| // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #ifndef GPU_COMMAND_BUFFER_SERVICE_MAILBOX_MANAGER_H_ |
| #define GPU_COMMAND_BUFFER_SERVICE_MAILBOX_MANAGER_H_ |
| |
| #include <functional> |
| #include <map> |
| |
| #include "base/memory/linked_ptr.h" |
| #include "base/memory/ref_counted.h" |
| #include "gpu/command_buffer/common/constants.h" |
| #include "gpu/command_buffer/common/mailbox.h" |
| #include "gpu/gpu_export.h" |
| |
| typedef signed char GLbyte; |
| |
| namespace gpu { |
| namespace gles2 { |
| |
| class MailboxSynchronizer; |
| class Texture; |
| class TextureManager; |
| |
| // Manages resources scoped beyond the context or context group level. |
| class GPU_EXPORT MailboxManager : public base::RefCounted<MailboxManager> { |
| public: |
| MailboxManager(); |
| |
| // Look up the texture definition from the named mailbox. |
| Texture* ConsumeTexture(unsigned target, const Mailbox& mailbox); |
| |
| // Put the texture into the named mailbox. |
| void ProduceTexture(unsigned target, |
| const Mailbox& mailbox, |
| Texture* texture); |
| |
| // Returns whether this manager synchronizes with other instances. |
| bool UsesSync() { return sync_ != NULL; } |
| |
| // Used with the MailboxSynchronizer to push/pull texture state to/from |
| // other manager instances. |
| void PushTextureUpdates(); |
| void PullTextureUpdates(); |
| |
| // Destroy any mailbox that reference the given texture. |
| void TextureDeleted(Texture* texture); |
| |
| private: |
| friend class base::RefCounted<MailboxManager>; |
| friend class MailboxSynchronizer; |
| |
| ~MailboxManager(); |
| |
| struct TargetName { |
| TargetName(unsigned target, const Mailbox& mailbox); |
| unsigned target; |
| Mailbox mailbox; |
| }; |
| void InsertTexture(TargetName target_name, Texture* texture); |
| |
| static bool TargetNameLess(const TargetName& lhs, const TargetName& rhs); |
| |
| // This is a bidirectional map between mailbox and textures. We can have |
| // multiple mailboxes per texture, but one texture per mailbox. We keep an |
| // iterator in the MailboxToTextureMap to be able to manage changes to |
| // the TextureToMailboxMap efficiently. |
| typedef std::multimap<Texture*, TargetName> TextureToMailboxMap; |
| typedef std::map<TargetName, |
| TextureToMailboxMap::iterator, |
| std::pointer_to_binary_function<const TargetName&, |
| const TargetName&, |
| bool> > MailboxToTextureMap; |
| |
| MailboxToTextureMap mailbox_to_textures_; |
| TextureToMailboxMap textures_to_mailboxes_; |
| |
| MailboxSynchronizer* sync_; |
| |
| DISALLOW_COPY_AND_ASSIGN(MailboxManager); |
| }; |
| } // namespage gles2 |
| } // namespace gpu |
| |
| #endif // GPU_COMMAND_BUFFER_SERVICE_MAILBOX_MANAGER_H_ |
| |