blob: 6ea9ba829688f2c9d03cdc1a24bd9fa581f1139d [file] [log] [blame]
// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "ui/gfx/win/dpi.h"
#include <windows.h>
#include "base/win/scoped_hdc.h"
#include "ui/gfx/display.h"
#include "ui/gfx/point_conversions.h"
#include "ui/gfx/rect_conversions.h"
#include "ui/gfx/size_conversions.h"
namespace {
int kDefaultDPIX = 96;
int kDefaultDPIY = 96;
bool force_highdpi_for_testing = false;
float g_device_scale_factor = 0.0f;
float GetUnforcedDeviceScaleFactor() {
// If the global device scale factor is initialized use it. This is to ensure
// we use the same scale factor across all callsites.
if (g_device_scale_factor)
return g_device_scale_factor;
return static_cast<float>(gfx::GetDPI().width()) /
static_cast<float>(kDefaultDPIX);
}
} // namespace
namespace gfx {
void InitDeviceScaleFactor(float scale) {
DCHECK_NE(0.0f, scale);
g_device_scale_factor = scale;
}
Size GetDPI() {
static int dpi_x = 0;
static int dpi_y = 0;
static bool should_initialize = true;
if (should_initialize) {
should_initialize = false;
base::win::ScopedGetDC screen_dc(NULL);
// This value is safe to cache for the life time of the app since the
// user must logout to change the DPI setting. This value also applies
// to all screens.
dpi_x = GetDeviceCaps(screen_dc, LOGPIXELSX);
dpi_y = GetDeviceCaps(screen_dc, LOGPIXELSY);
}
return Size(dpi_x, dpi_y);
}
float GetDPIScale() {
if (gfx::Display::HasForceDeviceScaleFactor())
return gfx::Display::GetForcedDeviceScaleFactor();
float dpi_scale = GetUnforcedDeviceScaleFactor();
if (dpi_scale <= 1.25) {
// Force 125% and below to 100% scale. We do this to maintain previous
// (non-DPI-aware) behavior where only the font size was boosted.
dpi_scale = 1.0;
}
return dpi_scale;
}
namespace win {
Point ScreenToDIPPoint(const Point& pixel_point) {
return ToFlooredPoint(ScalePoint(pixel_point, 1.0f / GetDPIScale()));
}
Point DIPToScreenPoint(const Point& dip_point) {
return ToFlooredPoint(ScalePoint(dip_point, GetDPIScale()));
}
Rect ScreenToDIPRect(const Rect& pixel_bounds) {
// It's important we scale the origin and size separately. If we instead
// calculated the size from the floored origin and ceiled right the size could
// vary depending upon where the two points land. That would cause problems
// for the places this code is used (in particular mapping from native window
// bounds to DIPs).
return Rect(ScreenToDIPPoint(pixel_bounds.origin()),
ScreenToDIPSize(pixel_bounds.size()));
}
Rect DIPToScreenRect(const Rect& dip_bounds) {
// See comment in ScreenToDIPRect for why we calculate size like this.
return Rect(DIPToScreenPoint(dip_bounds.origin()),
DIPToScreenSize(dip_bounds.size()));
}
Size ScreenToDIPSize(const Size& size_in_pixels) {
// Always ceil sizes. Otherwise we may be leaving off part of the bounds.
return ToCeiledSize(ScaleSize(size_in_pixels, 1.0f / GetDPIScale()));
}
Size DIPToScreenSize(const Size& dip_size) {
// Always ceil sizes. Otherwise we may be leaving off part of the bounds.
return ToCeiledSize(ScaleSize(dip_size, GetDPIScale()));
}
int GetSystemMetricsInDIP(int metric) {
return static_cast<int>(GetSystemMetrics(metric) / GetDPIScale() + 0.5);
}
} // namespace win
} // namespace gfx