blob: 44169b8e197553c57758e66165735e1634787651 [file] [log] [blame]
// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "gpu/command_buffer/service/program_manager.h"
#include <algorithm>
#include <set>
#include <utility>
#include <vector>
#include "base/basictypes.h"
#include "base/command_line.h"
#include "base/logging.h"
#include "base/memory/scoped_ptr.h"
#include "base/metrics/histogram.h"
#include "base/strings/string_number_conversions.h"
#include "base/time/time.h"
#include "gpu/command_buffer/common/gles2_cmd_format.h"
#include "gpu/command_buffer/common/gles2_cmd_utils.h"
#include "gpu/command_buffer/service/gles2_cmd_decoder.h"
#include "gpu/command_buffer/service/gpu_switches.h"
#include "gpu/command_buffer/service/program_cache.h"
#include "gpu/command_buffer/service/shader_manager.h"
#include "gpu/command_buffer/service/shader_translator.h"
#include "third_party/re2/re2/re2.h"
using base::TimeDelta;
using base::TimeTicks;
namespace gpu {
namespace gles2 {
namespace {
struct UniformType {
explicit UniformType(const ShaderTranslator::VariableInfo uniform)
: type(uniform.type),
size(uniform.size),
precision(uniform.precision) { }
UniformType()
: type(0),
size(0),
precision(SH_PRECISION_MEDIUMP) { }
bool operator==(const UniformType& other) const {
return type == other.type &&
size == other.size &&
precision == other.precision;
}
int type;
int size;
int precision;
};
int ShaderTypeToIndex(GLenum shader_type) {
switch (shader_type) {
case GL_VERTEX_SHADER:
return 0;
case GL_FRAGMENT_SHADER:
return 1;
default:
NOTREACHED();
return 0;
}
}
// Given a name like "foo.bar[123].moo[456]" sets new_name to "foo.bar[123].moo"
// and sets element_index to 456. returns false if element expression was not a
// whole decimal number. For example: "foo[1b2]"
bool GetUniformNameSansElement(
const std::string& name, int* element_index, std::string* new_name) {
DCHECK(element_index);
DCHECK(new_name);
if (name.size() < 3 || name[name.size() - 1] != ']') {
*element_index = 0;
*new_name = name;
return true;
}
// Look for an array specification.
size_t open_pos = name.find_last_of('[');
if (open_pos == std::string::npos ||
open_pos >= name.size() - 2) {
return false;
}
GLint index = 0;
size_t last = name.size() - 1;
for (size_t pos = open_pos + 1; pos < last; ++pos) {
int8 digit = name[pos] - '0';
if (digit < 0 || digit > 9) {
return false;
}
index = index * 10 + digit;
}
*element_index = index;
*new_name = name.substr(0, open_pos);
return true;
}
bool IsBuiltInVarying(const std::string& name) {
// Built-in variables.
const char* kBuiltInVaryings[] = {
"gl_FragCoord",
"gl_FrontFacing",
"gl_PointCoord"
};
for (size_t ii = 0; ii < arraysize(kBuiltInVaryings); ++ii) {
if (name == kBuiltInVaryings[ii])
return true;
}
return false;
}
} // anonymous namespace.
Program::UniformInfo::UniformInfo()
: size(0),
type(GL_NONE),
fake_location_base(0),
is_array(false) {
}
Program::UniformInfo::UniformInfo(GLsizei _size,
GLenum _type,
int _fake_location_base,
const std::string& _name)
: size(_size),
type(_type),
accepts_api_type(0),
fake_location_base(_fake_location_base),
is_array(false),
name(_name) {
switch (type) {
case GL_INT:
accepts_api_type = kUniform1i;
break;
case GL_INT_VEC2:
accepts_api_type = kUniform2i;
break;
case GL_INT_VEC3:
accepts_api_type = kUniform3i;
break;
case GL_INT_VEC4:
accepts_api_type = kUniform4i;
break;
case GL_BOOL:
accepts_api_type = kUniform1i | kUniform1f;
break;
case GL_BOOL_VEC2:
accepts_api_type = kUniform2i | kUniform2f;
break;
case GL_BOOL_VEC3:
accepts_api_type = kUniform3i | kUniform3f;
break;
case GL_BOOL_VEC4:
accepts_api_type = kUniform4i | kUniform4f;
break;
case GL_FLOAT:
accepts_api_type = kUniform1f;
break;
case GL_FLOAT_VEC2:
accepts_api_type = kUniform2f;
break;
case GL_FLOAT_VEC3:
accepts_api_type = kUniform3f;
break;
case GL_FLOAT_VEC4:
accepts_api_type = kUniform4f;
break;
case GL_FLOAT_MAT2:
accepts_api_type = kUniformMatrix2f;
break;
case GL_FLOAT_MAT3:
accepts_api_type = kUniformMatrix3f;
break;
case GL_FLOAT_MAT4:
accepts_api_type = kUniformMatrix4f;
break;
case GL_SAMPLER_2D:
case GL_SAMPLER_2D_RECT_ARB:
case GL_SAMPLER_CUBE:
case GL_SAMPLER_3D_OES:
case GL_SAMPLER_EXTERNAL_OES:
accepts_api_type = kUniform1i;
break;
default:
NOTREACHED() << "Unhandled UniformInfo type " << type;
break;
}
}
Program::UniformInfo::~UniformInfo() {}
bool ProgramManager::IsInvalidPrefix(const char* name, size_t length) {
static const char kInvalidPrefix[] = { 'g', 'l', '_' };
return (length >= sizeof(kInvalidPrefix) &&
memcmp(name, kInvalidPrefix, sizeof(kInvalidPrefix)) == 0);
}
Program::Program(
ProgramManager* manager, GLuint service_id)
: manager_(manager),
use_count_(0),
