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// Copyright 2014 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
package org.chromium.ui;
import android.annotation.SuppressLint;
import android.content.Context;
import android.os.Build;
import android.os.Handler;
import android.view.Choreographer;
import android.view.WindowManager;
import org.chromium.base.TraceEvent;
/**
* Notifies clients of the default displays's vertical sync pulses.
* On ICS, VSyncMonitor relies on setVSyncPointForICS() being called to set a reasonable
* approximation of a vertical sync starting point; see also http://crbug.com/156397.
*/
@SuppressLint("NewApi")
public class VSyncMonitor {
private static final long NANOSECONDS_PER_SECOND = 1000000000;
private static final long NANOSECONDS_PER_MILLISECOND = 1000000;
private static final long NANOSECONDS_PER_MICROSECOND = 1000;
private boolean mInsideVSync = false;
// Conservative guess about vsync's consecutivity.
// If true, next tick is guaranteed to be consecutive.
private boolean mConsecutiveVSync = false;
/**
* VSync listener class
*/
public interface Listener {
/**
* Called very soon after the start of the display's vertical sync period.
* @param monitor The VSyncMonitor that triggered the signal.
* @param vsyncTimeMicros Absolute frame time in microseconds.
*/
public void onVSync(VSyncMonitor monitor, long vsyncTimeMicros);
}
private Listener mListener;
// Display refresh rate as reported by the system.
private long mRefreshPeriodNano;
private boolean mHaveRequestInFlight;
// Choreographer is used to detect vsync on >= JB.
private final Choreographer mChoreographer;
private final Choreographer.FrameCallback mVSyncFrameCallback;
// On ICS we just post a task through the handler (http://crbug.com/156397)
private final Runnable mVSyncRunnableCallback;
private long mGoodStartingPointNano;
private long mLastPostedNano;
// If the monitor is activated after having been idle, we synthesize the first vsync to reduce
// latency.
private final Handler mHandler = new Handler();
private final Runnable mSyntheticVSyncRunnable;
private long mLastVSyncCpuTimeNano;
/**
* Constructs a VSyncMonitor
* @param context The application context.
* @param listener The listener receiving VSync notifications.
*/
public VSyncMonitor(Context context, VSyncMonitor.Listener listener) {
this(context, listener, true);
}
/**
* Constructs a VSyncMonitor
* @param context The application context.
* @param listener The listener receiving VSync notifications.
* @param enableJBVsync Whether to allow Choreographer-based notifications on JB and up.
*/
public VSyncMonitor(Context context, VSyncMonitor.Listener listener, boolean enableJBVSync) {
mListener = listener;
float refreshRate = ((WindowManager) context.getSystemService(Context.WINDOW_SERVICE))
.getDefaultDisplay().getRefreshRate();
final boolean useEstimatedRefreshPeriod = refreshRate < 30;
if (refreshRate <= 0) refreshRate = 60;
mRefreshPeriodNano = (long) (NANOSECONDS_PER_SECOND / refreshRate);
if (enableJBVSync && Build.VERSION.SDK_INT >= Build.VERSION_CODES.JELLY_BEAN) {
// Use Choreographer on JB+ to get notified of vsync.
mChoreographer = Choreographer.getInstance();
mVSyncFrameCallback = new Choreographer.FrameCallback() {
@Override
public void doFrame(long frameTimeNanos) {
TraceEvent.begin("VSync");
if (useEstimatedRefreshPeriod && mConsecutiveVSync) {
// Display.getRefreshRate() is unreliable on some platforms.
// Adjust refresh period- initial value is based on Display.getRefreshRate()
// after that it asymptotically approaches the real value.
long lastRefreshDurationNano = frameTimeNanos - mGoodStartingPointNano;
float lastRefreshDurationWeight = 0.1f;
mRefreshPeriodNano += (long) (lastRefreshDurationWeight *
(lastRefreshDurationNano - mRefreshPeriodNano));
}
mGoodStartingPointNano = frameTimeNanos;
onVSyncCallback(frameTimeNanos, getCurrentNanoTime());
TraceEvent.end("VSync");
}
};
mVSyncRunnableCallback = null;
} else {
// On ICS we just hope that running tasks is relatively predictable.
