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// Copyright 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef CC_RESOURCES_TILE_MANAGER_H_
#define CC_RESOURCES_TILE_MANAGER_H_
#include <deque>
#include <queue>
#include <set>
#include <utility>
#include <vector>
#include "base/containers/hash_tables.h"
#include "base/memory/scoped_ptr.h"
#include "base/values.h"
#include "cc/base/ref_counted_managed.h"
#include "cc/base/unique_notifier.h"
#include "cc/debug/rendering_stats_instrumentation.h"
#include "cc/resources/eviction_tile_priority_queue.h"
#include "cc/resources/managed_tile_state.h"
#include "cc/resources/memory_history.h"
#include "cc/resources/picture_pile_impl.h"
#include "cc/resources/prioritized_tile_set.h"
#include "cc/resources/raster_tile_priority_queue.h"
#include "cc/resources/rasterizer.h"
#include "cc/resources/resource_pool.h"
#include "cc/resources/tile.h"
namespace base {
namespace debug {
class ConvertableToTraceFormat;
class TracedValue;
}
}
namespace cc {
class PictureLayerImpl;
class ResourceProvider;
class CC_EXPORT TileManagerClient {
public:
// Returns the set of layers that the tile manager should consider for raster.
// TODO(vmpstr): Change the way we determine if we are ready to activate, so
// that this can be removed.
virtual const std::vector<PictureLayerImpl*>& GetPictureLayers() const = 0;
// Called when all tiles marked as required for activation are ready to draw.
virtual void NotifyReadyToActivate() = 0;
// Called when the visible representation of a tile might have changed. Some
// examples are:
// - Tile version initialized.
// - Tile resources freed.
// - Tile marked for on-demand raster.
virtual void NotifyTileStateChanged(const Tile* tile) = 0;
// Given an empty raster tile priority queue, this will build a priority queue
// that will return tiles in order in which they should be rasterized.
// Note if the queue was previous built, Reset must be called on it.
virtual void BuildRasterQueue(RasterTilePriorityQueue* queue,
TreePriority tree_priority) = 0;
// Given an empty eviction tile priority queue, this will build a priority
// queue that will return tiles in order in which they should be evicted.
// Note if the queue was previous built, Reset must be called on it.
virtual void BuildEvictionQueue(EvictionTilePriorityQueue* queue,
TreePriority tree_priority) = 0;
protected:
virtual ~TileManagerClient() {}
};
struct RasterTaskCompletionStats {
RasterTaskCompletionStats();
size_t completed_count;
size_t canceled_count;
};
scoped_refptr<base::debug::ConvertableToTraceFormat>
RasterTaskCompletionStatsAsValue(const RasterTaskCompletionStats& stats);
// This class manages tiles, deciding which should get rasterized and which
// should no longer have any memory assigned to them. Tile objects are "owned"
// by layers; they automatically register with the manager when they are
// created, and unregister from the manager when they are deleted.
class CC_EXPORT TileManager : public RasterizerClient,
public RefCountedManager<Tile> {
public:
static scoped_ptr<TileManager> Create(
TileManagerClient* client,
base::SequencedTaskRunner* task_runner,
ResourcePool* resource_pool,
Rasterizer* rasterizer,
RenderingStatsInstrumentation* rendering_stats_instrumentation);
virtual ~TileManager();
void ManageTiles(const GlobalStateThatImpactsTilePriority& state);
// Returns true when visible tiles have been initialized.
bool UpdateVisibleTiles();
scoped_refptr<Tile> CreateTile(PicturePileImpl* picture_pile,
const gfx::Size& tile_size,
const gfx::Rect& content_rect,
const gfx::Rect& opaque_rect,
float contents_scale,
int layer_id,
int source_frame_number,
int flags);
scoped_refptr<base::debug::ConvertableToTraceFormat> BasicStateAsValue()
const;
void BasicStateAsValueInto(base::debug::TracedValue* dict) const;
void AllTilesAsValueInto(base::debug::TracedValue* array) const;
const MemoryHistory::Entry& memory_stats_from_last_assign() const {
return memory_stats_from_last_assign_;
}
void InitializeTilesWithResourcesForTesting(const std::vector<Tile*>& tiles) {
for (size_t i = 0; i < tiles.size(); ++i) {
ManagedTileState& mts = tiles[i]->managed_state();
ManagedTileState::TileVersion& tile_version =
mts.tile_versions[HIGH_QUALITY_RASTER_MODE];
tile_version.resource_ =
resource_pool_->AcquireResource(tiles[i]->size());
bytes_releasable_ += BytesConsumedIfAllocated(tiles[i]);
++resources_releasable_;
}
}
void ReleaseTileResourcesForTesting(const std::vector<Tile*>& tiles) {
for (size_t i = 0; i < tiles.size(); ++i) {
Tile* tile = tiles[i];
for (int mode = 0; mode < NUM_RASTER_MODES; ++mode) {
FreeResourceForTile(tile, static_cast<RasterMode>(mode));
}
}
}
void SetGlobalStateForTesting(
const GlobalStateThatImpactsTilePriority& state) {
// Soft limit is used for resource pool such that
// memory returns to soft limit after going over.
