blob: 546169e2ca81aca1c05750822dc651ff757c76f8 [file] [log] [blame]
// Copyright 2014 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "android_webview/browser/hardware_renderer.h"
#include "android_webview/browser/aw_gl_surface.h"
#include "android_webview/browser/deferred_gpu_command_service.h"
#include "android_webview/browser/parent_output_surface.h"
#include "android_webview/browser/shared_renderer_state.h"
#include "android_webview/public/browser/draw_gl.h"
#include "base/auto_reset.h"
#include "base/debug/trace_event.h"
#include "base/strings/string_number_conversions.h"
#include "cc/layers/delegated_frame_provider.h"
#include "cc/layers/delegated_renderer_layer.h"
#include "cc/layers/layer.h"
#include "cc/output/compositor_frame.h"
#include "cc/output/output_surface.h"
#include "cc/trees/layer_tree_host.h"
#include "cc/trees/layer_tree_settings.h"
#include "gpu/command_buffer/client/gl_in_process_context.h"
#include "gpu/command_buffer/common/gles2_cmd_utils.h"
#include "ui/gfx/frame_time.h"
#include "ui/gfx/geometry/rect_conversions.h"
#include "ui/gfx/geometry/rect_f.h"
#include "ui/gfx/transform.h"
#include "ui/gl/gl_bindings.h"
#include "webkit/common/gpu/context_provider_in_process.h"
#include "webkit/common/gpu/webgraphicscontext3d_in_process_command_buffer_impl.h"
namespace android_webview {
namespace {
using webkit::gpu::WebGraphicsContext3DInProcessCommandBufferImpl;
using webkit::gpu::WebGraphicsContext3DImpl;
scoped_refptr<cc::ContextProvider> CreateContext(
scoped_refptr<gfx::GLSurface> surface,
scoped_refptr<gpu::InProcessCommandBuffer::Service> service) {
const gfx::GpuPreference gpu_preference = gfx::PreferDiscreteGpu;
blink::WebGraphicsContext3D::Attributes attributes;
attributes.antialias = false;
attributes.depth = false;
attributes.stencil = false;
attributes.shareResources = true;
attributes.noAutomaticFlushes = true;
gpu::gles2::ContextCreationAttribHelper attribs_for_gles2;
WebGraphicsContext3DImpl::ConvertAttributes(
attributes, &attribs_for_gles2);
attribs_for_gles2.lose_context_when_out_of_memory = true;
scoped_ptr<gpu::GLInProcessContext> context(gpu::GLInProcessContext::Create(
service,
surface,
surface->IsOffscreen(),
gfx::kNullAcceleratedWidget,
surface->GetSize(),
NULL /* share_context */,
false /* share_resources */,
attribs_for_gles2,
gpu_preference,
gpu::GLInProcessContextSharedMemoryLimits()));
DCHECK(context.get());
return webkit::gpu::ContextProviderInProcess::Create(
WebGraphicsContext3DInProcessCommandBufferImpl::WrapContext(
context.Pass(), attributes),
"Parent-Compositor");
}
} // namespace
HardwareRenderer::HardwareRenderer(SharedRendererState* state)
: shared_renderer_state_(state),
last_egl_context_(eglGetCurrentContext()),
stencil_enabled_(false),
viewport_clip_valid_for_dcheck_(false),
gl_surface_(new AwGLSurface),
root_layer_(cc::Layer::Create()),
resource_collection_(new cc::DelegatedFrameResourceCollection),
output_surface_(NULL) {
DCHECK(last_egl_context_);
resource_collection_->SetClient(this);
cc::LayerTreeSettings settings;
// Should be kept in sync with compositor_impl_android.cc.
settings.allow_antialiasing = false;
settings.highp_threshold_min = 2048;
// Webview does not own the surface so should not clear it.
settings.should_clear_root_render_pass = false;
// TODO(enne): Update this this compositor to use a synchronous scheduler.
settings.single_thread_proxy_scheduler = false;
layer_tree_host_ = cc::LayerTreeHost::CreateSingleThreaded(
this, this, NULL, NULL, settings, NULL);
layer_tree_host_->SetRootLayer(root_layer_);
layer_tree_host_->SetLayerTreeHostClientReady();
layer_tree_host_->set_has_transparent_background(true);
}
HardwareRenderer::~HardwareRenderer() {
SetFrameData();
// Must reset everything before |resource_collection_| to ensure all
// resources are returned before resetting |resource_collection_| client.
layer_tree_host_.reset();
root_layer_ = NULL;
delegated_layer_ = NULL;
frame_provider_ = NULL;
#if DCHECK_IS_ON
// Check collection is empty.
cc::ReturnedResourceArray returned_resources;
resource_collection_->TakeUnusedResourcesForChildCompositor(
&returned_resources);
DCHECK_EQ(0u, returned_resources.size());
#endif // DCHECK_IS_ON
resource_collection_->SetClient(NULL);
// Reset draw constraints.
shared_renderer_state_->UpdateDrawConstraintsOnRT(
ParentCompositorDrawConstraints());
}
void HardwareRenderer::DidBeginMainFrame() {
// This is called after OutputSurface is created, but before the impl frame
// starts. We set the draw constraints here.
