blob: 36b0e1308d76c9acfd3d864ffdd42952e8205c40 [file] [log] [blame]
// Copyright 2013 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#import <Cocoa/Cocoa.h>
#include "base/message_loop/message_loop.h"
#include "base/strings/sys_string_conversions.h"
#include "base/strings/utf_string_conversions.h"
#include "third_party/skia/include/core/SkBitmap.h"
#import "ui/base/cocoa/menu_controller.h"
#include "ui/base/models/simple_menu_model.h"
#include "ui/base/resource/resource_bundle.h"
#include "ui/gfx/image/image.h"
#import "ui/gfx/test/ui_cocoa_test_helper.h"
#include "ui/resources/grit/ui_resources.h"
#include "ui/strings/grit/ui_strings.h"
using base::ASCIIToUTF16;
namespace ui {
namespace {
const int kTestLabelResourceId = IDS_APP_SCROLLBAR_CXMENU_SCROLLHERE;
class MenuControllerTest : public CocoaTest {
};
// A menu delegate that counts the number of times certain things are called
// to make sure things are hooked up properly.
class Delegate : public SimpleMenuModel::Delegate {
public:
Delegate()
: execute_count_(0),
enable_count_(0),
menu_to_close_(nil),
did_show_(false),
did_close_(false) {
}
bool IsCommandIdChecked(int command_id) const override { return false; }
bool IsCommandIdEnabled(int command_id) const override {
++enable_count_;
return true;
}
bool GetAcceleratorForCommandId(int command_id,
Accelerator* accelerator) override {
return false;
}
void ExecuteCommand(int command_id, int event_flags) override {
++execute_count_;
}
void MenuWillShow(SimpleMenuModel* /*source*/) override {
EXPECT_FALSE(did_show_);
EXPECT_FALSE(did_close_);
did_show_ = true;
NSArray* modes = [NSArray arrayWithObjects:NSEventTrackingRunLoopMode,
NSDefaultRunLoopMode,
nil];
[menu_to_close_ performSelector:@selector(cancelTracking)
withObject:nil
afterDelay:0.1
inModes:modes];
}
void MenuClosed(SimpleMenuModel* /*source*/) override {
EXPECT_TRUE(did_show_);
EXPECT_FALSE(did_close_);
did_close_ = true;
}
int execute_count_;
mutable int enable_count_;
// The menu on which to call |-cancelTracking| after a short delay in
// MenuWillShow.
NSMenu* menu_to_close_;
bool did_show_;
bool did_close_;
};
// Just like Delegate, except the items are treated as "dynamic" so updates to
// the label/icon in the model are reflected in the menu.
class DynamicDelegate : public Delegate {
public:
DynamicDelegate() {}
bool IsItemForCommandIdDynamic(int command_id) const override { return true; }
base::string16 GetLabelForCommandId(int command_id) const override {
return label_;
}
bool GetIconForCommandId(int command_id, gfx::Image* icon) const override {
if (icon_.IsEmpty()) {
return false;
} else {
*icon = icon_;
return true;
}
}
void SetDynamicLabel(base::string16 label) { label_ = label; }
void SetDynamicIcon(const gfx::Image& icon) { icon_ = icon; }
private:
base::string16 label_;
gfx::Image icon_;
};
// Menu model that returns a gfx::FontList object for one of the items in the
// menu.
