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// Copyright 2014 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include <vector>
#include "base/basictypes.h"
#include "base/logging.h"
#include "base/memory/scoped_ptr.h"
#include "base/message_loop/message_loop.h"
#include "base/time/time.h"
#include "content/browser/renderer_host/input/gesture_event_queue.h"
#include "content/browser/renderer_host/input/touchpad_tap_suppression_controller.h"
#include "content/common/input/input_event_ack_state.h"
#include "content/common/input/synthetic_web_input_event_builders.h"
#include "testing/gtest/include/gtest/gtest.h"
#include "third_party/WebKit/public/web/WebInputEvent.h"
using base::TimeDelta;
using blink::WebGestureDevice;
using blink::WebGestureEvent;
using blink::WebInputEvent;
namespace content {
class GestureEventQueueTest : public testing::Test,
public GestureEventQueueClient,
public TouchpadTapSuppressionControllerClient {
public:
GestureEventQueueTest()
: acked_gesture_event_count_(0),
sent_gesture_event_count_(0) {}
virtual ~GestureEventQueueTest() {}
// testing::Test
virtual void SetUp() override {
queue_.reset(new GestureEventQueue(this, this, DefaultConfig()));
}
virtual void TearDown() override {
// Process all pending tasks to avoid leaks.
RunUntilIdle();
queue_.reset();
}
// GestureEventQueueClient
void SendGestureEventImmediately(
const GestureEventWithLatencyInfo& event) override {
++sent_gesture_event_count_;
if (sync_ack_result_) {
scoped_ptr<InputEventAckState> ack_result = sync_ack_result_.Pass();
SendInputEventACK(event.event.type, *ack_result);
}
}
void OnGestureEventAck(const GestureEventWithLatencyInfo& event,
InputEventAckState ack_result) override {
++acked_gesture_event_count_;
last_acked_event_ = event.event;
if (sync_followup_event_) {
auto sync_followup_event = sync_followup_event_.Pass();
SimulateGestureEvent(*sync_followup_event);
}
}
// TouchpadTapSuppressionControllerClient
void SendMouseEventImmediately(
const MouseEventWithLatencyInfo& event) override {}
protected:
static GestureEventQueue::Config DefaultConfig() {
return GestureEventQueue::Config();
}
void SetUpForDebounce(int interval_ms) {
queue()->set_debounce_interval_time_ms_for_testing(interval_ms);
}
// Returns the result of |GestureEventQueue::ShouldForward()|.
bool SimulateGestureEvent(const WebGestureEvent& gesture) {
GestureEventWithLatencyInfo gesture_with_latency(gesture,
ui::LatencyInfo());
if (queue()->ShouldForward(gesture_with_latency)) {
SendGestureEventImmediately(gesture_with_latency);
return true;
}
return false;
}
void SimulateGestureEvent(WebInputEvent::Type type,
WebGestureDevice sourceDevice) {
SimulateGestureEvent(
SyntheticWebGestureEventBuilder::Build(type, sourceDevice));
}
void SimulateGestureScrollUpdateEvent(float dX, float dY, int modifiers) {
SimulateGestureEvent(
SyntheticWebGestureEventBuilder::BuildScrollUpdate(dX, dY, modifiers));
}
void SimulateGesturePinchUpdateEvent(float scale,
float anchorX,
float anchorY,
int modifiers) {
SimulateGestureEvent(SyntheticWebGestureEventBuilder::BuildPinchUpdate(
scale,
anchorX,
anchorY,
modifiers,
blink::WebGestureDeviceTouchscreen));
}
void SimulateGestureFlingStartEvent(float velocityX,
float velocityY,
WebGestureDevice sourceDevice) {
SimulateGestureEvent(
SyntheticWebGestureEventBuilder::BuildFling(velocityX,
velocityY,
sourceDevice));
}
void SendInputEventACK(WebInputEvent::Type type,
InputEventAckState ack) {
queue()->ProcessGestureAck(ack, type, ui::LatencyInfo());
}
void RunUntilIdle() {
base::MessageLoop::current()->RunUntilIdle();
}
size_t GetAndResetSentGestureEventCount() {
size_t count = sent_gesture_event_count_;
sent_gesture_event_count_ = 0;
return count;
}
size_t GetAndResetAckedGestureEventCount() {
size_t count = acked_gesture_event_count_;
acked_gesture_event_count_ = 0;
return count;
}
const WebGestureEvent& last_acked_event() const {
return last_acked_event_;
}
void set_synchronous_ack(InputEventAckState ack_result) {
sync_ack_result_.reset(new InputEventAckState(ack_result));
}
void set_sync_followup_event(WebInputEvent::Type type,
WebGestureDevice sourceDevice) {
sync_followup_event_.reset(new WebGestureEvent(
SyntheticWebGestureEventBuilder::Build(type, sourceDevice)));
}
unsigned GestureEventQueueSize() {
return queue()->coalesced_gesture_events_.size();
}
WebGestureEvent GestureEventSecondFromLastQueueEvent() {
return queue()->coalesced_gesture_events_.at(
GestureEventQueueSize() - 2).event;
}
WebGestureEvent GestureEventLastQueueEvent() {
return queue()->coalesced_gesture_events_.back().event;
}
unsigned GestureEventDebouncingQueueSize() {
return queue()->debouncing_deferral_queue_.size();
}
WebGestureEvent GestureEventQueueEventAt(int i) {
return queue()->coalesced_gesture_events_.at(i).event;
}
bool ScrollingInProgress() {
return queue()->scrolling_in_progress_;
}
bool FlingInProgress() {
return queue()->fling_in_progress_;
}
bool WillIgnoreNextACK() {
return queue()->ignore_next_ack_;
}
GestureEventQueue* queue() const {
return queue_.get();
}
private:
scoped_ptr<GestureEventQueue> queue_;
size_t acked_gesture_event_count_;
size_t sent_gesture_event_count_;
WebGestureEvent last_acked_event_;
scoped_ptr<InputEventAckState> sync_ack_result_;
scoped_ptr<WebGestureEvent> sync_followup_event_;
base::MessageLoopForUI message_loop_;
};
#if GTEST_HAS_PARAM_TEST
// This is for tests that are to be run for all source devices.
class GestureEventQueueWithSourceTest
: public GestureEventQueueTest,
public testing::WithParamInterface<WebGestureDevice> {};
#endif // GTEST_HAS_PARAM_TEST
TEST_F(GestureEventQueueTest, CoalescesScrollGestureEvents) {
// Test coalescing of only GestureScrollUpdate events.
// Simulate gesture events.
// Sent.
SimulateGestureEvent(WebInputEvent::GestureScrollBegin,
blink::WebGestureDeviceTouchscreen);
EXPECT_EQ(1U, GetAndResetSentGestureEventCount());
// Enqueued.
SimulateGestureScrollUpdateEvent(8, -5, 0);
// Make sure that the queue contains what we think it should.
WebGestureEvent merged_event = GestureEventLastQueueEvent();
EXPECT_EQ(2U, GestureEventQueueSize());
EXPECT_EQ(WebInputEvent::GestureScrollUpdate, merged_event.type);
EXPECT_EQ(blink::WebGestureDeviceTouchscreen, merged_event.sourceDevice);
// Coalesced.
