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# Copyright 2014 The Chromium Authors. All rights reserved.
# Use of this source code is governed by a BSD-style license that can be
# found in the LICENSE file.
"""
Promise used by the python bindings.
The API is following the ECMAScript 6 API for promises.
"""
class Promise(object):
"""The promise object."""
STATE_PENDING = 0
STATE_FULLFILLED = 1
STATE_REJECTED = 2
STATE_BOUND = 3
def __init__(self, generator_function):
"""
Constructor.
Args:
generator_function: A function taking 2 arguments: resolve and reject.
When |resolve| is called, the promise is fullfilled with the given value.
When |reject| is called, the promise is rejected with the given value.
A promise can only be resolved or rejected once, all following calls will
have no effect.
"""
self._onCatched = []
self._onFulfilled = []
self._onRejected = []
self._state = Promise.STATE_PENDING
self._result = None
if generator_function:
generator_function(self._Resolve, self._Reject)
@staticmethod
def Resolve(value):
"""
If value is a promise, make a promise that have the same behavior as value,
otherwise make a promise that fulfills to value.
"""
if isinstance(value, Promise):
return value
return Promise(lambda x, y: x(value))
@staticmethod
def Reject(reason):
"Make a promise that rejects to reason."""
return Promise(lambda x, y: y(reason))
@staticmethod
def All(*iterable):
"""
Make a promise that fulfills when every item in the array fulfills, and
rejects if (and when) any item rejects. Each array item is passed to
Promise.resolve, so the array can be a mixture of promise-like objects and
other objects. The fulfillment value is an array (in order) of fulfillment
values. The rejection value is the first rejection value.
"""
def GeneratorFunction(resolve, reject):
state = {
'rejected': False,
'nb_resolved': 0,
}
promises = [Promise.Resolve(x) for x in iterable]
results = [None for x in promises]
def OnFullfilled(i):
def OnFullfilled(res):
if state['rejected']:
return
results[i] = res
state['nb_resolved'] = state['nb_resolved'] + 1
if state['nb_resolved'] == len(results):
resolve(results)
return OnFullfilled
def OnRejected(reason):
if state['rejected']:
return
state['rejected'] = True
reject(reason)
for (i, promise) in enumerate(promises):
promise.Then(OnFullfilled(i), OnRejected)
return Promise(GeneratorFunction)
@staticmethod
def Race(*iterable):
"""
Make a Promise that fulfills as soon as any item fulfills, or rejects as
soon as any item rejects, whichever happens first.
"""
def GeneratorFunction(resolve, reject):
state = {
'ended': False
}
def OnEvent(callback):
def OnEvent(res):
if state['ended']:
return
state['ended'] = True
callback(res)
return OnEvent
for promise in [Promise.Resolve(x) for x in iterable]:
promise.Then(OnEvent(resolve), OnEvent(reject))
return Promise(GeneratorFunction)
@property
def state(self):
if isinstance(self._result, Promise):
return self._result.state
return self._state
def Then(self, onFullfilled=None, onRejected=None):
"""
onFulfilled is called when/if this promise resolves. onRejected is called
when/if this promise rejects. Both are optional, if either/both are omitted
the next onFulfilled/onRejected in the chain is called. Both callbacks have
a single parameter, the fulfillment value or rejection reason. |Then|
returns a new promise equivalent to the value you return from
onFulfilled/onRejected after being passed through Resolve. If an
error is thrown in the callback, the returned promise rejects with that
error.
"""
if isinstance(self._result, Promise):
return self._result.Then(onFullfilled, onRejected)
def GeneratorFunction(resolve, reject):
if self._state == Promise.STATE_PENDING:
self._onFulfilled.append(_Delegate(resolve, reject, onFullfilled))
self._onRejected.append(_Delegate(reject, reject, onRejected))
if self._state == self.STATE_FULLFILLED:
_Delegate(resolve, reject, onFullfilled)(self._result)
if self._state == self.STATE_REJECTED:
recover = reject
if onRejected:
recover = resolve
_Delegate(recover, reject, onRejected)(self._result)
return Promise(GeneratorFunction)
def Catch(self, onCatched):
"""Equivalent to |Then(None, onCatched)|"""
return self.Then(None, onCatched)
def _Resolve(self, value):
if self.state != Promise.STATE_PENDING:
return
self._result = value
if isinstance(value, Promise):
self._state = Promise.STATE_BOUND
self._result.Then(_IterateAction(self._onFulfilled),
_IterateAction(self._onRejected))
return
self._state = Promise.STATE_FULLFILLED
for f in self._onFulfilled:
f(value)
self._onFulfilled = None
self._onRejected = None
def _Reject(self, reason):
if self.state != Promise.STATE_PENDING:
return
self._result = reason
self._state = Promise.STATE_REJECTED
for f in self._onRejected:
f(reason)
self._onFulfilled = None
self._onRejected = None
def _IterateAction(iterable):
def _Run(x):
for f in iterable:
f(x)
return _Run
def _Delegate(resolve, reject, action):
def _Run(x):
try:
if action:
resolve(action(x))
else:
resolve(x)
except Exception as e:
reject(e)
return _Run