blob: aad9f7aac1db1cb0207b5ba93206bcad71b95bc1 [file] [log] [blame]
// Copyright 2013 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "content/browser/renderer_host/compositing_iosurface_layer_mac.h"
#include <CoreFoundation/CoreFoundation.h>
#include <OpenGL/gl.h>
#include "base/mac/mac_util.h"
#include "base/mac/sdk_forward_declarations.h"
#include "content/browser/renderer_host/render_widget_host_impl.h"
#include "content/browser/renderer_host/render_widget_host_view_mac.h"
#include "content/browser/renderer_host/compositing_iosurface_context_mac.h"
#include "content/browser/renderer_host/compositing_iosurface_mac.h"
#include "ui/base/cocoa/animation_utils.h"
#include "ui/gfx/size_conversions.h"
#include "ui/gl/gpu_switching_manager.h"
////////////////////////////////////////////////////////////////////////////////
// CompositingIOSurfaceLayerHelper
namespace content {
CompositingIOSurfaceLayerHelper::CompositingIOSurfaceLayerHelper(
CompositingIOSurfaceLayerClient* client,
CompositingIOSurfaceLayer* layer)
: client_(client),
layer_(layer),
needs_display_(false),
has_pending_frame_(false),
did_not_draw_counter_(0),
is_pumping_frames_(false),
timer_(
FROM_HERE,
base::TimeDelta::FromSeconds(1) / 6,
this,
&CompositingIOSurfaceLayerHelper::TimerFired) {}
CompositingIOSurfaceLayerHelper::~CompositingIOSurfaceLayerHelper() {
// Any acks that were waiting on this layer to draw will not occur, so ack
// them now to prevent blocking the renderer.
AckPendingFrame(true);
}
void CompositingIOSurfaceLayerHelper::GotNewFrame() {
// A trace value of 2 indicates that there is a pending swap ack. See
// canDrawInCGLContext for other value meanings.
TRACE_COUNTER_ID1("browser", "PendingSwapAck", this, 2);
has_pending_frame_ = true;
needs_display_ = true;
timer_.Reset();
// If reqested, draw immediately and don't bother trying to use the
// isAsynchronous property to ensure smooth animation. If this is while
// frames are being pumped then ack and display immediately to get a
// correct-sized frame displayed as soon as possible.
if (is_pumping_frames_ || client_->AcceleratedLayerShouldAckImmediately()) {
SetNeedsDisplayAndDisplayAndAck();
} else {
if (![layer_ isAsynchronous])
[layer_ setAsynchronous:YES];
}
}
void CompositingIOSurfaceLayerHelper::SetNeedsDisplay() {
needs_display_ = true;
}
bool CompositingIOSurfaceLayerHelper::CanDraw() {
// If we return NO 30 times in a row, switch to being synchronous to avoid
// burning CPU cycles on this callback.
if (needs_display_) {
did_not_draw_counter_ = 0;
} else {
did_not_draw_counter_ += 1;
if (did_not_draw_counter_ == 30)
[layer_ setAsynchronous:NO];
}
// Add an instantaneous blip to the PendingSwapAck state to indicate
// that CoreAnimation asked if a frame is ready. A blip up to to 3 (usually
// from 2, indicating that a swap ack is pending) indicates that we
// requested a draw. A blip up to 1 (usually from 0, indicating there is no
// pending swap ack) indicates that we did not request a draw. This would
// be more natural to do with a tracing pseudo-thread
// http://crbug.com/366300
TRACE_COUNTER_ID1("browser", "PendingSwapAck", this, needs_display_ ? 3 : 1);
TRACE_COUNTER_ID1("browser", "PendingSwapAck", this,
has_pending_frame_ ? 2 : 0);
return needs_display_;
}
void CompositingIOSurfaceLayerHelper::DidDraw(bool success) {
needs_display_ = false;
AckPendingFrame(success);
}
void CompositingIOSurfaceLayerHelper::AckPendingFrame(bool success) {
if (!has_pending_frame_)
return;
has_pending_frame_ = false;
if (success)
client_->AcceleratedLayerDidDrawFrame();
else
client_->AcceleratedLayerHitError();
// A trace value of 0 indicates that there is no longer a pending swap ack.
TRACE_COUNTER_ID1("browser", "PendingSwapAck", this, 0);
}
void CompositingIOSurfaceLayerHelper::SetNeedsDisplayAndDisplayAndAck() {
// Drawing using setNeedsDisplay and displayIfNeeded will result in
// subsequent canDrawInCGLContext callbacks getting dropped, and jerky
// animation. Disable asynchronous drawing before issuing these calls as a
// workaround.
// http://crbug.com/395827
if ([layer_ isAsynchronous])
[layer_ setAsynchronous:NO];
[layer_ setNeedsDisplay];
DisplayIfNeededAndAck();
}
void CompositingIOSurfaceLayerHelper::DisplayIfNeededAndAck() {
if (!needs_display_)
return;
// As in SetNeedsDisplayAndDisplayAndAck, disable asynchronous drawing before
// issuing displayIfNeeded.
