blob: 05270b24f8653ed3b76c7935bc94f313af03194b [file] [log] [blame]
// Copyright (c) 2013 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "base/command_line.h"
#include "base/files/file_util.h"
#include "base/logging.h"
#include "base/strings/string_number_conversions.h"
#include "base/strings/utf_string_conversions.h"
#include "base/time/time.h"
#include "build/build_config.h"
#include "tools/gn/err.h"
#include "tools/gn/exec_process.h"
#include "tools/gn/filesystem_utils.h"
#include "tools/gn/functions.h"
#include "tools/gn/input_conversion.h"
#include "tools/gn/input_file.h"
#include "tools/gn/parse_tree.h"
#include "tools/gn/scheduler.h"
#include "tools/gn/trace.h"
#include "tools/gn/value.h"
namespace functions {
namespace {
const char kNoExecSwitch[] = "no-exec";
} // namespace
const char kExecScript[] = "exec_script";
const char kExecScript_HelpShort[] =
"exec_script: Synchronously run a script and return the output.";
const char kExecScript_Help[] =
"exec_script: Synchronously run a script and return the output.\n"
"\n"
" exec_script(filename,\n"
" arguments = [],\n"
" input_conversion = \"\",\n"
" file_dependencies = [])\n"
"\n"
" Runs the given script, returning the stdout of the script. The build\n"
" generation will fail if the script does not exist or returns a nonzero\n"
" exit code.\n"
"\n"
" The current directory when executing the script will be the root\n"
" build directory. If you are passing file names, you will want to use\n"
" the rebase_path() function to make file names relative to this\n"
" path (see \"gn help rebase_path\").\n"
"\n"
"Arguments:\n"
"\n"
" filename:\n"
" File name of python script to execute. Non-absolute names will\n"
" be treated as relative to the current build file.\n"
"\n"
" arguments:\n"
" A list of strings to be passed to the script as arguments.\n"
" May be unspecified or the empty list which means no arguments.\n"
"\n"
" input_conversion:\n"
" Controls how the file is read and parsed.\n"
" See \"gn help input_conversion\".\n"
"\n"
" If unspecified, defaults to the empty string which causes the\n"
" script result to be discarded. exec script will return None.\n"
"\n"
" dependencies:\n"
" (Optional) A list of files that this script reads or otherwise\n"
" depends on. These dependencies will be added to the build result\n"
" such that if any of them change, the build will be regenerated and\n"
" the script will be re-run.\n"
"\n"
" The script itself will be an implicit dependency so you do not\n"
" need to list it.\n"
"\n"
"Example:\n"
"\n"
" all_lines = exec_script(\n"
" \"myscript.py\", [some_input], \"list lines\",\n"
" [ rebase_path(\"data_file.txt\", root_build_dir) ])\n"
"\n"
" # This example just calls the script with no arguments and discards\n"
" # the result.\n"
" exec_script(\"//foo/bar/myscript.py\")\n";
Value RunExecScript(Scope* scope,
const FunctionCallNode* function,
const std::vector<Value>& args,
Err* err) {
if (args.size() < 1 || args.size() > 4) {
*err = Err(function->function(), "Wrong number of arguments to exec_script",
"I expected between one and four arguments.");
return Value();
}
const Settings* settings = scope->settings();
const BuildSettings* build_settings = settings->build_settings();
const SourceDir& cur_dir = scope->GetSourceDir();
// Find the python script to run.
if (!args[0].VerifyTypeIs(Value::STRING, err))
return Value();
SourceFile script_source =
cur_dir.ResolveRelativeFile(args[0].string_value());
base::FilePath script_path = build_settings->GetFullPath(script_source);
if (!build_settings->secondary_source_path().empty() &&
!base::PathExists(script_path)) {
// Fall back to secondary source root when the file doesn't exist.
script_path = build_settings->GetFullPathSecondary(script_source);
}
ScopedTrace trace(TraceItem::TRACE_SCRIPT_EXECUTE, script_source.value());
trace.SetToolchain(settings->toolchain_label());
// Add all dependencies of this script, including the script itself, to the
// build deps.
g_scheduler->AddGenDependency(script_path);
if (args.size() == 4) {
const Value& deps_value = args[3];
if (!deps_value.VerifyTypeIs(Value::LIST, err))
return Value();
for (const auto& dep : deps_value.list_value()) {
if (!dep.VerifyTypeIs(Value::STRING, err))
return Value();
g_scheduler->AddGenDependency(
build_settings->GetFullPath(cur_dir.ResolveRelativeFile(
dep.string_value())));
}
}
// Make the command line.
const base::FilePath& python_path = build_settings->python_path();
CommandLine cmdline(python_path);
cmdline.AppendArgPath(script_path);
if (args.size() >= 2) {
// Optional command-line arguments to the script.
const Value& script_args = args[1];
if (!script_args.VerifyTypeIs(Value::LIST, err))
return Value();
for (const auto& arg : script_args.list_value()) {
if (!arg.VerifyTypeIs(Value::STRING, err))
return Value();
cmdline.AppendArg(arg.string_value());
}
}
// Log command line for debugging help.
trace.SetCommandLine(cmdline);
base::TimeTicks begin_exec;
if (g_scheduler->verbose_logging()) {
#if defined(OS_WIN)
g_scheduler->Log("Pythoning",
base::UTF16ToUTF8(cmdline.GetCommandLineString()));
#else
g_scheduler->Log("Pythoning", cmdline.GetCommandLineString());
#endif
begin_exec = base::TimeTicks::Now();
}
base::FilePath startup_dir =
build_settings->GetFullPath(build_settings->build_dir());
// The first time a build is run, no targets will have been written so the
// build output directory won't exist. We need to make sure it does before
// running any scripts with this as its startup directory, although it will
// be relatively rare that the directory won't exist by the time we get here.
//
// If this shows up on benchmarks, we can cache whether we've done this
// or not and skip creating the directory.
base::CreateDirectory(startup_dir);
// Execute the process.
// TODO(brettw) set the environment block.
std::string output;
std::string stderr_output;
int exit_code = 0;
if (!CommandLine::ForCurrentProcess()->HasSwitch(kNoExecSwitch)) {
if (!internal::ExecProcess(
cmdline, startup_dir, &output, &stderr_output, &exit_code)) {
*err = Err(function->function(), "Could not execute python.",
"I was trying to execute \"" + FilePathToUTF8(python_path) + "\".");
return Value();
}
}
if (g_scheduler->verbose_logging()) {
g_scheduler->Log("Pythoning", script_source.value() + " took " +
base::Int64ToString(
(base::TimeTicks::Now() - begin_exec).InMilliseconds()) +
"ms");
}
if (exit_code != 0) {
std::string msg = "Current dir: " + FilePathToUTF8(startup_dir) +
"\nCommand: " + FilePathToUTF8(cmdline.GetCommandLineString()) +
"\nReturned " + base::IntToString(exit_code);
if (!output.empty())
msg += " and printed out:\n\n" + output;
else
msg += ".";
if (!stderr_output.empty())
msg += "\nstderr:\n\n" + stderr_output;
*err = Err(function->function(), "Script returned non-zero exit code.",
msg);
return Value();
}
// Default to None value for the input conversion if unspecified.
return ConvertInputToValue(scope->settings(), output, function,
args.size() >= 3 ? args[2] : Value(), err);
}
} // namespace functions