blob: 8169840a340310b9c26f75c534645209af926b5f [file] [log] [blame]
// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "sandbox/linux/seccomp-bpf/codegen.h"
#include <stdio.h>
#include <set>
#include "base/logging.h"
#include "sandbox/linux/seccomp-bpf/basicblock.h"
#include "sandbox/linux/seccomp-bpf/die.h"
#include "sandbox/linux/seccomp-bpf/instruction.h"
#include "sandbox/linux/seccomp-bpf/linux_seccomp.h"
#include "sandbox/linux/seccomp-bpf/trap.h"
namespace sandbox {
CodeGen::CodeGen() : compiled_(false) {}
CodeGen::~CodeGen() {
for (Instructions::iterator iter = instructions_.begin();
iter != instructions_.end();
++iter) {
delete *iter;
}
for (BasicBlocks::iterator iter = basic_blocks_.begin();
iter != basic_blocks_.end();
++iter) {
delete *iter;
}
}
void CodeGen::PrintProgram(const Program& program) {
for (Program::const_iterator iter = program.begin(); iter != program.end();
++iter) {
int ip = (int)(iter - program.begin());
fprintf(stderr, "%3d) ", ip);
switch (BPF_CLASS(iter->code)) {
case BPF_LD:
if (iter->code == BPF_LD + BPF_W + BPF_ABS) {
fprintf(stderr, "LOAD %d // ", (int)iter->k);
if (iter->k == offsetof(struct arch_seccomp_data, nr)) {
fprintf(stderr, "System call number\n");
} else if (iter->k == offsetof(struct arch_seccomp_data, arch)) {
fprintf(stderr, "Architecture\n");
} else if (iter->k ==
offsetof(struct arch_seccomp_data, instruction_pointer)) {
fprintf(stderr, "Instruction pointer (LSB)\n");
} else if (iter->k ==
offsetof(struct arch_seccomp_data, instruction_pointer) +
4) {
fprintf(stderr, "Instruction pointer (MSB)\n");
} else if (iter->k >= offsetof(struct arch_seccomp_data, args) &&
iter->k < offsetof(struct arch_seccomp_data, args) + 48 &&
(iter->k - offsetof(struct arch_seccomp_data, args)) % 4 ==
0) {
fprintf(
stderr,
"Argument %d (%cSB)\n",
(int)(iter->k - offsetof(struct arch_seccomp_data, args)) / 8,
(iter->k - offsetof(struct arch_seccomp_data, args)) % 8 ? 'M'
: 'L');
} else {
fprintf(stderr, "???\n");
}
} else {
fprintf(stderr, "LOAD ???\n");
}
break;
case BPF_JMP:
if (BPF_OP(iter->code) == BPF_JA) {
fprintf(stderr, "JMP %d\n", ip + iter->k + 1);
} else {
fprintf(stderr, "if A %s 0x%x; then JMP %d else JMP %d\n",
BPF_OP(iter->code) == BPF_JSET ? "&" :
BPF_OP(iter->code) == BPF_JEQ ? "==" :
BPF_OP(iter->code) == BPF_JGE ? ">=" :
BPF_OP(iter->code) == BPF_JGT ? ">" : "???",
(int)iter->k,
ip + iter->jt + 1, ip + iter->jf + 1);
}
break;
case BPF_RET:
fprintf(stderr, "RET 0x%x // ", iter->k);
if ((iter->k & SECCOMP_RET_ACTION) == SECCOMP_RET_TRAP) {
fprintf(stderr, "Trap #%d\n", iter->k & SECCOMP_RET_DATA);
} else if ((iter->k & SECCOMP_RET_ACTION) == SECCOMP_RET_ERRNO) {
fprintf(stderr, "errno = %d\n", iter->k & SECCOMP_RET_DATA);
} else if ((iter->k & SECCOMP_RET_ACTION) == SECCOMP_RET_TRACE) {
fprintf(stderr, "Trace #%d\n", iter->k & SECCOMP_RET_DATA);
} else if (iter->k == SECCOMP_RET_ALLOW) {
fprintf(stderr, "Allowed\n");
} else {
fprintf(stderr, "???\n");
}
break;
case BPF_ALU:
fprintf(stderr, BPF_OP(iter->code) == BPF_NEG
? "A := -A\n" : "A := A %s 0x%x\n",
BPF_OP(iter->code) == BPF_ADD ? "+" :
BPF_OP(iter->code) == BPF_SUB ? "-" :
BPF_OP(iter->code) == BPF_MUL ? "*" :
BPF_OP(iter->code) == BPF_DIV ? "/" :
BPF_OP(iter->code) == BPF_MOD ? "%" :
BPF_OP(iter->code) == BPF_OR ? "|" :
BPF_OP(iter->code) == BPF_XOR ? "^" :
BPF_OP(iter->code) == BPF_AND ? "&" :
BPF_OP(iter->code) == BPF_LSH ? "<<" :
BPF_OP(iter->code) == BPF_RSH ? ">>" : "???",
(int)iter->k);
break;
default:
fprintf(stderr, "???\n");
break;
}
}
return;
}
Instruction* CodeGen::MakeInstruction(uint16_t code,
uint32_t k,
Instruction* next) {
// We can handle non-jumping instructions and "always" jumps. Both of
// them are followed by exactly one "next" instruction.
