blob: f6d1b98cd2db8a433972d2cf53c03632ffd6da0c [file] [log] [blame]
// Copyright 2013 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "apps/ui/native_app_window.h"
#include "chrome/browser/apps/app_browsertest_util.h"
#include "chrome/browser/extensions/extension_test_message_listener.h"
#include "chrome/test/base/interactive_test_utils.h"
#if defined(OS_MACOSX) && !defined(OS_IOS)
#include "base/mac/mac_util.h"
#endif
#if defined(OS_WIN)
#include <windows.h>
#include "ui/aura/window.h"
#include "ui/aura/window_tree_host.h"
#include "ui/views/widget/desktop_aura/desktop_window_tree_host_win.h"
#include "ui/views/win/hwnd_message_handler_delegate.h"
#include "ui/views/win/hwnd_util.h"
#endif
using apps::NativeAppWindow;
// Helper class that has to be created in the stack to check if the fullscreen
// setting of a NativeWindow has changed since the creation of the object.
class FullscreenChangeWaiter {
public:
explicit FullscreenChangeWaiter(NativeAppWindow* window)
: window_(window),
initial_fullscreen_state_(window_->IsFullscreen()) {}
void Wait() {
while (initial_fullscreen_state_ == window_->IsFullscreen())
content::RunAllPendingInMessageLoop();
}
private:
NativeAppWindow* window_;
bool initial_fullscreen_state_;
DISALLOW_COPY_AND_ASSIGN(FullscreenChangeWaiter);
};
class AppWindowInteractiveTest : public extensions::PlatformAppBrowserTest {
public:
bool RunAppWindowInteractiveTest(const char* testName) {
ExtensionTestMessageListener launched_listener("Launched", true);
LoadAndLaunchPlatformApp("window_api_interactive", &launched_listener);
ResultCatcher catcher;
launched_listener.Reply(testName);
if (!catcher.GetNextResult()) {
message_ = catcher.message();
return false;
}
return true;
}
bool SimulateKeyPress(ui::KeyboardCode key) {
return ui_test_utils::SendKeyPressToWindowSync(
GetFirstAppWindow()->GetNativeWindow(),
key,
false,
false,
false,
false);
}
// This method will wait until the application is able to ack a key event.
void WaitUntilKeyFocus() {
ExtensionTestMessageListener key_listener("KeyReceived", false);
while (!key_listener.was_satisfied()) {
ASSERT_TRUE(SimulateKeyPress(ui::VKEY_Z));
content::RunAllPendingInMessageLoop();
}
}
// This test is a method so that we can test with each frame type.
void TestOuterBoundsHelper(const std::string& frame_type);
};
IN_PROC_BROWSER_TEST_F(AppWindowInteractiveTest, ESCLeavesFullscreenWindow) {
// This test is flaky on MacOS 10.6.
#if defined(OS_MACOSX) && !defined(OS_IOS)
if (base::mac::IsOSSnowLeopard())
return;
#endif
ExtensionTestMessageListener launched_listener("Launched", true);
LoadAndLaunchPlatformApp("leave_fullscreen", &launched_listener);
// We start by making sure the window is actually focused.
ASSERT_TRUE(ui_test_utils::ShowAndFocusNativeWindow(
GetFirstAppWindow()->GetNativeWindow()));
// When receiving the reply, the application will try to go fullscreen using
// the Window API but there is no synchronous way to know if that actually
// succeeded. Also, failure will not be notified. A failure case will only be
// known with a timeout.
{
FullscreenChangeWaiter fs_changed(GetFirstAppWindow()->GetBaseWindow());
launched_listener.Reply("window");
fs_changed.Wait();
}
// Depending on the platform, going fullscreen might create an animation.
// We want to make sure that the ESC key we will send next is actually going
// to be received and the application might not receive key events during the
// animation so we should wait for the key focus to be back.
WaitUntilKeyFocus();
// Same idea as above but for leaving fullscreen. Fullscreen mode should be
// left when ESC is received.
{
FullscreenChangeWaiter fs_changed(GetFirstAppWindow()->GetBaseWindow());
ASSERT_TRUE(SimulateKeyPress(ui::VKEY_ESCAPE));
fs_changed.Wait();
}
}
IN_PROC_BROWSER_TEST_F(AppWindowInteractiveTest, ESCLeavesFullscreenDOM) {
// This test is flaky on MacOS 10.6.