// http://crbug.com/395827
if ([layer_ isAsynchronous])
[layer_ setAsynchronous:NO];
// Do not bother drawing while pumping new frames -- wait until the waiting
// block ends to draw any of the new frames.
if (!is_pumping_frames_)
[layer_ displayIfNeeded];
// Calls to setNeedsDisplay can sometimes be ignored, especially if issued
// rapidly (e.g, with vsync off). This is unacceptable because the failure
// to ack a single frame will hang the renderer. Ensure that the renderer
// not be blocked by lying and claiming that we drew the frame.
AckPendingFrame(true);
}
void CompositingIOSurfaceLayerHelper::TimerFired() {
DisplayIfNeededAndAck();
}
void CompositingIOSurfaceLayerHelper::BeginPumpingFrames() {
is_pumping_frames_ = true;
}
void CompositingIOSurfaceLayerHelper::EndPumpingFrames() {
is_pumping_frames_ = false;
DisplayIfNeededAndAck();
}
} // namespace content
////////////////////////////////////////////////////////////////////////////////
// CompositingIOSurfaceLayer
@implementation CompositingIOSurfaceLayer
- (content::CompositingIOSurfaceMac*)iosurface {
return iosurface_.get();
}
- (content::CompositingIOSurfaceContext*)context {
return context_.get();
}
- (id)initWithIOSurface:(scoped_refptr<content::CompositingIOSurfaceMac>)
iosurface
withScaleFactor:(float)scale_factor
withClient:(content::CompositingIOSurfaceLayerClient*)client {
DCHECK(iosurface);
if (self = [super init]) {
helper_.reset(new content::CompositingIOSurfaceLayerHelper(client, self));
iosurface_ = iosurface;
context_ = content::CompositingIOSurfaceContext::Get(
content::CompositingIOSurfaceContext::kCALayerContextWindowNumber);
if (!context_) {
LOG(ERROR) << "Failed create CompositingIOSurfaceContext";
[self resetClient];
[self release];
return nil;
}
[self setBackgroundColor:CGColorGetConstantColor(kCGColorWhite)];
[self setAnchorPoint:CGPointMake(0, 0)];
// Setting contents gravity is necessary to prevent the layer from being
// scaled during dyanmic resizes (especially with devtools open).
[self setContentsGravity:kCAGravityTopLeft];
if ([self respondsToSelector:(@selector(setContentsScale:))]) {
[self setContentsScale:scale_factor];
}
}
return self;
}
- (void)dealloc {
DCHECK(!helper_);
[super dealloc];
}
- (void)resetClient {
helper_.reset();
}
- (void)gotNewFrame {
helper_->GotNewFrame();
}
- (void)setNeedsDisplayAndDisplayAndAck {
helper_->SetNeedsDisplayAndDisplayAndAck();
}
- (void)displayIfNeededAndAck {
helper_->DisplayIfNeededAndAck();
}
- (void)beginPumpingFrames {
helper_->BeginPumpingFrames();
}
- (void)endPumpingFrames {
helper_->EndPumpingFrames();
}
// The remaining methods implement the CAOpenGLLayer interface.
- (CGLPixelFormatObj)copyCGLPixelFormatForDisplayMask:(uint32_t)mask {
if (!context_)
return [super copyCGLPixelFormatForDisplayMask:mask];
return CGLRetainPixelFormat(CGLGetPixelFormat(context_->cgl_context()));
}
- (CGLContextObj)copyCGLContextForPixelFormat:(CGLPixelFormatObj)pixelFormat {
if (!context_)
return [super copyCGLContextForPixelFormat:pixelFormat];
return CGLRetainContext(context_->cgl_context());
}
- (void)setNeedsDisplay {
if (helper_)
helper_->SetNeedsDisplay();
[super setNeedsDisplay];
}
- (BOOL)canDrawInCGLContext:(CGLContextObj)glContext
pixelFormat:(CGLPixelFormatObj)pixelFormat
forLayerTime:(CFTimeInterval)timeInterval
displayTime:(const CVTimeStamp*)timeStamp {
if (helper_)
return helper_->CanDraw();
return NO;
}
- (void)drawInCGLContext:(CGLContextObj)glContext
pixelFormat:(CGLPixelFormatObj)pixelFormat
forLayerTime:(CFTimeInterval)timeInterval
displayTime:(const CVTimeStamp*)timeStamp {
TRACE_EVENT0("browser", "CompositingIOSurfaceLayer::drawInCGLContext");
if (!iosurface_->HasIOSurface() || context_->cgl_context() != glContext) {
glClearColor(1, 1, 1, 1);
glClear(GL_COLOR_BUFFER_BIT);
return;
}
// The correct viewport to cover the layer will be set up by the caller.
// Transform this into a window size for DrawIOSurface, where it will be
// transformed back into this viewport.
GLint viewport[4];
glGetIntegerv(GL_VIEWPORT, viewport);
gfx::Rect window_rect(viewport[0], viewport[1], viewport[2], viewport[3]);
float window_scale_factor = 1.f;
if ([self respondsToSelector:(@selector(contentsScale))])
window_scale_factor = [self contentsScale];
window_rect = ToNearestRect(
gfx::ScaleRect(window_rect, 1.f/window_scale_factor));
bool draw_succeeded = iosurface_->DrawIOSurface(
context_, window_rect, window_scale_factor);
if (helper_)
helper_->DidDraw(draw_succeeded);
[super drawInCGLContext:glContext
pixelFormat:pixelFormat
forLayerTime:timeInterval
displayTime:timeStamp];
}
@end