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// Copyright 2014 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef MOJO_SERVICES_NETWORK_WEB_SOCKET_IMPL_H_
#define MOJO_SERVICES_NETWORK_WEB_SOCKET_IMPL_H_
#include "base/memory/scoped_ptr.h"
#include "mojo/public/cpp/bindings/interface_impl.h"
#include "mojo/services/public/interfaces/network/web_socket.mojom.h"
namespace net {
class WebSocketChannel;
} // namespace net
namespace mojo {
class NetworkContext;
class WebSocketReadQueue;
// Forms a bridge between the WebSocket mojo interface and the net::WebSocket
// implementation.
class WebSocketImpl : public InterfaceImpl<WebSocket> {
public:
explicit WebSocketImpl(NetworkContext* context);
~WebSocketImpl() override;
private:
// WebSocket methods:
void Connect(const String& url,
Array<String> protocols,
const String& origin,
ScopedDataPipeConsumerHandle send_stream,
WebSocketClientPtr client) override;
void Send(bool fin, WebSocket::MessageType type, uint32_t num_bytes) override;
void FlowControl(int64_t quota) override;
void Close(uint16_t code, const String& reason) override;
// Called with the data to send once it has been read from |send_stream_|.
void DidReadFromSendStream(bool fin,
WebSocket::MessageType type,
uint32_t num_bytes,
const char* data);
// The channel we use to send events to the network.
scoped_ptr<net::WebSocketChannel> channel_;
ScopedDataPipeConsumerHandle send_stream_;
scoped_ptr<WebSocketReadQueue> read_queue_;
NetworkContext* context_;
};
} // namespace mojo
#endif // MOJO_SERVICES_NETWORK_WEB_SOCKET_IMPL_H_