#if defined(OS_MACOSX) && !defined(OS_IOS)
if (base::mac::IsOSSnowLeopard())
return;
#endif
ExtensionTestMessageListener launched_listener("Launched", true);
LoadAndLaunchPlatformApp("leave_fullscreen", &launched_listener);
// We start by making sure the window is actually focused.
ASSERT_TRUE(ui_test_utils::ShowAndFocusNativeWindow(
GetFirstAppWindow()->GetNativeWindow()));
launched_listener.Reply("dom");
// Because the DOM way to go fullscreen requires user gesture, we simulate a
// key event to get the window entering in fullscreen mode. The reply will
// make the window listen for the key event. The reply will be sent to the
// renderer process before the keypress and should be received in that order.
// When receiving the key event, the application will try to go fullscreen
// using the Window API but there is no synchronous way to know if that
// actually succeeded. Also, failure will not be notified. A failure case will
// only be known with a timeout.
{
FullscreenChangeWaiter fs_changed(GetFirstAppWindow()->GetBaseWindow());
WaitUntilKeyFocus();
ASSERT_TRUE(SimulateKeyPress(ui::VKEY_A));
fs_changed.Wait();
}
// Depending on the platform, going fullscreen might create an animation.
// We want to make sure that the ESC key we will send next is actually going
// to be received and the application might not receive key events during the
// animation so we should wait for the key focus to be back.
WaitUntilKeyFocus();
// Same idea as above but for leaving fullscreen. Fullscreen mode should be
// left when ESC is received.
{
FullscreenChangeWaiter fs_changed(GetFirstAppWindow()->GetBaseWindow());
ASSERT_TRUE(SimulateKeyPress(ui::VKEY_ESCAPE));
fs_changed.Wait();
}
}
IN_PROC_BROWSER_TEST_F(AppWindowInteractiveTest,
ESCDoesNotLeaveFullscreenWindow) {
// This test is flaky on MacOS 10.6.
#if defined(OS_MACOSX) && !defined(OS_IOS)
if (base::mac::IsOSSnowLeopard())
return;
#endif
ExtensionTestMessageListener launched_listener("Launched", true);
LoadAndLaunchPlatformApp("prevent_leave_fullscreen", &launched_listener);
// We start by making sure the window is actually focused.
ASSERT_TRUE(ui_test_utils::ShowAndFocusNativeWindow(
GetFirstAppWindow()->GetNativeWindow()));
// When receiving the reply, the application will try to go fullscreen using
// the Window API but there is no synchronous way to know if that actually
// succeeded. Also, failure will not be notified. A failure case will only be
// known with a timeout.
{
FullscreenChangeWaiter fs_changed(GetFirstAppWindow()->GetBaseWindow());
launched_listener.Reply("window");
fs_changed.Wait();
}
// Depending on the platform, going fullscreen might create an animation.
// We want to make sure that the ESC key we will send next is actually going
// to be received and the application might not receive key events during the
// animation so we should wait for the key focus to be back.
WaitUntilKeyFocus();
ASSERT_TRUE(SimulateKeyPress(ui::VKEY_ESCAPE));
ExtensionTestMessageListener second_key_listener("B_KEY_RECEIVED", false);
ASSERT_TRUE(SimulateKeyPress(ui::VKEY_B));
ASSERT_TRUE(second_key_listener.WaitUntilSatisfied());
// We assume that at that point, if we had to leave fullscreen, we should be.
// However, by nature, we can not guarantee that and given that we do test
// that nothing happens, we might end up with random-success when the feature
// is broken.
EXPECT_TRUE(GetFirstAppWindow()->GetBaseWindow()->IsFullscreen());
}
IN_PROC_BROWSER_TEST_F(AppWindowInteractiveTest,
ESCDoesNotLeaveFullscreenDOM) {
// This test is flaky on MacOS 10.6.
#if defined(OS_MACOSX) && !defined(OS_IOS)
if (base::mac::IsOSSnowLeopard())
return;
#endif
ExtensionTestMessageListener launched_listener("Launched", true);
LoadAndLaunchPlatformApp("prevent_leave_fullscreen", &launched_listener);
// We start by making sure the window is actually focused.
ASSERT_TRUE(ui_test_utils::ShowAndFocusNativeWindow(
GetFirstAppWindow()->GetNativeWindow()));
launched_listener.Reply("dom");
// Because the DOM way to go fullscreen requires user gesture, we simulate a
// key event to get the window entering in fullscreen mode. The reply will
// make the window listen for the key event. The reply will be sent to the
// renderer process before the keypress and should be received in that order.
