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// Copyright (c) 2013 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef UI_VIEWS_WIDGET_DESKTOP_AURA_X11_WHOLE_SCREEN_MOVE_LOOP_H_
#define UI_VIEWS_WIDGET_DESKTOP_AURA_X11_WHOLE_SCREEN_MOVE_LOOP_H_
#include "base/callback.h"
#include "base/compiler_specific.h"
#include "base/memory/weak_ptr.h"
#include "ui/base/cursor/cursor.h"
#include "ui/events/platform/platform_event_dispatcher.h"
#include "ui/gfx/image/image_skia.h"
#include "ui/gfx/native_widget_types.h"
#include "ui/gfx/vector2d_f.h"
#include "ui/views/widget/desktop_aura/x11_move_loop.h"
#include "ui/views/widget/desktop_aura/x11_move_loop_delegate.h"
typedef struct _XDisplay XDisplay;
namespace aura {
class Window;
}
namespace ui {
class ScopedEventDispatcher;
}
namespace views {
class Widget;
// Runs a nested message loop and grabs the mouse. This is used to implement
// dragging.
class X11WholeScreenMoveLoop : public X11MoveLoop,
public ui::PlatformEventDispatcher {
public:
explicit X11WholeScreenMoveLoop(X11MoveLoopDelegate* delegate);
virtual ~X11WholeScreenMoveLoop();
// ui:::PlatformEventDispatcher:
virtual bool CanDispatchEvent(const ui::PlatformEvent& event) override;
virtual uint32_t DispatchEvent(const ui::PlatformEvent& event) override;
// X11MoveLoop:
virtual bool RunMoveLoop(aura::Window* window,
gfx::NativeCursor cursor) override;
virtual void UpdateCursor(gfx::NativeCursor cursor) override;
virtual void EndMoveLoop() override;
private:
// Grabs the pointer, setting the mouse cursor to |cursor|. Returns true if
// successful.
bool GrabPointer(gfx::NativeCursor cursor);
void GrabEscKey();
// Creates an input-only window to be used during the drag.
Window CreateDragInputWindow(XDisplay* display);
// Dispatch mouse movement event to |delegate_| in a posted task.
void DispatchMouseMovement();
X11MoveLoopDelegate* delegate_;
// Are we running a nested message loop from RunMoveLoop()?
bool in_move_loop_;
scoped_ptr<ui::ScopedEventDispatcher> nested_dispatcher_;
// Cursor in use prior to the move loop starting. Restored when the move loop
// quits.
gfx::NativeCursor initial_cursor_;
bool should_reset_mouse_flags_;
// An invisible InputOnly window. Keyboard grab and sometimes mouse grab
// are set on this window.
::Window grab_input_window_;
// Whether the pointer was grabbed on |grab_input_window_|.
bool grabbed_pointer_;
base::Closure quit_closure_;
// Keeps track of whether the move-loop is cancled by the user (e.g. by
// pressing escape).
bool canceled_;
XMotionEvent last_xmotion_;
base::WeakPtrFactory<X11WholeScreenMoveLoop> weak_factory_;
DISALLOW_COPY_AND_ASSIGN(X11WholeScreenMoveLoop);
};
} // namespace views
#endif // UI_VIEWS_WIDGET_DESKTOP_AURA_X11_WHOLE_SCREEN_MOVE_LOOP_H_