class FontListMenuModel : public SimpleMenuModel {
public:
FontListMenuModel(SimpleMenuModel::Delegate* delegate,
const gfx::FontList* font_list, int index)
: SimpleMenuModel(delegate),
font_list_(font_list),
index_(index) {
}
~FontListMenuModel() override {}
const gfx::FontList* GetLabelFontListAt(int index) const override {
return (index == index_) ? font_list_ : NULL;
}
private:
const gfx::FontList* font_list_;
const int index_;
};
TEST_F(MenuControllerTest, EmptyMenu) {
Delegate delegate;
SimpleMenuModel model(&delegate);
base::scoped_nsobject<MenuController> menu(
[[MenuController alloc] initWithModel:&model useWithPopUpButtonCell:NO]);
EXPECT_EQ([[menu menu] numberOfItems], 0);
}
TEST_F(MenuControllerTest, BasicCreation) {
Delegate delegate;
SimpleMenuModel model(&delegate);
model.AddItem(1, ASCIIToUTF16("one"));
model.AddItem(2, ASCIIToUTF16("two"));
model.AddItem(3, ASCIIToUTF16("three"));
model.AddSeparator(NORMAL_SEPARATOR);
model.AddItem(4, ASCIIToUTF16("four"));
model.AddItem(5, ASCIIToUTF16("five"));
base::scoped_nsobject<MenuController> menu(
[[MenuController alloc] initWithModel:&model useWithPopUpButtonCell:NO]);
EXPECT_EQ([[menu menu] numberOfItems], 6);
// Check the title, tag, and represented object are correct for a random
// element.
NSMenuItem* itemTwo = [[menu menu] itemAtIndex:2];
NSString* title = [itemTwo title];
EXPECT_EQ(ASCIIToUTF16("three"), base::SysNSStringToUTF16(title));
EXPECT_EQ([itemTwo tag], 2);
EXPECT_EQ([[itemTwo representedObject] pointerValue], &model);
EXPECT_TRUE([[[menu menu] itemAtIndex:3] isSeparatorItem]);
}
TEST_F(MenuControllerTest, Submenus) {
Delegate delegate;
SimpleMenuModel model(&delegate);
model.AddItem(1, ASCIIToUTF16("one"));
SimpleMenuModel submodel(&delegate);
submodel.AddItem(2, ASCIIToUTF16("sub-one"));
submodel.AddItem(3, ASCIIToUTF16("sub-two"));
submodel.AddItem(4, ASCIIToUTF16("sub-three"));
model.AddSubMenuWithStringId(5, kTestLabelResourceId, &submodel);
model.AddItem(6, ASCIIToUTF16("three"));
base::scoped_nsobject<MenuController> menu(
[[MenuController alloc] initWithModel:&model useWithPopUpButtonCell:NO]);
EXPECT_EQ([[menu menu] numberOfItems], 3);
// Inspect the submenu to ensure it has correct properties.
NSMenu* submenu = [[[menu menu] itemAtIndex:1] submenu];
EXPECT_TRUE(submenu);
EXPECT_EQ([submenu numberOfItems], 3);
// Inspect one of the items to make sure it has the correct model as its
// represented object and the proper tag.
NSMenuItem* submenuItem = [submenu itemAtIndex:1];
NSString* title = [submenuItem title];
EXPECT_EQ(ASCIIToUTF16("sub-two"), base::SysNSStringToUTF16(title));
EXPECT_EQ([submenuItem tag], 1);
EXPECT_EQ([[submenuItem representedObject] pointerValue], &submodel);
// Make sure the item after the submenu is correct and its represented
// object is back to the top model.
NSMenuItem* item = [[menu menu] itemAtIndex:2];
title = [item title];
EXPECT_EQ(ASCIIToUTF16("three"), base::SysNSStringToUTF16(title));
EXPECT_EQ([item tag], 2);
EXPECT_EQ([[item representedObject] pointerValue], &model);
}
TEST_F(MenuControllerTest, EmptySubmenu) {
Delegate delegate;
SimpleMenuModel model(&delegate);
model.AddItem(1, ASCIIToUTF16("one"));
SimpleMenuModel submodel(&delegate);
model.AddSubMenuWithStringId(2, kTestLabelResourceId, &submodel);
base::scoped_nsobject<MenuController> menu(
[[MenuController alloc] initWithModel:&model useWithPopUpButtonCell:NO]);
EXPECT_EQ([[menu menu] numberOfItems], 2);
}
TEST_F(MenuControllerTest, PopUpButton) {
Delegate delegate;
SimpleMenuModel model(&delegate);
model.AddItem(1, ASCIIToUTF16("one"));
model.AddItem(2, ASCIIToUTF16("two"));
model.AddItem(3, ASCIIToUTF16("three"));
// Menu should have an extra item inserted at position 0 that has an empty
// title.