// We allow callers to defer specifying "next", but then they must call
// "joinInstructions" later.
if (BPF_CLASS(code) == BPF_JMP && BPF_OP(code) != BPF_JA) {
SANDBOX_DIE(
"Must provide both \"true\" and \"false\" branch "
"for a BPF_JMP");
}
if (next && BPF_CLASS(code) == BPF_RET) {
SANDBOX_DIE("Cannot append instructions after a return statement");
}
if (BPF_CLASS(code) == BPF_JMP) {
// "Always" jumps use the "true" branch target, only.
Instruction* insn = new Instruction(code, 0, next, NULL);
instructions_.push_back(insn);
return insn;
} else {
// Non-jumping instructions do not use any of the branch targets.
Instruction* insn = new Instruction(code, k, next);
instructions_.push_back(insn);
return insn;
}
}
Instruction* CodeGen::MakeInstruction(uint16_t code,
uint32_t k,
Instruction* jt,
Instruction* jf) {
// We can handle all conditional jumps. They are followed by both a
// "true" and a "false" branch.
if (BPF_CLASS(code) != BPF_JMP || BPF_OP(code) == BPF_JA) {
SANDBOX_DIE("Expected a BPF_JMP instruction");
}
if (!jt || !jf) {
SANDBOX_DIE("Branches must jump to a valid instruction");
}
Instruction* insn = new Instruction(code, k, jt, jf);
instructions_.push_back(insn);
return insn;
}
void CodeGen::FindBranchTargets(const Instruction& instructions,
BranchTargets* branch_targets) {
// Follow all possible paths through the "instructions" graph and compute
// a list of branch targets. This will later be needed to compute the
// boundaries of basic blocks.
// We maintain a set of all instructions that we have previously seen. This
// set ultimately converges on all instructions in the program.
std::set<const Instruction*> seen_instructions;
Instructions stack;
for (const Instruction* insn = &instructions; insn;) {
seen_instructions.insert(insn);
if (BPF_CLASS(insn->code) == BPF_JMP) {
// Found a jump. Increase count of incoming edges for each of the jump
// targets.
++(*branch_targets)[insn->jt_ptr];
if (BPF_OP(insn->code) != BPF_JA) {
++(*branch_targets)[insn->jf_ptr];
stack.push_back(const_cast<Instruction*>(insn));
}
// Start a recursive decent for depth-first traversal.
if (seen_instructions.find(insn->jt_ptr) == seen_instructions.end()) {
// We haven't seen the "true" branch yet. Traverse it now. We have
// already remembered the "false" branch on the stack and will
// traverse it later.
insn = insn->jt_ptr;
continue;
} else {
// Now try traversing the "false" branch.
insn = NULL;
}
} else {
// This is a non-jump instruction, just continue to the next instruction
// (if any). It's OK if "insn" becomes NULL when reaching a return
// instruction.
if (!insn->next != (BPF_CLASS(insn->code) == BPF_RET)) {
SANDBOX_DIE(
"Internal compiler error; return instruction must be at "
"the end of the BPF program");
}
if (seen_instructions.find(insn->next) == seen_instructions.end()) {
insn = insn->next;
} else {
// We have seen this instruction before. That could happen if it is
// a branch target. No need to continue processing.
insn = NULL;
}
}
while (!insn && !stack.empty()) {
// We are done processing all the way to a leaf node, backtrack up the
// stack to any branches that we haven't processed yet. By definition,
// this has to be a "false" branch, as we always process the "true"
// branches right away.
insn = stack.back();
stack.pop_back();
if (seen_instructions.find(insn->jf_ptr) == seen_instructions.end()) {
// We haven't seen the "false" branch yet. So, that's where we'll
// go now.
insn = insn->jf_ptr;
} else {
// We have seen both the "true" and the "false" branch, continue
// up the stack.
if (seen_instructions.find(insn->jt_ptr) == seen_instructions.end()) {
SANDBOX_DIE(
"Internal compiler error; cannot find all "
"branch targets");
}
insn = NULL;
}
}
}
return;
}
BasicBlock* CodeGen::MakeBasicBlock(Instruction* head, Instruction* tail) {
// Iterate over all the instructions between "head" and "tail" and
// insert them into a new basic block.