SimulateGestureScrollUpdateEvent(8, -6, 0);
// Check that coalescing updated the correct values.
merged_event = GestureEventLastQueueEvent();
EXPECT_EQ(WebInputEvent::GestureScrollUpdate, merged_event.type);
EXPECT_EQ(0, merged_event.modifiers);
EXPECT_EQ(16, merged_event.data.scrollUpdate.deltaX);
EXPECT_EQ(-11, merged_event.data.scrollUpdate.deltaY);
EXPECT_EQ(blink::WebGestureDeviceTouchscreen, merged_event.sourceDevice);
// Enqueued.
SimulateGestureScrollUpdateEvent(8, -7, 1);
// Check that we didn't wrongly coalesce.
merged_event = GestureEventLastQueueEvent();
EXPECT_EQ(WebInputEvent::GestureScrollUpdate, merged_event.type);
EXPECT_EQ(1, merged_event.modifiers);
EXPECT_EQ(blink::WebGestureDeviceTouchscreen, merged_event.sourceDevice);
// Different.
SimulateGestureEvent(WebInputEvent::GestureScrollEnd,
blink::WebGestureDeviceTouchscreen);
// Check that only the first event was sent.
EXPECT_EQ(0U, GetAndResetSentGestureEventCount());
// Check that the ACK sends the second message.
SendInputEventACK(WebInputEvent::GestureScrollBegin,
INPUT_EVENT_ACK_STATE_CONSUMED);
RunUntilIdle();
EXPECT_EQ(1U, GetAndResetAckedGestureEventCount());
EXPECT_EQ(1U, GetAndResetSentGestureEventCount());
// Ack for queued coalesced event.
SendInputEventACK(WebInputEvent::GestureScrollUpdate,
INPUT_EVENT_ACK_STATE_CONSUMED);
RunUntilIdle();
EXPECT_EQ(1U, GetAndResetAckedGestureEventCount());
EXPECT_EQ(1U, GetAndResetSentGestureEventCount());
// Ack for queued uncoalesced event.
SendInputEventACK(WebInputEvent::GestureScrollUpdate,
INPUT_EVENT_ACK_STATE_CONSUMED);
RunUntilIdle();
EXPECT_EQ(1U, GetAndResetAckedGestureEventCount());
EXPECT_EQ(1U, GetAndResetSentGestureEventCount());
// After the final ack, the queue should be empty.
SendInputEventACK(WebInputEvent::GestureScrollEnd,
INPUT_EVENT_ACK_STATE_CONSUMED);
RunUntilIdle();
EXPECT_EQ(1U, GetAndResetAckedGestureEventCount());
EXPECT_EQ(0U, GetAndResetSentGestureEventCount());
}
TEST_F(GestureEventQueueTest,
DoesNotCoalesceScrollGestureEventsFromDifferentDevices) {
// Test that GestureScrollUpdate events from Touchscreen and Touchpad do not
// coalesce.
// Sent.
SimulateGestureEvent(WebInputEvent::GestureScrollBegin,
blink::WebGestureDeviceTouchscreen);
EXPECT_EQ(1U, GetAndResetSentGestureEventCount());
// Enqueued.
SimulateGestureScrollUpdateEvent(8, -5, 0);
// Make sure that the queue contains what we think it should.
EXPECT_EQ(2U, GestureEventQueueSize());
EXPECT_EQ(blink::WebGestureDeviceTouchscreen,
GestureEventLastQueueEvent().sourceDevice);
// Coalesced.
SimulateGestureScrollUpdateEvent(8, -6, 0);
EXPECT_EQ(2U, GestureEventQueueSize());
EXPECT_EQ(blink::WebGestureDeviceTouchscreen,
GestureEventLastQueueEvent().sourceDevice);
// Enqueued.
SimulateGestureEvent(WebInputEvent::GestureScrollUpdate,
blink::WebGestureDeviceTouchpad);
EXPECT_EQ(3U, GestureEventQueueSize());
EXPECT_EQ(blink::WebGestureDeviceTouchpad,
GestureEventLastQueueEvent().sourceDevice);
// Coalesced.
SimulateGestureEvent(WebInputEvent::GestureScrollUpdate,
blink::WebGestureDeviceTouchpad);
EXPECT_EQ(3U, GestureEventQueueSize());
EXPECT_EQ(blink::WebGestureDeviceTouchpad,
GestureEventLastQueueEvent().sourceDevice);
// Enqueued.
SimulateGestureScrollUpdateEvent(8, -7, 0);
EXPECT_EQ(4U, GestureEventQueueSize());
EXPECT_EQ(blink::WebGestureDeviceTouchscreen,
GestureEventLastQueueEvent().sourceDevice);
}
TEST_F(GestureEventQueueTest, CoalescesScrollAndPinchEvents) {
// Test coalescing of only GestureScrollUpdate events.
// Simulate gesture events.
// Sent.
SimulateGestureEvent(WebInputEvent::GestureScrollBegin,
blink::WebGestureDeviceTouchscreen);
// Sent.
SimulateGestureEvent(WebInputEvent::GesturePinchBegin,
blink::WebGestureDeviceTouchscreen);
// Enqueued.
SimulateGestureScrollUpdateEvent(8, -4, 1);
// Make sure that the queue contains what we think it should.
WebGestureEvent merged_event = GestureEventLastQueueEvent();
EXPECT_EQ(3U, GestureEventQueueSize());
EXPECT_EQ(WebInputEvent::GestureScrollUpdate, merged_event.type);
// Coalesced without changing event order. Note anchor at (60, 60). Anchoring
// from a point that is not the origin should still give us the right scroll.
SimulateGesturePinchUpdateEvent(1.5, 60, 60, 1);
EXPECT_EQ(4U, GestureEventQueueSize());
merged_event = GestureEventLastQueueEvent();
EXPECT_EQ(WebInputEvent::GesturePinchUpdate, merged_event.type);
EXPECT_EQ(1.5, merged_event.data.pinchUpdate.scale);
EXPECT_EQ(1, merged_event.modifiers);
EXPECT_EQ(blink::WebGestureDeviceTouchscreen, merged_event.sourceDevice);
merged_event = GestureEventSecondFromLastQueueEvent();
EXPECT_EQ(WebInputEvent::GestureScrollUpdate, merged_event.type);
EXPECT_EQ(8, merged_event.data.scrollUpdate.deltaX);
EXPECT_EQ(-4, merged_event.data.scrollUpdate.deltaY);
EXPECT_EQ(1, merged_event.modifiers);
EXPECT_EQ(blink::WebGestureDeviceTouchscreen, merged_event.sourceDevice);
// Enqueued.
SimulateGestureScrollUpdateEvent(6, -3, 1);
// Check whether coalesced correctly.
