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// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef GL_GLEXT_PROTOTYPES
#define GL_GLEXT_PROTOTYPES
#endif
#include <GLES2/gl2.h>
#include <GLES2/gl2ext.h>
#include <GLES2/gl2extchromium.h>
#include "gpu/command_buffer/tests/gl_manager.h"
#include "gpu/command_buffer/tests/gl_test_utils.h"
#include "testing/gmock/include/gmock/gmock.h"
#include "testing/gtest/include/gtest/gtest.h"
namespace gpu {
// A collection of tests that exercise the GL_CHROMIUM_copy_texture extension.
class GLCopyTextureCHROMIUMTest : public testing::Test {
protected:
virtual void SetUp() {
gl_.Initialize(GLManager::Options());
glGenTextures(2, textures_);
glBindTexture(GL_TEXTURE_2D, textures_[1]);
// Some drivers (NVidia/SGX) require texture settings to be a certain way or
// they won't report FRAMEBUFFER_COMPLETE.
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glGenFramebuffers(1, &framebuffer_id_);
glBindFramebuffer(GL_FRAMEBUFFER, framebuffer_id_);
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
textures_[1], 0);
}
virtual void TearDown() {
glDeleteTextures(2, textures_);
glDeleteFramebuffers(1, &framebuffer_id_);
gl_.Destroy();
}
GLManager gl_;
GLuint textures_[2];
GLuint framebuffer_id_;
};
// Test to ensure that the basic functionality of the extension works.
TEST_F(GLCopyTextureCHROMIUMTest, Basic) {
uint8 pixels[1 * 4] = { 255u, 0u, 0u, 255u };
glBindTexture(GL_TEXTURE_2D, textures_[0]);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE,
pixels);
glCopyTextureCHROMIUM(GL_TEXTURE_2D, textures_[0], textures_[1], 0, GL_RGBA,
GL_UNSIGNED_BYTE);
EXPECT_TRUE(glGetError() == GL_NO_ERROR);
// Check the FB is still bound.
GLint value = 0;
glGetIntegerv(GL_FRAMEBUFFER_BINDING, &value);
GLuint fb_id = value;
EXPECT_EQ(framebuffer_id_, fb_id);
// Check that FB is complete.
EXPECT_EQ(static_cast<GLenum>(GL_FRAMEBUFFER_COMPLETE),
glCheckFramebufferStatus(GL_FRAMEBUFFER));
GLTestHelper::CheckPixels(0, 0, 1, 1, 0, pixels);
EXPECT_TRUE(GL_NO_ERROR == glGetError());
}
// Test that the extension respects the flip-y pixel storage setting.
TEST_F(GLCopyTextureCHROMIUMTest, FlipY) {
uint8 pixels[2][2][4];
for (int x = 0; x < 2; ++x) {
for (int y = 0; y < 2; ++y) {
pixels[y][x][0] = x + y;
pixels[y][x][1] = x + y;
pixels[y][x][2] = x + y;
pixels[y][x][3] = 255u;
}
}
glBindTexture(GL_TEXTURE_2D, textures_[0]);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 2, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE,
pixels);
glPixelStorei(GL_UNPACK_FLIP_Y_CHROMIUM, GL_TRUE);
glCopyTextureCHROMIUM(GL_TEXTURE_2D, textures_[0], textures_[1], 0, GL_RGBA,
GL_UNSIGNED_BYTE);
EXPECT_TRUE(GL_NO_ERROR == glGetError());
uint8 copied_pixels[2][2][4] = {{{0}}};
glReadPixels(0, 0, 2, 2, GL_RGBA, GL_UNSIGNED_BYTE, copied_pixels);
for (int x = 0; x < 2; ++x) {
for (int y = 0; y < 2; ++y) {
EXPECT_EQ(pixels[1-y][x][0], copied_pixels[y][x][0]);
EXPECT_EQ(pixels[1-y][x][1], copied_pixels[y][x][1]);
EXPECT_EQ(pixels[1-y][x][2], copied_pixels[y][x][2]);
EXPECT_EQ(pixels[1-y][x][3], copied_pixels[y][x][3]);
}
}
EXPECT_TRUE(GL_NO_ERROR == glGetError());
}
// Test that the extension respects the GL_UNPACK_PREMULTIPLY_ALPHA_CHROMIUM
// storage setting.
