blob: bc3f91473dd19de5175b0b939a69341424b7a329 [file] [log] [blame]
// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef UI_VIEWS_WIDGET_WIDGET_H_
#define UI_VIEWS_WIDGET_WIDGET_H_
#include <set>
#include <stack>
#include <vector>
#include "base/gtest_prod_util.h"
#include "base/memory/scoped_ptr.h"
#include "base/observer_list.h"
#include "base/scoped_observer.h"
#include "ui/aura/window_layer_type.h"
#include "ui/base/ui_base_types.h"
#include "ui/events/event_source.h"
#include "ui/gfx/native_widget_types.h"
#include "ui/gfx/rect.h"
#include "ui/native_theme/native_theme_observer.h"
#include "ui/views/focus/focus_manager.h"
#include "ui/views/widget/native_widget_delegate.h"
#include "ui/views/window/client_view.h"
#include "ui/views/window/non_client_view.h"
#if defined(OS_WIN)
// Windows headers define macros for these function names which screw with us.
#if defined(IsMaximized)
#undef IsMaximized
#endif
#if defined(IsMinimized)
#undef IsMinimized
#endif
#if defined(CreateWindow)
#undef CreateWindow
#endif
#endif
namespace gfx {
class Canvas;
class Point;
class Rect;
}
namespace ui {
class Accelerator;
class Compositor;
class DefaultThemeProvider;
class InputMethod;
class Layer;
class NativeTheme;
class OSExchangeData;
class ThemeProvider;
}
namespace views {
class DesktopWindowTreeHost;
class InputMethod;
class NativeWidget;
class NonClientFrameView;
class TooltipManager;
class View;
class WidgetDelegate;
class WidgetObserver;
class WidgetRemovalsObserver;
namespace internal {
class NativeWidgetPrivate;
class RootView;
}
////////////////////////////////////////////////////////////////////////////////
// Widget class
//
// Encapsulates the platform-specific rendering, event receiving and widget
// management aspects of the UI framework.
//
// Owns a RootView and thus a View hierarchy. Can contain child Widgets.
// Widget is a platform-independent type that communicates with a platform or
// context specific NativeWidget implementation.
//
// A special note on ownership:
//
// Depending on the value of the InitParams' ownership field, the Widget
// either owns or is owned by its NativeWidget:
//
// ownership = NATIVE_WIDGET_OWNS_WIDGET (default)
// The Widget instance is owned by its NativeWidget. When the NativeWidget
// is destroyed (in response to a native destruction message), it deletes
// the Widget from its destructor.
// ownership = WIDGET_OWNS_NATIVE_WIDGET (non-default)
// The Widget instance owns its NativeWidget. This state implies someone
// else wants to control the lifetime of this object. When they destroy
// the Widget it is responsible for destroying the NativeWidget (from its
// destructor).
//
class VIEWS_EXPORT Widget : public internal::NativeWidgetDelegate,
public ui::EventSource,
public FocusTraversable,
public ui::NativeThemeObserver {
public:
typedef std::set<Widget*> Widgets;
enum FrameType {
FRAME_TYPE_DEFAULT, // Use whatever the default would be.
FRAME_TYPE_FORCE_CUSTOM, // Force the custom frame.
FRAME_TYPE_FORCE_NATIVE // Force the native frame.
};
// Result from RunMoveLoop().
enum MoveLoopResult {
// The move loop completed successfully.
MOVE_LOOP_SUCCESSFUL,
// The user canceled the move loop.
MOVE_LOOP_CANCELED
};
// Source that initiated the move loop.
enum MoveLoopSource {
MOVE_LOOP_SOURCE_MOUSE,
MOVE_LOOP_SOURCE_TOUCH,
};
// Behavior when escape is pressed during a move loop.
enum MoveLoopEscapeBehavior {
// Indicates the window should be hidden.
MOVE_LOOP_ESCAPE_BEHAVIOR_HIDE,
// Indicates the window should not be hidden.
MOVE_LOOP_ESCAPE_BEHAVIOR_DONT_HIDE,
};
struct VIEWS_EXPORT InitParams {
enum Type {
TYPE_WINDOW, // A decorated Window, like a frame window.
// Widgets of TYPE_WINDOW will have a NonClientView.
TYPE_PANEL, // Always on top window managed by PanelManager.
// Widgets of TYPE_PANEL will have a NonClientView.