max_attrib_name_length_(0),
max_uniform_name_length_(0),
service_id_(service_id),
deleted_(false),
valid_(false),
link_status_(false),
uniforms_cleared_(false),
num_uniforms_(0) {
manager_->StartTracking(this);
}
void Program::Reset() {
valid_ = false;
link_status_ = false;
num_uniforms_ = 0;
max_uniform_name_length_ = 0;
max_attrib_name_length_ = 0;
attrib_infos_.clear();
uniform_infos_.clear();
sampler_indices_.clear();
attrib_location_to_index_map_.clear();
}
std::string Program::ProcessLogInfo(
const std::string& log) {
std::string output;
re2::StringPiece input(log);
std::string prior_log;
std::string hashed_name;
while (RE2::Consume(&input,
"(.*?)(webgl_[0123456789abcdefABCDEF]+)",
&prior_log,
&hashed_name)) {
output += prior_log;
const std::string* original_name =
GetOriginalNameFromHashedName(hashed_name);
if (original_name)
output += *original_name;
else
output += hashed_name;
}
return output + input.as_string();
}
void Program::UpdateLogInfo() {
GLint max_len = 0;
glGetProgramiv(service_id_, GL_INFO_LOG_LENGTH, &max_len);
if (max_len == 0) {
set_log_info(NULL);
return;
}
scoped_ptr<char[]> temp(new char[max_len]);
GLint len = 0;
glGetProgramInfoLog(service_id_, max_len, &len, temp.get());
DCHECK(max_len == 0 || len < max_len);
DCHECK(len == 0 || temp[len] == '\0');
std::string log(temp.get(), len);
set_log_info(ProcessLogInfo(log).c_str());
}
void Program::ClearUniforms(
std::vector<uint8>* zero_buffer) {
DCHECK(zero_buffer);
if (uniforms_cleared_) {
return;
}
uniforms_cleared_ = true;
for (size_t ii = 0; ii < uniform_infos_.size(); ++ii) {
const UniformInfo& uniform_info = uniform_infos_[ii];
if (!uniform_info.IsValid()) {
continue;
}
GLint location = uniform_info.element_locations[0];
GLsizei size = uniform_info.size;
uint32 unit_size = GLES2Util::GetGLDataTypeSizeForUniforms(
uniform_info.type);
uint32 size_needed = size * unit_size;
if (size_needed > zero_buffer->size()) {
zero_buffer->resize(size_needed, 0u);
}
const void* zero = &(*zero_buffer)[0];
switch (uniform_info.type) {
case GL_FLOAT:
glUniform1fv(location, size, reinterpret_cast<const GLfloat*>(zero));
break;
case GL_FLOAT_VEC2:
glUniform2fv(location, size, reinterpret_cast<const GLfloat*>(zero));
break;
case GL_FLOAT_VEC3:
glUniform3fv(location, size, reinterpret_cast<const GLfloat*>(zero));
break;
case GL_FLOAT_VEC4:
glUniform4fv(location, size, reinterpret_cast<const GLfloat*>(zero));
break;
case GL_INT:
case GL_BOOL:
case GL_SAMPLER_2D:
case GL_SAMPLER_CUBE:
case GL_SAMPLER_EXTERNAL_OES:
case GL_SAMPLER_3D_OES:
case GL_SAMPLER_2D_RECT_ARB:
glUniform1iv(location, size, reinterpret_cast<const GLint*>(zero));
break;
case GL_INT_VEC2:
case GL_BOOL_VEC2:
glUniform2iv(location, size, reinterpret_cast<const GLint*>(zero));
break;
case GL_INT_VEC3:
case GL_BOOL_VEC3:
glUniform3iv(location, size, reinterpret_cast<const GLint*>(zero));
break;
case GL_INT_VEC4:
case GL_BOOL_VEC4:
glUniform4iv(location, size, reinterpret_cast<const GLint*>(zero));
break;
case GL_FLOAT_MAT2:
glUniformMatrix2fv(
location, size, false, reinterpret_cast<const GLfloat*>(zero));
break;
case GL_FLOAT_MAT3:
glUniformMatrix3fv(
location, size, false, reinterpret_cast<const GLfloat*>(zero));
break;
case GL_FLOAT_MAT4:
glUniformMatrix4fv(
location, size, false, reinterpret_cast<const GLfloat*>(zero));
break;
default:
NOTREACHED();
break;
}
}
}
namespace {
struct UniformData {
UniformData() : size(-1), type(GL_NONE), location(0), added(false) {
}
std::string queried_name;
std::string corrected_name;
std::string original_name;
GLsizei size;
GLenum type;
GLint location;
bool added;
};
struct UniformDataComparer {
bool operator()(const UniformData& lhs, const UniformData& rhs) const {
return lhs.queried_name < rhs.queried_name;
}
};
} // anonymous namespace
void Program::Update() {
Reset();
UpdateLogInfo();
link_status_ = true;
uniforms_cleared_ = false;
GLint num_attribs = 0;
GLint max_len = 0;
GLint max_location = -1;
glGetProgramiv(service_id_, GL_ACTIVE_ATTRIBUTES, &num_attribs);
glGetProgramiv(service_id_, GL_ACTIVE_ATTRIBUTE_MAX_LENGTH, &max_len);
// TODO(gman): Should we check for error?
scoped_ptr<char[]> name_buffer(new char[max_len]);
for (GLint ii = 0; ii < num_attribs; ++ii) {
GLsizei length = 0;
GLsizei size = 0;
GLenum type = 0;
glGetActiveAttrib(
service_id_, ii, max_len, &length, &size, &type, name_buffer.get());
DCHECK(max_len == 0 || length < max_len);
DCHECK(length == 0 || name_buffer[length] == '\0');
if (!ProgramManager::IsInvalidPrefix(name_buffer.get(), length)) {
std::string name;
std::string original_name;
GetCorrectedVariableInfo(
false, name_buffer.get(), &name, &original_name, &size, &type);
// TODO(gman): Should we check for error?
