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// Copyright 2013 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "content/browser/renderer_host/compositing_iosurface_layer_mac.h"
#include <CoreFoundation/CoreFoundation.h>
#include <OpenGL/gl.h>
#include "base/mac/mac_util.h"
#include "base/mac/sdk_forward_declarations.h"
#include "content/browser/renderer_host/render_widget_host_impl.h"
#include "content/browser/renderer_host/render_widget_host_view_mac.h"
#include "content/browser/renderer_host/compositing_iosurface_context_mac.h"
#include "content/browser/renderer_host/compositing_iosurface_mac.h"
#include "ui/base/cocoa/animation_utils.h"
#include "ui/gfx/size_conversions.h"
#include "ui/gl/gpu_switching_manager.h"
@interface CompositingIOSurfaceLayer(Private)
- (void)immediatelyForceDisplayAndAck;
- (void)ackPendingFrame:(bool)success;
- (void)timerFired;
@end
namespace content {
// The base::DelayTimer needs a C++ class to operate on, rather than Objective C
// class. This helper class provides a bridge between the two.
class CompositingIOSurfaceLayerHelper {
public:
CompositingIOSurfaceLayerHelper(CompositingIOSurfaceLayer* layer)
: layer_(layer) {}
void TimerFired() {
[layer_ timerFired];
}
private:
CompositingIOSurfaceLayer* layer_;
};
} // namespace content
@implementation CompositingIOSurfaceLayer
- (content::CompositingIOSurfaceMac*)iosurface {
return iosurface_.get();
}
- (content::CompositingIOSurfaceContext*)context {
return context_.get();
}
- (id)initWithIOSurface:(scoped_refptr<content::CompositingIOSurfaceMac>)
iosurface
withScaleFactor:(float)scale_factor
withClient:(content::CompositingIOSurfaceLayerClient*)client {
if (self = [super init]) {
iosurface_ = iosurface;
client_ = client;
helper_.reset(new content::CompositingIOSurfaceLayerHelper(self));
timer_.reset(new base::DelayTimer<content::CompositingIOSurfaceLayerHelper>(
FROM_HERE,
base::TimeDelta::FromSeconds(1) / 6,
helper_.get(),
&content::CompositingIOSurfaceLayerHelper::TimerFired));
context_ = content::CompositingIOSurfaceContext::Get(
content::CompositingIOSurfaceContext::kCALayerContextWindowNumber);
DCHECK(context_);
needs_display_ = NO;
has_pending_frame_ = NO;
did_not_draw_counter_ = 0;
[self setBackgroundColor:CGColorGetConstantColor(kCGColorWhite)];
[self setAnchorPoint:CGPointMake(0, 0)];
// Setting contents gravity is necessary to prevent the layer from being
// scaled during dyanmic resizes (especially with devtools open).
[self setContentsGravity:kCAGravityTopLeft];
if ([self respondsToSelector:(@selector(setContentsScale:))]) {
[self setContentsScale:scale_factor];
}
}
return self;
}
- (void)resetClient {
// Any acks that were waiting on this layer to draw will not occur, so ack
// them now to prevent blocking the renderer.
[self ackPendingFrame:true];
client_ = NULL;
}
- (void)gotNewFrame {
has_pending_frame_ = YES;
timer_->Reset();
// A trace value of 2 indicates that there is a pending swap ack. See
// canDrawInCGLContext for other value meanings.
TRACE_COUNTER_ID1("browser", "PendingSwapAck", self, 2);
if (context_ && context_->is_vsync_disabled()) {
// If vsync is disabled, draw immediately and don't bother trying to use
// the isAsynchronous property to ensure smooth animation.
[self immediatelyForceDisplayAndAck];
} else {
needs_display_ = YES;
if (![self isAsynchronous])
[self setAsynchronous:YES];
}
}
// Private methods:
- (void)immediatelyForceDisplayAndAck {
[self setNeedsDisplay];
[self displayIfNeeded];
// Calls to setNeedsDisplay can sometimes be ignored, especially if issued
// rapidly (e.g, with vsync off). This is unacceptable because the failure
// to ack a single frame will hang the renderer. Ensure that the renderer
// not be blocked by lying and claiming that we drew the frame.
