blob: 859ff0d7056394e7f3490e6aa5dd99259d0fc9ab [file] [log] [blame]
// Copyright 2013 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
// NOTE(vtl): Some of these tests are inherently flaky (e.g., if run on a
// heavily-loaded system). Sorry. |test::EpsilonTimeout()| may be increased to
// increase tolerance and reduce observed flakiness (though doing so reduces the
// meaningfulness of the test).
#include "mojo/edk/system/waiter.h"
#include <stdint.h>
#include "base/macros.h"
#include "base/synchronization/lock.h"
#include "base/threading/platform_thread.h" // For |Sleep()|.
#include "base/threading/simple_thread.h"
#include "base/time/time.h"
#include "mojo/edk/system/test_utils.h"
#include "testing/gtest/include/gtest/gtest.h"
namespace mojo {
namespace system {
namespace {
const int64_t kMicrosPerMs = 1000;
const int64_t kPollTimeMicros = 10 * kMicrosPerMs; // 10 ms.
class WaitingThread : public base::SimpleThread {
public:
explicit WaitingThread(MojoDeadline deadline)
: base::SimpleThread("waiting_thread"),
deadline_(deadline),
done_(false),
result_(MOJO_RESULT_UNKNOWN),
context_(static_cast<uint32_t>(-1)) {
waiter_.Init();
}
~WaitingThread() override { Join(); }
void WaitUntilDone(MojoResult* result,
uint32_t* context,
base::TimeDelta* elapsed) {
for (;;) {
{
base::AutoLock locker(lock_);
if (done_) {
*result = result_;
*context = context_;
*elapsed = elapsed_;
break;
}
}
base::PlatformThread::Sleep(
base::TimeDelta::FromMicroseconds(kPollTimeMicros));
}
}
Waiter* waiter() { return &waiter_; }
private:
void Run() override {
test::Stopwatch stopwatch;
MojoResult result;
uint32_t context = static_cast<uint32_t>(-1);
base::TimeDelta elapsed;
stopwatch.Start();
result = waiter_.Wait(deadline_, &context);
elapsed = stopwatch.Elapsed();
{
base::AutoLock locker(lock_);
done_ = true;
result_ = result;
context_ = context;
elapsed_ = elapsed;
}
}
const MojoDeadline deadline_;
Waiter waiter_; // Thread-safe.
base::Lock lock_; // Protects the following members.
bool done_;
MojoResult result_;
uint32_t context_;
base::TimeDelta elapsed_;
DISALLOW_COPY_AND_ASSIGN(WaitingThread);
};
TEST(WaiterTest, Basic) {
MojoResult result;
uint32_t context;
base::TimeDelta elapsed;
// Finite deadline.
// Awake immediately after thread start.
{
WaitingThread thread(10 * test::EpsilonTimeout().InMicroseconds());
thread.Start();
thread.waiter()->Awake(MOJO_RESULT_OK, 1);
thread.WaitUntilDone(&result, &context, &elapsed);
EXPECT_EQ(MOJO_RESULT_OK, result);
EXPECT_EQ(1u, context);
EXPECT_LT(elapsed, test::EpsilonTimeout());
}
// Awake before after thread start.
{
WaitingThread thread(10 * test::EpsilonTimeout().InMicroseconds());
thread.waiter()->Awake(MOJO_RESULT_CANCELLED, 2);
thread.Start();
thread.WaitUntilDone(&result, &context, &elapsed);
EXPECT_EQ(MOJO_RESULT_CANCELLED, result);
EXPECT_EQ(2u, context);
EXPECT_LT(elapsed, test::EpsilonTimeout());
}
// Awake some time after thread start.
{
WaitingThread thread(10 * test::EpsilonTimeout().InMicroseconds());
thread.Start();
base::PlatformThread::Sleep(2 * test::EpsilonTimeout());
thread.waiter()->Awake(1, 3);
thread.WaitUntilDone(&result, &context, &elapsed);
EXPECT_EQ(1, result);
EXPECT_EQ(3u, context);
EXPECT_GT(elapsed, (2 - 1) * test::EpsilonTimeout());
EXPECT_LT(elapsed, (2 + 1) * test::EpsilonTimeout());
}
// Awake some longer time after thread start.
{
WaitingThread thread(10 * test::EpsilonTimeout().InMicroseconds());
thread.Start();
base::PlatformThread::Sleep(5 * test::EpsilonTimeout());
thread.waiter()->Awake(2, 4);
thread.WaitUntilDone(&result, &context, &elapsed);
EXPECT_EQ(2, result);
EXPECT_EQ(4u, context);
EXPECT_GT(elapsed, (5 - 1) * test::EpsilonTimeout());
EXPECT_LT(elapsed, (5 + 1) * test::EpsilonTimeout());
}
// Don't awake -- time out (on another thread).
{
WaitingThread thread(2 * test::EpsilonTimeout().InMicroseconds());
thread.Start();
thread.WaitUntilDone(&result, &context, &elapsed);
EXPECT_EQ(MOJO_RESULT_DEADLINE_EXCEEDED, result);
EXPECT_EQ(static_cast<uint32_t>(-1), context);
EXPECT_GT(elapsed, (2 - 1) * test::EpsilonTimeout());
EXPECT_LT(elapsed, (2 + 1) * test::EpsilonTimeout());
}
// No (indefinite) deadline.
// Awake immediately after thread start.
{
WaitingThread thread(MOJO_DEADLINE_INDEFINITE);
thread.Start();
thread.waiter()->Awake(MOJO_RESULT_OK, 5);
thread.WaitUntilDone(&result, &context, &elapsed);
EXPECT_EQ(MOJO_RESULT_OK, result);
EXPECT_EQ(5u, context);
EXPECT_LT(elapsed, test::EpsilonTimeout());
}
// Awake before after thread start.