base::scoped_nsobject<MenuController> menu(
[[MenuController alloc] initWithModel:&model useWithPopUpButtonCell:YES]);
EXPECT_EQ([[menu menu] numberOfItems], 4);
EXPECT_EQ(base::SysNSStringToUTF16([[[menu menu] itemAtIndex:0] title]),
base::string16());
// Make sure the tags are still correct (the index no longer matches the tag).
NSMenuItem* itemTwo = [[menu menu] itemAtIndex:2];
EXPECT_EQ([itemTwo tag], 1);
}
TEST_F(MenuControllerTest, Execute) {
Delegate delegate;
SimpleMenuModel model(&delegate);
model.AddItem(1, ASCIIToUTF16("one"));
base::scoped_nsobject<MenuController> menu(
[[MenuController alloc] initWithModel:&model useWithPopUpButtonCell:NO]);
EXPECT_EQ([[menu menu] numberOfItems], 1);
// Fake selecting the menu item, we expect the delegate to be told to execute
// a command.
NSMenuItem* item = [[menu menu] itemAtIndex:0];
[[item target] performSelector:[item action] withObject:item];
EXPECT_EQ(delegate.execute_count_, 1);
}
void Validate(MenuController* controller, NSMenu* menu) {
for (int i = 0; i < [menu numberOfItems]; ++i) {
NSMenuItem* item = [menu itemAtIndex:i];
[controller validateUserInterfaceItem:item];
if ([item hasSubmenu])
Validate(controller, [item submenu]);
}
}
TEST_F(MenuControllerTest, Validate) {
Delegate delegate;
SimpleMenuModel model(&delegate);
model.AddItem(1, ASCIIToUTF16("one"));
model.AddItem(2, ASCIIToUTF16("two"));
SimpleMenuModel submodel(&delegate);
submodel.AddItem(2, ASCIIToUTF16("sub-one"));
model.AddSubMenuWithStringId(3, kTestLabelResourceId, &submodel);
base::scoped_nsobject<MenuController> menu(
[[MenuController alloc] initWithModel:&model useWithPopUpButtonCell:NO]);
EXPECT_EQ([[menu menu] numberOfItems], 3);
Validate(menu.get(), [menu menu]);
}
// Tests that items which have a font set actually use that font.
TEST_F(MenuControllerTest, LabelFontList) {
Delegate delegate;
const gfx::FontList& bold = ResourceBundle::GetSharedInstance().GetFontList(
ResourceBundle::BoldFont);
FontListMenuModel model(&delegate, &bold, 0);
model.AddItem(1, ASCIIToUTF16("one"));
model.AddItem(2, ASCIIToUTF16("two"));
base::scoped_nsobject<MenuController> menu(
[[MenuController alloc] initWithModel:&model useWithPopUpButtonCell:NO]);
EXPECT_EQ([[menu menu] numberOfItems], 2);
Validate(menu.get(), [menu menu]);
EXPECT_TRUE([[[menu menu] itemAtIndex:0] attributedTitle] != nil);
EXPECT_TRUE([[[menu menu] itemAtIndex:1] attributedTitle] == nil);
}
TEST_F(MenuControllerTest, DefaultInitializer) {
Delegate delegate;
SimpleMenuModel model(&delegate);
model.AddItem(1, ASCIIToUTF16("one"));
model.AddItem(2, ASCIIToUTF16("two"));
model.AddItem(3, ASCIIToUTF16("three"));
base::scoped_nsobject<MenuController> menu([[MenuController alloc] init]);
EXPECT_FALSE([menu menu]);
[menu setModel:&model];
[menu setUseWithPopUpButtonCell:NO];
EXPECT_TRUE([menu menu]);
EXPECT_EQ(3, [[menu menu] numberOfItems]);
// Check immutability.
model.AddItem(4, ASCIIToUTF16("four"));
EXPECT_EQ(3, [[menu menu] numberOfItems]);
}
// Test that menus with dynamic labels actually get updated.