GLint location = glGetAttribLocation(service_id_, name_buffer.get());
if (location > max_location) {
max_location = location;
}
attrib_infos_.push_back(
VertexAttrib(size, type, original_name, location));
max_attrib_name_length_ = std::max(
max_attrib_name_length_, static_cast<GLsizei>(original_name.size()));
}
}
// Create attrib location to index map.
attrib_location_to_index_map_.resize(max_location + 1);
for (GLint ii = 0; ii <= max_location; ++ii) {
attrib_location_to_index_map_[ii] = -1;
}
for (size_t ii = 0; ii < attrib_infos_.size(); ++ii) {
const VertexAttrib& info = attrib_infos_[ii];
attrib_location_to_index_map_[info.location] = ii;
}
#if !defined(NDEBUG)
if (CommandLine::ForCurrentProcess()->HasSwitch(
switches::kEnableGPUServiceLoggingGPU)) {
DVLOG(1) << "----: attribs for service_id: " << service_id();
for (size_t ii = 0; ii < attrib_infos_.size(); ++ii) {
const VertexAttrib& info = attrib_infos_[ii];
DVLOG(1) << ii << ": loc = " << info.location
<< ", size = " << info.size
<< ", type = " << GLES2Util::GetStringEnum(info.type)
<< ", name = " << info.name;
}
}
#endif
max_len = 0;
GLint num_uniforms = 0;
glGetProgramiv(service_id_, GL_ACTIVE_UNIFORMS, &num_uniforms);
glGetProgramiv(service_id_, GL_ACTIVE_UNIFORM_MAX_LENGTH, &max_len);
name_buffer.reset(new char[max_len]);
// Reads all the names.
std::vector<UniformData> uniform_data;
for (GLint ii = 0; ii < num_uniforms; ++ii) {
GLsizei length = 0;
UniformData data;
glGetActiveUniform(
service_id_, ii, max_len, &length,
&data.size, &data.type, name_buffer.get());
DCHECK(max_len == 0 || length < max_len);
DCHECK(length == 0 || name_buffer[length] == '\0');
if (!ProgramManager::IsInvalidPrefix(name_buffer.get(), length)) {
data.queried_name = std::string(name_buffer.get());
GetCorrectedVariableInfo(
true, name_buffer.get(), &data.corrected_name, &data.original_name,
&data.size, &data.type);
uniform_data.push_back(data);
}
}
// NOTE: We don't care if 2 uniforms are bound to the same location.
// One of them will take preference. The spec allows this, same as
// BindAttribLocation.
//
// The reason we don't check is if we were to fail we'd have to
// restore the previous program but since we've already linked successfully
// at this point the previous program is gone.
// Assigns the uniforms with bindings.
size_t next_available_index = 0;
for (size_t ii = 0; ii < uniform_data.size(); ++ii) {
UniformData& data = uniform_data[ii];
data.location = glGetUniformLocation(
service_id_, data.queried_name.c_str());
// remove "[0]"
std::string short_name;
int element_index = 0;
bool good ALLOW_UNUSED = GetUniformNameSansElement(
data.queried_name, &element_index, &short_name);\
DCHECK(good);
LocationMap::const_iterator it = bind_uniform_location_map_.find(
short_name);
if (it != bind_uniform_location_map_.end()) {
data.added = AddUniformInfo(
data.size, data.type, data.location, it->second, data.corrected_name,
data.original_name, &next_available_index);
}
}
// Assigns the uniforms that were not bound.
for (size_t ii = 0; ii < uniform_data.size(); ++ii) {
const UniformData& data = uniform_data[ii];
if (!data.added) {
AddUniformInfo(
data.size, data.type, data.location, -1, data.corrected_name,
data.original_name, &next_available_index);
}
}
#if !defined(NDEBUG)
if (CommandLine::ForCurrentProcess()->HasSwitch(
switches::kEnableGPUServiceLoggingGPU)) {
DVLOG(1) << "----: uniforms for service_id: " << service_id();
for (size_t ii = 0; ii < uniform_infos_.size(); ++ii) {
const UniformInfo& info = uniform_infos_[ii];
if (info.IsValid()) {
DVLOG(1) << ii << ": loc = " << info.element_locations[0]
<< ", size = " << info.size
<< ", type = " << GLES2Util::GetStringEnum(info.type)
<< ", name = " << info.name;
}
}
}
#endif
valid_ = true;
}
void Program::ExecuteBindAttribLocationCalls() {
for (LocationMap::const_iterator it = bind_attrib_location_map_.begin();
it != bind_attrib_location_map_.end(); ++it) {
const std::string* mapped_name = GetAttribMappedName(it->first);
if (mapped_name && *mapped_name != it->first)
glBindAttribLocation(service_id_, it->second, mapped_name->c_str());
}
}
void ProgramManager::DoCompileShader(
Shader* shader,
ShaderTranslator* translator,
ProgramManager::TranslatedShaderSourceType translated_shader_source_type) {
// Translate GL ES 2.0 shader to Desktop GL shader and pass that to
// glShaderSource and then glCompileShader.
const std::string* source = shader->source();
const char* shader_src = source ? source->c_str() : "";
if (translator) {
if (!translator->Translate(shader_src)) {
shader->SetStatus(false, translator->info_log(), NULL);
return;
}
shader_src = translator->translated_shader();
if (translated_shader_source_type != kANGLE)
shader->UpdateTranslatedSource(shader_src);
}
glShaderSource(shader->service_id(), 1, &shader_src, NULL);
glCompileShader(shader->service_id());
if (translated_shader_source_type == kANGLE) {
GLint max_len = 0;
glGetShaderiv(shader->service_id(),
GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE,
&max_len);
scoped_ptr<char[]> temp(new char[max_len]);
GLint len = 0;
glGetTranslatedShaderSourceANGLE(
shader->service_id(), max_len, &len, temp.get());
DCHECK(max_len == 0 || len < max_len);
DCHECK(len == 0 || temp[len] == '\0');
shader->UpdateTranslatedSource(max_len ? temp.get() : NULL);
}
GLint status = GL_FALSE;
glGetShaderiv(shader->service_id(), GL_COMPILE_STATUS, &status);
if (status) {
shader->SetStatus(true, "", translator);
} else {
// We cannot reach here if we are using the shader translator.