BasicBlock* bb = new BasicBlock;
for (;; head = head->next) {
bb->instructions.push_back(head);
if (head == tail) {
break;
}
if (BPF_CLASS(head->code) == BPF_JMP) {
SANDBOX_DIE("Found a jump inside of a basic block");
}
}
basic_blocks_.push_back(bb);
return bb;
}
void CodeGen::AddBasicBlock(Instruction* head,
Instruction* tail,
const BranchTargets& branch_targets,
TargetsToBlocks* basic_blocks,
BasicBlock** firstBlock) {
// Add a new basic block to "basic_blocks". Also set "firstBlock", if it
// has not been set before.
BranchTargets::const_iterator iter = branch_targets.find(head);
if ((iter == branch_targets.end()) != !*firstBlock ||
!*firstBlock != basic_blocks->empty()) {
SANDBOX_DIE(
"Only the very first basic block should have no "
"incoming jumps");
}
BasicBlock* bb = MakeBasicBlock(head, tail);
if (!*firstBlock) {
*firstBlock = bb;
}
(*basic_blocks)[head] = bb;
return;
}
BasicBlock* CodeGen::CutGraphIntoBasicBlocks(
Instruction* instructions,
const BranchTargets& branch_targets,
TargetsToBlocks* basic_blocks) {
// Textbook implementation of a basic block generator. All basic blocks
// start with a branch target and end with either a return statement or
// a jump (or are followed by an instruction that forms the beginning of a
// new block). Both conditional and "always" jumps are supported.
BasicBlock* first_block = NULL;
std::set<const Instruction*> seen_instructions;
Instructions stack;
Instruction* tail = NULL;
Instruction* head = instructions;
for (Instruction* insn = head; insn;) {
if (seen_instructions.find(insn) != seen_instructions.end()) {
// We somehow went in a circle. This should never be possible. Not even
// cyclic graphs are supposed to confuse us this much.
SANDBOX_DIE("Internal compiler error; cannot compute basic blocks");
}
seen_instructions.insert(insn);
if (tail && branch_targets.find(insn) != branch_targets.end()) {
// We reached a branch target. Start a new basic block (this means,
// flushing the previous basic block first).
AddBasicBlock(head, tail, branch_targets, basic_blocks, &first_block);
head = insn;
}
if (BPF_CLASS(insn->code) == BPF_JMP) {
// We reached a jump instruction, this completes our current basic
// block. Flush it and continue by traversing both the true and the
// false branch of the jump. We need to maintain a stack to do so.
AddBasicBlock(head, insn, branch_targets, basic_blocks, &first_block);
if (BPF_OP(insn->code) != BPF_JA) {
stack.push_back(insn->jf_ptr);
}
insn = insn->jt_ptr;
// If we are jumping to an instruction that we have previously
// processed, we are done with this branch. Continue by backtracking
// up the stack.
while (seen_instructions.find(insn) != seen_instructions.end()) {
backtracking:
if (stack.empty()) {
// We successfully traversed all reachable instructions.
return first_block;
} else {
// Going up the stack.
insn = stack.back();
stack.pop_back();
}
}
// Starting a new basic block.
tail = NULL;
head = insn;
} else {
// We found a non-jumping instruction, append it to current basic
// block.
tail = insn;
insn = insn->next;
if (!insn) {
// We reached a return statement, flush the current basic block and
// backtrack up the stack.
AddBasicBlock(head, tail, branch_targets, basic_blocks, &first_block);
goto backtracking;
}
}
}
return first_block;
}
// We define a comparator that inspects the sequence of instructions in our
// basic block and any blocks referenced by this block. This function can be
// used in a "less" comparator for the purpose of storing pointers to basic
// blocks in STL containers; this gives an easy option to use STL to find
// shared tail sequences of basic blocks.
static int PointerCompare(const BasicBlock* block1,
const BasicBlock* block2,
const TargetsToBlocks& blocks) {
// Return <0, 0, or >0 depending on the ordering of "block1" and "block2".