TEST_F(MenuControllerTest, Dynamic) {
DynamicDelegate delegate;
// Create a menu containing a single item whose label is "initial" and who has
// no icon.
base::string16 initial = ASCIIToUTF16("initial");
delegate.SetDynamicLabel(initial);
SimpleMenuModel model(&delegate);
model.AddItem(1, ASCIIToUTF16("foo"));
base::scoped_nsobject<MenuController> menu(
[[MenuController alloc] initWithModel:&model useWithPopUpButtonCell:NO]);
EXPECT_EQ([[menu menu] numberOfItems], 1);
// Validate() simulates opening the menu - the item label/icon should be
// initialized after this so we can validate the menu contents.
Validate(menu.get(), [menu menu]);
NSMenuItem* item = [[menu menu] itemAtIndex:0];
// Item should have the "initial" label and no icon.
EXPECT_EQ(initial, base::SysNSStringToUTF16([item title]));
EXPECT_EQ(nil, [item image]);
// Now update the item to have a label of "second" and an icon.
base::string16 second = ASCIIToUTF16("second");
delegate.SetDynamicLabel(second);
const gfx::Image& icon =
ResourceBundle::GetSharedInstance().GetNativeImageNamed(IDR_THROBBER);
delegate.SetDynamicIcon(icon);
// Simulate opening the menu and validate that the item label + icon changes.
Validate(menu.get(), [menu menu]);
EXPECT_EQ(second, base::SysNSStringToUTF16([item title]));
EXPECT_TRUE([item image] != nil);
// Now get rid of the icon and make sure it goes away.
delegate.SetDynamicIcon(gfx::Image());
Validate(menu.get(), [menu menu]);
EXPECT_EQ(second, base::SysNSStringToUTF16([item title]));
EXPECT_EQ(nil, [item image]);
}
TEST_F(MenuControllerTest, OpenClose) {
// SimpleMenuModel posts a task that calls Delegate::MenuClosed. Create
// a MessageLoop for that purpose.
base::MessageLoopForUI message_loop;
// Create the model.
Delegate delegate;
SimpleMenuModel model(&delegate);
model.AddItem(1, ASCIIToUTF16("allays"));
model.AddItem(2, ASCIIToUTF16("i"));
model.AddItem(3, ASCIIToUTF16("bf"));
// Create the controller.
base::scoped_nsobject<MenuController> menu(
[[MenuController alloc] initWithModel:&model useWithPopUpButtonCell:NO]);
delegate.menu_to_close_ = [menu menu];
EXPECT_FALSE([menu isMenuOpen]);
// In the event tracking run loop mode of the menu, verify that the controller
// resports the menu as open.
CFRunLoopPerformBlock(CFRunLoopGetCurrent(), NSEventTrackingRunLoopMode, ^{
EXPECT_TRUE([menu isMenuOpen]);
});
// Pop open the menu, which will spin an event-tracking run loop.
[NSMenu popUpContextMenu:[menu menu]
withEvent:nil
forView:[test_window() contentView]];
EXPECT_FALSE([menu isMenuOpen]);
// When control returns back to here, the menu will have finished running its
// loop and will have closed itself (see Delegate::MenuWillShow).
EXPECT_TRUE(delegate.did_show_);
// When the menu tells the Model it closed, the Model posts a task to notify
// the delegate. But since this is a test and there's no running MessageLoop,
// |did_close_| will remain false until we pump the task manually.
EXPECT_FALSE(delegate.did_close_);
// Pump the task that notifies the delegate.
message_loop.RunUntilIdle();
// Expect that the delegate got notified properly.
EXPECT_TRUE(delegate.did_close_);
}
} // namespace
} // namespace ui