EXPECT_EQ(4U, GestureEventQueueSize());
merged_event = GestureEventLastQueueEvent();
EXPECT_EQ(WebInputEvent::GesturePinchUpdate, merged_event.type);
EXPECT_EQ(1.5, merged_event.data.pinchUpdate.scale);
EXPECT_EQ(1, merged_event.modifiers);
EXPECT_EQ(blink::WebGestureDeviceTouchscreen, merged_event.sourceDevice);
merged_event = GestureEventSecondFromLastQueueEvent();
EXPECT_EQ(WebInputEvent::GestureScrollUpdate, merged_event.type);
EXPECT_EQ(12, merged_event.data.scrollUpdate.deltaX);
EXPECT_EQ(-6, merged_event.data.scrollUpdate.deltaY);
EXPECT_EQ(1, merged_event.modifiers);
EXPECT_EQ(blink::WebGestureDeviceTouchscreen, merged_event.sourceDevice);
// Enqueued.
SimulateGesturePinchUpdateEvent(2, 60, 60, 1);
// Check whether coalesced correctly.
EXPECT_EQ(4U, GestureEventQueueSize());
merged_event = GestureEventLastQueueEvent();
EXPECT_EQ(WebInputEvent::GesturePinchUpdate, merged_event.type);
EXPECT_EQ(3, merged_event.data.pinchUpdate.scale);
EXPECT_EQ(1, merged_event.modifiers);
EXPECT_EQ(blink::WebGestureDeviceTouchscreen, merged_event.sourceDevice);
merged_event = GestureEventSecondFromLastQueueEvent();
EXPECT_EQ(WebInputEvent::GestureScrollUpdate, merged_event.type);
EXPECT_EQ(12, merged_event.data.scrollUpdate.deltaX);
EXPECT_EQ(-6, merged_event.data.scrollUpdate.deltaY);
EXPECT_EQ(1, merged_event.modifiers);
EXPECT_EQ(blink::WebGestureDeviceTouchscreen, merged_event.sourceDevice);
// Enqueued.
SimulateGesturePinchUpdateEvent(2, 60, 60, 1);
// Check whether coalesced correctly.
EXPECT_EQ(4U, GestureEventQueueSize());
merged_event = GestureEventLastQueueEvent();
EXPECT_EQ(WebInputEvent::GesturePinchUpdate, merged_event.type);
EXPECT_EQ(6, merged_event.data.pinchUpdate.scale);
EXPECT_EQ(1, merged_event.modifiers);
EXPECT_EQ(blink::WebGestureDeviceTouchscreen, merged_event.sourceDevice);
merged_event = GestureEventSecondFromLastQueueEvent();
EXPECT_EQ(WebInputEvent::GestureScrollUpdate, merged_event.type);
EXPECT_EQ(12, merged_event.data.scrollUpdate.deltaX);
EXPECT_EQ(-6, merged_event.data.scrollUpdate.deltaY);
EXPECT_EQ(1, merged_event.modifiers);
EXPECT_EQ(blink::WebGestureDeviceTouchscreen, merged_event.sourceDevice);
// Check that only the first event was sent.
EXPECT_EQ(1U, GetAndResetSentGestureEventCount());
// Check that the ACK sends the second message.
SendInputEventACK(WebInputEvent::GestureScrollBegin,
INPUT_EVENT_ACK_STATE_CONSUMED);
RunUntilIdle();
EXPECT_EQ(1U, GetAndResetSentGestureEventCount());
// Enqueued.
SimulateGestureScrollUpdateEvent(6, -6, 1);
// Check whether coalesced correctly.
EXPECT_EQ(3U, GestureEventQueueSize());
merged_event = GestureEventLastQueueEvent();
EXPECT_EQ(WebInputEvent::GesturePinchUpdate, merged_event.type);
EXPECT_EQ(6, merged_event.data.pinchUpdate.scale);
EXPECT_EQ(1, merged_event.modifiers);
EXPECT_EQ(blink::WebGestureDeviceTouchscreen, merged_event.sourceDevice);
merged_event = GestureEventSecondFromLastQueueEvent();
EXPECT_EQ(WebInputEvent::GestureScrollUpdate, merged_event.type);
EXPECT_EQ(13, merged_event.data.scrollUpdate.deltaX);
EXPECT_EQ(-7, merged_event.data.scrollUpdate.deltaY);
EXPECT_EQ(1, merged_event.modifiers);
EXPECT_EQ(blink::WebGestureDeviceTouchscreen, merged_event.sourceDevice);
// At this point ACKs shouldn't be getting ignored.
EXPECT_FALSE(WillIgnoreNextACK());
// Check that the ACK sends both scroll and pinch updates.
SendInputEventACK(WebInputEvent::GesturePinchBegin,
INPUT_EVENT_ACK_STATE_CONSUMED);
RunUntilIdle();
EXPECT_EQ(2U, GetAndResetSentGestureEventCount());
// The next ACK should be getting ignored.
EXPECT_TRUE(WillIgnoreNextACK());
// Enqueued.
SimulateGestureScrollUpdateEvent(1, -1, 1);
// Check whether coalesced correctly.
EXPECT_EQ(3U, GestureEventQueueSize());
merged_event = GestureEventLastQueueEvent();
EXPECT_EQ(WebInputEvent::GestureScrollUpdate, merged_event.type);
EXPECT_EQ(1, merged_event.data.scrollUpdate.deltaX);
EXPECT_EQ(-1, merged_event.data.scrollUpdate.deltaY);
EXPECT_EQ(1, merged_event.modifiers);
EXPECT_EQ(blink::WebGestureDeviceTouchscreen, merged_event.sourceDevice);
merged_event = GestureEventSecondFromLastQueueEvent();
EXPECT_EQ(WebInputEvent::GesturePinchUpdate, merged_event.type);
EXPECT_EQ(6, merged_event.data.pinchUpdate.scale);
EXPECT_EQ(1, merged_event.modifiers);
EXPECT_EQ(blink::WebGestureDeviceTouchscreen, merged_event.sourceDevice);
// Enqueued.
SimulateGestureScrollUpdateEvent(2, -2, 1);
// Coalescing scrolls should still work.
EXPECT_EQ(3U, GestureEventQueueSize());
merged_event = GestureEventLastQueueEvent();
EXPECT_EQ(WebInputEvent::GestureScrollUpdate, merged_event.type);
EXPECT_EQ(3, merged_event.data.scrollUpdate.deltaX);
EXPECT_EQ(-3, merged_event.data.scrollUpdate.deltaY);
EXPECT_EQ(1, merged_event.modifiers);
EXPECT_EQ(blink::WebGestureDeviceTouchscreen, merged_event.sourceDevice);
merged_event = GestureEventSecondFromLastQueueEvent();
EXPECT_EQ(WebInputEvent::GesturePinchUpdate, merged_event.type);
EXPECT_EQ(6, merged_event.data.pinchUpdate.scale);
EXPECT_EQ(1, merged_event.modifiers);
EXPECT_EQ(blink::WebGestureDeviceTouchscreen, merged_event.sourceDevice);
// Enqueued.
SimulateGesturePinchUpdateEvent(0.5, 60, 60, 1);
// Check whether coalesced correctly.
