| // Copyright (c) 2013 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #include "content/browser/renderer_host/compositing_iosurface_transformer_mac.h" |
| |
| #include <algorithm> |
| |
| #include "base/basictypes.h" |
| #include "base/debug/trace_event.h" |
| #include "base/logging.h" |
| #include "content/browser/renderer_host/compositing_iosurface_shader_programs_mac.h" |
| #include "ui/gfx/rect.h" |
| #include "ui/gfx/size.h" |
| |
| namespace content { |
| |
| namespace { |
| |
| const GLenum kColorAttachments[] = { |
| GL_COLOR_ATTACHMENT0_EXT, |
| GL_COLOR_ATTACHMENT1_EXT |
| }; |
| |
| // Set viewport and model/projection matrices for drawing to a framebuffer of |
| // size dst_size, with coordinates starting at (0, 0). |
| void SetTransformationsForOffScreenRendering(const gfx::Size& dst_size) { |
| glViewport(0, 0, dst_size.width(), dst_size.height()); |
| glMatrixMode(GL_PROJECTION); |
| glLoadIdentity(); |
| glOrtho(0, dst_size.width(), 0, dst_size.height(), -1, 1); |
| glMatrixMode(GL_MODELVIEW); |
| glLoadIdentity(); |
| } |
| |
| // Configure texture sampling parameters. |
| void SetTextureParameters(GLenum target, GLint min_mag_filter, GLint wrap) { |
| glTexParameteri(target, GL_TEXTURE_MIN_FILTER, min_mag_filter); |
| glTexParameteri(target, GL_TEXTURE_MAG_FILTER, min_mag_filter); |
| glTexParameteri(target, GL_TEXTURE_WRAP_S, wrap); |
| glTexParameteri(target, GL_TEXTURE_WRAP_T, wrap); |
| } |
| |
| // Draw the currently-bound texture. The src region is applied to the entire |
| // destination framebuffer of the given size. Specify |flip_y| is the src |
| // texture is upside-down relative to the destination. |
| // |
| // Assumption: The orthographic projection is set up as |
| // (0,0)x(dst_width,dst_height). |
| void DrawQuad(float src_x, float src_y, float src_width, float src_height, |
| bool flip_y, float dst_width, float dst_height) { |
| glEnableClientState(GL_VERTEX_ARRAY); |
| glEnableClientState(GL_TEXTURE_COORD_ARRAY); |
| |
| float vertices[4][2] = { |
| { 0.0f, dst_height }, |
| { 0.0f, 0.0f }, |
| { dst_width, 0.0f }, |
| { dst_width, dst_height } |
| }; |
| glVertexPointer(arraysize(vertices[0]), GL_FLOAT, sizeof(vertices[0]), |
| vertices); |
| |
| float tex_coords[4][2] = { |
| { src_x, src_y + src_height }, |
| { src_x, src_y }, |
| { src_x + src_width, src_y }, |
| { src_x + src_width, src_y + src_height } |
| }; |
| if (flip_y) { |
| std::swap(tex_coords[0][1], tex_coords[1][1]); |
| std::swap(tex_coords[2][1], tex_coords[3][1]); |
| } |
| glTexCoordPointer(arraysize(tex_coords[0]), GL_FLOAT, sizeof(tex_coords[0]), |
| tex_coords); |
| |
| COMPILE_ASSERT(arraysize(vertices) == arraysize(tex_coords), |
| same_number_of_points_in_both); |
| glDrawArrays(GL_QUADS, 0, arraysize(vertices)); |
| |
| glDisableClientState(GL_VERTEX_ARRAY); |
| glDisableClientState(GL_TEXTURE_COORD_ARRAY); |
| } |
| |
| } // namespace |
| |
| CompositingIOSurfaceTransformer::CompositingIOSurfaceTransformer( |
| GLenum texture_target, bool src_texture_needs_y_flip, |
| CompositingIOSurfaceShaderPrograms* shader_program_cache) |
| : texture_target_(texture_target), |
| src_texture_needs_y_flip_(src_texture_needs_y_flip), |
| shader_program_cache_(shader_program_cache), |
| frame_buffer_(0) { |
| DCHECK(texture_target_ == GL_TEXTURE_RECTANGLE_ARB) |
| << "Fragment shaders currently only support RECTANGLE textures."; |
| DCHECK(shader_program_cache_); |
| |
| memset(textures_, 0, sizeof(textures_)); |
| |
| // The RGB-to-YV12 transform requires that the driver/hardware supports |
| // multiple draw buffers. |
| GLint max_draw_buffers = 1; |
| glGetIntegerv(GL_MAX_DRAW_BUFFERS, &max_draw_buffers); |
| system_supports_multiple_draw_buffers_ = (max_draw_buffers >= 2); |
| } |
| |
| CompositingIOSurfaceTransformer::~CompositingIOSurfaceTransformer() { |
| for (int i = 0; i < NUM_CACHED_TEXTURES; ++i) |
| DCHECK_EQ(textures_[i], 0u) << "Failed to call ReleaseCachedGLObjects()."; |
| DCHECK_EQ(frame_buffer_, 0u) << "Failed to call ReleaseCachedGLObjects()."; |
| } |
| |
| void CompositingIOSurfaceTransformer::ReleaseCachedGLObjects() { |