TEST_F(GLCopyTextureCHROMIUMTest, PremultiplyAlpha) {
uint8 pixels[1 * 4] = { 2, 2, 2, 128 };
glBindTexture(GL_TEXTURE_2D, textures_[0]);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE,
pixels);
glPixelStorei(GL_UNPACK_PREMULTIPLY_ALPHA_CHROMIUM, GL_TRUE);
glCopyTextureCHROMIUM(GL_TEXTURE_2D, textures_[0], textures_[1], 0, GL_RGBA,
GL_UNSIGNED_BYTE);
EXPECT_TRUE(GL_NO_ERROR == glGetError());
uint8 copied_pixels[1 * 4] = {0};
glReadPixels(0, 0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, copied_pixels);
EXPECT_EQ(1u, copied_pixels[0]);
EXPECT_EQ(1u, copied_pixels[1]);
EXPECT_EQ(1u, copied_pixels[2]);
EXPECT_EQ(128u, copied_pixels[3]);
EXPECT_TRUE(GL_NO_ERROR == glGetError());
}
// Test that the extension respects the GL_UNPACK_UNPREMULTIPLY_ALPHA_CHROMIUM
// storage setting.
TEST_F(GLCopyTextureCHROMIUMTest, UnpremultiplyAlpha) {
uint8 pixels[1 * 4] = { 16, 16, 16, 128 };
glBindTexture(GL_TEXTURE_2D, textures_[0]);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE,
pixels);
glPixelStorei(GL_UNPACK_UNPREMULTIPLY_ALPHA_CHROMIUM, GL_TRUE);
glCopyTextureCHROMIUM(GL_TEXTURE_2D, textures_[0], textures_[1], 0, GL_RGBA,
GL_UNSIGNED_BYTE);
EXPECT_TRUE(GL_NO_ERROR == glGetError());
uint8 copied_pixels[1 * 4] = {0};
glReadPixels(0, 0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, copied_pixels);
EXPECT_EQ(32u, copied_pixels[0]);
EXPECT_EQ(32u, copied_pixels[1]);
EXPECT_EQ(32u, copied_pixels[2]);
EXPECT_EQ(128u, copied_pixels[3]);
EXPECT_TRUE(GL_NO_ERROR == glGetError());
}
TEST_F(GLCopyTextureCHROMIUMTest, FlipYAndPremultiplyAlpha) {
uint8 pixels[2][2][4];
for (int x = 0; x < 2; ++x) {
for (int y = 0; y < 2; ++y) {
uint8 color = 16 * x + 16 * y;
pixels[y][x][0] = color;
pixels[y][x][1] = color;
pixels[y][x][2] = color;
pixels[y][x][3] = 128u;
}
}
glBindTexture(GL_TEXTURE_2D, textures_[0]);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 2, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE,
pixels);
glPixelStorei(GL_UNPACK_FLIP_Y_CHROMIUM, GL_TRUE);
glPixelStorei(GL_UNPACK_PREMULTIPLY_ALPHA_CHROMIUM, GL_TRUE);
glCopyTextureCHROMIUM(GL_TEXTURE_2D, textures_[0], textures_[1], 0, GL_RGBA,
GL_UNSIGNED_BYTE);
EXPECT_TRUE(GL_NO_ERROR == glGetError());
uint8 copied_pixels[2][2][4] = {{{0}}};
glReadPixels(0, 0, 2, 2, GL_RGBA, GL_UNSIGNED_BYTE, copied_pixels);
for (int x = 0; x < 2; ++x) {
for (int y = 0; y < 2; ++y) {
EXPECT_EQ(pixels[1-y][x][0] / 2, copied_pixels[y][x][0]);
EXPECT_EQ(pixels[1-y][x][1] / 2, copied_pixels[y][x][1]);
EXPECT_EQ(pixels[1-y][x][2] / 2, copied_pixels[y][x][2]);
EXPECT_EQ(pixels[1-y][x][3], copied_pixels[y][x][3]);
}
}
EXPECT_TRUE(GL_NO_ERROR == glGetError());
}
TEST_F(GLCopyTextureCHROMIUMTest, FlipYAndUnpremultiplyAlpha) {
uint8 pixels[2][2][4];
for (int x = 0; x < 2; ++x) {
for (int y = 0; y < 2; ++y) {
uint8 color = 16 * x + 16 * y;
pixels[y][x][0] = color;