TYPE_WINDOW_FRAMELESS,
// An undecorated Window.
TYPE_CONTROL, // A control, like a button.
TYPE_POPUP, // An undecorated Window, with transient properties.
TYPE_MENU, // An undecorated Window, with transient properties
// specialized to menus.
TYPE_TOOLTIP,
TYPE_BUBBLE,
TYPE_DRAG, // An undecorated Window, used during a drag-and-drop to
// show the drag image.
};
enum WindowOpacity {
// Infer fully opaque or not. For WinAura, top-level windows that are not
// of TYPE_WINDOW are translucent so that they can be made to fade in. In
// all other cases, windows are fully opaque.
INFER_OPACITY,
// Fully opaque.
OPAQUE_WINDOW,
// Possibly translucent/transparent.
TRANSLUCENT_WINDOW,
};
enum Activatable {
// Infer whether the window should be activatable from the window type.
ACTIVATABLE_DEFAULT,
ACTIVATABLE_YES,
ACTIVATABLE_NO
};
enum Ownership {
// Default. Creator is not responsible for managing the lifetime of the
// Widget, it is destroyed when the corresponding NativeWidget is
// destroyed.
NATIVE_WIDGET_OWNS_WIDGET,
// Used when the Widget is owned by someone other than the NativeWidget,
// e.g. a scoped_ptr in tests.
WIDGET_OWNS_NATIVE_WIDGET
};
enum ShadowType {
SHADOW_TYPE_DEFAULT, // Use default shadow setting. It will be one of
// the settings below depending on InitParams::type
// and the native widget's type.
SHADOW_TYPE_NONE, // Don't draw any shadow.
SHADOW_TYPE_DROP, // Draw a drop shadow that emphasizes Z-order
// relationship to other windows.
};
InitParams();
explicit InitParams(Type type);
~InitParams();
Type type;
// If NULL, a default implementation will be constructed.
WidgetDelegate* delegate;
bool child;
// If TRANSLUCENT_WINDOW, the widget may be fully or partially transparent.
// If OPAQUE_WINDOW, we can perform optimizations based on the widget being
// fully opaque. Defaults to TRANSLUCENT_WINDOW if
// ViewsDelegate::UseTransparentWindows(). Defaults to OPAQUE_WINDOW for
// non-window widgets.
WindowOpacity opacity;
bool accept_events;
Activatable activatable;
bool keep_on_top;
bool visible_on_all_workspaces;
Ownership ownership;
bool mirror_origin_in_rtl;
ShadowType shadow_type;
// Specifies that the system default caption and icon should not be
// rendered, and that the client area should be equivalent to the window
// area. Only used on some platforms (Windows and Linux).
bool remove_standard_frame;
// Only used by ShellWindow on Windows. Specifies that the default icon of
// packaged app should be the system default icon.
bool use_system_default_icon;
// Whether the widget should be maximized or minimized.
ui::WindowShowState show_state;
// Should the widget be double buffered? Default is false.
bool double_buffer;
gfx::NativeView parent;
// Specifies the initial bounds of the Widget. Default is empty, which means
// the NativeWidget may specify a default size. If the parent is specified,
// |bounds| is in the parent's coordinate system. If the parent is not
// specified, it's in screen's global coordinate system.
gfx::Rect bounds;
// When set, this value is used as the Widget's NativeWidget implementation.
// The Widget will not construct a default one. Default is NULL.
NativeWidget* native_widget;
// Aura-only. Provides a DesktopWindowTreeHost implementation to use instead
// of the default one.
// TODO(beng): Figure out if there's a better way to expose this, e.g. get
// rid of NW subclasses and do this all via message handling.
DesktopWindowTreeHost* desktop_window_tree_host;
// Only used by NativeWidgetAura. Specifies the type of layer for the
// aura::Window. Default is WINDOW_LAYER_TEXTURED.
aura::WindowLayerType layer_type;
// Only used by Aura. Provides a context window whose RootWindow is
// consulted during widget creation to determine where in the Window
// hierarchy this widget should be placed. (This is separate from |parent|;
// if you pass a RootWindow to |parent|, your window will be parented to
// |parent|. If you pass a RootWindow to |context|, we ask that RootWindow
// where it wants your window placed.) NULL is not allowed if you are using
// aura.
gfx::NativeView context;
// If true, forces the window to be shown in the taskbar, even for window
// types that do not appear in the taskbar by default (popup and bubble).
bool force_show_in_taskbar;
// Only used by X11, for root level windows. Specifies the res_name and
// res_class fields, respectively, of the WM_CLASS window property. Controls
// window grouping and desktop file matching in Linux window managers.
std::string wm_role_name;
std::string wm_class_name;
std::string wm_class_class;
};
Widget();
virtual ~Widget();
// Creates a toplevel window with no context. These methods should only be
// used in cases where there is no contextual information because we're
// creating a toplevel window connected to no other event.
