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// Copyright 2013 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef ASH_FRAME_CAPTION_BUTTONS_FRAME_CAPTION_BUTTON_CONTAINER_VIEW_H_
#define ASH_FRAME_CAPTION_BUTTONS_FRAME_CAPTION_BUTTON_CONTAINER_VIEW_H_
#include <map>
#include "ash/ash_export.h"
#include "ash/frame/caption_buttons/frame_size_button_delegate.h"
#include "ui/gfx/animation/animation_delegate.h"
#include "ui/views/controls/button/button.h"
#include "ui/views/view.h"
namespace gfx {
class SlideAnimation;
}
namespace views {
class Widget;
}
namespace ash {
// Container view for the frame caption buttons. It performs the appropriate
// action when a caption button is clicked.
class ASH_EXPORT FrameCaptionButtonContainerView
: public views::View,
public views::ButtonListener,
public FrameSizeButtonDelegate,
public gfx::AnimationDelegate {
public:
static const char kViewClassName[];
// |frame| is the views::Widget that the caption buttons act on.
explicit FrameCaptionButtonContainerView(views::Widget* frame);
virtual ~FrameCaptionButtonContainerView();
// For testing.
class ASH_EXPORT TestApi {
public:
explicit TestApi(FrameCaptionButtonContainerView* container_view)
: container_view_(container_view) {
}
void EndAnimations();
FrameCaptionButton* minimize_button() const {
return container_view_->minimize_button_;
}
FrameCaptionButton* size_button() const {
return container_view_->size_button_;
}
FrameCaptionButton* close_button() const {
return container_view_->close_button_;
}
private:
FrameCaptionButtonContainerView* container_view_;
DISALLOW_COPY_AND_ASSIGN(TestApi);
};
// Sets the resource ids of the images to paint the button for |icon|. The
// FrameCaptionButtonContainerView will keep track of the images to use for
// |icon| even if none of the buttons currently use |icon|.
void SetButtonImages(CaptionButtonIcon icon,
int icon_image_id,
int inactive_icon_image_id,
int hovered_background_image_id,
int pressed_background_image_id);
// Sets whether the buttons should be painted as active. Does not schedule
// a repaint.
void SetPaintAsActive(bool paint_as_active);
// Tell the window controls to reset themselves to the normal state.
void ResetWindowControls();
// Determines the window HT* code for the caption button at |point|. Returns
// HTNOWHERE if |point| is not over any of the caption buttons. |point| must
// be in the coordinates of the FrameCaptionButtonContainerView.
int NonClientHitTest(const gfx::Point& point) const;
// Updates the size button's visibility based on whether |frame_| can be
// maximized and if maximize mode is enabled. A parent view should relayout
// to reflect the change in visibility.
void UpdateSizeButtonVisibility();
// views::View:
virtual gfx::Size GetPreferredSize() const override;
virtual void Layout() override;
virtual const char* GetClassName() const override;
// Overridden from gfx::AnimationDelegate:
virtual void AnimationEnded(const gfx::Animation* animation) override;
virtual void AnimationProgressed(const gfx::Animation* animation) override;
private:
friend class FrameCaptionButtonContainerViewTest;
struct ButtonIconIds {
ButtonIconIds();
ButtonIconIds(int icon_id,
int inactive_icon_id,
int hovered_background_id,
int pressed_background_id);
~ButtonIconIds();
int icon_image_id;
int inactive_icon_image_id;
int hovered_background_image_id;
int pressed_background_image_id;
};
// Sets |button|'s icon to |icon|. If |animate| is ANIMATE_YES, the button
// will crossfade to the new icon. If |animate| is ANIMATE_NO and
// |icon| == |button|->icon(), the crossfade animation is progressed to the
// end.
void SetButtonIcon(FrameCaptionButton* button,
CaptionButtonIcon icon,
Animate animate);
// Returns true if maximize mode is not enabled, and |frame_| widget delegate
// can be maximized.
bool ShouldSizeButtonBeVisible() const;
// views::ButtonListener:
virtual void ButtonPressed(views::Button* sender,
const ui::Event& event) override;
// FrameSizeButtonDelegate:
virtual bool IsMinimizeButtonVisible() const override;
virtual void SetButtonsToNormal(Animate animate) override;
virtual void SetButtonIcons(CaptionButtonIcon minimize_button_icon,
CaptionButtonIcon close_button_icon,
Animate animate) override;
virtual const FrameCaptionButton* GetButtonClosestTo(
const gfx::Point& position_in_screen) const override;
virtual void SetHoveredAndPressedButtons(
const FrameCaptionButton* to_hover,
const FrameCaptionButton* to_press) override;
// The widget that the buttons act on.
views::Widget* frame_;
// The buttons. In the normal button style, at most one of |minimize_button_|
// and |size_button_| is visible.
FrameCaptionButton* minimize_button_;
FrameCaptionButton* size_button_;
FrameCaptionButton* close_button_;
// Mapping of the images needed to paint a button for each of the values of
// CaptionButtonIcon.
std::map<CaptionButtonIcon, ButtonIconIds> button_icon_id_map_;
// Animation that affects the position of |minimize_button_| and the
// visibility of |size_button_|.
scoped_ptr<gfx::SlideAnimation> maximize_mode_animation_;
DISALLOW_COPY_AND_ASSIGN(FrameCaptionButtonContainerView);
};
} // namespace ash
#endif // ASH_FRAME_CAPTION_BUTTONS_FRAME_CAPTION_BUTTON_CONTAINER_VIEW_H_