blob: 4fca437640a46f8c62930d282270aa4d33e5c5da [file] [log] [blame]
// Copyright 2013 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef ASH_WM_OVERVIEW_WINDOW_SELECTOR_WINDOW_H_
#define ASH_WM_OVERVIEW_WINDOW_SELECTOR_WINDOW_H_
#include "ash/wm/overview/scoped_transform_overview_window.h"
#include "ash/wm/overview/window_selector_item.h"
#include "base/compiler_specific.h"
#include "ui/gfx/rect.h"
namespace aura {
class Window;
}
namespace views {
class Widget;
}
namespace ash {
// This implements a window overview item with a single window which can be
// selected.
class WindowSelectorWindow : public WindowSelectorItem {
public:
explicit WindowSelectorWindow(aura::Window* window);
virtual ~WindowSelectorWindow();
// WindowSelectorItem:
virtual aura::Window* GetRootWindow() override;
virtual bool HasSelectableWindow(const aura::Window* window) override;
virtual bool Contains(const aura::Window* target) override;
virtual void RestoreWindowOnExit(aura::Window* window) override;
virtual aura::Window* SelectionWindow() override;
virtual void RemoveWindow(const aura::Window* window) override;
virtual bool empty() const override;
virtual void PrepareForOverview() override;
virtual void SetItemBounds(aura::Window* root_window,
const gfx::Rect& target_bounds,
bool animate) override;
virtual void SetOpacity(float opacity) override;
private:
// The window with a scoped transform represented by this selector item.
ScopedTransformOverviewWindow transform_window_;
DISALLOW_COPY_AND_ASSIGN(WindowSelectorWindow);
};
} // namespace ash
#endif // ASH_WM_OVERVIEW_WINDOW_SELECTOR_WINDOW_H_