// All invalid shaders must be rejected by the translator.
// All translated shaders must compile.
GLint max_len = 0;
glGetShaderiv(shader->service_id(), GL_INFO_LOG_LENGTH, &max_len);
scoped_ptr<char[]> temp(new char[max_len]);
GLint len = 0;
glGetShaderInfoLog(shader->service_id(), max_len, &len, temp.get());
DCHECK(max_len == 0 || len < max_len);
DCHECK(len == 0 || temp[len] == '\0');
shader->SetStatus(false, std::string(temp.get(), len).c_str(), NULL);
LOG_IF(ERROR, translator)
<< "Shader translator allowed/produced an invalid shader "
<< "unless the driver is buggy:"
<< "\n--original-shader--\n" << (source ? *source : std::string())
<< "\n--translated-shader--\n" << shader_src << "\n--info-log--\n"
<< *shader->log_info();
}
}
bool Program::Link(ShaderManager* manager,
ShaderTranslator* vertex_translator,
ShaderTranslator* fragment_translator,
Program::VaryingsPackingOption varyings_packing_option,
const ShaderCacheCallback& shader_callback) {
ClearLinkStatus();
if (!CanLink()) {
set_log_info("missing shaders");
return false;
}
if (DetectAttribLocationBindingConflicts()) {
set_log_info("glBindAttribLocation() conflicts");
return false;
}
std::string conflicting_name;
if (DetectUniformsMismatch(&conflicting_name)) {
std::string info_log = "Uniforms with the same name but different "
"type/precision: " + conflicting_name;
set_log_info(ProcessLogInfo(info_log).c_str());
return false;
}
if (DetectVaryingsMismatch(&conflicting_name)) {
std::string info_log = "Varyings with the same name but different type, "
"or statically used varyings in fragment shader are "
"not declared in vertex shader: " + conflicting_name;
set_log_info(ProcessLogInfo(info_log).c_str());
return false;
}
if (DetectGlobalNameConflicts(&conflicting_name)) {
std::string info_log = "Name conflicts between an uniform and an "
"attribute: " + conflicting_name;
set_log_info(ProcessLogInfo(info_log).c_str());
return false;
}
if (!CheckVaryingsPacking(varyings_packing_option)) {
set_log_info("Varyings over maximum register limit");
return false;
}
TimeTicks before_time = TimeTicks::HighResNow();
bool link = true;
ProgramCache* cache = manager_->program_cache_;
if (cache) {
DCHECK(attached_shaders_[0]->signature_source() &&
attached_shaders_[1]->signature_source());
ProgramCache::LinkedProgramStatus status = cache->GetLinkedProgramStatus(
*attached_shaders_[0]->signature_source(),
vertex_translator,
*attached_shaders_[1]->signature_source(),
fragment_translator,
&bind_attrib_location_map_);
if (status == ProgramCache::LINK_SUCCEEDED) {
ProgramCache::ProgramLoadResult success =
cache->LoadLinkedProgram(service_id(),
attached_shaders_[0].get(),
vertex_translator,
attached_shaders_[1].get(),
fragment_translator,
&bind_attrib_location_map_,
shader_callback);
link = success != ProgramCache::PROGRAM_LOAD_SUCCESS;
UMA_HISTOGRAM_BOOLEAN("GPU.ProgramCache.LoadBinarySuccess", !link);
}
}
if (link) {
ExecuteBindAttribLocationCalls();
before_time = TimeTicks::HighResNow();
if (cache && gfx::g_driver_gl.ext.b_GL_ARB_get_program_binary) {
glProgramParameteri(service_id(),
PROGRAM_BINARY_RETRIEVABLE_HINT,
GL_TRUE);
}
glLinkProgram(service_id());
}
GLint success = 0;
glGetProgramiv(service_id(), GL_LINK_STATUS, &success);
if (success == GL_TRUE) {
Update();
if (link) {
if (cache) {
cache->SaveLinkedProgram(service_id(),
attached_shaders_[0].get(),
vertex_translator,
attached_shaders_[1].get(),
fragment_translator,
&bind_attrib_location_map_,
shader_callback);
}
UMA_HISTOGRAM_CUSTOM_COUNTS(
"GPU.ProgramCache.BinaryCacheMissTime",
(TimeTicks::HighResNow() - before_time).InMicroseconds(),
0,
TimeDelta::FromSeconds(10).InMicroseconds(),
50);
} else {
UMA_HISTOGRAM_CUSTOM_COUNTS(
"GPU.ProgramCache.BinaryCacheHitTime",
(TimeTicks::HighResNow() - before_time).InMicroseconds(),
0,
TimeDelta::FromSeconds(1).InMicroseconds(),
50);
}
} else {
UpdateLogInfo();
}
return success == GL_TRUE;
}
void Program::Validate() {
if (!IsValid()) {
set_log_info("program not linked");
return;
}
glValidateProgram(service_id());
UpdateLogInfo();
}
GLint Program::GetUniformFakeLocation(
const std::string& name) const {
bool getting_array_location = false;
size_t open_pos = std::string::npos;
int index = 0;
if (!GLES2Util::ParseUniformName(
name, &open_pos, &index, &getting_array_location)) {
return -1;
}
for (GLuint ii = 0; ii < uniform_infos_.size(); ++ii) {
const UniformInfo& info = uniform_infos_[ii];
if (!info.IsValid()) {
continue;
}
if (info.name == name ||
(info.is_array &&
info.name.compare(0, info.name.size() - 3, name) == 0)) {
return info.fake_location_base;
} else if (getting_array_location && info.is_array) {
// Look for an array specification.