{
WaitingThread thread(MOJO_DEADLINE_INDEFINITE);
thread.waiter()->Awake(MOJO_RESULT_CANCELLED, 6);
thread.Start();
thread.WaitUntilDone(&result, &context, &elapsed);
EXPECT_EQ(MOJO_RESULT_CANCELLED, result);
EXPECT_EQ(6u, context);
EXPECT_LT(elapsed, test::EpsilonTimeout());
}
// Awake some time after thread start.
{
WaitingThread thread(MOJO_DEADLINE_INDEFINITE);
thread.Start();
base::PlatformThread::Sleep(2 * test::EpsilonTimeout());
thread.waiter()->Awake(1, 7);
thread.WaitUntilDone(&result, &context, &elapsed);
EXPECT_EQ(1, result);
EXPECT_EQ(7u, context);
EXPECT_GT(elapsed, (2 - 1) * test::EpsilonTimeout());
EXPECT_LT(elapsed, (2 + 1) * test::EpsilonTimeout());
}
// Awake some longer time after thread start.
{
WaitingThread thread(MOJO_DEADLINE_INDEFINITE);
thread.Start();
base::PlatformThread::Sleep(5 * test::EpsilonTimeout());
thread.waiter()->Awake(2, 8);
thread.WaitUntilDone(&result, &context, &elapsed);
EXPECT_EQ(2, result);
EXPECT_EQ(8u, context);
EXPECT_GT(elapsed, (5 - 1) * test::EpsilonTimeout());
EXPECT_LT(elapsed, (5 + 1) * test::EpsilonTimeout());
}
}
TEST(WaiterTest, TimeOut) {
test::Stopwatch stopwatch;
base::TimeDelta elapsed;
Waiter waiter;
uint32_t context = 123;
waiter.Init();
stopwatch.Start();
EXPECT_EQ(MOJO_RESULT_DEADLINE_EXCEEDED, waiter.Wait(0, &context));
elapsed = stopwatch.Elapsed();
EXPECT_LT(elapsed, test::EpsilonTimeout());
EXPECT_EQ(123u, context);
waiter.Init();
stopwatch.Start();
EXPECT_EQ(MOJO_RESULT_DEADLINE_EXCEEDED,
waiter.Wait(2 * test::EpsilonTimeout().InMicroseconds(), &context));
elapsed = stopwatch.Elapsed();
EXPECT_GT(elapsed, (2 - 1) * test::EpsilonTimeout());
EXPECT_LT(elapsed, (2 + 1) * test::EpsilonTimeout());
EXPECT_EQ(123u, context);
waiter.Init();
stopwatch.Start();
EXPECT_EQ(MOJO_RESULT_DEADLINE_EXCEEDED,
waiter.Wait(5 * test::EpsilonTimeout().InMicroseconds(), &context));
elapsed = stopwatch.Elapsed();
EXPECT_GT(elapsed, (5 - 1) * test::EpsilonTimeout());
EXPECT_LT(elapsed, (5 + 1) * test::EpsilonTimeout());
EXPECT_EQ(123u, context);
}
// The first |Awake()| should always win.
TEST(WaiterTest, MultipleAwakes) {
MojoResult result;
uint32_t context;
base::TimeDelta elapsed;
{
WaitingThread thread(MOJO_DEADLINE_INDEFINITE);
thread.Start();
thread.waiter()->Awake(MOJO_RESULT_OK, 1);
thread.waiter()->Awake(1, 2);
thread.WaitUntilDone(&result, &context, &elapsed);
EXPECT_EQ(MOJO_RESULT_OK, result);
EXPECT_EQ(1u, context);
EXPECT_LT(elapsed, test::EpsilonTimeout());
}
{
WaitingThread thread(MOJO_DEADLINE_INDEFINITE);
thread.waiter()->Awake(1, 3);
thread.Start();
thread.waiter()->Awake(MOJO_RESULT_OK, 4);
thread.WaitUntilDone(&result, &context, &elapsed);
EXPECT_EQ(1, result);
EXPECT_EQ(3u, context);
EXPECT_LT(elapsed, test::EpsilonTimeout());
}
{
WaitingThread thread(MOJO_DEADLINE_INDEFINITE);
thread.Start();
thread.waiter()->Awake(10, 5);
base::PlatformThread::Sleep(2 * test::EpsilonTimeout());
thread.waiter()->Awake(20, 6);
thread.WaitUntilDone(&result, &context, &elapsed);
EXPECT_EQ(10, result);
EXPECT_EQ(5u, context);
EXPECT_LT(elapsed, test::EpsilonTimeout());
}
{
WaitingThread thread(10 * test::EpsilonTimeout().InMicroseconds());
thread.Start();
base::PlatformThread::Sleep(1 * test::EpsilonTimeout());
thread.waiter()->Awake(MOJO_RESULT_FAILED_PRECONDITION, 7);
base::PlatformThread::Sleep(2 * test::EpsilonTimeout());
thread.waiter()->Awake(MOJO_RESULT_OK, 8);
thread.WaitUntilDone(&result, &context, &elapsed);
EXPECT_EQ(MOJO_RESULT_FAILED_PRECONDITION, result);
EXPECT_EQ(7u, context);
EXPECT_GT(elapsed, (1 - 1) * test::EpsilonTimeout());
EXPECT_LT(elapsed, (1 + 1) * test::EpsilonTimeout());
}
}
} // namespace
} // namespace system
} // namespace mojo