blob: 41be622302eda45b16c991faf562b1abf7f55917 [file] [log] [blame]
// Copyright 2013 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "content/browser/frame_host/frame_tree_node.h"
#include <queue>
#include "base/command_line.h"
#include "base/stl_util.h"
#include "content/browser/frame_host/frame_tree.h"
#include "content/browser/frame_host/navigator.h"
#include "content/browser/frame_host/render_frame_host_impl.h"
#include "content/browser/renderer_host/render_view_host_impl.h"
#include "content/public/common/content_switches.h"
namespace content {
int64 FrameTreeNode::next_frame_tree_node_id_ = 1;
FrameTreeNode::FrameTreeNode(FrameTree* frame_tree,
Navigator* navigator,
RenderFrameHostDelegate* render_frame_delegate,
RenderViewHostDelegate* render_view_delegate,
RenderWidgetHostDelegate* render_widget_delegate,
RenderFrameHostManager::Delegate* manager_delegate,
const std::string& name)
: frame_tree_(frame_tree),
navigator_(navigator),
render_manager_(this,
render_frame_delegate,
render_view_delegate,
render_widget_delegate,
manager_delegate),
frame_tree_node_id_(next_frame_tree_node_id_++),
frame_name_(name),
parent_(NULL) {}
FrameTreeNode::~FrameTreeNode() {
if (CommandLine::ForCurrentProcess()->HasSwitch(
switches::kEnableBrowserSideNavigation)) {
navigator_->CancelNavigation(this);
}
}
bool FrameTreeNode::IsMainFrame() const {
return frame_tree_->root() == this;
}
void FrameTreeNode::AddChild(scoped_ptr<FrameTreeNode> child,
int process_id,
int frame_routing_id) {
// Child frame must always be created in the same process as the parent.
CHECK_EQ(process_id, render_manager_.current_host()->GetProcess()->GetID());
// Initialize the RenderFrameHost for the new node. We always create child
// frames in the same SiteInstance as the current frame, and they can swap to
// a different one if they navigate away.
child->render_manager()->Init(
render_manager_.current_host()->GetSiteInstance()->GetBrowserContext(),
render_manager_.current_host()->GetSiteInstance(),
render_manager_.current_host()->GetRoutingID(),
frame_routing_id);
child->set_parent(this);
children_.push_back(child.release());
}
void FrameTreeNode::RemoveChild(FrameTreeNode* child) {
std::vector<FrameTreeNode*>::iterator iter;
for (iter = children_.begin(); iter != children_.end(); ++iter) {
if ((*iter) == child)
break;
}
if (iter != children_.end()) {
// Subtle: we need to make sure the node is gone from the tree before
// observers are notified of its deletion.
scoped_ptr<FrameTreeNode> node_to_delete(*iter);
children_.weak_erase(iter);
node_to_delete->set_parent(NULL);
node_to_delete.reset();
}
}
void FrameTreeNode::ResetForNewProcess() {
current_url_ = GURL();
// The RenderFrame no longer exists and will need to be created again.
current_frame_host()->set_render_frame_created(false);
// The children may not have been cleared if a cross-process navigation
// commits before the old process cleans everything up. Make sure the child
// nodes get deleted before swapping to a new process.
ScopedVector<FrameTreeNode> old_children = children_.Pass();
old_children.clear(); // May notify observers.
}
} // namespace content