EXPECT_EQ(4U, GestureEventQueueSize());
merged_event = GestureEventLastQueueEvent();
EXPECT_EQ(WebInputEvent::GesturePinchUpdate, merged_event.type);
EXPECT_EQ(0.5, merged_event.data.pinchUpdate.scale);
EXPECT_EQ(1, merged_event.modifiers);
EXPECT_EQ(blink::WebGestureDeviceTouchscreen, merged_event.sourceDevice);
merged_event = GestureEventSecondFromLastQueueEvent();
EXPECT_EQ(WebInputEvent::GestureScrollUpdate, merged_event.type);
EXPECT_EQ(3, merged_event.data.scrollUpdate.deltaX);
EXPECT_EQ(-3, merged_event.data.scrollUpdate.deltaY);
EXPECT_EQ(1, merged_event.modifiers);
EXPECT_EQ(blink::WebGestureDeviceTouchscreen, merged_event.sourceDevice);
// Check that the ACK gets ignored.
SendInputEventACK(WebInputEvent::GestureScrollUpdate,
INPUT_EVENT_ACK_STATE_CONSUMED);
EXPECT_EQ(WebInputEvent::GestureScrollUpdate, last_acked_event().type);
RunUntilIdle();
EXPECT_EQ(0U, GetAndResetSentGestureEventCount());
// The flag should have been flipped back to false.
EXPECT_FALSE(WillIgnoreNextACK());
// Enqueued.
SimulateGestureScrollUpdateEvent(2, -2, 2);
// Shouldn't coalesce with different modifiers.
EXPECT_EQ(4U, GestureEventQueueSize());
merged_event = GestureEventLastQueueEvent();
EXPECT_EQ(WebInputEvent::GestureScrollUpdate, merged_event.type);
EXPECT_EQ(2, merged_event.data.scrollUpdate.deltaX);
EXPECT_EQ(-2, merged_event.data.scrollUpdate.deltaY);
EXPECT_EQ(2, merged_event.modifiers);
EXPECT_EQ(blink::WebGestureDeviceTouchscreen, merged_event.sourceDevice);
merged_event = GestureEventSecondFromLastQueueEvent();
EXPECT_EQ(WebInputEvent::GesturePinchUpdate, merged_event.type);
EXPECT_EQ(0.5, merged_event.data.pinchUpdate.scale);
EXPECT_EQ(1, merged_event.modifiers);
EXPECT_EQ(blink::WebGestureDeviceTouchscreen, merged_event.sourceDevice);
// Check that the ACK sends the next scroll pinch pair.
SendInputEventACK(WebInputEvent::GesturePinchUpdate,
INPUT_EVENT_ACK_STATE_CONSUMED);
EXPECT_EQ(WebInputEvent::GesturePinchUpdate, last_acked_event().type);
RunUntilIdle();
EXPECT_EQ(2U, GetAndResetSentGestureEventCount());
// Check that the ACK sends the second message.
SendInputEventACK(WebInputEvent::GestureScrollUpdate,
INPUT_EVENT_ACK_STATE_CONSUMED);
EXPECT_EQ(WebInputEvent::GestureScrollUpdate, last_acked_event().type);
RunUntilIdle();
EXPECT_EQ(0U, GetAndResetSentGestureEventCount());
// Check that the ACK sends the second event.
SendInputEventACK(WebInputEvent::GesturePinchUpdate,
INPUT_EVENT_ACK_STATE_CONSUMED);
EXPECT_EQ(WebInputEvent::GesturePinchUpdate, last_acked_event().type);
RunUntilIdle();
EXPECT_EQ(1U, GetAndResetSentGestureEventCount());
// Check that the queue is empty after ACK and no events get sent.
SendInputEventACK(WebInputEvent::GestureScrollUpdate,
INPUT_EVENT_ACK_STATE_CONSUMED);
EXPECT_EQ(WebInputEvent::GestureScrollUpdate, last_acked_event().type);
RunUntilIdle();
EXPECT_EQ(0U, GetAndResetSentGestureEventCount());
EXPECT_EQ(0U, GestureEventQueueSize());
}
TEST_F(GestureEventQueueTest, CoalescesMultiplePinchEventSequences) {
// Simulate a pinch sequence.
SimulateGestureEvent(WebInputEvent::GestureScrollBegin,
blink::WebGestureDeviceTouchscreen);
SimulateGestureEvent(WebInputEvent::GesturePinchBegin,
blink::WebGestureDeviceTouchscreen);
SimulateGestureScrollUpdateEvent(8, -4, 1);
// Make sure that the queue contains what we think it should.
WebGestureEvent merged_event = GestureEventLastQueueEvent();
size_t expected_events_in_queue = 3;
EXPECT_EQ(expected_events_in_queue, GestureEventQueueSize());
EXPECT_EQ(WebInputEvent::GestureScrollUpdate, merged_event.type);
// Coalesced without changing event order. Note anchor at (60, 60). Anchoring
// from a point that is not the origin should still give us the right scroll.
SimulateGesturePinchUpdateEvent(1.5, 60, 60, 1);
EXPECT_EQ(++expected_events_in_queue, GestureEventQueueSize());
merged_event = GestureEventLastQueueEvent();
EXPECT_EQ(WebInputEvent::GesturePinchUpdate, merged_event.type);
EXPECT_EQ(1.5, merged_event.data.pinchUpdate.scale);
EXPECT_EQ(1, merged_event.modifiers);
merged_event = GestureEventSecondFromLastQueueEvent();
EXPECT_EQ(WebInputEvent::GestureScrollUpdate, merged_event.type);
EXPECT_EQ(8, merged_event.data.scrollUpdate.deltaX);
EXPECT_EQ(-4, merged_event.data.scrollUpdate.deltaY);
EXPECT_EQ(1, merged_event.modifiers);
// Enqueued.
SimulateGestureScrollUpdateEvent(6, -3, 1);
// Check whether coalesced correctly.
EXPECT_EQ(expected_events_in_queue, GestureEventQueueSize());
merged_event = GestureEventLastQueueEvent();
EXPECT_EQ(WebInputEvent::GesturePinchUpdate, merged_event.type);
EXPECT_EQ(1.5, merged_event.data.pinchUpdate.scale);
EXPECT_EQ(1, merged_event.modifiers);
merged_event = GestureEventSecondFromLastQueueEvent();
EXPECT_EQ(WebInputEvent::GestureScrollUpdate, merged_event.type);
EXPECT_EQ(12, merged_event.data.scrollUpdate.deltaX);
EXPECT_EQ(-6, merged_event.data.scrollUpdate.deltaY);
EXPECT_EQ(1, merged_event.modifiers);
// Now start another sequence before the previous sequence has been ack'ed.
SimulateGestureEvent(WebInputEvent::GesturePinchEnd,
blink::WebGestureDeviceTouchscreen);
SimulateGestureEvent(WebInputEvent::GestureScrollEnd,
blink::WebGestureDeviceTouchscreen);
SimulateGestureEvent(WebInputEvent::GestureScrollBegin,
blink::WebGestureDeviceTouchscreen);
SimulateGestureEvent(WebInputEvent::GesturePinchBegin,
blink::WebGestureDeviceTouchscreen);
SimulateGestureScrollUpdateEvent(8, -4, 1);
// Make sure that the queue contains what we think it should.
expected_events_in_queue += 5;
merged_event = GestureEventLastQueueEvent();
EXPECT_EQ(expected_events_in_queue, GestureEventQueueSize());
EXPECT_EQ(WebInputEvent::GestureScrollUpdate, merged_event.type);
// Coalesced without changing event order. Note anchor at (60, 60). Anchoring
// from a point that is not the origin should still give us the right scroll.