// If we are looking at the exact same block, this is trivial and we don't
// need to do a full comparison.
if (block1 == block2) {
return 0;
}
// We compare the sequence of instructions in both basic blocks.
const Instructions& insns1 = block1->instructions;
const Instructions& insns2 = block2->instructions;
// Basic blocks should never be empty.
CHECK(!insns1.empty());
CHECK(!insns2.empty());
Instructions::const_iterator iter1 = insns1.begin();
Instructions::const_iterator iter2 = insns2.begin();
for (;; ++iter1, ++iter2) {
// If we have reached the end of the sequence of instructions in one or
// both basic blocks, we know the relative ordering between the two blocks
// and can return.
if (iter1 == insns1.end() || iter2 == insns2.end()) {
if (iter1 != insns1.end()) {
return 1;
}
if (iter2 != insns2.end()) {
return -1;
}
// If the two blocks are the same length (and have elementwise-equal code
// and k fields) and their last instructions are neither a JMP nor a RET
// (which is the only way we can reach this point), then we must compare
// their successors.
Instruction* const insns1_last = insns1.back();
Instruction* const insns2_last = insns2.back();
CHECK(BPF_CLASS(insns1_last->code) != BPF_JMP &&
BPF_CLASS(insns1_last->code) != BPF_RET);
// Non jumping instructions will always have a valid next instruction.
CHECK(insns1_last->next);
CHECK(insns2_last->next);
return PointerCompare(blocks.find(insns1_last->next)->second,
blocks.find(insns2_last->next)->second,
blocks);
}
// Compare the individual fields for both instructions.
const Instruction& insn1 = **iter1;
const Instruction& insn2 = **iter2;
if (insn1.code != insn2.code) {
return insn1.code - insn2.code;
}
if (insn1.k != insn2.k) {
return insn1.k - insn2.k;
}
// Sanity check: If we're looking at a JMP or RET instruction, by definition
// it should be the last instruction of the basic block.
if (BPF_CLASS(insn1.code) == BPF_JMP || BPF_CLASS(insn1.code) == BPF_RET) {
CHECK_EQ(insns1.back(), &insn1);
CHECK_EQ(insns2.back(), &insn2);
}
// RET instructions terminate execution, and only JMP instructions use the
// jt_ptr and jf_ptr fields. Anything else can continue to the next
// instruction in the basic block.
if (BPF_CLASS(insn1.code) == BPF_RET) {
return 0;
} else if (BPF_CLASS(insn1.code) != BPF_JMP) {
continue;
}
// Recursively compare the "true" and "false" branches.
// A well-formed BPF program can't have any cycles, so we know
// that our recursive algorithm will ultimately terminate.
// In the unlikely event that the programmer made a mistake and
// went out of the way to give us a cyclic program, we will crash
// with a stack overflow. We are OK with that.
if (BPF_OP(insn1.code) != BPF_JA) {
int c = PointerCompare(blocks.find(insn1.jf_ptr)->second,
blocks.find(insn2.jf_ptr)->second,
blocks);
if (c != 0) {
return c;
}
}
return PointerCompare(blocks.find(insn1.jt_ptr)->second,
blocks.find(insn2.jt_ptr)->second,
blocks);
}
}
void CodeGen::MergeTails(TargetsToBlocks* blocks) {
// We enter all of our basic blocks into a set using the BasicBlock::Less()
// comparator. This naturally results in blocks with identical tails of
// instructions to map to the same entry in the set. Whenever we discover
// that a particular chain of instructions is already in the set, we merge
// the basic blocks and update the pointer in the "blocks" map.
// Returns the number of unique basic blocks.
// N.B. We don't merge instructions on a granularity that is finer than
// a basic block. In practice, this is sufficiently rare that we don't
// incur a big cost.
// Similarly, we currently don't merge anything other than tails. In
// the future, we might decide to revisit this decision and attempt to
// merge arbitrary sub-sequences of instructions.
