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// Copyright 2014 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef UI_OZONE_GPU_GPU_MEMORY_BUFFER_FACTORY_OZONE_NATIVE_BUFFER_H_
#define UI_OZONE_GPU_GPU_MEMORY_BUFFER_FACTORY_OZONE_NATIVE_BUFFER_H_
#include <map>
#include "base/memory/ref_counted.h"
#include "ui/gfx/geometry/size.h"
#include "ui/gfx/gpu_memory_buffer.h"
#include "ui/ozone/gpu/ozone_gpu_export.h"
namespace gfx {
class GLImage;
}
namespace ui {
class NativePixmap;
class OZONE_GPU_EXPORT GpuMemoryBufferFactoryOzoneNativeBuffer {
typedef std::map<std::pair<uint32_t, uint32_t>, scoped_refptr<NativePixmap> >
BufferToPixmapMap;
public:
GpuMemoryBufferFactoryOzoneNativeBuffer();
virtual ~GpuMemoryBufferFactoryOzoneNativeBuffer();
// Creates a GPU memory buffer identified by |id|.
bool CreateGpuMemoryBuffer(const gfx::GpuMemoryBufferId& id,
const gfx::Size& size,
gfx::GpuMemoryBuffer::Format format,
gfx::GpuMemoryBuffer::Usage usage);
// Destroys GPU memory buffer identified by |id|.
void DestroyGpuMemoryBuffer(const gfx::GpuMemoryBufferId& id);
// Creates a GLImage instance for GPU memory buffer identified by |id|.
scoped_refptr<gfx::GLImage> CreateImageForGpuMemoryBuffer(
const gfx::GpuMemoryBufferId& id,
const gfx::Size& size,
gfx::GpuMemoryBuffer::Format format,
unsigned internalformat);
private:
BufferToPixmapMap native_pixmap_map_;
};
} // namespace ui
#endif // UI_OZONE_GPU_GPU_MEMORY_BUFFER_FACTORY_OZONE_NATIVE_BUFFER_H_