//
// If you have any parenting or context information, or can pass that
// information, prefer the WithParent or WithContext versions of these
// methods.
static Widget* CreateWindow(WidgetDelegate* delegate);
static Widget* CreateWindowWithBounds(WidgetDelegate* delegate,
const gfx::Rect& bounds);
// Creates a decorated window Widget with the specified properties.
static Widget* CreateWindowWithParent(WidgetDelegate* delegate,
gfx::NativeView parent);
static Widget* CreateWindowWithParentAndBounds(WidgetDelegate* delegate,
gfx::NativeView parent,
const gfx::Rect& bounds);
// Creates a decorated window Widget in the same desktop context as |context|.
static Widget* CreateWindowWithContext(WidgetDelegate* delegate,
gfx::NativeView context);
static Widget* CreateWindowWithContextAndBounds(WidgetDelegate* delegate,
gfx::NativeView context,
const gfx::Rect& bounds);
// Closes all Widgets that aren't identified as "secondary widgets". Called
// during application shutdown when the last non-secondary widget is closed.
static void CloseAllSecondaryWidgets();
// Converts a rectangle from one Widget's coordinate system to another's.
// Returns false if the conversion couldn't be made, because either these two
// Widgets do not have a common ancestor or they are not on the screen yet.
// The value of |*rect| won't be changed when false is returned.
static bool ConvertRect(const Widget* source,
const Widget* target,
gfx::Rect* rect);
// Retrieves the Widget implementation associated with the given
// NativeView or Window, or NULL if the supplied handle has no associated
// Widget.
static Widget* GetWidgetForNativeView(gfx::NativeView native_view);
static Widget* GetWidgetForNativeWindow(gfx::NativeWindow native_window);
// Retrieves the top level widget in a native view hierarchy
// starting at |native_view|. Top level widget is a widget with TYPE_WINDOW,
// TYPE_PANEL, TYPE_WINDOW_FRAMELESS, POPUP or MENU and has its own
// focus manager. This may be itself if the |native_view| is top level,
// or NULL if there is no toplevel in a native view hierarchy.
static Widget* GetTopLevelWidgetForNativeView(gfx::NativeView native_view);
// Returns all Widgets in |native_view|'s hierarchy, including itself if
// it is one.
static void GetAllChildWidgets(gfx::NativeView native_view,
Widgets* children);
// Returns all non-child Widgets owned by |native_view|.
static void GetAllOwnedWidgets(gfx::NativeView native_view,
Widgets* owned);
// Re-parent a NativeView and notify all Widgets in |native_view|'s hierarchy
// of the change.
static void ReparentNativeView(gfx::NativeView native_view,
gfx::NativeView new_parent);
// Returns the preferred size of the contents view of this window based on
// its localized size data. The width in cols is held in a localized string
// resource identified by |col_resource_id|, the height in the same fashion.
// TODO(beng): This should eventually live somewhere else, probably closer to
// ClientView.
static int GetLocalizedContentsWidth(int col_resource_id);
static int GetLocalizedContentsHeight(int row_resource_id);
static gfx::Size GetLocalizedContentsSize(int col_resource_id,
int row_resource_id);
// Returns true if the specified type requires a NonClientView.
static bool RequiresNonClientView(InitParams::Type type);
void Init(const InitParams& params);
// Returns the gfx::NativeView associated with this Widget.
gfx::NativeView GetNativeView() const;
// Returns the gfx::NativeWindow associated with this Widget. This may return
// NULL on some platforms if the widget was created with a type other than
// TYPE_WINDOW or TYPE_PANEL.
gfx::NativeWindow GetNativeWindow() const;
// Add/remove observer.
void AddObserver(WidgetObserver* observer);
void RemoveObserver(WidgetObserver* observer);
bool HasObserver(WidgetObserver* observer);
// Add/remove removals observer.