BasicBlock::Less<TargetsToBlocks> less(*blocks, PointerCompare);
typedef std::set<BasicBlock*, BasicBlock::Less<TargetsToBlocks> > Set;
Set seen_basic_blocks(less);
for (TargetsToBlocks::iterator iter = blocks->begin(); iter != blocks->end();
++iter) {
BasicBlock* bb = iter->second;
Set::const_iterator entry = seen_basic_blocks.find(bb);
if (entry == seen_basic_blocks.end()) {
// This is the first time we see this particular sequence of
// instructions. Enter the basic block into the set of known
// basic blocks.
seen_basic_blocks.insert(bb);
} else {
// We have previously seen another basic block that defines the same
// sequence of instructions. Merge the two blocks and update the
// pointer in the "blocks" map.
iter->second = *entry;
}
}
}
void CodeGen::ComputeIncomingBranches(BasicBlock* block,
const TargetsToBlocks& targets_to_blocks,
IncomingBranches* incoming_branches) {
// We increment the number of incoming branches each time we encounter a
// basic block. But we only traverse recursively the very first time we
// encounter a new block. This is necessary to make topological sorting
// work correctly.
if (++(*incoming_branches)[block] == 1) {
Instruction* last_insn = block->instructions.back();
if (BPF_CLASS(last_insn->code) == BPF_JMP) {
ComputeIncomingBranches(targets_to_blocks.find(last_insn->jt_ptr)->second,
targets_to_blocks,
incoming_branches);
if (BPF_OP(last_insn->code) != BPF_JA) {
ComputeIncomingBranches(
targets_to_blocks.find(last_insn->jf_ptr)->second,
targets_to_blocks,
incoming_branches);
}
} else if (BPF_CLASS(last_insn->code) != BPF_RET) {
ComputeIncomingBranches(targets_to_blocks.find(last_insn->next)->second,
targets_to_blocks,
incoming_branches);
}
}
}
void CodeGen::TopoSortBasicBlocks(BasicBlock* first_block,
const TargetsToBlocks& blocks,
BasicBlocks* basic_blocks) {
// Textbook implementation of a toposort. We keep looking for basic blocks
// that don't have any incoming branches (initially, this is just the
// "first_block") and add them to the topologically sorted list of
// "basic_blocks". As we do so, we remove outgoing branches. This potentially
// ends up making our descendants eligible for the sorted list. The
// sorting algorithm terminates when there are no more basic blocks that have
// no incoming branches. If we didn't move all blocks from the set of
// "unordered_blocks" to the sorted list of "basic_blocks", there must have
// been a cyclic dependency. This should never happen in a BPF program, as
// well-formed BPF programs only ever have forward branches.
IncomingBranches unordered_blocks;
ComputeIncomingBranches(first_block, blocks, &unordered_blocks);
std::set<BasicBlock*> heads;
for (;;) {
// Move block from "unordered_blocks" to "basic_blocks".
basic_blocks->push_back(first_block);
// Inspect last instruction in the basic block. This is typically either a
// jump or a return statement. But it could also be a "normal" instruction
// that is followed by a jump target.
Instruction* last_insn = first_block->instructions.back();
if (BPF_CLASS(last_insn->code) == BPF_JMP) {
// Remove outgoing branches. This might end up moving our descendants
// into set of "head" nodes that no longer have any incoming branches.
TargetsToBlocks::const_iterator iter;
if (BPF_OP(last_insn->code) != BPF_JA) {
iter = blocks.find(last_insn->jf_ptr);
if (!--unordered_blocks[iter->second]) {
heads.insert(iter->second);
}
}
iter = blocks.find(last_insn->jt_ptr);
if (!--unordered_blocks[iter->second]) {
first_block = iter->second;
continue;
}
} else if (BPF_CLASS(last_insn->code) != BPF_RET) {
// We encountered an instruction that doesn't change code flow. Try to
// pick the next "first_block" from "last_insn->next", if possible.
TargetsToBlocks::const_iterator iter;
iter = blocks.find(last_insn->next);
if (!--unordered_blocks[iter->second]) {
first_block = iter->second;
continue;
} else {
// Our basic block is supposed to be followed by "last_insn->next",
// but dependencies prevent this from happening. Insert a BPF_JA
// instruction to correct the code flow.
Instruction* ja = MakeInstruction(BPF_JMP + BPF_JA, 0, last_insn->next);
first_block->instructions.push_back(ja);
last_insn->next = ja;
}
}
if (heads.empty()) {
if (unordered_blocks.size() != basic_blocks->size()) {
SANDBOX_DIE("Internal compiler error; cyclic graph detected");
}
return;
}
// Proceed by picking an arbitrary node from the set of basic blocks that
// do not have any incoming branches.
first_block = *heads.begin();
heads.erase(heads.begin());
}
}
void CodeGen::ComputeRelativeJumps(BasicBlocks* basic_blocks,
const TargetsToBlocks& targets_to_blocks) {
// While we previously used pointers in jt_ptr and jf_ptr to link jump
// instructions to their targets, we now convert these jumps to relative
// jumps that are suitable for loading the BPF program into the kernel.
int offset = 0;
// Since we just completed a toposort, all jump targets are guaranteed to
// go forward. This means, iterating over the basic blocks in reverse makes
// it trivial to compute the correct offsets.