pixels[y][x][1] = color;
pixels[y][x][2] = color;
pixels[y][x][3] = 128u;
}
}
glBindTexture(GL_TEXTURE_2D, textures_[0]);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 2, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE,
pixels);
glPixelStorei(GL_UNPACK_FLIP_Y_CHROMIUM, GL_TRUE);
glPixelStorei(GL_UNPACK_UNPREMULTIPLY_ALPHA_CHROMIUM, GL_TRUE);
glCopyTextureCHROMIUM(GL_TEXTURE_2D, textures_[0], textures_[1], 0, GL_RGBA,
GL_UNSIGNED_BYTE);
EXPECT_TRUE(GL_NO_ERROR == glGetError());
uint8 copied_pixels[2][2][4] = {{{0}}};
glReadPixels(0, 0, 2, 2, GL_RGBA, GL_UNSIGNED_BYTE, copied_pixels);
for (int x = 0; x < 2; ++x) {
for (int y = 0; y < 2; ++y) {
EXPECT_EQ(pixels[1-y][x][0] * 2, copied_pixels[y][x][0]);
EXPECT_EQ(pixels[1-y][x][1] * 2, copied_pixels[y][x][1]);
EXPECT_EQ(pixels[1-y][x][2] * 2, copied_pixels[y][x][2]);
EXPECT_EQ(pixels[1-y][x][3], copied_pixels[y][x][3]);
}
}
EXPECT_TRUE(GL_NO_ERROR == glGetError());
}
namespace {
void glEnableDisable(GLint param, GLboolean value) {
if (value)
glEnable(param);
else
glDisable(param);
}
} // unnamed namespace
// Validate that some basic GL state is not touched upon execution of
// the extension.
TEST_F(GLCopyTextureCHROMIUMTest, BasicStatePreservation) {
uint8 pixels[1 * 4] = { 255u, 0u, 0u, 255u };
glBindFramebuffer(GL_FRAMEBUFFER, 0);
glBindTexture(GL_TEXTURE_2D, textures_[0]);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE,
pixels);
GLboolean reference_settings[2] = { GL_TRUE, GL_FALSE };
for (int x = 0; x < 2; ++x) {
GLboolean setting = reference_settings[x];
glEnableDisable(GL_DEPTH_TEST, setting);
glEnableDisable(GL_SCISSOR_TEST, setting);
glEnableDisable(GL_STENCIL_TEST, setting);
glEnableDisable(GL_CULL_FACE, setting);
glEnableDisable(GL_BLEND, setting);
glColorMask(setting, setting, setting, setting);
glDepthMask(setting);
glActiveTexture(GL_TEXTURE1 + x);
glCopyTextureCHROMIUM(GL_TEXTURE_2D, textures_[0], textures_[1], 0,
GL_RGBA, GL_UNSIGNED_BYTE);
EXPECT_TRUE(GL_NO_ERROR == glGetError());
EXPECT_EQ(setting, glIsEnabled(GL_DEPTH_TEST));
EXPECT_EQ(setting, glIsEnabled(GL_SCISSOR_TEST));
EXPECT_EQ(setting, glIsEnabled(GL_STENCIL_TEST));
EXPECT_EQ(setting, glIsEnabled(GL_CULL_FACE));
EXPECT_EQ(setting, glIsEnabled(GL_BLEND));
GLboolean bool_array[4] = { GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE };
glGetBooleanv(GL_DEPTH_WRITEMASK, bool_array);
EXPECT_EQ(setting, bool_array[0]);
bool_array[0] = GL_FALSE;
glGetBooleanv(GL_COLOR_WRITEMASK, bool_array);
EXPECT_EQ(setting, bool_array[0]);
EXPECT_EQ(setting, bool_array[1]);
EXPECT_EQ(setting, bool_array[2]);
EXPECT_EQ(setting, bool_array[3]);
GLint active_texture = 0;
glGetIntegerv(GL_ACTIVE_TEXTURE, &active_texture);
EXPECT_EQ(GL_TEXTURE1 + x, active_texture);
}
EXPECT_TRUE(GL_NO_ERROR == glGetError());
};
// Verify that invocation of the extension does not modify the bound
// texture state.