void AddRemovalsObserver(WidgetRemovalsObserver* observer);
void RemoveRemovalsObserver(WidgetRemovalsObserver* observer);
bool HasRemovalsObserver(WidgetRemovalsObserver* observer);
// Returns the accelerator given a command id. Returns false if there is
// no accelerator associated with a given id, which is a common condition.
virtual bool GetAccelerator(int cmd_id, ui::Accelerator* accelerator) const;
// Forwarded from the RootView so that the widget can do any cleanup.
void ViewHierarchyChanged(const View::ViewHierarchyChangedDetails& details);
// Called right before changing the widget's parent NativeView to do any
// cleanup.
void NotifyNativeViewHierarchyWillChange();
// Called after changing the widget's parent NativeView. Notifies the RootView
// about the change.
void NotifyNativeViewHierarchyChanged();
// Called immediately before removing |view| from this widget.
void NotifyWillRemoveView(View* view);
// Returns the top level widget in a hierarchy (see is_top_level() for
// the definition of top level widget.) Will return NULL if called
// before the widget is attached to the top level widget's hierarchy.
Widget* GetTopLevelWidget();
const Widget* GetTopLevelWidget() const;
// Gets/Sets the WidgetDelegate.
WidgetDelegate* widget_delegate() const { return widget_delegate_; }
// Sets the specified view as the contents of this Widget. There can only
// be one contents view child of this Widget's RootView. This view is sized to
// fit the entire size of the RootView. The RootView takes ownership of this
// View, unless it is set as not being parent-owned.
void SetContentsView(View* view);
View* GetContentsView();
// Returns the bounds of the Widget in screen coordinates.
gfx::Rect GetWindowBoundsInScreen() const;
// Returns the bounds of the Widget's client area in screen coordinates.
gfx::Rect GetClientAreaBoundsInScreen() const;
// Retrieves the restored bounds for the window.
gfx::Rect GetRestoredBounds() const;
// Sizes and/or places the widget to the specified bounds, size or position.
void SetBounds(const gfx::Rect& bounds);
void SetSize(const gfx::Size& size);
// Sizes the window to the specified size and centerizes it.
void CenterWindow(const gfx::Size& size);
// Like SetBounds(), but ensures the Widget is fully visible on screen,
// resizing and/or repositioning as necessary. This is only useful for
// non-child widgets.
void SetBoundsConstrained(const gfx::Rect& bounds);
// Sets whether animations that occur when visibility is changed are enabled.
// Default is true.
void SetVisibilityChangedAnimationsEnabled(bool value);
// Starts a nested message loop that moves the window. This can be used to
// start a window move operation from a mouse or touch event. This returns
// when the move completes. |drag_offset| is the offset from the top left
// corner of the window to the point where the cursor is dragging, and is used
// to offset the bounds of the window from the cursor.
MoveLoopResult RunMoveLoop(const gfx::Vector2d& drag_offset,
MoveLoopSource source,
MoveLoopEscapeBehavior escape_behavior);
// Stops a previously started move loop. This is not immediate.
void EndMoveLoop();
// Places the widget in front of the specified widget in z-order.
void StackAboveWidget(Widget* widget);
void StackAbove(gfx::NativeView native_view);
void StackAtTop();
// Places the widget below the specified NativeView.
void StackBelow(gfx::NativeView native_view);
// Sets a shape on the widget. Passing a NULL |shape| reverts the widget to
// be rectangular. Takes ownership of |shape|.
void SetShape(gfx::NativeRegion shape);
// Hides the widget then closes it after a return to the message loop.
virtual void Close();
// TODO(beng): Move off public API.
// Closes the widget immediately. Compare to |Close|. This will destroy the
// window handle associated with this Widget, so should not be called from
// any code that expects it to be valid beyond this call.
void CloseNow();
// Whether the widget has been asked to close itself. In particular this is
// set to true after Close() has been invoked on the NativeWidget.
bool IsClosed() const;
// Shows the widget. The widget is activated if during initialization the
// can_activate flag in the InitParams structure is set to true.
virtual void Show();
// Hides the widget.
void Hide();
// Like Show(), but does not activate the window.
void ShowInactive();
// Activates the widget, assuming it already exists and is visible.
void Activate();
// Deactivates the widget, making the next window in the Z order the active
// window.
void Deactivate();
// Returns whether the Widget is the currently active window.