DCHECK(output_surface_);
DCHECK(viewport_clip_valid_for_dcheck_);
output_surface_->SetExternalStencilTest(stencil_enabled_);
output_surface_->SetDrawConstraints(viewport_, clip_);
}
void HardwareRenderer::CommitFrame() {
scroll_offset_ = shared_renderer_state_->GetScrollOffsetOnRT();
if (committed_frame_.get()) {
TRACE_EVENT_INSTANT0("android_webview",
"EarlyOut_PreviousFrameUnconsumed",
TRACE_EVENT_SCOPE_THREAD);
shared_renderer_state_->DidSkipCommitFrameOnRT();
return;
}
committed_frame_ = shared_renderer_state_->PassCompositorFrame();
// Happens with empty global visible rect.
if (!committed_frame_.get())
return;
DCHECK(!committed_frame_->gl_frame_data);
DCHECK(!committed_frame_->software_frame_data);
// DelegatedRendererLayerImpl applies the inverse device_scale_factor of the
// renderer frame, assuming that the browser compositor will scale
// it back up to device scale. But on Android we put our browser layers in
// physical pixels and set our browser CC device_scale_factor to 1, so this
// suppresses the transform.
committed_frame_->delegated_frame_data->device_scale_factor = 1.0f;
}
void HardwareRenderer::SetFrameData() {
if (!committed_frame_.get())
return;
scoped_ptr<cc::CompositorFrame> frame = committed_frame_.Pass();
gfx::Size frame_size =
frame->delegated_frame_data->render_pass_list.back()->output_rect.size();
bool size_changed = frame_size != frame_size_;
frame_size_ = frame_size;
if (!frame_provider_.get() || size_changed) {
if (delegated_layer_.get()) {
delegated_layer_->RemoveFromParent();
}
frame_provider_ = new cc::DelegatedFrameProvider(
resource_collection_.get(), frame->delegated_frame_data.Pass());
delegated_layer_ = cc::DelegatedRendererLayer::Create(frame_provider_);
delegated_layer_->SetBounds(frame_size_);
delegated_layer_->SetIsDrawable(true);
root_layer_->AddChild(delegated_layer_);
} else {
frame_provider_->SetFrameData(frame->delegated_frame_data.Pass());
}
}
void HardwareRenderer::DrawGL(bool stencil_enabled,
int framebuffer_binding_ext,
AwDrawGLInfo* draw_info) {
TRACE_EVENT0("android_webview", "HardwareRenderer::DrawGL");
// We need to watch if the current Android context has changed and enforce
// a clean-up in the compositor.
EGLContext current_context = eglGetCurrentContext();
DCHECK(current_context) << "DrawGL called without EGLContext";
// TODO(boliu): Handle context loss.
if (last_egl_context_ != current_context)
DLOG(WARNING) << "EGLContextChanged";
SetFrameData();
if (shared_renderer_state_->ForceCommitOnRT()) {
CommitFrame();
SetFrameData();
}
gfx::Transform transform(gfx::Transform::kSkipInitialization);
transform.matrix().setColMajorf(draw_info->transform);
transform.Translate(scroll_offset_.x(), scroll_offset_.y());
// Need to post the new transform matrix back to child compositor
// because there is no onDraw during a Render Thread animation, and child
// compositor might not have the tiles rasterized as the animation goes on.
ParentCompositorDrawConstraints draw_constraints(
draw_info->is_layer, transform, gfx::Rect(viewport_));
draw_constraints_ = draw_constraints;
shared_renderer_state_->PostExternalDrawConstraintsToChildCompositorOnRT(
draw_constraints);
if (!delegated_layer_.get())
return;
viewport_.SetSize(draw_info->width, draw_info->height);
layer_tree_host_->SetViewportSize(viewport_);
clip_.SetRect(draw_info->clip_left,
draw_info->clip_top,
draw_info->clip_right - draw_info->clip_left,
draw_info->clip_bottom - draw_info->clip_top);
stencil_enabled_ = stencil_enabled;
delegated_layer_->SetTransform(transform);
gl_surface_->SetBackingFrameBufferObject(framebuffer_binding_ext);
{
base::AutoReset<bool> frame_resetter(&viewport_clip_valid_for_dcheck_,
true);
layer_tree_host_->SetNeedsRedrawRect(clip_);
layer_tree_host_->Composite(gfx::FrameTime::Now());
}
gl_surface_->ResetBackingFrameBufferObject();
}
void HardwareRenderer::RequestNewOutputSurface(bool fallback) {
// Android webview does not support losing output surface.
DCHECK(!fallback);
scoped_refptr<cc::ContextProvider> context_provider =
CreateContext(gl_surface_,
DeferredGpuCommandService::GetInstance());
scoped_ptr<ParentOutputSurface> output_surface_holder(
new ParentOutputSurface(context_provider));
output_surface_ = output_surface_holder.get();
layer_tree_host_->SetOutputSurface(output_surface_holder.Pass());
}
void HardwareRenderer::UnusedResourcesAreAvailable() {
cc::ReturnedResourceArray returned_resources;
resource_collection_->TakeUnusedResourcesForChildCompositor(
&returned_resources);
shared_renderer_state_->InsertReturnedResourcesOnRT(returned_resources);
}
} // namespace android_webview