size_t open_pos_2 = info.name.find_last_of('[');
if (open_pos_2 == open_pos &&
name.compare(0, open_pos, info.name, 0, open_pos) == 0) {
if (index >= 0 && index < info.size) {
DCHECK_GT(static_cast<int>(info.element_locations.size()), index);
if (info.element_locations[index] == -1)
return -1;
return ProgramManager::MakeFakeLocation(
info.fake_location_base, index);
}
}
}
}
return -1;
}
GLint Program::GetAttribLocation(
const std::string& name) const {
for (GLuint ii = 0; ii < attrib_infos_.size(); ++ii) {
const VertexAttrib& info = attrib_infos_[ii];
if (info.name == name) {
return info.location;
}
}
return -1;
}
const Program::UniformInfo*
Program::GetUniformInfoByFakeLocation(
GLint fake_location, GLint* real_location, GLint* array_index) const {
DCHECK(real_location);
DCHECK(array_index);
if (fake_location < 0) {
return NULL;
}
GLint uniform_index = GetUniformInfoIndexFromFakeLocation(fake_location);
if (uniform_index >= 0 &&
static_cast<size_t>(uniform_index) < uniform_infos_.size()) {
const UniformInfo& uniform_info = uniform_infos_[uniform_index];
if (!uniform_info.IsValid()) {
return NULL;
}
GLint element_index = GetArrayElementIndexFromFakeLocation(fake_location);
if (element_index < uniform_info.size) {
*real_location = uniform_info.element_locations[element_index];
*array_index = element_index;
return &uniform_info;
}
}
return NULL;
}
const std::string* Program::GetAttribMappedName(
const std::string& original_name) const {
for (int ii = 0; ii < kMaxAttachedShaders; ++ii) {
Shader* shader = attached_shaders_[ii].get();
if (shader) {
const std::string* mapped_name =
shader->GetAttribMappedName(original_name);
if (mapped_name)
return mapped_name;
}
}
return NULL;
}
const std::string* Program::GetOriginalNameFromHashedName(
const std::string& hashed_name) const {
for (int ii = 0; ii < kMaxAttachedShaders; ++ii) {
Shader* shader = attached_shaders_[ii].get();
if (shader) {
const std::string* original_name =
shader->GetOriginalNameFromHashedName(hashed_name);
if (original_name)
return original_name;
}
}
return NULL;
}
bool Program::SetUniformLocationBinding(
const std::string& name, GLint location) {
std::string short_name;
int element_index = 0;
if (!GetUniformNameSansElement(name, &element_index, &short_name) ||
element_index != 0) {
return false;
}
bind_uniform_location_map_[short_name] = location;
return true;
}
// Note: This is only valid to call right after a program has been linked
// successfully.
void Program::GetCorrectedVariableInfo(
bool use_uniforms,
const std::string& name, std::string* corrected_name,
std::string* original_name,
GLsizei* size, GLenum* type) const {
DCHECK(corrected_name);
DCHECK(original_name);
DCHECK(size);
DCHECK(type);
const char* kArraySpec = "[0]";
for (int jj = 0; jj < 2; ++jj) {
std::string test_name(name + ((jj == 1) ? kArraySpec : ""));
for (int ii = 0; ii < kMaxAttachedShaders; ++ii) {
Shader* shader = attached_shaders_[ii].get();
if (shader) {
const Shader::VariableInfo* variable_info =
use_uniforms ? shader->GetUniformInfo(test_name) :
shader->GetAttribInfo(test_name);
// Note: There is an assuption here that if an attrib is defined in more
// than 1 attached shader their types and sizes match. Should we check
// for that case?
if (variable_info) {
*corrected_name = test_name;
*original_name = variable_info->name;
*type = variable_info->type;
*size = variable_info->size;
return;
}
}
}
}
*corrected_name = name;
*original_name = name;
}
bool Program::AddUniformInfo(
GLsizei size, GLenum type, GLint location, GLint fake_base_location,
const std::string& name, const std::string& original_name,
size_t* next_available_index) {
DCHECK(next_available_index);
const char* kArraySpec = "[0]";
size_t uniform_index =
fake_base_location >= 0 ? fake_base_location : *next_available_index;
if (uniform_infos_.size() < uniform_index + 1) {
uniform_infos_.resize(uniform_index + 1);
}
// return if this location is already in use.
if (uniform_infos_[uniform_index].IsValid()) {
DCHECK_GE(fake_base_location, 0);
return false;
}
uniform_infos_[uniform_index] = UniformInfo(
size, type, uniform_index, original_name);
++num_uniforms_;
UniformInfo& info = uniform_infos_[uniform_index];
info.element_locations.resize(size);
info.element_locations[0] = location;
DCHECK_GE(size, 0);
size_t num_texture_units = info.IsSampler() ? static_cast<size_t>(size) : 0u;
info.texture_units.clear();
info.texture_units.resize(num_texture_units, 0);
if (size > 1) {
// Go through the array element locations looking for a match.