TEST_F(GLCopyTextureCHROMIUMTest, TextureStatePreserved) {
// Setup the texture used for the extension invocation.
uint8 pixels[1 * 4] = { 255u, 0u, 0u, 255u };
glBindTexture(GL_TEXTURE_2D, textures_[0]);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE,
pixels);
GLuint texture_ids[2];
glGenTextures(2, texture_ids);
glActiveTexture(GL_TEXTURE0);
glBindTexture(GL_TEXTURE_2D, texture_ids[0]);
glActiveTexture(GL_TEXTURE1);
glBindTexture(GL_TEXTURE_2D, texture_ids[1]);
glCopyTextureCHROMIUM(GL_TEXTURE_2D, textures_[0], textures_[1], 0,
GL_RGBA, GL_UNSIGNED_BYTE);
EXPECT_TRUE(GL_NO_ERROR == glGetError());
GLint active_texture = 0;
glGetIntegerv(GL_ACTIVE_TEXTURE, &active_texture);
EXPECT_EQ(GL_TEXTURE1, active_texture);
GLint bound_texture = 0;
glGetIntegerv(GL_TEXTURE_BINDING_2D, &bound_texture);
EXPECT_EQ(texture_ids[1], static_cast<GLuint>(bound_texture));
glBindTexture(GL_TEXTURE_2D, 0);
bound_texture = 0;
glActiveTexture(GL_TEXTURE0);
glGetIntegerv(GL_TEXTURE_BINDING_2D, &bound_texture);
EXPECT_EQ(texture_ids[0], static_cast<GLuint>(bound_texture));
glBindTexture(GL_TEXTURE_2D, 0);
glDeleteTextures(2, texture_ids);
EXPECT_TRUE(GL_NO_ERROR == glGetError());
}
// Verify that invocation of the extension does not perturb the currently
// bound FBO state.
TEST_F(GLCopyTextureCHROMIUMTest, FBOStatePreserved) {
// Setup the texture used for the extension invocation.
uint8 pixels[1 * 4] = { 255u, 0u, 0u, 255u };
glBindTexture(GL_TEXTURE_2D, textures_[0]);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE,
pixels);
GLuint texture_id;
glGenTextures(1, &texture_id);
glBindTexture(GL_TEXTURE_2D, texture_id);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE,
0);
GLuint renderbuffer_id;
glGenRenderbuffers(1, &renderbuffer_id);
glBindRenderbuffer(GL_RENDERBUFFER, renderbuffer_id);
glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_COMPONENT16, 1, 1);
GLuint framebuffer_id;
glGenFramebuffers(1, &framebuffer_id);
glBindFramebuffer(GL_FRAMEBUFFER, framebuffer_id);
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
texture_id, 0);
glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT,
GL_RENDERBUFFER, renderbuffer_id);
EXPECT_TRUE(
GL_FRAMEBUFFER_COMPLETE == glCheckFramebufferStatus(GL_FRAMEBUFFER));
// Test that we can write to the bound framebuffer
uint8 expected_color[4] = { 255u, 255u, 0, 255u };
glClearColor(1.0, 1.0, 0, 1.0);
glClear(GL_COLOR_BUFFER_BIT);
GLTestHelper::CheckPixels(0, 0, 1, 1, 0, expected_color);
glCopyTextureCHROMIUM(GL_TEXTURE_2D, textures_[0], textures_[1], 0,
GL_RGBA, GL_UNSIGNED_BYTE);
EXPECT_TRUE(GL_NO_ERROR == glGetError());
EXPECT_TRUE(glIsFramebuffer(framebuffer_id));
// Ensure that reading from the framebuffer produces correct pixels.
GLTestHelper::CheckPixels(0, 0, 1, 1, 0, expected_color);
uint8 expected_color2[4] = { 255u, 0, 255u, 255u };
glClearColor(1.0, 0, 1.0, 1.0);
glClear(GL_COLOR_BUFFER_BIT);
GLTestHelper::CheckPixels(0, 0, 1, 1, 0, expected_color2);
GLint bound_fbo = 0;
glGetIntegerv(GL_FRAMEBUFFER_BINDING, &bound_fbo);
EXPECT_EQ(framebuffer_id, static_cast<GLuint>(bound_fbo));
GLint fbo_params = 0;
glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE,
&fbo_params);
EXPECT_EQ(GL_TEXTURE, fbo_params);
fbo_params = 0;
glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME,
&fbo_params);
EXPECT_EQ(texture_id, static_cast<GLuint>(fbo_params));
fbo_params = 0;
glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT,
GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE,
&fbo_params);
EXPECT_EQ(GL_RENDERBUFFER, fbo_params);
fbo_params = 0;
glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT,
GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME,
&fbo_params);
EXPECT_EQ(renderbuffer_id, static_cast<GLuint>(fbo_params));
glDeleteRenderbuffers(1, &renderbuffer_id);
glDeleteTextures(1, &texture_id);
glDeleteFramebuffers(1, &framebuffer_id);
EXPECT_TRUE(GL_NO_ERROR == glGetError());
}
TEST_F(GLCopyTextureCHROMIUMTest, ProgramStatePreservation) {
// unbind the one created in setup.