BasicBlock* bb = NULL;
BasicBlock* last_bb = NULL;
for (BasicBlocks::reverse_iterator iter = basic_blocks->rbegin();
iter != basic_blocks->rend();
++iter) {
last_bb = bb;
bb = *iter;
Instruction* insn = bb->instructions.back();
if (BPF_CLASS(insn->code) == BPF_JMP) {
// Basic block ended in a jump instruction. We can now compute the
// appropriate offsets.
if (BPF_OP(insn->code) == BPF_JA) {
// "Always" jumps use the 32bit "k" field for the offset, instead
// of the 8bit "jt" and "jf" fields.
int jmp = offset - targets_to_blocks.find(insn->jt_ptr)->second->offset;
insn->k = jmp;
insn->jt = insn->jf = 0;
} else {
// The offset computations for conditional jumps are just the same
// as for "always" jumps.
int jt = offset - targets_to_blocks.find(insn->jt_ptr)->second->offset;
int jf = offset - targets_to_blocks.find(insn->jf_ptr)->second->offset;
// There is an added complication, because conditional relative jumps
// can only jump at most 255 instructions forward. If we have to jump
// further, insert an extra "always" jump.
Instructions::size_type jmp = bb->instructions.size();
if (jt > 255 || (jt == 255 && jf > 255)) {
Instruction* ja = MakeInstruction(BPF_JMP + BPF_JA, 0, insn->jt_ptr);
bb->instructions.push_back(ja);
ja->k = jt;
ja->jt = ja->jf = 0;
// The newly inserted "always" jump, of course, requires us to adjust
// the jump targets in the original conditional jump.
jt = 0;
++jf;
}
if (jf > 255) {
Instruction* ja = MakeInstruction(BPF_JMP + BPF_JA, 0, insn->jf_ptr);
bb->instructions.insert(bb->instructions.begin() + jmp, ja);
ja->k = jf;
ja->jt = ja->jf = 0;
// Again, we have to adjust the jump targets in the original
// conditional jump.
++jt;
jf = 0;
}
// Now we can finally set the relative jump targets in the conditional
// jump instruction. Afterwards, we must no longer access the jt_ptr
// and jf_ptr fields.
insn->jt = jt;
insn->jf = jf;
}
} else if (BPF_CLASS(insn->code) != BPF_RET &&
targets_to_blocks.find(insn->next)->second != last_bb) {
SANDBOX_DIE("Internal compiler error; invalid basic block encountered");
}
// Proceed to next basic block.
offset += bb->instructions.size();
bb->offset = offset;
}
return;
}
void CodeGen::ConcatenateBasicBlocks(const BasicBlocks& basic_blocks,
Program* program) {
// Our basic blocks have been sorted and relative jump offsets have been
// computed. The last remaining step is for all the instructions in our
// basic blocks to be concatenated into a BPF program.
program->clear();
for (BasicBlocks::const_iterator bb_iter = basic_blocks.begin();
bb_iter != basic_blocks.end();
++bb_iter) {
const BasicBlock& bb = **bb_iter;
for (Instructions::const_iterator insn_iter = bb.instructions.begin();
insn_iter != bb.instructions.end();
++insn_iter) {
const Instruction& insn = **insn_iter;
program->push_back(
(struct sock_filter) {insn.code, insn.jt, insn.jf, insn.k});
}
}
return;
}
void CodeGen::Compile(Instruction* instructions, Program* program) {
if (compiled_) {
SANDBOX_DIE(
"Cannot call Compile() multiple times. Create a new code "
"generator instead");
}
compiled_ = true;
BranchTargets branch_targets;
FindBranchTargets(*instructions, &branch_targets);
TargetsToBlocks all_blocks;
BasicBlock* first_block =
CutGraphIntoBasicBlocks(instructions, branch_targets, &all_blocks);
MergeTails(&all_blocks);
BasicBlocks basic_blocks;
TopoSortBasicBlocks(first_block, all_blocks, &basic_blocks);
ComputeRelativeJumps(&basic_blocks, all_blocks);
ConcatenateBasicBlocks(basic_blocks, program);
return;
}
} // namespace sandbox