// When receiving the key event, the application will try to go fullscreen
// using the Window API but there is no synchronous way to know if that
// actually succeeded. Also, failure will not be notified. A failure case will
// only be known with a timeout.
{
FullscreenChangeWaiter fs_changed(GetFirstAppWindow()->GetBaseWindow());
WaitUntilKeyFocus();
ASSERT_TRUE(SimulateKeyPress(ui::VKEY_A));
fs_changed.Wait();
}
// Depending on the platform, going fullscreen might create an animation.
// We want to make sure that the ESC key we will send next is actually going
// to be received and the application might not receive key events during the
// animation so we should wait for the key focus to be back.
WaitUntilKeyFocus();
ASSERT_TRUE(SimulateKeyPress(ui::VKEY_ESCAPE));
ExtensionTestMessageListener second_key_listener("B_KEY_RECEIVED", false);
ASSERT_TRUE(SimulateKeyPress(ui::VKEY_B));
ASSERT_TRUE(second_key_listener.WaitUntilSatisfied());
// We assume that at that point, if we had to leave fullscreen, we should be.
// However, by nature, we can not guarantee that and given that we do test
// that nothing happens, we might end up with random-success when the feature
// is broken.
EXPECT_TRUE(GetFirstAppWindow()->GetBaseWindow()->IsFullscreen());
}
// This test is duplicated from ESCDoesNotLeaveFullscreenWindow.
// It runs the same test, but uses the old permission names: 'fullscreen'
// and 'overrideEscFullscreen'.
IN_PROC_BROWSER_TEST_F(AppWindowInteractiveTest,
ESCDoesNotLeaveFullscreenOldPermission) {
// This test is flaky on MacOS 10.6.
#if defined(OS_MACOSX) && !defined(OS_IOS)
if (base::mac::IsOSSnowLeopard())
return;
#endif
ExtensionTestMessageListener launched_listener("Launched", true);
LoadAndLaunchPlatformApp("prevent_leave_fullscreen_old", &launched_listener);
// We start by making sure the window is actually focused.
ASSERT_TRUE(ui_test_utils::ShowAndFocusNativeWindow(
GetFirstAppWindow()->GetNativeWindow()));
// When receiving the reply, the application will try to go fullscreen using
// the Window API but there is no synchronous way to know if that actually
// succeeded. Also, failure will not be notified. A failure case will only be
// known with a timeout.
{
FullscreenChangeWaiter fs_changed(GetFirstAppWindow()->GetBaseWindow());
launched_listener.Reply("window");
fs_changed.Wait();
}
// Depending on the platform, going fullscreen might create an animation.
// We want to make sure that the ESC key we will send next is actually going
// to be received and the application might not receive key events during the
// animation so we should wait for the key focus to be back.
WaitUntilKeyFocus();
ASSERT_TRUE(SimulateKeyPress(ui::VKEY_ESCAPE));
ExtensionTestMessageListener second_key_listener("B_KEY_RECEIVED", false);
ASSERT_TRUE(SimulateKeyPress(ui::VKEY_B));
ASSERT_TRUE(second_key_listener.WaitUntilSatisfied());
// We assume that at that point, if we had to leave fullscreen, we should be.
// However, by nature, we can not guarantee that and given that we do test
// that nothing happens, we might end up with random-success when the feature
// is broken.
EXPECT_TRUE(GetFirstAppWindow()->GetBaseWindow()->IsFullscreen());
}
#if defined(OS_MACOSX)
// http://crbug.com/404081
#define MAYBE_TestInnerBounds DISABLED_TestInnerBounds
#else
#define MAYBE_TestInnerBounds TestInnerBounds
#endif
IN_PROC_BROWSER_TEST_F(AppWindowInteractiveTest, MAYBE_TestInnerBounds) {
ASSERT_TRUE(RunAppWindowInteractiveTest("testInnerBounds")) << message_;
}
void AppWindowInteractiveTest::TestOuterBoundsHelper(
const std::string& frame_type) {
ExtensionTestMessageListener launched_listener("Launched", true);
const extensions::Extension* app =
LoadAndLaunchPlatformApp("outer_bounds", &launched_listener);
launched_listener.Reply(frame_type);
launched_listener.Reset();
ASSERT_TRUE(launched_listener.WaitUntilSatisfied());
apps::AppWindow* window = GetFirstAppWindowForApp(app->id());
gfx::Rect window_bounds;
gfx::Size min_size, max_size;
#if defined(OS_WIN)
// Get the bounds from the HWND.
