shell_handle);
void OnServiceErrorOnUIThread(ApplicationManager* manager, const GURL& url);
void ShutdownOnUIThread();
scoped_ptr<ApplicationLoader> loader_;
shell::Context* context_;
// Lives on the UI thread. Trivial interface that calls through to |loader_|.
UILoader* ui_loader_;
DISALLOW_COPY_AND_ASSIGN(UIApplicationLoader);
};
} // namespace mojo
#endif // MOJO_SHELL_UI_APPLICATION_LOADER_ANDROID_H_