SimulateGesturePinchUpdateEvent(1.5, 30, 30, 1);
EXPECT_EQ(++expected_events_in_queue, GestureEventQueueSize());
merged_event = GestureEventLastQueueEvent();
EXPECT_EQ(WebInputEvent::GesturePinchUpdate, merged_event.type);
EXPECT_EQ(1.5, merged_event.data.pinchUpdate.scale);
EXPECT_EQ(1, merged_event.modifiers);
merged_event = GestureEventSecondFromLastQueueEvent();
EXPECT_EQ(WebInputEvent::GestureScrollUpdate, merged_event.type);
EXPECT_EQ(8, merged_event.data.scrollUpdate.deltaX);
EXPECT_EQ(-4, merged_event.data.scrollUpdate.deltaY);
EXPECT_EQ(1, merged_event.modifiers);
// Enqueued.
SimulateGestureScrollUpdateEvent(6, -3, 1);
// Check whether coalesced correctly.
EXPECT_EQ(expected_events_in_queue, GestureEventQueueSize());
merged_event = GestureEventLastQueueEvent();
EXPECT_EQ(WebInputEvent::GesturePinchUpdate, merged_event.type);
EXPECT_EQ(1.5, merged_event.data.pinchUpdate.scale);
EXPECT_EQ(1, merged_event.modifiers);
merged_event = GestureEventSecondFromLastQueueEvent();
EXPECT_EQ(WebInputEvent::GestureScrollUpdate, merged_event.type);
EXPECT_EQ(12, merged_event.data.scrollUpdate.deltaX);
EXPECT_EQ(-6, merged_event.data.scrollUpdate.deltaY);
EXPECT_EQ(1, merged_event.modifiers);
}
TEST_F(GestureEventQueueTest, CoalescesPinchSequencesWithEarlyAck) {
SimulateGestureEvent(WebInputEvent::GestureScrollBegin,
blink::WebGestureDeviceTouchscreen);
SendInputEventACK(WebInputEvent::GestureScrollBegin,
INPUT_EVENT_ACK_STATE_CONSUMED);
SimulateGestureEvent(WebInputEvent::GesturePinchBegin,
blink::WebGestureDeviceTouchscreen);
SendInputEventACK(WebInputEvent::GesturePinchBegin,
INPUT_EVENT_ACK_STATE_CONSUMED);
// ScrollBegin and PinchBegin have been sent
EXPECT_EQ(2U, GetAndResetSentGestureEventCount());
EXPECT_EQ(0U, GestureEventQueueSize());
SimulateGestureScrollUpdateEvent(5, 5, 1);
EXPECT_EQ(1U, GetAndResetSentGestureEventCount());
EXPECT_EQ(WebInputEvent::GestureScrollUpdate,
GestureEventLastQueueEvent().type);
EXPECT_EQ(1U, GestureEventQueueSize());
SimulateGesturePinchUpdateEvent(2, 60, 60, 1);
EXPECT_EQ(0U, GetAndResetSentGestureEventCount());
EXPECT_EQ(WebInputEvent::GesturePinchUpdate,
GestureEventLastQueueEvent().type);
EXPECT_EQ(2U, GestureEventQueueSize());
SimulateGesturePinchUpdateEvent(3, 60, 60, 1);
EXPECT_EQ(0U, GetAndResetSentGestureEventCount());
EXPECT_EQ(WebInputEvent::GesturePinchUpdate,
GestureEventLastQueueEvent().type);
EXPECT_EQ(2U, GestureEventQueueSize());
SimulateGestureScrollUpdateEvent(5, 5, 1);
EXPECT_EQ(0U, GetAndResetSentGestureEventCount());
// The coalesced pinch/scroll pair will have been re-arranged, with the
// pinch following the scroll.
EXPECT_EQ(WebInputEvent::GesturePinchUpdate,
GestureEventLastQueueEvent().type);
EXPECT_EQ(3U, GestureEventQueueSize());
SimulateGesturePinchUpdateEvent(4, 60, 60, 1);
EXPECT_EQ(0U, GetAndResetSentGestureEventCount());
EXPECT_EQ(3U, GestureEventQueueSize());
SendInputEventACK(WebInputEvent::GestureScrollUpdate,
INPUT_EVENT_ACK_STATE_CONSUMED);
EXPECT_EQ(2U, GetAndResetSentGestureEventCount());
EXPECT_EQ(2U, GestureEventQueueSize());
SendInputEventACK(WebInputEvent::GestureScrollUpdate,
INPUT_EVENT_ACK_STATE_CONSUMED);
EXPECT_EQ(WebInputEvent::GestureScrollUpdate, last_acked_event().type);
SendInputEventACK(WebInputEvent::GesturePinchUpdate,
INPUT_EVENT_ACK_STATE_CONSUMED);
EXPECT_EQ(WebInputEvent::GesturePinchUpdate, last_acked_event().type);
EXPECT_EQ(2.f * 3.f * 4.f, last_acked_event().data.pinchUpdate.scale);
EXPECT_EQ(0U, GestureEventQueueSize());
}
TEST_F(GestureEventQueueTest,
DoesNotCoalescePinchGestureEventsWithDifferentModifiers) {
// Insert an event to force queueing of gestures.
SimulateGestureEvent(WebInputEvent::GestureTapCancel,
blink::WebGestureDeviceTouchscreen);
EXPECT_EQ(1U, GetAndResetSentGestureEventCount());
EXPECT_EQ(1U, GestureEventQueueSize());
SimulateGestureScrollUpdateEvent(5, 5, 1);
EXPECT_EQ(0U, GetAndResetSentGestureEventCount());
EXPECT_EQ(2U, GestureEventQueueSize());
SimulateGesturePinchUpdateEvent(3, 60, 60, 1);
EXPECT_EQ(0U, GetAndResetSentGestureEventCount());
EXPECT_EQ(3U, GestureEventQueueSize());
SimulateGestureScrollUpdateEvent(10, 15, 1);
EXPECT_EQ(0U, GetAndResetSentGestureEventCount());
EXPECT_EQ(3U, GestureEventQueueSize());
SimulateGesturePinchUpdateEvent(4, 60, 60, 1);
EXPECT_EQ(0U, GetAndResetSentGestureEventCount());
EXPECT_EQ(3U, GestureEventQueueSize());
// Using different modifiers should prevent coalescing.
