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// Copyright 2014 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef SYNC_ENGINE_MODEL_TYPE_SYNC_PROXY_IMPL_H_
#define SYNC_ENGINE_MODEL_TYPE_SYNC_PROXY_IMPL_H_
#include "base/memory/weak_ptr.h"
#include "base/stl_util.h"
#include "base/threading/non_thread_safe.h"
#include "sync/base/sync_export.h"
#include "sync/internal_api/public/base/model_type.h"
#include "sync/internal_api/public/non_blocking_sync_common.h"
#include "sync/protocol/sync.pb.h"
namespace syncer {
class SyncContextProxy;
class ModelTypeEntity;
class ModelTypeSyncWorker;
// A sync component embedded on the synced type's thread that helps to handle
// communication between sync and model type threads.
class SYNC_EXPORT_PRIVATE ModelTypeSyncProxyImpl : base::NonThreadSafe {
public:
ModelTypeSyncProxyImpl(ModelType type);
virtual ~ModelTypeSyncProxyImpl();
// Returns true if this object believes that sync is preferred for this type.
//
// By "preferred", we mean that a policy decision has been made that this
// type should be synced. Most of the time this is controlled by a user
// clicking a checkbox on the settings page.
//
// The canonical preferred state is based on SyncPrefs on the UI thread. At
// best, this value is stale and may lag behind the one set on the UI thread.
// Before this type has registered with the UI thread, it's mostly just an
// informed guess.
bool IsPreferred() const;
// Returns true if the handshake with sync thread is complete.
bool IsConnected() const;
// Returns the model type handled by this type sync proxy.
ModelType GetModelType() const;
// Starts the handshake with the sync thread.
void Enable(scoped_ptr<SyncContextProxy> context_proxy);
// Severs all ties to the sync thread and may delete local sync state.
// Another call to Enable() can be used to re-establish this connection.
void Disable();
// Severs all ties to the sync thread.
// Another call to Enable() can be used to re-establish this connection.
void Disconnect();
// Callback used to process the handshake response.
void OnConnect(scoped_ptr<ModelTypeSyncWorker> worker);
// Requests that an item be stored in sync.
void Put(const std::string& client_tag,
const sync_pb::EntitySpecifics& specifics);
// Deletes an item from sync.
void Delete(const std::string& client_tag);
// Informs this object that some of its commit requests have been
// successfully serviced.
void OnCommitCompleted(const DataTypeState& type_state,
const CommitResponseDataList& response_list);
// Informs this object that there are some incoming updates is should
// handle.
void OnUpdateReceived(const DataTypeState& type_state,
const UpdateResponseDataList& response_list,
const UpdateResponseDataList& pending_updates);
// Returns the list of pending updates.
//
// This is used as a helper function, but it's public mainly for testing.
// The current test harness setup doesn't allow us to test the data that the
// proxy sends to the worker during initialization, so we use this to inspect
// its state instead.
UpdateResponseDataList GetPendingUpdates();
// Returns the long-lived WeakPtr that is intended to be registered with the
// ProfileSyncService.
base::WeakPtr<ModelTypeSyncProxyImpl> AsWeakPtrForUI();
private:
typedef std::map<std::string, ModelTypeEntity*> EntityMap;
typedef std::map<std::string, UpdateResponseData*> UpdateMap;
// Sends all commit requests that are due to be sent to the sync thread.
void FlushPendingCommitRequests();
// Clears any state related to outstanding communications with the
// ModelTypeSyncWorker. Used when we want to disconnect from
// the current worker.
void ClearTransientSyncState();
// Clears any state related to our communications with the current sync
// account. Useful when a user signs out of the current account.
void ClearSyncState();
ModelType type_;
DataTypeState data_type_state_;
// Whether or not sync is preferred for this type. This is a cached copy of
// the canonical copy information on the UI thread.
bool is_preferred_;
// Whether or not this object has completed its initial handshake with the
// SyncContextProxy.
bool is_connected_;
// Our link to data type management on the sync thread.
// Used for enabling and disabling sync for this type.
//
// Beware of NULL pointers: This object is uninitialized when we are not
// connected to sync.
scoped_ptr<SyncContextProxy> sync_context_proxy_;
// Reference to the ModelTypeSyncWorker.
//
// The interface hides the posting of tasks across threads as well as the
// ModelTypeSyncWorker's implementation. Both of these features are
// useful in tests.
scoped_ptr<ModelTypeSyncWorker> worker_;
// The set of sync entities known to this object.
EntityMap entities_;
STLValueDeleter<EntityMap> entities_deleter_;
// A set of updates that can not be applied at this time. These are never
// used by the model. They are kept here only so we can save and restore
// them across restarts, and keep them in sync with our progress markers.
UpdateMap pending_updates_map_;
STLValueDeleter<UpdateMap> pending_updates_map_deleter_;
// We use two different WeakPtrFactories because we want the pointers they
// issue to have different lifetimes. When asked to disconnect from the sync
// thread, we want to make sure that no tasks generated as part of the
// now-obsolete connection to affect us. But we also want the WeakPtr we
// sent to the UI thread to remain valid.
base::WeakPtrFactory<ModelTypeSyncProxyImpl> weak_ptr_factory_for_ui_;
base::WeakPtrFactory<ModelTypeSyncProxyImpl> weak_ptr_factory_for_sync_;
};
} // namespace syncer
#endif // SYNC_ENGINE_MODEL_TYPE_SYNC_PROXY_IMPL_H_