// We can skip the first element because it's the same as the
// the location without the array operators.
size_t array_pos = name.rfind(kArraySpec);
std::string base_name = name;
if (name.size() > 3) {
if (array_pos != name.size() - 3) {
info.name = name + kArraySpec;
} else {
base_name = name.substr(0, name.size() - 3);
}
}
for (GLsizei ii = 1; ii < info.size; ++ii) {
std::string element_name(base_name + "[" + base::IntToString(ii) + "]");
info.element_locations[ii] =
glGetUniformLocation(service_id_, element_name.c_str());
}
}
info.is_array =
(size > 1 ||
(info.name.size() > 3 &&
info.name.rfind(kArraySpec) == info.name.size() - 3));
if (info.IsSampler()) {
sampler_indices_.push_back(info.fake_location_base);
}
max_uniform_name_length_ =
std::max(max_uniform_name_length_,
static_cast<GLsizei>(info.name.size()));
while (*next_available_index < uniform_infos_.size() &&
uniform_infos_[*next_available_index].IsValid()) {
*next_available_index = *next_available_index + 1;
}
return true;
}
const Program::UniformInfo*
Program::GetUniformInfo(
GLint index) const {
if (static_cast<size_t>(index) >= uniform_infos_.size()) {
return NULL;
}
const UniformInfo& info = uniform_infos_[index];
return info.IsValid() ? &info : NULL;
}
bool Program::SetSamplers(
GLint num_texture_units, GLint fake_location,
GLsizei count, const GLint* value) {
if (fake_location < 0) {
return true;
}
GLint uniform_index = GetUniformInfoIndexFromFakeLocation(fake_location);
if (uniform_index >= 0 &&
static_cast<size_t>(uniform_index) < uniform_infos_.size()) {
UniformInfo& info = uniform_infos_[uniform_index];
if (!info.IsValid()) {
return false;
}
GLint element_index = GetArrayElementIndexFromFakeLocation(fake_location);
if (element_index < info.size) {
count = std::min(info.size - element_index, count);
if (info.IsSampler() && count > 0) {
for (GLsizei ii = 0; ii < count; ++ii) {
if (value[ii] < 0 || value[ii] >= num_texture_units) {
return false;
}
}
std::copy(value, value + count,
info.texture_units.begin() + element_index);
return true;
}
}
}
return true;
}
void Program::GetProgramiv(GLenum pname, GLint* params) {
switch (pname) {
case GL_ACTIVE_ATTRIBUTES:
*params = attrib_infos_.size();
break;
case GL_ACTIVE_ATTRIBUTE_MAX_LENGTH:
// Notice +1 to accomodate NULL terminator.
*params = max_attrib_name_length_ + 1;
break;
case GL_ACTIVE_UNIFORMS:
*params = num_uniforms_;
break;
case GL_ACTIVE_UNIFORM_MAX_LENGTH:
// Notice +1 to accomodate NULL terminator.
*params = max_uniform_name_length_ + 1;
break;
case GL_LINK_STATUS:
*params = link_status_;
break;
case GL_INFO_LOG_LENGTH:
// Notice +1 to accomodate NULL terminator.
*params = log_info_.get() ? (log_info_->size() + 1) : 0;
break;
case GL_DELETE_STATUS:
*params = deleted_;
break;
case GL_VALIDATE_STATUS:
if (!IsValid()) {
*params = GL_FALSE;
} else {
glGetProgramiv(service_id_, pname, params);
}
break;
default:
glGetProgramiv(service_id_, pname, params);
break;
}
}
bool Program::AttachShader(
ShaderManager* shader_manager,
Shader* shader) {
DCHECK(shader_manager);
DCHECK(shader);
int index = ShaderTypeToIndex(shader->shader_type());
if (attached_shaders_[index].get() != NULL) {
return false;
}
attached_shaders_[index] = scoped_refptr<Shader>(shader);
shader_manager->UseShader(shader);
return true;
}
bool Program::DetachShader(
ShaderManager* shader_manager,
Shader* shader) {
DCHECK(shader_manager);
DCHECK(shader);
if (attached_shaders_[ShaderTypeToIndex(shader->shader_type())].get() !=
shader) {
return false;
}
attached_shaders_[ShaderTypeToIndex(shader->shader_type())] = NULL;
shader_manager->UnuseShader(shader);
return true;
}
void Program::DetachShaders(ShaderManager* shader_manager) {
DCHECK(shader_manager);
for (int ii = 0; ii < kMaxAttachedShaders; ++ii) {
if (attached_shaders_[ii].get()) {
DetachShader(shader_manager, attached_shaders_[ii].get());
}
}
}
bool Program::CanLink() const {
for (int ii = 0; ii < kMaxAttachedShaders; ++ii) {
if (!attached_shaders_[ii].get() || !attached_shaders_[ii]->IsValid()) {
return false;
}
}
return true;
}
bool Program::DetectAttribLocationBindingConflicts() const {
std::set<GLint> location_binding_used;
for (LocationMap::const_iterator it = bind_attrib_location_map_.begin();
it != bind_attrib_location_map_.end(); ++it) {
// Find out if an attribute is declared in this program's shaders.
bool active = false;
for (int ii = 0; ii < kMaxAttachedShaders; ++ii) {
if (!attached_shaders_[ii].get() || !attached_shaders_[ii]->IsValid())
continue;
if (attached_shaders_[ii]->GetAttribInfo(it->first)) {
active = true;
break;
}
}
if (active) {
std::pair<std::set<GLint>::iterator, bool> result =
location_binding_used.insert(it->second);
if (!result.second)
return true;
}
}
return false;
}
bool Program::DetectUniformsMismatch(std::string* conflicting_name) const {
typedef std::map<std::string, UniformType> UniformMap;
UniformMap uniform_map;
for (int ii = 0; ii < kMaxAttachedShaders; ++ii) {
const ShaderTranslator::VariableMap& shader_uniforms =
attached_shaders_[ii]->uniform_map();
for (ShaderTranslator::VariableMap::const_iterator iter =
shader_uniforms.begin();
iter != shader_uniforms.end(); ++iter) {
const std::string& name = iter->first;
UniformType type(iter->second);
UniformMap::iterator map_entry = uniform_map.find(name);
if (map_entry == uniform_map.end()) {
uniform_map[name] = type;
} else {
// If a uniform is already in the map, i.e., it has already been
// declared by other shader, then the type and precision must match.