virtual bool IsActive() const;
// Prevents the window from being rendered as deactivated. This state is
// reset automatically as soon as the window becomes activated again. There is
// no ability to control the state through this API as this leads to sync
// problems.
void DisableInactiveRendering();
// Sets the widget to be on top of all other widgets in the windowing system.
void SetAlwaysOnTop(bool on_top);
// Returns whether the widget has been set to be on top of most other widgets
// in the windowing system.
bool IsAlwaysOnTop() const;
// Sets the widget to be visible on all work spaces.
void SetVisibleOnAllWorkspaces(bool always_visible);
// Maximizes/minimizes/restores the window.
void Maximize();
void Minimize();
void Restore();
// Whether or not the window is maximized or minimized.
virtual bool IsMaximized() const;
bool IsMinimized() const;
// Accessors for fullscreen state.
void SetFullscreen(bool fullscreen);
bool IsFullscreen() const;
// Sets the opacity of the widget. This may allow widgets behind the widget
// in the Z-order to become visible, depending on the capabilities of the
// underlying windowing system.
void SetOpacity(unsigned char opacity);
// Sets whether or not the window should show its frame as a "transient drag
// frame" - slightly transparent and without the standard window controls.
void SetUseDragFrame(bool use_drag_frame);
// Flashes the frame of the window to draw attention to it. Currently only
// implemented on Windows for non-Aura.
void FlashFrame(bool flash);
// Returns the View at the root of the View hierarchy contained by this
// Widget.
View* GetRootView();
const View* GetRootView() const;
// A secondary widget is one that is automatically closed (via Close()) when
// all non-secondary widgets are closed.
// Default is true.
// TODO(beng): This is an ugly API, should be handled implicitly via
// transience.
void set_is_secondary_widget(bool is_secondary_widget) {
is_secondary_widget_ = is_secondary_widget;
}
bool is_secondary_widget() const { return is_secondary_widget_; }
// Returns whether the Widget is visible to the user.
virtual bool IsVisible() const;
// Returns the ThemeProvider that provides theme resources for this Widget.
virtual ui::ThemeProvider* GetThemeProvider() const;
ui::NativeTheme* GetNativeTheme() {
return const_cast<ui::NativeTheme*>(
const_cast<const Widget*>(this)->GetNativeTheme());
}
const ui::NativeTheme* GetNativeTheme() const;
// Returns the FocusManager for this widget.
// Note that all widgets in a widget hierarchy share the same focus manager.
FocusManager* GetFocusManager();
const FocusManager* GetFocusManager() const;
// Returns the InputMethod for this widget.
// Note that all widgets in a widget hierarchy share the same input method.
InputMethod* GetInputMethod();
const InputMethod* GetInputMethod() const;
// Returns the ui::InputMethod for this widget.
// TODO(yukishiino): Rename this method to GetInputMethod once we remove
// views::InputMethod.
ui::InputMethod* GetHostInputMethod();
// Starts a drag operation for the specified view. This blocks until the drag
// operation completes. |view| can be NULL.
// If the view is non-NULL it can be accessed during the drag by calling
// dragged_view(). If the view has not been deleted during the drag,
// OnDragDone() is called on it. |location| is in the widget's coordinate
// system.
void RunShellDrag(View* view,
const ui::OSExchangeData& data,
const gfx::Point& location,
int operation,
ui::DragDropTypes::DragEventSource source);
// Returns the view that requested the current drag operation via
// RunShellDrag(), or NULL if there is no such view or drag operation.
View* dragged_view() { return dragged_view_; }
// Adds the specified |rect| in client area coordinates to the rectangle to be
// redrawn.
virtual void SchedulePaintInRect(const gfx::Rect& rect);
// Sets the currently visible cursor. If |cursor| is NULL, the cursor used
// before the current is restored.
void SetCursor(gfx::NativeCursor cursor);
// Returns true if and only if mouse events are enabled.
bool IsMouseEventsEnabled() const;
// Sets/Gets a native window property on the underlying native window object.
// Returns NULL if the property does not exist. Setting the property value to
// NULL removes the property.
void SetNativeWindowProperty(const char* name, void* value);
void* GetNativeWindowProperty(const char* name) const;
// Tell the window to update its title from the delegate.
void UpdateWindowTitle();
// Tell the window to update its icon from the delegate.
void UpdateWindowIcon();
// Retrieves the focus traversable for this widget.
