blob: ebb08eda640a1dbddac6391864c5ad7c8b8a45df [file] [log] [blame]
// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "content/browser/gamepad/gamepad_standard_mappings.h"
namespace content {
namespace {
void MapperXbox360Gamepad(const blink::WebGamepad& input,
blink::WebGamepad* mapped) {
*mapped = input;
mapped->buttons[BUTTON_INDEX_LEFT_TRIGGER] = AxisToButton(input.axes[2]);
mapped->buttons[BUTTON_INDEX_RIGHT_TRIGGER] = AxisToButton(input.axes[5]);
mapped->buttons[BUTTON_INDEX_BACK_SELECT] = input.buttons[9];
mapped->buttons[BUTTON_INDEX_START] = input.buttons[8];
mapped->buttons[BUTTON_INDEX_LEFT_THUMBSTICK] = input.buttons[6];
mapped->buttons[BUTTON_INDEX_RIGHT_THUMBSTICK] = input.buttons[7];
mapped->buttons[BUTTON_INDEX_DPAD_UP] = input.buttons[11];
mapped->buttons[BUTTON_INDEX_DPAD_DOWN] = input.buttons[12];
mapped->buttons[BUTTON_INDEX_DPAD_LEFT] = input.buttons[13];
mapped->buttons[BUTTON_INDEX_DPAD_RIGHT] = input.buttons[14];
mapped->buttons[BUTTON_INDEX_META] = input.buttons[10];
mapped->axes[AXIS_INDEX_RIGHT_STICK_X] = input.axes[3];
mapped->axes[AXIS_INDEX_RIGHT_STICK_Y] = input.axes[4];
mapped->buttonsLength = BUTTON_INDEX_COUNT;
mapped->axesLength = AXIS_INDEX_COUNT;
}
void MapperPlaystationSixAxis(const blink::WebGamepad& input,
blink::WebGamepad* mapped) {
*mapped = input;
mapped->buttons[BUTTON_INDEX_PRIMARY] = input.buttons[14];
mapped->buttons[BUTTON_INDEX_SECONDARY] = input.buttons[13];
mapped->buttons[BUTTON_INDEX_TERTIARY] = input.buttons[15];
mapped->buttons[BUTTON_INDEX_QUATERNARY] = input.buttons[12];
mapped->buttons[BUTTON_INDEX_LEFT_SHOULDER] = input.buttons[10];
mapped->buttons[BUTTON_INDEX_RIGHT_SHOULDER] = input.buttons[11];
mapped->buttons[BUTTON_INDEX_LEFT_TRIGGER] =
ButtonFromButtonAndAxis(input.buttons[8], input.axes[14]);
mapped->buttons[BUTTON_INDEX_RIGHT_TRIGGER] =
ButtonFromButtonAndAxis(input.buttons[9], input.axes[15]);
mapped->buttons[BUTTON_INDEX_BACK_SELECT] = input.buttons[0];
mapped->buttons[BUTTON_INDEX_START] = input.buttons[3];
mapped->buttons[BUTTON_INDEX_LEFT_THUMBSTICK] = input.buttons[1];
mapped->buttons[BUTTON_INDEX_RIGHT_THUMBSTICK] = input.buttons[2];
// The SixAxis Dpad is pressure sensative
mapped->buttons[BUTTON_INDEX_DPAD_UP] =
ButtonFromButtonAndAxis(input.buttons[4], input.axes[10]);
mapped->buttons[BUTTON_INDEX_DPAD_DOWN] =
ButtonFromButtonAndAxis(input.buttons[6], input.axes[12]);
mapped->buttons[BUTTON_INDEX_DPAD_LEFT] =
ButtonFromButtonAndAxis(input.buttons[7], input.axes[13]);
mapped->buttons[BUTTON_INDEX_DPAD_RIGHT] =
ButtonFromButtonAndAxis(input.buttons[5], input.axes[11]);
mapped->buttons[BUTTON_INDEX_META] = input.buttons[16];
mapped->axes[AXIS_INDEX_RIGHT_STICK_Y] = input.axes[5];
mapped->buttonsLength = BUTTON_INDEX_COUNT;
mapped->axesLength = AXIS_INDEX_COUNT;
}
void MapperDualshock4(const blink::WebGamepad& input,
blink::WebGamepad* mapped) {
enum Dualshock4Buttons {
DUALSHOCK_BUTTON_TOUCHPAD = BUTTON_INDEX_COUNT,
DUALSHOCK_BUTTON_COUNT
};
*mapped = input;
mapped->buttons[BUTTON_INDEX_PRIMARY] = input.buttons[1];
