blob: d53fccc77321c8a1c0c0a7cd883bf629df5a95a0 [file] [log] [blame]
// Copyright (c) 2013 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "net/quic/congestion_control/pacing_sender.h"
namespace net {
PacingSender::PacingSender(SendAlgorithmInterface* sender,
QuicTime::Delta alarm_granularity,
uint32 initial_packet_burst)
: sender_(sender),
alarm_granularity_(alarm_granularity),
initial_packet_burst_(initial_packet_burst),
burst_tokens_(initial_packet_burst),
last_delayed_packet_sent_time_(QuicTime::Zero()),
next_packet_send_time_(QuicTime::Zero()),
was_last_send_delayed_(false) {
}
PacingSender::~PacingSender() {}
void PacingSender::SetFromConfig(const QuicConfig& config, bool is_server) {
sender_->SetFromConfig(config, is_server);
}
void PacingSender::SetNumEmulatedConnections(int num_connections) {
sender_->SetNumEmulatedConnections(num_connections);
}
void PacingSender::OnIncomingQuicCongestionFeedbackFrame(
const QuicCongestionFeedbackFrame& feedback,
QuicTime feedback_receive_time) {
sender_->OnIncomingQuicCongestionFeedbackFrame(
feedback, feedback_receive_time);
}
void PacingSender::OnCongestionEvent(bool rtt_updated,
QuicByteCount bytes_in_flight,
const CongestionVector& acked_packets,
const CongestionVector& lost_packets) {
sender_->OnCongestionEvent(
rtt_updated, bytes_in_flight, acked_packets, lost_packets);
}
bool PacingSender::OnPacketSent(
QuicTime sent_time,
QuicByteCount bytes_in_flight,
QuicPacketSequenceNumber sequence_number,
QuicByteCount bytes,
HasRetransmittableData has_retransmittable_data) {
const bool in_flight =
sender_->OnPacketSent(sent_time, bytes_in_flight, sequence_number,
bytes, has_retransmittable_data);
if (has_retransmittable_data != HAS_RETRANSMITTABLE_DATA) {
return in_flight;
}
if (burst_tokens_ > 0) {
--burst_tokens_;
was_last_send_delayed_ = false;
last_delayed_packet_sent_time_ = QuicTime::Zero();
next_packet_send_time_ = QuicTime::Zero();
return in_flight;
}
// The next packet should be sent as soon as the current packets has been
// transferred.
QuicTime::Delta delay = PacingRate().TransferTime(bytes);
// If the last send was delayed, and the alarm took a long time to get
// invoked, allow the connection to make up for lost time.
if (was_last_send_delayed_) {
next_packet_send_time_ = next_packet_send_time_.Add(delay);
// The send was application limited if it takes longer than the
// pacing delay between sent packets.
const bool application_limited =
last_delayed_packet_sent_time_.IsInitialized() &&
sent_time > last_delayed_packet_sent_time_.Add(delay);
const bool making_up_for_lost_time = next_packet_send_time_ <= sent_time;
// As long as we're making up time and not application limited,
// continue to consider the packets delayed, allowing the packets to be
// sent immediately.
if (making_up_for_lost_time && !application_limited) {
last_delayed_packet_sent_time_ = sent_time;
} else {
was_last_send_delayed_ = false;
last_delayed_packet_sent_time_ = QuicTime::Zero();
}
} else {
next_packet_send_time_ =
QuicTime::Max(next_packet_send_time_.Add(delay),
sent_time.Add(delay).Subtract(alarm_granularity_));
}
return in_flight;
}
void PacingSender::OnRetransmissionTimeout(bool packets_retransmitted) {
sender_->OnRetransmissionTimeout(packets_retransmitted);
}
void PacingSender::RevertRetransmissionTimeout() {
sender_->RevertRetransmissionTimeout();
}
QuicTime::Delta PacingSender::TimeUntilSend(
QuicTime now,
QuicByteCount bytes_in_flight,
HasRetransmittableData has_retransmittable_data) const {
QuicTime::Delta time_until_send =
sender_->TimeUntilSend(now, bytes_in_flight, has_retransmittable_data);
if (bytes_in_flight == 0) {
// Add more burst tokens anytime the connection is entering quiescence.
burst_tokens_ = initial_packet_burst_;
}
if (burst_tokens_ > 0) {
// Don't pace if we have burst tokens available.
return time_until_send;
}
if (!time_until_send.IsZero()) {
DCHECK(time_until_send.IsInfinite());
// The underlying sender prevents sending.
return time_until_send;
}
if (has_retransmittable_data == NO_RETRANSMITTABLE_DATA) {
// Don't pace ACK packets, since they do not count against CWND and do not
// cause CWND to grow.
return QuicTime::Delta::Zero();
}
// If the next send time is within the alarm granularity, send immediately.
// TODO(ianswett): This granularity logic ends up sending more packets than
// intended in an effort to make up for lost time that wasn't lost.
if (next_packet_send_time_ > now.Add(alarm_granularity_)) {
DVLOG(1) << "Delaying packet: "
<< next_packet_send_time_.Subtract(now).ToMicroseconds();
was_last_send_delayed_ = true;
return next_packet_send_time_.Subtract(now);
}
DVLOG(1) << "Sending packet now";
return QuicTime::Delta::Zero();
}
QuicBandwidth PacingSender::PacingRate() const {
return sender_->PacingRate();
}
QuicBandwidth PacingSender::BandwidthEstimate() const {
return sender_->BandwidthEstimate();
}
bool PacingSender::HasReliableBandwidthEstimate() const {
return sender_->HasReliableBandwidthEstimate();
}
QuicTime::Delta PacingSender::RetransmissionDelay() const {
return sender_->RetransmissionDelay();
}
QuicByteCount PacingSender::GetCongestionWindow() const {
return sender_->GetCongestionWindow();
}
bool PacingSender::InSlowStart() const {
return sender_->InSlowStart();
}
bool PacingSender::InRecovery() const {
return sender_->InRecovery();
}
QuicByteCount PacingSender::GetSlowStartThreshold() const {
return sender_->GetSlowStartThreshold();
}
CongestionControlType PacingSender::GetCongestionControlType() const {
return sender_->GetCongestionControlType();
}
} // namespace net