FocusTraversable* GetFocusTraversable();
// Notifies the view hierarchy contained in this widget that theme resources
// changed.
void ThemeChanged();
// Notifies the view hierarchy contained in this widget that locale resources
// changed.
void LocaleChanged();
void SetFocusTraversableParent(FocusTraversable* parent);
void SetFocusTraversableParentView(View* parent_view);
// Clear native focus set to the Widget's NativeWidget.
void ClearNativeFocus();
void set_frame_type(FrameType frame_type) { frame_type_ = frame_type; }
FrameType frame_type() const { return frame_type_; }
// Creates an appropriate NonClientFrameView for this widget. The
// WidgetDelegate is given the first opportunity to create one, followed by
// the NativeWidget implementation. If both return NULL, a default one is
// created.
virtual NonClientFrameView* CreateNonClientFrameView();
// Whether we should be using a native frame.
bool ShouldUseNativeFrame() const;
// Determines whether the window contents should be rendered transparently
// (for example, so that they can overhang onto the window title bar).
bool ShouldWindowContentsBeTransparent() const;
// Forces the frame into the alternate frame type (custom or native) depending
// on its current state.
void DebugToggleFrameType();
// Tell the window that something caused the frame type to change.
void FrameTypeChanged();
NonClientView* non_client_view() {
return const_cast<NonClientView*>(
const_cast<const Widget*>(this)->non_client_view());
}
const NonClientView* non_client_view() const {
return non_client_view_;
}
ClientView* client_view() {
return const_cast<ClientView*>(
const_cast<const Widget*>(this)->client_view());
}
const ClientView* client_view() const {
// non_client_view_ may be NULL, especially during creation.
return non_client_view_ ? non_client_view_->client_view() : NULL;
}
const ui::Compositor* GetCompositor() const;
ui::Compositor* GetCompositor();
// Returns the widget's layer, if any.
ui::Layer* GetLayer();
// Reorders the widget's child NativeViews which are associated to the view
// tree (eg via a NativeViewHost) to match the z-order of the views in the
// view tree. The z-order of views with layers relative to views with
// associated NativeViews is used to reorder the NativeView layers. This
// method assumes that the widget's child layers which are owned by a view are
// already in the correct z-order relative to each other and does no
// reordering if there are no views with an associated NativeView.
void ReorderNativeViews();
// Schedules an update to the root layers. The actual processing occurs when
// GetRootLayers() is invoked.
void UpdateRootLayers();
const NativeWidget* native_widget() const;
NativeWidget* native_widget();
internal::NativeWidgetPrivate* native_widget_private() {
return native_widget_;
}
const internal::NativeWidgetPrivate* native_widget_private() const {
return native_widget_;
}
// Sets capture to the specified view. This makes it so that all mouse, touch
// and gesture events go to |view|. If |view| is NULL, the widget still
// obtains event capture, but the events will go to the view they'd normally
// go to.
void SetCapture(View* view);
// Releases capture.
void ReleaseCapture();
// Returns true if the widget has capture.
bool HasCapture();
void set_auto_release_capture(bool auto_release_capture) {
auto_release_capture_ = auto_release_capture;
}
// Returns the font used for tooltips.
TooltipManager* GetTooltipManager();
const TooltipManager* GetTooltipManager() const;
void set_focus_on_creation(bool focus_on_creation) {
focus_on_creation_ = focus_on_creation;
}
// True if the widget is considered top level widget. Top level widget
// is a widget of TYPE_WINDOW, TYPE_PANEL, TYPE_WINDOW_FRAMELESS, BUBBLE,
// POPUP or MENU, and has a focus manager and input method object associated
// with it. TYPE_CONTROL and TYPE_TOOLTIP is not considered top level.
bool is_top_level() const { return is_top_level_; }
// True when window movement via mouse interaction with the frame is disabled.
bool movement_disabled() const { return movement_disabled_; }
void set_movement_disabled(bool disabled) { movement_disabled_ = disabled; }
// Returns the work area bounds of the screen the Widget belongs to.
gfx::Rect GetWorkAreaBoundsInScreen() const;
// Creates and dispatches synthesized mouse move event using the current
// mouse location to refresh hovering status in the widget.
void SynthesizeMouseMoveEvent();
// Called by our RootView after it has performed a Layout. Used to forward
// window sizing information to the window server on some platforms.
void OnRootViewLayout();
// Notification that our owner is closing.