if (map_entry->second == type)
continue;
*conflicting_name = name;
return true;
}
}
}
return false;
}
bool Program::DetectVaryingsMismatch(std::string* conflicting_name) const {
DCHECK(attached_shaders_[0] &&
attached_shaders_[0]->shader_type() == GL_VERTEX_SHADER &&
attached_shaders_[1] &&
attached_shaders_[1]->shader_type() == GL_FRAGMENT_SHADER);
const ShaderTranslator::VariableMap* vertex_varyings =
&(attached_shaders_[0]->varying_map());
const ShaderTranslator::VariableMap* fragment_varyings =
&(attached_shaders_[1]->varying_map());
for (ShaderTranslator::VariableMap::const_iterator iter =
fragment_varyings->begin();
iter != fragment_varyings->end(); ++iter) {
const std::string& name = iter->first;
if (IsBuiltInVarying(name))
continue;
ShaderTranslator::VariableMap::const_iterator hit =
vertex_varyings->find(name);
if (hit == vertex_varyings->end()) {
if (iter->second.static_use) {
*conflicting_name = name;
return true;
}
continue;
}
if (hit->second.type != iter->second.type ||
hit->second.size != iter->second.size) {
*conflicting_name = name;
return true;
}
}
return false;
}
bool Program::DetectGlobalNameConflicts(std::string* conflicting_name) const {
DCHECK(attached_shaders_[0] &&
attached_shaders_[0]->shader_type() == GL_VERTEX_SHADER &&
attached_shaders_[1] &&
attached_shaders_[1]->shader_type() == GL_FRAGMENT_SHADER);
const ShaderTranslator::VariableMap* uniforms[2];
uniforms[0] = &(attached_shaders_[0]->uniform_map());
uniforms[1] = &(attached_shaders_[1]->uniform_map());
const ShaderTranslator::VariableMap* attribs =
&(attached_shaders_[0]->attrib_map());
for (ShaderTranslator::VariableMap::const_iterator iter =
attribs->begin(); iter != attribs->end(); ++iter) {
for (int ii = 0; ii < 2; ++ii) {
if (uniforms[ii]->find(iter->first) != uniforms[ii]->end()) {
*conflicting_name = iter->first;
return true;
}
}
}
return false;
}
bool Program::CheckVaryingsPacking(
Program::VaryingsPackingOption option) const {
DCHECK(attached_shaders_[0] &&
attached_shaders_[0]->shader_type() == GL_VERTEX_SHADER &&
attached_shaders_[1] &&
attached_shaders_[1]->shader_type() == GL_FRAGMENT_SHADER);
const ShaderTranslator::VariableMap* vertex_varyings =
&(attached_shaders_[0]->varying_map());
const ShaderTranslator::VariableMap* fragment_varyings =
&(attached_shaders_[1]->varying_map());
std::map<std::string, ShVariableInfo> combined_map;
for (ShaderTranslator::VariableMap::const_iterator iter =
fragment_varyings->begin();
iter != fragment_varyings->end(); ++iter) {
if (!iter->second.static_use && option == kCountOnlyStaticallyUsed)
continue;
if (!IsBuiltInVarying(iter->first)) {
ShaderTranslator::VariableMap::const_iterator vertex_iter =
vertex_varyings->find(iter->first);
if (vertex_iter == vertex_varyings->end() ||
(!vertex_iter->second.static_use &&
option == kCountOnlyStaticallyUsed))
continue;
}
ShVariableInfo var;
var.type = static_cast<ShDataType>(iter->second.type);
var.size = iter->second.size;
combined_map[iter->first] = var;
}
if (combined_map.size() == 0)
return true;
scoped_ptr<ShVariableInfo[]> variables(
new ShVariableInfo[combined_map.size()]);
size_t index = 0;
for (std::map<std::string, ShVariableInfo>::const_iterator iter =
combined_map.begin();
iter != combined_map.end(); ++iter) {
variables[index].type = iter->second.type;
variables[index].size = iter->second.size;
++index;
}
return ShCheckVariablesWithinPackingLimits(
static_cast<int>(manager_->max_varying_vectors()),
variables.get(),
combined_map.size()) == 1;
}
static uint32 ComputeOffset(const void* start, const void* position) {
return static_cast<const uint8*>(position) -
static_cast<const uint8*>(start);
}
void Program::GetProgramInfo(
ProgramManager* manager, CommonDecoder::Bucket* bucket) const {
// NOTE: It seems to me the math in here does not need check for overflow
// because the data being calucated from has various small limits. The max
// number of attribs + uniforms is somewhere well under 1024. The maximum size
// of an identifier is 256 characters.