mChoreographer = null;
mVSyncFrameCallback = null;
mVSyncRunnableCallback = new Runnable() {
@Override
public void run() {
TraceEvent.begin("VSyncTimer");
final long currentTime = getCurrentNanoTime();
onVSyncCallback(currentTime, currentTime);
TraceEvent.end("VSyncTimer");
}
};
mLastPostedNano = 0;
}
mSyntheticVSyncRunnable = new Runnable() {
@Override
public void run() {
TraceEvent.begin("VSyncSynthetic");
final long currentTime = getCurrentNanoTime();
onVSyncCallback(estimateLastVSyncTime(currentTime), currentTime);
TraceEvent.end("VSyncSynthetic");
}
};
mGoodStartingPointNano = getCurrentNanoTime();
}
/**
* Returns the time interval between two consecutive vsync pulses in microseconds.
*/
public long getVSyncPeriodInMicroseconds() {
return mRefreshPeriodNano / NANOSECONDS_PER_MICROSECOND;
}
/**
* Determine whether a true vsync signal is available on this platform.
*/
private boolean isVSyncSignalAvailable() {
return mChoreographer != null;
}
/**
* Request to be notified of the closest display vsync events.
* Listener.onVSync() will be called soon after the upcoming vsync pulses.
*/
public void requestUpdate() {
postCallback();
}
/**
* Set the best guess of the point in the past when the vsync has happened.
* @param goodStartingPointNano Known vsync point in the past.
*/
public void setVSyncPointForICS(long goodStartingPointNano) {
mGoodStartingPointNano = goodStartingPointNano;
}
/**
* @return true if onVSync handler is executing. If onVSync handler
* introduces invalidations, View#invalidate() should be called. If
* View#postInvalidateOnAnimation is called instead, the corresponding onDraw
* will be delayed by one frame. The embedder of VSyncMonitor should check
* this value if it wants to post an invalidation.
*/
public boolean isInsideVSync() {
return mInsideVSync;
}
private long getCurrentNanoTime() {
return System.nanoTime();
}
private void onVSyncCallback(long frameTimeNanos, long currentTimeNanos) {
assert mHaveRequestInFlight;
mInsideVSync = true;
mHaveRequestInFlight = false;
mLastVSyncCpuTimeNano = currentTimeNanos;
try {
if (mListener != null) {
mListener.onVSync(this, frameTimeNanos / NANOSECONDS_PER_MICROSECOND);
}
} finally {
mInsideVSync = false;
}
}
private void postCallback() {
if (mHaveRequestInFlight) return;
mHaveRequestInFlight = true;
if (postSyntheticVSync()) return;
if (isVSyncSignalAvailable()) {
mConsecutiveVSync = mInsideVSync;
mChoreographer.postFrameCallback(mVSyncFrameCallback);
} else {
postRunnableCallback();
}
}
private boolean postSyntheticVSync() {
final long currentTime = getCurrentNanoTime();
// Only trigger a synthetic vsync if we've been idle for long enough and the upcoming real
// vsync is more than half a frame away.
if (currentTime - mLastVSyncCpuTimeNano < 2 * mRefreshPeriodNano) return false;
if (currentTime - estimateLastVSyncTime(currentTime) > mRefreshPeriodNano / 2) return false;
mHandler.post(mSyntheticVSyncRunnable);
return true;
}
private long estimateLastVSyncTime(long currentTime) {
final long lastRefreshTime = mGoodStartingPointNano +
((currentTime - mGoodStartingPointNano) / mRefreshPeriodNano) * mRefreshPeriodNano;
return lastRefreshTime;
}
private void postRunnableCallback() {
assert !isVSyncSignalAvailable();
final long currentTime = getCurrentNanoTime();
final long lastRefreshTime = estimateLastVSyncTime(currentTime);
long delay = (lastRefreshTime + mRefreshPeriodNano) - currentTime;
assert delay > 0 && delay <= mRefreshPeriodNano;
if (currentTime + delay <= mLastPostedNano + mRefreshPeriodNano / 2) {
delay += mRefreshPeriodNano;
}
mLastPostedNano = currentTime + delay;
if (delay == 0) mHandler.post(mVSyncRunnableCallback);
else mHandler.postDelayed(mVSyncRunnableCallback, delay / NANOSECONDS_PER_MILLISECOND);
}
}