mapped->buttons[BUTTON_INDEX_SECONDARY] = input.buttons[2];
mapped->buttons[BUTTON_INDEX_TERTIARY] = input.buttons[0];
mapped->buttons[BUTTON_INDEX_QUATERNARY] = input.buttons[3];
mapped->buttons[BUTTON_INDEX_LEFT_SHOULDER] = input.buttons[4];
mapped->buttons[BUTTON_INDEX_RIGHT_SHOULDER] = input.buttons[5];
mapped->buttons[BUTTON_INDEX_LEFT_TRIGGER] = AxisToButton(input.axes[3]);
mapped->buttons[BUTTON_INDEX_RIGHT_TRIGGER] = AxisToButton(input.axes[4]);
mapped->buttons[BUTTON_INDEX_BACK_SELECT] = input.buttons[8];
mapped->buttons[BUTTON_INDEX_START] = input.buttons[9];
mapped->buttons[BUTTON_INDEX_LEFT_THUMBSTICK] = input.buttons[10];
mapped->buttons[BUTTON_INDEX_RIGHT_THUMBSTICK] = input.buttons[11];
mapped->buttons[BUTTON_INDEX_META] = input.buttons[12];
mapped->buttons[DUALSHOCK_BUTTON_TOUCHPAD] = input.buttons[13];
mapped->axes[AXIS_INDEX_RIGHT_STICK_Y] = input.axes[5];
DpadFromAxis(mapped, input.axes[9]);
mapped->buttonsLength = DUALSHOCK_BUTTON_COUNT;
mapped->axesLength = AXIS_INDEX_COUNT;
}
void MapperDirectInputStyle(const blink::WebGamepad& input,
blink::WebGamepad* mapped) {
*mapped = input;
mapped->buttons[BUTTON_INDEX_PRIMARY] = input.buttons[1];
mapped->buttons[BUTTON_INDEX_SECONDARY] = input.buttons[2];
mapped->buttons[BUTTON_INDEX_TERTIARY] = input.buttons[0];
mapped->axes[AXIS_INDEX_RIGHT_STICK_Y] = input.axes[5];
DpadFromAxis(mapped, input.axes[9]);
mapped->buttonsLength = BUTTON_INDEX_COUNT - 1; /* no meta */
mapped->axesLength = AXIS_INDEX_COUNT;
}
void MapperMacallyIShock(const blink::WebGamepad& input,
blink::WebGamepad* mapped) {
enum IShockButtons {
ISHOCK_BUTTON_C = BUTTON_INDEX_COUNT,
ISHOCK_BUTTON_D,
ISHOCK_BUTTON_E,
ISHOCK_BUTTON_COUNT,
};
*mapped = input;
mapped->buttons[BUTTON_INDEX_PRIMARY] = input.buttons[6];
mapped->buttons[BUTTON_INDEX_SECONDARY] = input.buttons[5];
mapped->buttons[BUTTON_INDEX_TERTIARY] = input.buttons[7];
mapped->buttons[BUTTON_INDEX_QUATERNARY] = input.buttons[4];
mapped->buttons[BUTTON_INDEX_LEFT_SHOULDER] = input.buttons[14];
mapped->buttons[BUTTON_INDEX_RIGHT_SHOULDER] = input.buttons[12];
mapped->buttons[BUTTON_INDEX_LEFT_TRIGGER] = input.buttons[15];
mapped->buttons[BUTTON_INDEX_RIGHT_TRIGGER] = input.buttons[13];
mapped->buttons[BUTTON_INDEX_BACK_SELECT] = input.buttons[9];
mapped->buttons[BUTTON_INDEX_START] = input.buttons[10];
mapped->buttons[BUTTON_INDEX_LEFT_THUMBSTICK] = input.buttons[16];
mapped->buttons[BUTTON_INDEX_RIGHT_THUMBSTICK] = input.buttons[17];
mapped->buttons[BUTTON_INDEX_DPAD_UP] = input.buttons[0];
mapped->buttons[BUTTON_INDEX_DPAD_DOWN] = input.buttons[1];
mapped->buttons[BUTTON_INDEX_DPAD_LEFT] = input.buttons[2];
mapped->buttons[BUTTON_INDEX_DPAD_RIGHT] = input.buttons[3];
mapped->buttons[BUTTON_INDEX_META] = input.buttons[11];
mapped->buttons[ISHOCK_BUTTON_C] = input.buttons[8];
mapped->buttons[ISHOCK_BUTTON_D] = input.buttons[18];
mapped->buttons[ISHOCK_BUTTON_E] = input.buttons[19];
mapped->axes[AXIS_INDEX_LEFT_STICK_X] = input.axes[0];
mapped->axes[AXIS_INDEX_LEFT_STICK_Y] = input.axes[1];