uint32 num_locations = 0;
uint32 total_string_size = 0;
for (size_t ii = 0; ii < attrib_infos_.size(); ++ii) {
const VertexAttrib& info = attrib_infos_[ii];
num_locations += 1;
total_string_size += info.name.size();
}
for (size_t ii = 0; ii < uniform_infos_.size(); ++ii) {
const UniformInfo& info = uniform_infos_[ii];
if (info.IsValid()) {
num_locations += info.element_locations.size();
total_string_size += info.name.size();
}
}
uint32 num_inputs = attrib_infos_.size() + num_uniforms_;
uint32 input_size = num_inputs * sizeof(ProgramInput);
uint32 location_size = num_locations * sizeof(int32);
uint32 size = sizeof(ProgramInfoHeader) +
input_size + location_size + total_string_size;
bucket->SetSize(size);
ProgramInfoHeader* header = bucket->GetDataAs<ProgramInfoHeader*>(0, size);
ProgramInput* inputs = bucket->GetDataAs<ProgramInput*>(
sizeof(ProgramInfoHeader), input_size);
int32* locations = bucket->GetDataAs<int32*>(
sizeof(ProgramInfoHeader) + input_size, location_size);
char* strings = bucket->GetDataAs<char*>(
sizeof(ProgramInfoHeader) + input_size + location_size,
total_string_size);
DCHECK(header);
DCHECK(inputs);
DCHECK(locations);
DCHECK(strings);
header->link_status = link_status_;
header->num_attribs = attrib_infos_.size();
header->num_uniforms = num_uniforms_;
for (size_t ii = 0; ii < attrib_infos_.size(); ++ii) {
const VertexAttrib& info = attrib_infos_[ii];
inputs->size = info.size;
inputs->type = info.type;
inputs->location_offset = ComputeOffset(header, locations);
inputs->name_offset = ComputeOffset(header, strings);
inputs->name_length = info.name.size();
*locations++ = info.location;
memcpy(strings, info.name.c_str(), info.name.size());
strings += info.name.size();
++inputs;
}
for (size_t ii = 0; ii < uniform_infos_.size(); ++ii) {
const UniformInfo& info = uniform_infos_[ii];
if (info.IsValid()) {
inputs->size = info.size;
inputs->type = info.type;
inputs->location_offset = ComputeOffset(header, locations);
inputs->name_offset = ComputeOffset(header, strings);
inputs->name_length = info.name.size();
DCHECK(static_cast<size_t>(info.size) == info.element_locations.size());
for (size_t jj = 0; jj < info.element_locations.size(); ++jj) {
if (info.element_locations[jj] == -1)
*locations++ = -1;
else
*locations++ = ProgramManager::MakeFakeLocation(ii, jj);
}
memcpy(strings, info.name.c_str(), info.name.size());
strings += info.name.size();
++inputs;
}
}
DCHECK_EQ(ComputeOffset(header, strings), size);
}
Program::~Program() {
if (manager_) {
if (manager_->have_context_) {
glDeleteProgram(service_id());
}
manager_->StopTracking(this);
manager_ = NULL;
}
}
ProgramManager::ProgramManager(ProgramCache* program_cache,
uint32 max_varying_vectors)
: program_count_(0),
have_context_(true),
program_cache_(program_cache),
max_varying_vectors_(max_varying_vectors) { }
ProgramManager::~ProgramManager() {
DCHECK(programs_.empty());
}
void ProgramManager::Destroy(bool have_context) {
have_context_ = have_context;
programs_.clear();
}
void ProgramManager::StartTracking(Program* /* program */) {
++program_count_;
}
void ProgramManager::StopTracking(Program* /* program */) {
--program_count_;
}
Program* ProgramManager::CreateProgram(
GLuint client_id, GLuint service_id) {
std::pair<ProgramMap::iterator, bool> result =
programs_.insert(
std::make_pair(client_id,
scoped_refptr<Program>(
new Program(this, service_id))));
DCHECK(result.second);
return result.first->second.get();
}
Program* ProgramManager::GetProgram(GLuint client_id) {
ProgramMap::iterator it = programs_.find(client_id);
return it != programs_.end() ? it->second.get() : NULL;
}
bool ProgramManager::GetClientId(GLuint service_id, GLuint* client_id) const {
// This doesn't need to be fast. It's only used during slow queries.
for (ProgramMap::const_iterator it = programs_.begin();
it != programs_.end(); ++it) {
if (it->second->service_id() == service_id) {
*client_id = it->first;
return true;
}
}
return false;
}
ProgramCache* ProgramManager::program_cache() const {
return program_cache_;
}
bool ProgramManager::IsOwned(Program* program) {
for (ProgramMap::iterator it = programs_.begin();
it != programs_.end(); ++it) {
if (it->second.get() == program) {
return true;
}
}
return false;
}
void ProgramManager::RemoveProgramInfoIfUnused(
ShaderManager* shader_manager, Program* program) {
DCHECK(shader_manager);
DCHECK(program);
DCHECK(IsOwned(program));
if (program->IsDeleted() && !program->InUse()) {
program->DetachShaders(shader_manager);
for (ProgramMap::iterator it = programs_.begin();
it != programs_.end(); ++it) {
if (it->second.get() == program) {
programs_.erase(it);
return;
}
}
NOTREACHED();
}
}
void ProgramManager::MarkAsDeleted(
ShaderManager* shader_manager,
Program* program) {
DCHECK(shader_manager);
DCHECK(program);
DCHECK(IsOwned(program));
program->MarkAsDeleted();
RemoveProgramInfoIfUnused(shader_manager, program);
}
void ProgramManager::UseProgram(Program* program) {
DCHECK(program);
DCHECK(IsOwned(program));
program->IncUseCount();
}
void ProgramManager::UnuseProgram(
ShaderManager* shader_manager,
Program* program) {
DCHECK(shader_manager);
DCHECK(program);
DCHECK(IsOwned(program));
program->DecUseCount();
RemoveProgramInfoIfUnused(shader_manager, program);
}
void ProgramManager::ClearUniforms(Program* program) {
DCHECK(program);
program->ClearUniforms(&zero_);
}
int32 ProgramManager::MakeFakeLocation(int32 index, int32 element) {
return index + element * 0x10000;
}
} // namespace gles2
} // namespace gpu