glBindFramebuffer(GL_FRAMEBUFFER, 0);
glBindTexture(GL_TEXTURE_2D, 0);
GLManager gl2;
GLManager::Options options;
options.size = gfx::Size(16, 16);
options.share_group_manager = &gl_;
gl2.Initialize(options);
gl_.MakeCurrent();
static const char* v_shader_str =
"attribute vec4 g_Position;\n"
"void main()\n"
"{\n"
" gl_Position = g_Position;\n"
"}\n";
static const char* f_shader_str =
"precision mediump float;\n"
"void main()\n"
"{\n"
" gl_FragColor = vec4(0,1,0,1);\n"
"}\n";
GLuint program = GLTestHelper::LoadProgram(v_shader_str, f_shader_str);
glUseProgram(program);
GLuint position_loc = glGetAttribLocation(program, "g_Position");
glFlush();
// Delete program from other context.
gl2.MakeCurrent();
glDeleteProgram(program);
EXPECT_TRUE(GL_NO_ERROR == glGetError());
glFlush();
// Program should still be usable on this context.
gl_.MakeCurrent();
GLTestHelper::SetupUnitQuad(position_loc);
// test using program before
uint8 expected[] = { 0, 255, 0, 255, };
uint8 zero[] = { 0, 0, 0, 0, };
glClear(GL_COLOR_BUFFER_BIT);
EXPECT_TRUE(GLTestHelper::CheckPixels(0, 0, 1, 1, 0, zero));
glDrawArrays(GL_TRIANGLES, 0, 6);
EXPECT_TRUE(GLTestHelper::CheckPixels(0, 0, 1, 1, 0, expected));
// Call copyTextureCHROMIUM
uint8 pixels[1 * 4] = { 255u, 0u, 0u, 255u };
glBindTexture(GL_TEXTURE_2D, textures_[0]);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE,
pixels);
glCopyTextureCHROMIUM(GL_TEXTURE_2D, textures_[0], textures_[1], 0, GL_RGBA,
GL_UNSIGNED_BYTE);
// test using program after
glClear(GL_COLOR_BUFFER_BIT);
EXPECT_TRUE(GLTestHelper::CheckPixels(0, 0, 1, 1, 0, zero));
glDrawArrays(GL_TRIANGLES, 0, 6);
EXPECT_TRUE(GLTestHelper::CheckPixels(0, 0, 1, 1, 0, expected));
EXPECT_TRUE(GL_NO_ERROR == glGetError());
gl2.MakeCurrent();
gl2.Destroy();
gl_.MakeCurrent();
}
// Test that glCopyTextureCHROMIUM doesn't leak uninitialized textures.
TEST_F(GLCopyTextureCHROMIUMTest, UninitializedSource) {
const GLsizei kWidth = 64, kHeight = 64;
glBindTexture(GL_TEXTURE_2D, textures_[0]);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, kWidth, kHeight,
0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
glCopyTextureCHROMIUM(GL_TEXTURE_2D, textures_[0], textures_[1], 0, GL_RGBA,
GL_UNSIGNED_BYTE);
EXPECT_TRUE(GL_NO_ERROR == glGetError());
uint8 pixels[kHeight][kWidth][4] = {{{1}}};
glReadPixels(0, 0, kWidth, kHeight, GL_RGBA, GL_UNSIGNED_BYTE, pixels);
for (int x = 0; x < kWidth; ++x) {
for (int y = 0; y < kHeight; ++y) {
EXPECT_EQ(0, pixels[y][x][0]);
EXPECT_EQ(0, pixels[y][x][1]);
EXPECT_EQ(0, pixels[y][x][2]);
EXPECT_EQ(0, pixels[y][x][3]);
}
}
EXPECT_TRUE(GL_NO_ERROR == glGetError());
}
} // namespace gpu