mapped->axes[AXIS_INDEX_RIGHT_STICK_X] = -input.axes[5];
mapped->axes[AXIS_INDEX_RIGHT_STICK_Y] = input.axes[6];
mapped->buttonsLength = ISHOCK_BUTTON_COUNT;
mapped->axesLength = AXIS_INDEX_COUNT;
}
void MapperXGEAR(const blink::WebGamepad& input, blink::WebGamepad* mapped) {
*mapped = input;
mapped->buttons[BUTTON_INDEX_PRIMARY] = input.buttons[2];
mapped->buttons[BUTTON_INDEX_TERTIARY] = input.buttons[3];
mapped->buttons[BUTTON_INDEX_QUATERNARY] = input.buttons[0];
mapped->buttons[BUTTON_INDEX_LEFT_SHOULDER] = input.buttons[6];
mapped->buttons[BUTTON_INDEX_RIGHT_SHOULDER] = input.buttons[7];
mapped->buttons[BUTTON_INDEX_LEFT_TRIGGER] = input.buttons[4];
mapped->buttons[BUTTON_INDEX_RIGHT_TRIGGER] = input.buttons[5];
DpadFromAxis(mapped, input.axes[9]);
mapped->axes[AXIS_INDEX_RIGHT_STICK_X] = input.axes[5];
mapped->axes[AXIS_INDEX_RIGHT_STICK_Y] = input.axes[2];
mapped->buttonsLength = BUTTON_INDEX_COUNT - 1; /* no meta */
mapped->axesLength = AXIS_INDEX_COUNT;
}
void MapperSmartJoyPLUS(const blink::WebGamepad& input,
blink::WebGamepad* mapped) {
*mapped = input;
mapped->buttons[BUTTON_INDEX_PRIMARY] = input.buttons[2];
mapped->buttons[BUTTON_INDEX_TERTIARY] = input.buttons[3];
mapped->buttons[BUTTON_INDEX_QUATERNARY] = input.buttons[0];
mapped->buttons[BUTTON_INDEX_START] = input.buttons[8];
mapped->buttons[BUTTON_INDEX_BACK_SELECT] = input.buttons[9];
mapped->buttons[BUTTON_INDEX_LEFT_SHOULDER] = input.buttons[6];
mapped->buttons[BUTTON_INDEX_RIGHT_SHOULDER] = input.buttons[7];
mapped->buttons[BUTTON_INDEX_LEFT_TRIGGER] = input.buttons[4];
mapped->buttons[BUTTON_INDEX_RIGHT_TRIGGER] = input.buttons[5];
DpadFromAxis(mapped, input.axes[9]);
mapped->axes[AXIS_INDEX_RIGHT_STICK_Y] = input.axes[5];
mapped->buttonsLength = BUTTON_INDEX_COUNT - 1; /* no meta */
mapped->axesLength = AXIS_INDEX_COUNT;
}
void MapperDragonRiseGeneric(const blink::WebGamepad& input,
blink::WebGamepad* mapped) {
*mapped = input;
DpadFromAxis(mapped, input.axes[9]);
mapped->axes[AXIS_INDEX_LEFT_STICK_X] = input.axes[0];
mapped->axes[AXIS_INDEX_LEFT_STICK_Y] = input.axes[1];
mapped->axes[AXIS_INDEX_RIGHT_STICK_X] = input.axes[2];
mapped->axes[AXIS_INDEX_RIGHT_STICK_Y] = input.axes[5];
mapped->buttonsLength = BUTTON_INDEX_COUNT - 1; /* no meta */
mapped->axesLength = AXIS_INDEX_COUNT;
}
void MapperOnLiveWireless(const blink::WebGamepad& input,
blink::WebGamepad* mapped) {
*mapped = input;
mapped->buttons[BUTTON_INDEX_PRIMARY] = input.buttons[0];
mapped->buttons[BUTTON_INDEX_SECONDARY] = input.buttons[1];
mapped->buttons[BUTTON_INDEX_TERTIARY] = input.buttons[3];
mapped->buttons[BUTTON_INDEX_QUATERNARY] = input.buttons[4];
mapped->buttons[BUTTON_INDEX_LEFT_SHOULDER] = input.buttons[6];
mapped->buttons[BUTTON_INDEX_RIGHT_SHOULDER] = input.buttons[7];
mapped->buttons[BUTTON_INDEX_LEFT_TRIGGER] = AxisToButton(input.axes[2]);
mapped->buttons[BUTTON_INDEX_RIGHT_TRIGGER] = AxisToButton(input.axes[5]);
mapped->buttons[BUTTON_INDEX_BACK_SELECT] = input.buttons[10];
mapped->buttons[BUTTON_INDEX_START] = input.buttons[11];
