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// Copyright 2014 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef COMPONENTS_COPRESENCE_PUBLIC_WHISPERNET_CLIENT_H_
#define COMPONENTS_COPRESENCE_PUBLIC_WHISPERNET_CLIENT_H_
#include <string>
#include <vector>
#include "base/callback.h"
#include "base/macros.h"
#include "base/memory/ref_counted.h"
#include "components/copresence/public/copresence_constants.h"
namespace media {
class AudioBusRefCounted;
}
namespace copresence {
struct AudioToken {
AudioToken(const std::string& token, bool audible)
: token(token), audible(audible) {}
std::string token;
bool audible;
};
// The interface that the whispernet client needs to implement. These methods
// provide us the ability to use the audio medium in copresence. Currently since
// the only medium that copresence uses is audio, the implementation of this
// interface is required.
class WhispernetClient {
public:
// Generic callback to indicate a boolean success or failure.
typedef base::Callback<void(bool)> SuccessCallback;
// Callback that returns detected tokens.
typedef base::Callback<void(const std::vector<AudioToken>&)> TokensCallback;
// Callback that returns encoded samples for a given token.
typedef base::Callback<void(const std::string&,
AudioType,
const scoped_refptr<media::AudioBusRefCounted>&)>
SamplesCallback;
// Initialize the whispernet client and call the callback when done. The
// parameter indicates whether we succeeded or failed.
virtual void Initialize(const SuccessCallback& init_callback) = 0;
// Copresence will call this before making any calls to its destructors.
virtual void Shutdown() = 0;
// Fires an event to request a token encode.
virtual void EncodeToken(const std::string& token, AudioType type) = 0;
// Fires an event to request a decode for the given samples.
virtual void DecodeSamples(AudioType type, const std::string& samples) = 0;
// Fires an event to request detection of a whispernet broadcast.
virtual void DetectBroadcast() = 0;
// Callback registreation methods. These are the callbacks that will be
// registered by Copresence to receive data.
virtual void RegisterTokensCallback(
const TokensCallback& tokens_callback) = 0;
virtual void RegisterSamplesCallback(
const SamplesCallback& samples_callback) = 0;
virtual void RegisterDetectBroadcastCallback(
const SuccessCallback& db_callback) = 0;
// Don't cache these callbacks, as they may become invalid at any time.
// Always invoke callbacks directly through these accessors.
virtual TokensCallback GetTokensCallback() = 0;
virtual SamplesCallback GetSamplesCallback() = 0;
virtual SuccessCallback GetDetectBroadcastCallback() = 0;
virtual SuccessCallback GetInitializedCallback() = 0;
virtual ~WhispernetClient() {}
};
} // namespace copresence
#endif // COMPONENTS_COPRESENCE_PUBLIC_WHISPERNET_CLIENT_H_