SimulateGesturePinchUpdateEvent(5, 60, 60, 2);
EXPECT_EQ(0U, GetAndResetSentGestureEventCount());
EXPECT_EQ(4U, GestureEventQueueSize());
SimulateGesturePinchUpdateEvent(6, 60, 60, 3);
EXPECT_EQ(0U, GetAndResetSentGestureEventCount());
EXPECT_EQ(5U, GestureEventQueueSize());
SendInputEventACK(WebInputEvent::GestureTapCancel,
INPUT_EVENT_ACK_STATE_CONSUMED);
EXPECT_EQ(2U, GetAndResetSentGestureEventCount());
EXPECT_EQ(4U, GestureEventQueueSize());
SendInputEventACK(WebInputEvent::GestureScrollUpdate,
INPUT_EVENT_ACK_STATE_CONSUMED);
EXPECT_EQ(WebInputEvent::GestureScrollUpdate, last_acked_event().type);
EXPECT_EQ(3U, GestureEventQueueSize());
SendInputEventACK(WebInputEvent::GesturePinchUpdate,
INPUT_EVENT_ACK_STATE_CONSUMED);
EXPECT_EQ(WebInputEvent::GesturePinchUpdate, last_acked_event().type);
EXPECT_EQ(3.f * 4.f, last_acked_event().data.pinchUpdate.scale);
EXPECT_EQ(2U, GestureEventQueueSize());
EXPECT_EQ(1U, GetAndResetSentGestureEventCount());
SendInputEventACK(WebInputEvent::GesturePinchUpdate,
INPUT_EVENT_ACK_STATE_CONSUMED);
EXPECT_EQ(WebInputEvent::GesturePinchUpdate, last_acked_event().type);
EXPECT_EQ(5.f, last_acked_event().data.pinchUpdate.scale);
EXPECT_EQ(1U, GestureEventQueueSize());
EXPECT_EQ(1U, GetAndResetSentGestureEventCount());
SendInputEventACK(WebInputEvent::GesturePinchUpdate,
INPUT_EVENT_ACK_STATE_CONSUMED);
EXPECT_EQ(WebInputEvent::GesturePinchUpdate, last_acked_event().type);
EXPECT_EQ(6.f, last_acked_event().data.pinchUpdate.scale);
EXPECT_EQ(0U, GestureEventQueueSize());
}
TEST_F(GestureEventQueueTest, CoalescesScrollAndPinchEventsIdentity) {
// Insert an event to force queueing of gestures.
SimulateGestureEvent(WebInputEvent::GestureTapCancel,
blink::WebGestureDeviceTouchscreen);
EXPECT_EQ(1U, GetAndResetSentGestureEventCount());
EXPECT_EQ(1U, GestureEventQueueSize());
// Ensure that coalescing yields an identity transform for any pinch/scroll
// pair combined with its inverse.
SimulateGestureScrollUpdateEvent(5, 5, 1);
EXPECT_EQ(0U, GetAndResetSentGestureEventCount());
EXPECT_EQ(2U, GestureEventQueueSize());
SimulateGesturePinchUpdateEvent(5, 10, 10, 1);
EXPECT_EQ(0U, GetAndResetSentGestureEventCount());
EXPECT_EQ(3U, GestureEventQueueSize());
SimulateGesturePinchUpdateEvent(.2f, 10, 10, 1);
EXPECT_EQ(0U, GetAndResetSentGestureEventCount());
EXPECT_EQ(3U, GestureEventQueueSize());
SimulateGestureScrollUpdateEvent(-5, -5, 1);
EXPECT_EQ(0U, GetAndResetSentGestureEventCount());
EXPECT_EQ(3U, GestureEventQueueSize());
SendInputEventACK(WebInputEvent::GestureTapCancel,
INPUT_EVENT_ACK_STATE_CONSUMED);
EXPECT_EQ(2U, GetAndResetSentGestureEventCount());
EXPECT_EQ(2U, GestureEventQueueSize());
SendInputEventACK(WebInputEvent::GestureScrollUpdate,
INPUT_EVENT_ACK_STATE_CONSUMED);
EXPECT_EQ(WebInputEvent::GestureScrollUpdate, last_acked_event().type);
EXPECT_EQ(0.f, last_acked_event().data.scrollUpdate.deltaX);
EXPECT_EQ(0.f, last_acked_event().data.scrollUpdate.deltaY);
SendInputEventACK(WebInputEvent::GesturePinchUpdate,
INPUT_EVENT_ACK_STATE_CONSUMED);
EXPECT_EQ(WebInputEvent::GesturePinchUpdate, last_acked_event().type);
EXPECT_EQ(1.f, last_acked_event().data.pinchUpdate.scale);
EXPECT_EQ(0U, GestureEventQueueSize());
// Insert an event to force queueing of gestures.
SimulateGestureEvent(WebInputEvent::GestureTapCancel,
blink::WebGestureDeviceTouchscreen);
EXPECT_EQ(1U, GetAndResetSentGestureEventCount());
EXPECT_EQ(1U, GestureEventQueueSize());
// Ensure that coalescing yields an identity transform for any pinch/scroll
// pair combined with its inverse.
SimulateGesturePinchUpdateEvent(2, 10, 10, 1);
EXPECT_EQ(0U, GetAndResetSentGestureEventCount());
EXPECT_EQ(2U, GestureEventQueueSize());
SimulateGestureScrollUpdateEvent(20, 20, 1);
EXPECT_EQ(0U, GetAndResetSentGestureEventCount());
EXPECT_EQ(3U, GestureEventQueueSize());
SimulateGesturePinchUpdateEvent(0.5f, 20, 20, 1);
EXPECT_EQ(0U, GetAndResetSentGestureEventCount());
EXPECT_EQ(3U, GestureEventQueueSize());
SimulateGestureScrollUpdateEvent(-5, -5, 1);
EXPECT_EQ(0U, GetAndResetSentGestureEventCount());
EXPECT_EQ(3U, GestureEventQueueSize());
SendInputEventACK(WebInputEvent::GestureTapCancel,
INPUT_EVENT_ACK_STATE_CONSUMED);
EXPECT_EQ(2U, GetAndResetSentGestureEventCount());
EXPECT_EQ(2U, GestureEventQueueSize());
SendInputEventACK(WebInputEvent::GestureScrollUpdate,
INPUT_EVENT_ACK_STATE_CONSUMED);
EXPECT_EQ(WebInputEvent::GestureScrollUpdate, last_acked_event().type);
EXPECT_EQ(0.f, last_acked_event().data.scrollUpdate.deltaX);
EXPECT_EQ(0.f, last_acked_event().data.scrollUpdate.deltaY);
SendInputEventACK(WebInputEvent::GesturePinchUpdate,
INPUT_EVENT_ACK_STATE_CONSUMED);
EXPECT_EQ(WebInputEvent::GesturePinchUpdate, last_acked_event().type);
EXPECT_EQ(1.f, last_acked_event().data.pinchUpdate.scale);
}
// Tests a single event with an synchronous ack.
TEST_F(GestureEventQueueTest, SimpleSyncAck) {
set_synchronous_ack(INPUT_EVENT_ACK_STATE_CONSUMED);
SimulateGestureEvent(WebInputEvent::GestureTapDown,
blink::WebGestureDeviceTouchscreen);
EXPECT_EQ(1U, GetAndResetSentGestureEventCount());
EXPECT_EQ(0U, GestureEventQueueSize());
EXPECT_EQ(1U, GetAndResetAckedGestureEventCount());
}
// Tests an event with an synchronous ack which enqueues an additional event.
TEST_F(GestureEventQueueTest, SyncAckQueuesEvent) {
scoped_ptr<WebGestureEvent> queued_event;
set_synchronous_ack(INPUT_EVENT_ACK_STATE_CONSUMED);
set_sync_followup_event(WebInputEvent::GestureShowPress,
blink::WebGestureDeviceTouchscreen);
// This event enqueues the show press event.