mapped->buttons[BUTTON_INDEX_LEFT_THUMBSTICK] = input.buttons[13];
mapped->buttons[BUTTON_INDEX_RIGHT_THUMBSTICK] = input.buttons[14];
mapped->buttons[BUTTON_INDEX_META] = input.buttons[12];
mapped->axes[AXIS_INDEX_RIGHT_STICK_X] = input.axes[3];
mapped->axes[AXIS_INDEX_RIGHT_STICK_Y] = input.axes[4];
DpadFromAxis(mapped, input.axes[9]);
mapped->buttonsLength = BUTTON_INDEX_COUNT;
mapped->axesLength = AXIS_INDEX_COUNT;
}
void MapperADT1(const blink::WebGamepad& input, blink::WebGamepad* mapped) {
*mapped = input;
mapped->buttons[BUTTON_INDEX_PRIMARY] = input.buttons[0];
mapped->buttons[BUTTON_INDEX_SECONDARY] = input.buttons[1];
mapped->buttons[BUTTON_INDEX_TERTIARY] = input.buttons[3];
mapped->buttons[BUTTON_INDEX_QUATERNARY] = input.buttons[4];
mapped->buttons[BUTTON_INDEX_LEFT_SHOULDER] = input.buttons[6];
mapped->buttons[BUTTON_INDEX_RIGHT_SHOULDER] = input.buttons[7];
mapped->buttons[BUTTON_INDEX_LEFT_TRIGGER] = AxisToButton(input.axes[3]);
mapped->buttons[BUTTON_INDEX_RIGHT_TRIGGER] = AxisToButton(input.axes[4]);
mapped->buttons[BUTTON_INDEX_BACK_SELECT] = NullButton();
mapped->buttons[BUTTON_INDEX_START] = NullButton();
mapped->buttons[BUTTON_INDEX_LEFT_THUMBSTICK] = input.buttons[13];
mapped->buttons[BUTTON_INDEX_RIGHT_THUMBSTICK] = input.buttons[14];
mapped->buttons[BUTTON_INDEX_META] = input.buttons[12];
mapped->axes[AXIS_INDEX_RIGHT_STICK_Y] = input.axes[5];
DpadFromAxis(mapped, input.axes[9]);
mapped->buttonsLength = BUTTON_INDEX_COUNT;
mapped->axesLength = AXIS_INDEX_COUNT;
}
struct MappingData {
const char* const vendor_id;
const char* const product_id;
GamepadStandardMappingFunction function;
} AvailableMappings[] = {
// http://www.linux-usb.org/usb.ids
{"0079", "0006", MapperDragonRiseGeneric}, // DragonRise Generic USB
{"045e", "028e", MapperXbox360Gamepad}, // Xbox 360 Controller
{"045e", "028f", MapperXbox360Gamepad}, // Xbox 360 Wireless Controller
{"046d", "c216", MapperDirectInputStyle}, // Logitech F310, D mode
{"046d", "c218", MapperDirectInputStyle}, // Logitech F510, D mode
{"046d", "c219", MapperDirectInputStyle}, // Logitech F710, D mode
{"054c", "0268", MapperPlaystationSixAxis}, // Playstation SIXAXIS
{"054c", "05c4", MapperDualshock4}, // Playstation Dualshock 4
{"0925", "0005", MapperSmartJoyPLUS}, // SmartJoy PLUS Adapter
{"0e8f", "0003", MapperXGEAR}, // XFXforce XGEAR PS2 Controller
{"2222", "0060", MapperDirectInputStyle}, // Macally iShockX, analog mode
{"2222", "4010", MapperMacallyIShock}, // Macally iShock
{"2378", "1008", MapperOnLiveWireless}, // OnLive Controller (Bluetooth)
{"2378", "100a", MapperOnLiveWireless}, // OnLive Controller (Wired)
{"18d1", "2c40", MapperADT1}, // ADT-1 Controller
};
} // namespace
GamepadStandardMappingFunction GetGamepadStandardMappingFunction(
const base::StringPiece& vendor_id,
const base::StringPiece& product_id) {
for (size_t i = 0; i < arraysize(AvailableMappings); ++i) {
MappingData& item = AvailableMappings[i];
if (vendor_id == item.vendor_id && product_id == item.product_id)
return item.function;
}
return NULL;
}
} // namespace content