blob: a0c0fb76b1bea1d5d6512e455e8ae34d7939df4b [file] [log] [blame]
// Copyright 2013 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "base/memory/scoped_ptr.h"
#include "base/strings/string_number_conversions.h"
#include "testing/gtest/include/gtest/gtest.h"
#include "ui/accessibility/ax_node.h"
#include "ui/accessibility/ax_serializable_tree.h"
#include "ui/accessibility/ax_tree.h"
#include "ui/accessibility/ax_tree_serializer.h"
namespace ui {
// The framework for these tests is that each test sets up |treedata0_|
// and |treedata1_| and then calls GetTreeSerializer, which creates a
// serializer for a tree that's initially in state |treedata0_|, but then
// changes to state |treedata1_|. This allows each test to check the
// updates created by AXTreeSerializer or unit-test its private
// member functions.
class AXTreeSerializerTest : public testing::Test {
public:
AXTreeSerializerTest() {}
virtual ~AXTreeSerializerTest() {}
protected:
void CreateTreeSerializer();
AXTreeUpdate treedata0_;
AXTreeUpdate treedata1_;
scoped_ptr<AXSerializableTree> tree0_;
scoped_ptr<AXSerializableTree> tree1_;
scoped_ptr<AXTreeSource<const AXNode*> > tree0_source_;
scoped_ptr<AXTreeSource<const AXNode*> > tree1_source_;
scoped_ptr<AXTreeSerializer<const AXNode*> > serializer_;
private:
DISALLOW_COPY_AND_ASSIGN(AXTreeSerializerTest);
};
void AXTreeSerializerTest::CreateTreeSerializer() {
if (serializer_)
return;
tree0_.reset(new AXSerializableTree(treedata0_));
tree1_.reset(new AXSerializableTree(treedata1_));
// Serialize tree0 so that AXTreeSerializer thinks that its client
// is totally in sync.
tree0_source_.reset(tree0_->CreateTreeSource());
serializer_.reset(new AXTreeSerializer<const AXNode*>(tree0_source_.get()));
AXTreeUpdate unused_update;
serializer_->SerializeChanges(tree0_->GetRoot(), &unused_update);
// Pretend that tree0_ turned into tree1_. The next call to
// AXTreeSerializer will force it to consider these changes to
// the tree and send them as part of the next update.
tree1_source_.reset(tree1_->CreateTreeSource());
serializer_->ChangeTreeSourceForTesting(tree1_source_.get());
}
// In this test, one child is added to the root. Only the root and
// new child should be added.
TEST_F(AXTreeSerializerTest, UpdateContainsOnlyChangedNodes) {
// (1 (2 3))
treedata0_.nodes.resize(3);
treedata0_.nodes[0].id = 1;
treedata0_.nodes[0].role = AX_ROLE_ROOT_WEB_AREA;
treedata0_.nodes[0].child_ids.push_back(2);
treedata0_.nodes[0].child_ids.push_back(3);
treedata0_.nodes[1].id = 2;
treedata0_.nodes[2].id = 3;
// (1 (4 2 3))
treedata1_.nodes.resize(4);
treedata1_.nodes[0].id = 1;
treedata1_.nodes[0].role = AX_ROLE_ROOT_WEB_AREA;
treedata1_.nodes[0].child_ids.push_back(4);
treedata1_.nodes[0].child_ids.push_back(2);
treedata1_.nodes[0].child_ids.push_back(3);
treedata1_.nodes[1].id = 2;
treedata1_.nodes[2].id = 3;
treedata1_.nodes[3].id = 4;
CreateTreeSerializer();
AXTreeUpdate update;
serializer_->SerializeChanges(tree1_->GetFromId(1), &update);
// The update should only touch nodes 1 and 4 - nodes 2 and 3 are unchanged
// and shouldn't be affected.
EXPECT_EQ(0, update.node_id_to_clear);
ASSERT_EQ(static_cast<size_t>(2), update.nodes.size());
EXPECT_EQ(1, update.nodes[0].id);
EXPECT_EQ(4, update.nodes[1].id);
}
// When the root changes, the whole tree is updated, even if some of it
// is unaffected.
