blob: 029418024e2388cb9387b74b31583d14f8e35752 [file] [log] [blame]
// Copyright 2014 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "base/memory/ref_counted.h"
#include "base/memory/scoped_ptr.h"
#include "content/browser/android/edge_effect_base.h"
#include "ui/gfx/geometry/rect_f.h"
#include "ui/gfx/geometry/size.h"
namespace cc {
class Layer;
class UIResourceLayer;
namespace ui {
class SystemUIResourceManager;
namespace content {
// |EdgeEffectL| mirrors its Android L counterpart,
// Conscious tradeoffs were made to align this as closely as possible with the
// the original Android java version.
// All coordinates and dimensions are in device pixels.
class EdgeEffectL : public EdgeEffectBase {
explicit EdgeEffectL(ui::SystemUIResourceManager* resource_manager);
virtual ~EdgeEffectL();
virtual void Pull(base::TimeTicks current_time,
float delta_distance,
float displacement) OVERRIDE;
virtual void Absorb(base::TimeTicks current_time, float velocity) OVERRIDE;
virtual bool Update(base::TimeTicks current_time) OVERRIDE;
virtual void Release(base::TimeTicks current_time) OVERRIDE;
virtual void Finish() OVERRIDE;
virtual bool IsFinished() const OVERRIDE;
virtual void ApplyToLayers(const gfx::SizeF& size,
const gfx::Transform& transform) OVERRIDE;
virtual void SetParent(cc::Layer* parent) OVERRIDE;
// Thread-safe trigger to load resources.
static void PreloadResources(ui::SystemUIResourceManager* resource_manager);
ui::SystemUIResourceManager* const resource_manager_;
scoped_refptr<cc::UIResourceLayer> glow_;
float glow_alpha_;
float glow_scale_y_;
float glow_alpha_start_;
float glow_alpha_finish_;
float glow_scale_y_start_;
float glow_scale_y_finish_;
gfx::RectF arc_rect_;
gfx::Size bounds_;
float displacement_;
float target_displacement_;
base::TimeTicks start_time_;
base::TimeDelta duration_;
State state_;
float pull_distance_;
} // namespace content