SimulateGestureEvent(WebInputEvent::GestureTapDown,
blink::WebGestureDeviceTouchscreen);
EXPECT_EQ(2U, GetAndResetSentGestureEventCount());
EXPECT_EQ(1U, GestureEventQueueSize());
EXPECT_EQ(1U, GetAndResetAckedGestureEventCount());
SendInputEventACK(WebInputEvent::GestureShowPress,
INPUT_EVENT_ACK_STATE_CONSUMED);
EXPECT_EQ(0U, GetAndResetSentGestureEventCount());
EXPECT_EQ(0U, GestureEventQueueSize());
EXPECT_EQ(1U, GetAndResetAckedGestureEventCount());
}
// Tests an event with an async ack followed by an event with a sync ack.
TEST_F(GestureEventQueueTest, AsyncThenSyncAck) {
SimulateGestureEvent(WebInputEvent::GestureTapDown,
blink::WebGestureDeviceTouchscreen);
EXPECT_EQ(1U, GetAndResetSentGestureEventCount());
EXPECT_EQ(1U, GestureEventQueueSize());
EXPECT_EQ(0U, GetAndResetAckedGestureEventCount());
SimulateGestureEvent(WebInputEvent::GestureScrollBegin,
blink::WebGestureDeviceTouchscreen);
set_synchronous_ack(INPUT_EVENT_ACK_STATE_CONSUMED);
EXPECT_EQ(0U, GetAndResetSentGestureEventCount());
EXPECT_EQ(2U, GestureEventQueueSize());
EXPECT_EQ(0U, GetAndResetAckedGestureEventCount());
SendInputEventACK(WebInputEvent::GestureTapDown,
INPUT_EVENT_ACK_STATE_CONSUMED);
EXPECT_EQ(1U, GetAndResetSentGestureEventCount());
EXPECT_EQ(0U, GestureEventQueueSize());
EXPECT_EQ(2U, GetAndResetAckedGestureEventCount());
}
TEST_F(GestureEventQueueTest, CoalescesScrollAndPinchEventWithSyncAck) {
// Simulate a pinch sequence.
SimulateGestureEvent(WebInputEvent::GestureScrollBegin,
blink::WebGestureDeviceTouchscreen);
EXPECT_EQ(1U, GetAndResetSentGestureEventCount());
SimulateGestureEvent(WebInputEvent::GesturePinchBegin,
blink::WebGestureDeviceTouchscreen);
EXPECT_EQ(0U, GetAndResetSentGestureEventCount());
SimulateGestureScrollUpdateEvent(8, -4, 1);
// Make sure that the queue contains what we think it should.
WebGestureEvent merged_event = GestureEventLastQueueEvent();
EXPECT_EQ(3U, GestureEventQueueSize());
EXPECT_EQ(WebInputEvent::GestureScrollUpdate, merged_event.type);
// Coalesced without changing event order. Note anchor at (60, 60). Anchoring
// from a point that is not the origin should still give us the right scroll.
SimulateGesturePinchUpdateEvent(1.5, 60, 60, 1);
EXPECT_EQ(4U, GestureEventQueueSize());
SendInputEventACK(WebInputEvent::GestureScrollBegin,
INPUT_EVENT_ACK_STATE_CONSUMED);
EXPECT_EQ(1U, GetAndResetSentGestureEventCount());
EXPECT_EQ(3U, GestureEventQueueSize());
// Ack the PinchBegin, and schedule a synchronous ack for GestureScrollUpdate.
set_synchronous_ack(INPUT_EVENT_ACK_STATE_CONSUMED);
SendInputEventACK(WebInputEvent::GesturePinchBegin,
INPUT_EVENT_ACK_STATE_CONSUMED);
// Both GestureScrollUpdate and GesturePinchUpdate should have been sent.
EXPECT_EQ(WebInputEvent::GestureScrollUpdate, last_acked_event().type);
EXPECT_EQ(1U, GestureEventQueueSize());
EXPECT_EQ(2U, GetAndResetSentGestureEventCount());
// Ack the final GesturePinchUpdate.
SendInputEventACK(WebInputEvent::GesturePinchUpdate,
INPUT_EVENT_ACK_STATE_CONSUMED);
EXPECT_EQ(WebInputEvent::GesturePinchUpdate, last_acked_event().type);
EXPECT_EQ(0U, GestureEventQueueSize());
EXPECT_EQ(0U, GetAndResetSentGestureEventCount());
}
#if GTEST_HAS_PARAM_TEST
TEST_P(GestureEventQueueWithSourceTest, GestureFlingCancelsFiltered) {
WebGestureDevice source_device = GetParam();
// GFC without previous GFS is dropped.
SimulateGestureEvent(WebInputEvent::GestureFlingCancel, source_device);
EXPECT_EQ(0U, GetAndResetSentGestureEventCount());
EXPECT_EQ(0U, GestureEventQueueSize());
// GFC after previous GFS is dispatched and acked.
SimulateGestureFlingStartEvent(0, -10, source_device);
EXPECT_TRUE(FlingInProgress());
SendInputEventACK(WebInputEvent::GestureFlingStart,
INPUT_EVENT_ACK_STATE_CONSUMED);
RunUntilIdle();
EXPECT_EQ(1U, GetAndResetAckedGestureEventCount());
SimulateGestureEvent(WebInputEvent::GestureFlingCancel, source_device);
EXPECT_FALSE(FlingInProgress());
EXPECT_EQ(2U, GetAndResetSentGestureEventCount());
SendInputEventACK(WebInputEvent::GestureFlingCancel,
INPUT_EVENT_ACK_STATE_CONSUMED);
RunUntilIdle();
EXPECT_EQ(1U, GetAndResetAckedGestureEventCount());
EXPECT_EQ(0U, GestureEventQueueSize());
// GFC before previous GFS is acked.
SimulateGestureFlingStartEvent(0, -10, source_device);
EXPECT_TRUE(FlingInProgress());
SimulateGestureEvent(WebInputEvent::GestureFlingCancel, source_device);
EXPECT_FALSE(FlingInProgress());
EXPECT_EQ(1U, GetAndResetSentGestureEventCount());
EXPECT_EQ(2U, GestureEventQueueSize());
// Advance state realistically.
SendInputEventACK(WebInputEvent::GestureFlingStart,
INPUT_EVENT_ACK_STATE_CONSUMED);
RunUntilIdle();
EXPECT_EQ(1U, GetAndResetSentGestureEventCount());
SendInputEventACK(WebInputEvent::GestureFlingCancel,
INPUT_EVENT_ACK_STATE_CONSUMED);
RunUntilIdle();
EXPECT_EQ(2U, GetAndResetAckedGestureEventCount());
EXPECT_EQ(0U, GetAndResetSentGestureEventCount());
EXPECT_EQ(0U, GestureEventQueueSize());
// GFS is added to the queue if another event is pending
SimulateGestureScrollUpdateEvent(8, -7, 0);
SimulateGestureFlingStartEvent(0, -10, source_device);
EXPECT_EQ(2U, GestureEventQueueSize());
EXPECT_EQ(1U, GetAndResetSentGestureEventCount());
WebGestureEvent merged_event = GestureEventLastQueueEvent();
EXPECT_EQ(WebInputEvent::GestureFlingStart, merged_event.type);
EXPECT_TRUE(FlingInProgress());
EXPECT_EQ(2U, GestureEventQueueSize());
// GFS in queue means that a GFC is added to the queue
SimulateGestureEvent(WebInputEvent::GestureFlingCancel, source_device);
merged_event =GestureEventLastQueueEvent();
EXPECT_EQ(WebInputEvent::GestureFlingCancel, merged_event.type);
EXPECT_FALSE(FlingInProgress());
EXPECT_EQ(3U, GestureEventQueueSize());
// Adding a second GFC is dropped.
