blob: 246b042dedb00fc89ceb18f94e6d8200b144a8c8 [file] [log] [blame]
// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include <set>
#include "ash/ash_export.h"
#include "ash/display/display_controller.h"
#include "ash/wm/wm_types.h"
#include "base/callback.h"
#include "base/compiler_specific.h"
#include "base/memory/scoped_ptr.h"
#include "ui/events/event_handler.h"
#include "ui/gfx/point.h"
#include "ui/gfx/rect.h"
#include "ui/wm/public/window_move_client.h"
namespace aura {
class Window;
namespace ui {
class LocatedEvent;
namespace ash {
class WindowResizer;
class ASH_EXPORT ToplevelWindowEventHandler
: public ui::EventHandler,
public aura::client::WindowMoveClient,
public DisplayController::Observer {
virtual ~ToplevelWindowEventHandler();
// Overridden from ui::EventHandler:
virtual void OnKeyEvent(ui::KeyEvent* event) OVERRIDE;
virtual void OnMouseEvent(ui::MouseEvent* event) OVERRIDE;
virtual void OnGestureEvent(ui::GestureEvent* event) OVERRIDE;
// Overridden form aura::client::WindowMoveClient:
virtual aura::client::WindowMoveResult RunMoveLoop(
aura::Window* source,
const gfx::Vector2d& drag_offset,
aura::client::WindowMoveSource move_source) OVERRIDE;
virtual void EndMoveLoop() OVERRIDE;
// Overridden form ash::DisplayController::Observer:
virtual void OnDisplayConfigurationChanging() OVERRIDE;
class ScopedWindowResizer;
enum DragCompletionStatus {
// To be used when WindowResizer::GetTarget() is destroyed. Neither
// completes nor reverts the drag because both access the WindowResizer's
// window.
// Attempts to start a drag if one is not already in progress. Returns true if
// successful.
bool AttemptToStartDrag(aura::Window* window,
const gfx::Point& point_in_parent,
int window_component,
aura::client::WindowMoveSource source);
// Completes or reverts the drag if one is in progress. Returns true if a
// drag was completed or reverted.
bool CompleteDrag(DragCompletionStatus status);
void HandleMousePressed(aura::Window* target, ui::MouseEvent* event);
void HandleMouseReleased(aura::Window* target, ui::MouseEvent* event);
// Called during a drag to resize/position the window.
void HandleDrag(aura::Window* target, ui::LocatedEvent* event);
// Called during mouse moves to update window resize shadows.
void HandleMouseMoved(aura::Window* target, ui::LocatedEvent* event);
// Called for mouse exits to hide window resize shadows.
void HandleMouseExited(aura::Window* target, ui::LocatedEvent* event);
// Sets |window|'s state type to |new_state_type|. Called after the drag has
// been completed for fling gestures.
void SetWindowStateTypeFromGesture(aura::Window* window,
wm::WindowStateType new_state_type);
// Invoked from ScopedWindowResizer if the window is destroyed.
void ResizerWindowDestroyed();
// The hittest result for the first finger at the time that it initially
// touched the screen. |first_finger_hittest_| is one of ui/base/hit_test.h
int first_finger_hittest_;
// The window bounds when the drag was started. When a window is minimized,
// maximized or snapped via a swipe/fling gesture, the restore bounds should
// be set to the bounds of the window when the drag was started.
gfx::Rect pre_drag_window_bounds_;
// Are we running a nested message loop from RunMoveLoop().
bool in_move_loop_;
// Is a window move/resize in progress because of gesture events?
bool in_gesture_drag_;
// Whether the drag was reverted. Set by CompleteDrag().
bool drag_reverted_;
scoped_ptr<ScopedWindowResizer> window_resizer_;
base::Closure quit_closure_;
// Used to track if this object is deleted while running a nested message
// loop. If non-null the destructor sets this to true.
bool* destroyed_;
} // namespace aura