TEST_F(AXTreeSerializerTest, NewRootUpdatesEntireTree) {
// (1 (2 (3 (4))))
treedata0_.nodes.resize(4);
treedata0_.nodes[0].id = 1;
treedata0_.nodes[0].role = AX_ROLE_ROOT_WEB_AREA;
treedata0_.nodes[0].child_ids.push_back(2);
treedata0_.nodes[1].id = 2;
treedata0_.nodes[1].child_ids.push_back(3);
treedata0_.nodes[2].id = 3;
treedata0_.nodes[2].child_ids.push_back(4);
treedata0_.nodes[3].id = 4;
// (5 (2 (3 (4))))
treedata1_.nodes.resize(4);
treedata1_.nodes[0].id = 5;
treedata1_.nodes[0].role = AX_ROLE_ROOT_WEB_AREA;
treedata1_.nodes[0].child_ids.push_back(2);
treedata1_.nodes[1].id = 2;
treedata1_.nodes[1].child_ids.push_back(3);
treedata1_.nodes[2].id = 3;
treedata1_.nodes[2].child_ids.push_back(4);
treedata1_.nodes[3].id = 4;
CreateTreeSerializer();
AXTreeUpdate update;
serializer_->SerializeChanges(tree1_->GetFromId(4), &update);
// The update should delete the subtree rooted at node id=1, and
// then include all four nodes in the update, even though the
// subtree rooted at id=2 didn't actually change.
EXPECT_EQ(1, update.node_id_to_clear);
ASSERT_EQ(static_cast<size_t>(4), update.nodes.size());
EXPECT_EQ(5, update.nodes[0].id);
EXPECT_EQ(2, update.nodes[1].id);
EXPECT_EQ(3, update.nodes[2].id);
EXPECT_EQ(4, update.nodes[3].id);
}
// When a node is reparented, the subtree including both the old parent
// and new parent of the reparented node must be deleted and recreated.
TEST_F(AXTreeSerializerTest, ReparentingUpdatesSubtree) {
// (1 (2 (3 (4) 5)))
treedata0_.nodes.resize(5);
treedata0_.nodes[0].id = 1;
treedata0_.nodes[0].role = AX_ROLE_ROOT_WEB_AREA;
treedata0_.nodes[0].child_ids.push_back(2);
treedata0_.nodes[1].id = 2;
treedata0_.nodes[1].child_ids.push_back(3);
treedata0_.nodes[1].child_ids.push_back(5);
treedata0_.nodes[2].id = 3;
treedata0_.nodes[2].child_ids.push_back(4);
treedata0_.nodes[3].id = 4;
treedata0_.nodes[4].id = 5;
// Node 5 has been reparented from being a child of node 2,
// to a child of node 4.
// (1 (2 (3 (4 (5)))))
treedata1_.nodes.resize(5);
treedata1_.nodes[0].id = 1;
treedata1_.nodes[0].role = AX_ROLE_ROOT_WEB_AREA;
treedata1_.nodes[0].child_ids.push_back(2);
treedata1_.nodes[1].id = 2;
treedata1_.nodes[1].child_ids.push_back(3);
treedata1_.nodes[2].id = 3;
treedata1_.nodes[2].child_ids.push_back(4);
treedata1_.nodes[3].id = 4;
treedata1_.nodes[3].child_ids.push_back(5);
treedata1_.nodes[4].id = 5;
CreateTreeSerializer();
AXTreeUpdate update;
serializer_->SerializeChanges(tree1_->GetFromId(4), &update);
// The update should delete the subtree rooted at node id=2, and
// then include nodes 2...5.
EXPECT_EQ(2, update.node_id_to_clear);
ASSERT_EQ(static_cast<size_t>(4), update.nodes.size());
EXPECT_EQ(2, update.nodes[0].id);
EXPECT_EQ(3, update.nodes[1].id);
EXPECT_EQ(4, update.nodes[2].id);
EXPECT_EQ(5, update.nodes[3].id);
}
} // namespace ui