SimulateGestureEvent(WebInputEvent::GestureFlingCancel, source_device);
EXPECT_FALSE(FlingInProgress());
EXPECT_EQ(3U, GestureEventQueueSize());
// Adding another GFS will add it to the queue.
SimulateGestureFlingStartEvent(0, -10, source_device);
merged_event = GestureEventLastQueueEvent();
EXPECT_EQ(WebInputEvent::GestureFlingStart, merged_event.type);
EXPECT_TRUE(FlingInProgress());
EXPECT_EQ(4U, GestureEventQueueSize());
// GFS in queue means that a GFC is added to the queue
SimulateGestureEvent(WebInputEvent::GestureFlingCancel, source_device);
merged_event = GestureEventLastQueueEvent();
EXPECT_EQ(WebInputEvent::GestureFlingCancel, merged_event.type);
EXPECT_FALSE(FlingInProgress());
EXPECT_EQ(5U, GestureEventQueueSize());
// Adding another GFC with a GFC already there is dropped.
SimulateGestureEvent(WebInputEvent::GestureFlingCancel, source_device);
merged_event = GestureEventLastQueueEvent();
EXPECT_EQ(WebInputEvent::GestureFlingCancel, merged_event.type);
EXPECT_FALSE(FlingInProgress());
EXPECT_EQ(5U, GestureEventQueueSize());
}
INSTANTIATE_TEST_CASE_P(AllSources,
GestureEventQueueWithSourceTest,
testing::Values(blink::WebGestureDeviceTouchscreen,
blink::WebGestureDeviceTouchpad));
#endif // GTEST_HAS_PARAM_TEST
// Test that a GestureScrollEnd | GestureFlingStart are deferred during the
// debounce interval, that Scrolls are not and that the deferred events are
// sent after that timer fires.
TEST_F(GestureEventQueueTest, DebounceDefersFollowingGestureEvents) {
SetUpForDebounce(3);
SimulateGestureEvent(WebInputEvent::GestureScrollUpdate,
blink::WebGestureDeviceTouchscreen);
EXPECT_EQ(1U, GetAndResetSentGestureEventCount());
EXPECT_EQ(1U, GestureEventQueueSize());
EXPECT_EQ(0U, GestureEventDebouncingQueueSize());
EXPECT_TRUE(ScrollingInProgress());
SimulateGestureEvent(WebInputEvent::GestureScrollUpdate,
blink::WebGestureDeviceTouchscreen);
EXPECT_EQ(0U, GetAndResetSentGestureEventCount());
EXPECT_EQ(2U, GestureEventQueueSize());
EXPECT_EQ(0U, GestureEventDebouncingQueueSize());
EXPECT_TRUE(ScrollingInProgress());
SimulateGestureEvent(WebInputEvent::GestureScrollEnd,
blink::WebGestureDeviceTouchscreen);
EXPECT_EQ(0U, GetAndResetSentGestureEventCount());
EXPECT_EQ(2U, GestureEventQueueSize());
EXPECT_EQ(1U, GestureEventDebouncingQueueSize());
SimulateGestureFlingStartEvent(0, 10, blink::WebGestureDeviceTouchscreen);
EXPECT_EQ(0U, GetAndResetSentGestureEventCount());
EXPECT_EQ(2U, GestureEventQueueSize());
EXPECT_EQ(2U, GestureEventDebouncingQueueSize());
SimulateGestureEvent(WebInputEvent::GestureTapDown,
blink::WebGestureDeviceTouchscreen);
EXPECT_EQ(0U, GetAndResetSentGestureEventCount());
EXPECT_EQ(2U, GestureEventQueueSize());
EXPECT_EQ(3U, GestureEventDebouncingQueueSize());
base::MessageLoop::current()->PostDelayedTask(
FROM_HERE,
base::MessageLoop::QuitClosure(),
TimeDelta::FromMilliseconds(5));
base::MessageLoop::current()->Run();
// The deferred events are correctly queued in coalescing queue.
EXPECT_EQ(0U, GetAndResetSentGestureEventCount());
EXPECT_EQ(5U, GestureEventQueueSize());
EXPECT_EQ(0U, GestureEventDebouncingQueueSize());
EXPECT_FALSE(ScrollingInProgress());
// Verify that the coalescing queue contains the correct events.
WebInputEvent::Type expected[] = {
WebInputEvent::GestureScrollUpdate,
WebInputEvent::GestureScrollUpdate,
WebInputEvent::GestureScrollEnd,
WebInputEvent::GestureFlingStart};
for (unsigned i = 0; i < sizeof(expected) / sizeof(WebInputEvent::Type);
i++) {
WebGestureEvent merged_event = GestureEventQueueEventAt(i);
EXPECT_EQ(expected[i], merged_event.type);
}
}
// Test that non-scroll events are deferred while scrolling during the debounce
// interval and are discarded if a GestureScrollUpdate event arrives before the
// interval end.
TEST_F(GestureEventQueueTest, DebounceDropsDeferredEvents) {
SetUpForDebounce(3);
EXPECT_FALSE(ScrollingInProgress());
SimulateGestureEvent(WebInputEvent::GestureScrollUpdate,
blink::WebGestureDeviceTouchscreen);
EXPECT_EQ(1U, GetAndResetSentGestureEventCount());
EXPECT_EQ(1U, GestureEventQueueSize());
EXPECT_EQ(0U, GestureEventDebouncingQueueSize());
EXPECT_TRUE(ScrollingInProgress());
// This event should get discarded.
SimulateGestureEvent(WebInputEvent::GestureScrollEnd,
blink::WebGestureDeviceTouchscreen);
EXPECT_EQ(0U, GetAndResetSentGestureEventCount());
EXPECT_EQ(1U, GestureEventQueueSize());
EXPECT_EQ(1U, GestureEventDebouncingQueueSize());
SimulateGestureEvent(WebInputEvent::GestureScrollUpdate,
blink::WebGestureDeviceTouchscreen);
EXPECT_EQ(0U, GetAndResetSentGestureEventCount());
EXPECT_EQ(2U, GestureEventQueueSize());
EXPECT_EQ(0U, GestureEventDebouncingQueueSize());
EXPECT_TRUE(ScrollingInProgress());
// Verify that the coalescing queue contains the correct events.
WebInputEvent::Type expected[] = {
WebInputEvent::GestureScrollUpdate,
WebInputEvent::GestureScrollUpdate};
for (unsigned i = 0; i < sizeof(expected) / sizeof(WebInputEvent::Type);
i++) {
WebGestureEvent merged_event = GestureEventQueueEventAt(i);
EXPECT_EQ(expected[i], merged_event.type);
}
}
} // namespace content