HWND hwnd = views::HWNDForNativeWindow(window->GetNativeWindow());
RECT rect;
::GetWindowRect(hwnd, &rect);
window_bounds = gfx::Rect(
rect.left, rect.top, rect.right - rect.left, rect.bottom - rect.top);
// HWNDMessageHandler calls this when responding to WM_GETMINMAXSIZE, so it's
// the closest to what the window will see.
views::HWNDMessageHandlerDelegate* host =
static_cast<views::HWNDMessageHandlerDelegate*>(
static_cast<views::DesktopWindowTreeHostWin*>(
aura::WindowTreeHost::GetForAcceleratedWidget(hwnd)));
host->GetMinMaxSize(&min_size, &max_size);
// Note that this does not include the the client area insets so we need to
// add them.
gfx::Insets insets;
host->GetClientAreaInsets(&insets);
min_size = gfx::Size(min_size.width() + insets.left() + insets.right(),
min_size.height() + insets.top() + insets.bottom());
max_size = gfx::Size(
max_size.width() ? max_size.width() + insets.left() + insets.right() : 0,
max_size.height() ? max_size.height() + insets.top() + insets.bottom()
: 0);
#endif // defined(OS_WIN)
// These match the values in the outer_bounds/test.js
EXPECT_EQ(gfx::Rect(10, 11, 300, 301), window_bounds);
EXPECT_EQ(window->GetBaseWindow()->GetBounds(), window_bounds);
EXPECT_EQ(200, min_size.width());
EXPECT_EQ(201, min_size.height());
EXPECT_EQ(400, max_size.width());
EXPECT_EQ(401, max_size.height());
}
// TODO(jackhou): Make this test work for other OSes.
#if !defined(OS_WIN)
#define MAYBE_TestOuterBoundsFrameChrome DISABLED_TestOuterBoundsFrameChrome
#define MAYBE_TestOuterBoundsFrameNone DISABLED_TestOuterBoundsFrameNone
#define MAYBE_TestOuterBoundsFrameColor DISABLED_TestOuterBoundsFrameColor
#else
#define MAYBE_TestOuterBoundsFrameChrome TestOuterBoundsFrameChrome
#define MAYBE_TestOuterBoundsFrameNone TestOuterBoundsFrameNone
#define MAYBE_TestOuterBoundsFrameColor TestOuterBoundsFrameColor
#endif
// Test that the outer bounds match that of the native window.
IN_PROC_BROWSER_TEST_F(AppWindowInteractiveTest,
MAYBE_TestOuterBoundsFrameChrome) {
TestOuterBoundsHelper("chrome");
}
IN_PROC_BROWSER_TEST_F(AppWindowInteractiveTest,
MAYBE_TestOuterBoundsFrameNone) {
TestOuterBoundsHelper("none");
}
IN_PROC_BROWSER_TEST_F(AppWindowInteractiveTest,
MAYBE_TestOuterBoundsFrameColor) {
TestOuterBoundsHelper("color");
}
// This test does not work on Linux Aura because ShowInactive() is not
// implemented. See http://crbug.com/325142
// It also does not work on Windows because of the document being focused even
// though the window is not activated. See http://crbug.com/326986
// It also does not work on MacOS because ::ShowInactive() ends up behaving like
// ::Show() because of Cocoa conventions. See http://crbug.com/326987
// Those tests should be disabled on Linux GTK when they are enabled on the
// other platforms, see http://crbug.com/328829
#if (defined(OS_LINUX) && defined(USE_AURA)) || \
defined(OS_WIN) || defined(OS_MACOSX)
#define MAYBE_TestCreate DISABLED_TestCreate
#define MAYBE_TestShow DISABLED_TestShow
#else
#define MAYBE_TestCreate TestCreate
#define MAYBE_TestShow TestShow
#endif
IN_PROC_BROWSER_TEST_F(AppWindowInteractiveTest, MAYBE_TestCreate) {
ASSERT_TRUE(RunAppWindowInteractiveTest("testCreate")) << message_;
}
IN_PROC_BROWSER_TEST_F(AppWindowInteractiveTest, MAYBE_TestShow) {
ASSERT_TRUE(RunAppWindowInteractiveTest("testShow")) << message_;
}