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// Copyright 2014 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef CONTENT_COMMON_GPU_GPU_MEMORY_BUFFER_FACTORY_SURFACE_TEXTURE_H_
#define CONTENT_COMMON_GPU_GPU_MEMORY_BUFFER_FACTORY_SURFACE_TEXTURE_H_
#include "base/containers/hash_tables.h"
#include "base/memory/ref_counted.h"
#include "ui/gfx/geometry/size.h"
#include "ui/gfx/gpu_memory_buffer.h"
namespace gfx {
class GLImage;
class SurfaceTexture;
}
namespace content {
class GpuMemoryBufferFactorySurfaceTexture {
public:
GpuMemoryBufferFactorySurfaceTexture();
~GpuMemoryBufferFactorySurfaceTexture();
// Creates a SurfaceTexture backed GPU memory buffer with |size| and
// |internalformat|. A valid handle is returned on success.
gfx::GpuMemoryBufferHandle CreateGpuMemoryBuffer(
const gfx::GpuMemoryBufferId& id,
const gfx::Size& size,
unsigned internalformat);
// Destroy a previously created GPU memory buffer.
void DestroyGpuMemoryBuffer(const gfx::GpuMemoryBufferId& id);
// Creates a GLImage instance for a GPU memory buffer.
scoped_refptr<gfx::GLImage> CreateImageForGpuMemoryBuffer(
const gfx::GpuMemoryBufferId& id,
const gfx::Size& size,
unsigned internalformat);
private:
typedef std::pair<int, int> SurfaceTextureMapKey;
typedef base::hash_map<SurfaceTextureMapKey,
scoped_refptr<gfx::SurfaceTexture>> SurfaceTextureMap;
SurfaceTextureMap surface_textures_;
};
} // namespace content
#endif // CONTENT_COMMON_GPU_GPU_MEMORY_BUFFER_FACTORY_SURFACE_TEXTURE_H_