// NOTE: this is not invoked for aura as it's currently not needed there.
// Under aura menus close by way of activation getting reset when the owner
// closes.
virtual void OnOwnerClosing();
// Overridden from NativeWidgetDelegate:
virtual bool IsModal() const OVERRIDE;
virtual bool IsDialogBox() const OVERRIDE;
virtual bool CanActivate() const OVERRIDE;
virtual bool IsInactiveRenderingDisabled() const OVERRIDE;
virtual void EnableInactiveRendering() OVERRIDE;
virtual void OnNativeWidgetActivationChanged(bool active) OVERRIDE;
virtual void OnNativeFocus(gfx::NativeView old_focused_view) OVERRIDE;
virtual void OnNativeBlur(gfx::NativeView new_focused_view) OVERRIDE;
virtual void OnNativeWidgetVisibilityChanging(bool visible) OVERRIDE;
virtual void OnNativeWidgetVisibilityChanged(bool visible) OVERRIDE;
virtual void OnNativeWidgetCreated(bool desktop_widget) OVERRIDE;
virtual void OnNativeWidgetDestroying() OVERRIDE;
virtual void OnNativeWidgetDestroyed() OVERRIDE;
virtual gfx::Size GetMinimumSize() const OVERRIDE;
virtual gfx::Size GetMaximumSize() const OVERRIDE;
virtual void OnNativeWidgetMove() OVERRIDE;
virtual void OnNativeWidgetSizeChanged(const gfx::Size& new_size) OVERRIDE;
virtual void OnNativeWidgetBeginUserBoundsChange() OVERRIDE;
virtual void OnNativeWidgetEndUserBoundsChange() OVERRIDE;
virtual bool HasFocusManager() const OVERRIDE;
virtual bool OnNativeWidgetPaintAccelerated(
const gfx::Rect& dirty_region) OVERRIDE;
virtual void OnNativeWidgetPaint(gfx::Canvas* canvas) OVERRIDE;
virtual int GetNonClientComponent(const gfx::Point& point) OVERRIDE;
virtual void OnKeyEvent(ui::KeyEvent* event) OVERRIDE;
virtual void OnMouseEvent(ui::MouseEvent* event) OVERRIDE;
virtual void OnMouseCaptureLost() OVERRIDE;
virtual void OnScrollEvent(ui::ScrollEvent* event) OVERRIDE;
virtual void OnGestureEvent(ui::GestureEvent* event) OVERRIDE;
virtual bool ExecuteCommand(int command_id) OVERRIDE;
virtual InputMethod* GetInputMethodDirect() OVERRIDE;
virtual const std::vector<ui::Layer*>& GetRootLayers() OVERRIDE;
virtual bool HasHitTestMask() const OVERRIDE;
virtual void GetHitTestMask(gfx::Path* mask) const OVERRIDE;
virtual Widget* AsWidget() OVERRIDE;
virtual const Widget* AsWidget() const OVERRIDE;
virtual bool SetInitialFocus(ui::WindowShowState show_state) OVERRIDE;
// Overridden from ui::EventSource:
virtual ui::EventProcessor* GetEventProcessor() OVERRIDE;
// Overridden from FocusTraversable:
virtual FocusSearch* GetFocusSearch() OVERRIDE;
virtual FocusTraversable* GetFocusTraversableParent() OVERRIDE;
virtual View* GetFocusTraversableParentView() OVERRIDE;
// Overridden from ui::NativeThemeObserver:
virtual void OnNativeThemeUpdated(ui::NativeTheme* observed_theme) OVERRIDE;
protected:
// Creates the RootView to be used within this Widget. Subclasses may override
// to create custom RootViews that do specialized event processing.
// TODO(beng): Investigate whether or not this is needed.
virtual internal::RootView* CreateRootView();
// Provided to allow the NativeWidget implementations to destroy the RootView
// _before_ the focus manager/tooltip manager.