if (state != global_state_) {
global_state_ = state;
prioritized_tiles_dirty_ = true;
}
}
void SetRasterizerForTesting(Rasterizer* rasterizer);
void FreeResourcesAndCleanUpReleasedTilesForTesting() {
prioritized_tiles_.Clear();
FreeResourcesForReleasedTiles();
CleanUpReleasedTiles();
}
protected:
TileManager(TileManagerClient* client,
base::SequencedTaskRunner* task_runner,
ResourcePool* resource_pool,
Rasterizer* rasterizer,
RenderingStatsInstrumentation* rendering_stats_instrumentation);
// Methods called by Tile
friend class Tile;
void DidChangeTilePriority(Tile* tile);
void FreeResourcesForReleasedTiles();
void CleanUpReleasedTiles();
// Overriden from RefCountedManager<Tile>:
virtual void Release(Tile* tile) OVERRIDE;
// Overriden from RasterizerClient:
virtual bool ShouldForceTasksRequiredForActivationToComplete() const OVERRIDE;
virtual void DidFinishRunningTasks() OVERRIDE;
virtual void DidFinishRunningTasksRequiredForActivation() OVERRIDE;
typedef std::vector<Tile*> TileVector;
typedef std::set<Tile*> TileSet;
// Virtual for test
virtual void ScheduleTasks(
const TileVector& tiles_that_need_to_be_rasterized);
void AssignGpuMemoryToTiles(PrioritizedTileSet* tiles,
TileVector* tiles_that_need_to_be_rasterized);
void GetTilesWithAssignedBins(PrioritizedTileSet* tiles);
private:
void OnImageDecodeTaskCompleted(int layer_id,
SkPixelRef* pixel_ref,
bool was_canceled);
void OnRasterTaskCompleted(Tile::Id tile,
scoped_ptr<ScopedResource> resource,
RasterMode raster_mode,
const PicturePileImpl::Analysis& analysis,
bool was_canceled);
inline size_t BytesConsumedIfAllocated(const Tile* tile) const {
return Resource::MemorySizeBytes(tile->size(),
resource_pool_->resource_format());
}
void FreeResourceForTile(Tile* tile, RasterMode mode);
void FreeResourcesForTile(Tile* tile);
void FreeUnusedResourcesForTile(Tile* tile);
void FreeResourcesForTileAndNotifyClientIfTileWasReadyToDraw(Tile* tile);
scoped_refptr<ImageDecodeTask> CreateImageDecodeTask(Tile* tile,
SkPixelRef* pixel_ref);
scoped_refptr<RasterTask> CreateRasterTask(Tile* tile);
void UpdatePrioritizedTileSetIfNeeded();
bool IsReadyToActivate() const;
void CheckIfReadyToActivate();
TileManagerClient* client_;
scoped_refptr<base::SequencedTaskRunner> task_runner_;
ResourcePool* resource_pool_;
Rasterizer* rasterizer_;
GlobalStateThatImpactsTilePriority global_state_;
typedef base::hash_map<Tile::Id, Tile*> TileMap;
TileMap tiles_;
PrioritizedTileSet prioritized_tiles_;
bool prioritized_tiles_dirty_;
bool all_tiles_that_need_to_be_rasterized_have_memory_;
bool all_tiles_required_for_activation_have_memory_;
size_t bytes_releasable_;
size_t resources_releasable_;
bool ever_exceeded_memory_budget_;
MemoryHistory::Entry memory_stats_from_last_assign_;
RenderingStatsInstrumentation* rendering_stats_instrumentation_;
bool did_initialize_visible_tile_;
bool did_check_for_completed_tasks_since_last_schedule_tasks_;
typedef base::hash_map<uint32_t, scoped_refptr<ImageDecodeTask> >
PixelRefTaskMap;
typedef base::hash_map<int, PixelRefTaskMap> LayerPixelRefTaskMap;
LayerPixelRefTaskMap image_decode_tasks_;
typedef base::hash_map<int, int> LayerCountMap;
LayerCountMap used_layer_counts_;
RasterTaskCompletionStats update_visible_tiles_stats_;
std::vector<Tile*> released_tiles_;
ResourceFormat resource_format_;
// Queue used when scheduling raster tasks.
RasterTaskQueue raster_queue_;
std::vector<scoped_refptr<RasterTask> > orphan_raster_tasks_;
UniqueNotifier ready_to_activate_check_notifier_;
DISALLOW_COPY_AND_ASSIGN(TileManager);
};
} // namespace cc
#endif // CC_RESOURCES_TILE_MANAGER_H_