[self ackPendingFrame:true];
}
- (void)ackPendingFrame:(bool)success {
if (!has_pending_frame_)
return;
TRACE_COUNTER_ID1("browser", "PendingSwapAck", self, 0);
has_pending_frame_ = NO;
if (client_)
client_->AcceleratedLayerDidDrawFrame(success);
}
- (void)timerFired {
if (has_pending_frame_)
[self immediatelyForceDisplayAndAck];
}
// The remaining methods implement the CAOpenGLLayer interface.
- (CGLPixelFormatObj)copyCGLPixelFormatForDisplayMask:(uint32_t)mask {
if (!context_)
return [super copyCGLPixelFormatForDisplayMask:mask];
return CGLRetainPixelFormat(CGLGetPixelFormat(context_->cgl_context()));
}
- (CGLContextObj)copyCGLContextForPixelFormat:(CGLPixelFormatObj)pixelFormat {
if (!context_)
return [super copyCGLContextForPixelFormat:pixelFormat];
return CGLRetainContext(context_->cgl_context());
}
- (void)setNeedsDisplay {
needs_display_ = YES;
[super setNeedsDisplay];
}
- (BOOL)canDrawInCGLContext:(CGLContextObj)glContext
pixelFormat:(CGLPixelFormatObj)pixelFormat
forLayerTime:(CFTimeInterval)timeInterval
displayTime:(const CVTimeStamp*)timeStamp {
// Add an instantaneous blip to the PendingSwapAck state to indicate
// that CoreAnimation asked if a frame is ready. A blip up to to 3 (usually
// from 2, indicating that a swap ack is pending) indicates that we requested
// a draw. A blip up to 1 (usually from 0, indicating there is no pending swap
// ack) indicates that we did not request a draw. This would be more natural
// to do with a tracing pseudo-thread
// http://crbug.com/366300
TRACE_COUNTER_ID1("browser", "PendingSwapAck", self, needs_display_ ? 3 : 1);
TRACE_COUNTER_ID1("browser", "PendingSwapAck", self,
has_pending_frame_ ? 2 : 0);
// If we return NO 30 times in a row, switch to being synchronous to avoid
// burning CPU cycles on this callback.
if (needs_display_) {
did_not_draw_counter_ = 0;
} else {
did_not_draw_counter_ += 1;
if (did_not_draw_counter_ > 30)
[self setAsynchronous:NO];
}
return needs_display_;
}
- (void)drawInCGLContext:(CGLContextObj)glContext
pixelFormat:(CGLPixelFormatObj)pixelFormat
forLayerTime:(CFTimeInterval)timeInterval
displayTime:(const CVTimeStamp*)timeStamp {
TRACE_EVENT0("browser", "CompositingIOSurfaceLayer::drawInCGLContext");
if (!iosurface_->HasIOSurface() || context_->cgl_context() != glContext) {
glClearColor(1, 1, 1, 1);
glClear(GL_COLOR_BUFFER_BIT);
return;
}
// The correct viewport to cover the layer will be set up by the caller.
// Transform this into a window size for DrawIOSurface, where it will be
// transformed back into this viewport.
GLint viewport[4];
glGetIntegerv(GL_VIEWPORT, viewport);
gfx::Rect window_rect(viewport[0], viewport[1], viewport[2], viewport[3]);
float window_scale_factor = 1.f;
if ([self respondsToSelector:(@selector(contentsScale))])
window_scale_factor = [self contentsScale];
window_rect = ToNearestRect(
gfx::ScaleRect(window_rect, 1.f/window_scale_factor));
bool draw_succeeded = iosurface_->DrawIOSurface(
context_, window_rect, window_scale_factor);
[self ackPendingFrame:draw_succeeded];
needs_display_ = NO;
[super drawInCGLContext:glContext
pixelFormat:pixelFormat
forLayerTime:timeInterval
displayTime:timeStamp];
}
@end