// TODO(beng): remove once we fold those objects onto this one.
void DestroyRootView();
private:
friend class ComboboxTest;
friend class TextfieldTest;
// Sets the value of |disable_inactive_rendering_|. If the value changes,
// both the NonClientView and WidgetDelegate are notified.
void SetInactiveRenderingDisabled(bool value);
// Persists the window's restored position and "show" state using the
// window delegate.
void SaveWindowPlacement();
// Sizes and positions the window just after it is created.
void SetInitialBounds(const gfx::Rect& bounds);
// Sizes and positions the frameless window just after it is created.
void SetInitialBoundsForFramelessWindow(const gfx::Rect& bounds);
// Returns the bounds and "show" state from the delegate. Returns true if
// the delegate wants to use a specified bounds.
bool GetSavedWindowPlacement(gfx::Rect* bounds,
ui::WindowShowState* show_state);
// Creates and initializes a new InputMethod and returns it, otherwise null.
scoped_ptr<InputMethod> CreateInputMethod();
// Sets a different InputMethod instance to this widget. The instance
// must not be initialized, the ownership will be assumed by the widget.
// It's only for testing purpose.
void ReplaceInputMethod(InputMethod* input_method);
internal::NativeWidgetPrivate* native_widget_;
ObserverList<WidgetObserver> observers_;
ObserverList<WidgetRemovalsObserver> removals_observers_;
// Non-owned pointer to the Widget's delegate. If a NULL delegate is supplied
// to Init() a default WidgetDelegate is created.
WidgetDelegate* widget_delegate_;
// The root of the View hierarchy attached to this window.
// WARNING: see warning in tooltip_manager_ for ordering dependencies with
// this and tooltip_manager_.
scoped_ptr<internal::RootView> root_view_;
// The View that provides the non-client area of the window (title bar,
// window controls, sizing borders etc). To use an implementation other than
// the default, this class must be sub-classed and this value set to the
// desired implementation before calling |InitWindow()|.
NonClientView* non_client_view_;
// The focus manager keeping track of focus for this Widget and any of its
// children. NULL for non top-level widgets.
// WARNING: RootView's destructor calls into the FocusManager. As such, this
// must be destroyed AFTER root_view_. This is enforced in DestroyRootView().
scoped_ptr<FocusManager> focus_manager_;
// A theme provider to use when no other theme provider is specified.
scoped_ptr<ui::DefaultThemeProvider> default_theme_provider_;
// Valid for the lifetime of RunShellDrag(), indicates the view the drag
// started from.
View* dragged_view_;
// See class documentation for Widget above for a note about ownership.
InitParams::Ownership ownership_;
// See set_is_secondary_widget().
bool is_secondary_widget_;
// The current frame type in use by this window. Defaults to
// FRAME_TYPE_DEFAULT.
FrameType frame_type_;
// True when the window should be rendered as active, regardless of whether
// or not it actually is.
bool disable_inactive_rendering_;
// Set to true if the widget is in the process of closing.
bool widget_closed_;
// The saved "show" state for this window. See note in SetInitialBounds
// that explains why we save this.
ui::WindowShowState saved_show_state_;
// The restored bounds used for the initial show. This is only used if
// |saved_show_state_| is maximized.
gfx::Rect initial_restored_bounds_;
// Focus is automatically set to the view provided by the delegate
// when the widget is shown. Set this value to false to override
// initial focus for the widget.
bool focus_on_creation_;
mutable scoped_ptr<InputMethod> input_method_;
// See |is_top_level()| accessor.
bool is_top_level_;
// Tracks whether native widget has been initialized.
bool native_widget_initialized_;
// Whether native widget has been destroyed.
bool native_widget_destroyed_;
// TODO(beng): Remove NativeWidgetGtk's dependence on these:
// If true, the mouse is currently down.
bool is_mouse_button_pressed_;
// If true, a touch device is currently down.
bool is_touch_down_;
// TODO(beng): Remove NativeWidgetGtk's dependence on these:
// The following are used to detect duplicate mouse move events and not
// deliver them. Displaying a window may result in the system generating
// duplicate move events even though the mouse hasn't moved.
bool last_mouse_event_was_move_;
gfx::Point last_mouse_event_position_;
// True if event capture should be released on a mouse up event. Default is
// true.
bool auto_release_capture_;
// See description in GetRootLayers().
std::vector<ui::Layer*> root_layers_;
// Is |root_layers_| out of date?
bool root_layers_dirty_;
// True when window movement via mouse interaction with the frame should be
// disabled.
bool movement_disabled_;
ScopedObserver<ui::NativeTheme, ui::NativeThemeObserver> observer_manager_;
DISALLOW_COPY_AND_ASSIGN(Widget);
};
} // namespace views
#endif // UI_VIEWS_WIDGET_WIDGET_H_