| for (int i = 0; i < NUM_CACHED_TEXTURES; ++i) { |
| if (textures_[i]) { |
| glDeleteTextures(1, &textures_[i]); |
| textures_[i] = 0; |
| texture_sizes_[i] = gfx::Size(); |
| } |
| } |
| if (frame_buffer_) { |
| glDeleteFramebuffersEXT(1, &frame_buffer_); |
| frame_buffer_ = 0; |
| } |
| } |
| |
| bool CompositingIOSurfaceTransformer::ResizeBilinear( |
| GLuint src_texture, const gfx::Rect& src_subrect, const gfx::Size& dst_size, |
| GLuint* texture) { |
| if (src_subrect.IsEmpty() || dst_size.IsEmpty()) |
| return false; |
| |
| glActiveTexture(GL_TEXTURE0); |
| glDisable(GL_DEPTH_TEST); |
| glDisable(GL_BLEND); |
| |
| PrepareTexture(RGBA_OUTPUT, dst_size); |
| PrepareFramebuffer(); |
| glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, frame_buffer_); |
| glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, |
| texture_target_, textures_[RGBA_OUTPUT], 0); |
| DCHECK(glCheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT) == |
| GL_FRAMEBUFFER_COMPLETE_EXT); |
| |
| glBindTexture(texture_target_, src_texture); |
| SetTextureParameters( |
| texture_target_, src_subrect.size() == dst_size ? GL_NEAREST : GL_LINEAR, |
| GL_CLAMP_TO_EDGE); |
| |
| const bool prepared = shader_program_cache_->UseBlitProgram(); |
| DCHECK(prepared); |
| SetTransformationsForOffScreenRendering(dst_size); |
| DrawQuad(src_subrect.x(), src_subrect.y(), |
| src_subrect.width(), src_subrect.height(), |
| src_texture_needs_y_flip_, |
| dst_size.width(), dst_size.height()); |
| glUseProgram(0); |
| |
| glBindTexture(texture_target_, 0); |
| glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0); |
| |
| *texture = textures_[RGBA_OUTPUT]; |
| return true; |
| } |
| |
| bool CompositingIOSurfaceTransformer::TransformRGBToYV12( |
| GLuint src_texture, |
| const gfx::Rect& src_subrect, |
| const gfx::Size& dst_size, |
| GLuint* texture_y, |
| GLuint* texture_u, |
| GLuint* texture_v, |
| gfx::Size* packed_y_size, |
| gfx::Size* packed_uv_size) { |
| if (!system_supports_multiple_draw_buffers_) |
| return false; |
| if (src_subrect.IsEmpty() || dst_size.IsEmpty()) |
| return false; |
| |
| TRACE_EVENT0("gpu", "TransformRGBToYV12"); |
| |
| glActiveTexture(GL_TEXTURE0); |
| glDisable(GL_DEPTH_TEST); |
| glDisable(GL_BLEND); |
| |
| // Resize output textures for each plane, and for the intermediate UUVV one |
| // that becomes an input into pass #2. |packed_y_size| is the size of the Y |
| // output texture, where its width is 1/4 the number of Y pixels because 4 Y |
| // pixels are packed into a single quad. |packed_uv_size| is half the size of |
| // Y in both dimensions, rounded up. |
| *packed_y_size = gfx::Size((dst_size.width() + 3) / 4, dst_size.height()); |
| *packed_uv_size = gfx::Size((packed_y_size->width() + 1) / 2, |
| (packed_y_size->height() + 1) / 2); |
| PrepareTexture(Y_PLANE_OUTPUT, *packed_y_size); |
| PrepareTexture(UUVV_INTERMEDIATE, *packed_y_size); |
| PrepareTexture(U_PLANE_OUTPUT, *packed_uv_size); |
| PrepareTexture(V_PLANE_OUTPUT, *packed_uv_size); |
| |
| ///////////////////////////////////////// |
| // Pass 1: RGB --(scaled)--> YYYY + UUVV |
| PrepareFramebuffer(); |
| glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, frame_buffer_); |
| glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, |
| texture_target_, textures_[Y_PLANE_OUTPUT], 0); |
| glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT1_EXT, |
| texture_target_, textures_[UUVV_INTERMEDIATE], 0); |
| DCHECK(glCheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT) == |
| GL_FRAMEBUFFER_COMPLETE_EXT); |
| glDrawBuffers(2, kColorAttachments); |
| |
| // Read from |src_texture|. Enable bilinear filtering only if scaling is |
| // required. The filtering will take place entirely in the first pass. |
| glBindTexture(texture_target_, src_texture); |
| SetTextureParameters( |
| texture_target_, src_subrect.size() == dst_size ? GL_NEAREST : GL_LINEAR, |
| GL_CLAMP_TO_EDGE); |
| |
| // Use the first-pass shader program and draw the scene. |
| const bool prepared_pass_1 = shader_program_cache_->UseRGBToYV12Program( |
| 1, |
| static_cast<float>(src_subrect.width()) / dst_size.width()); |
| DCHECK(prepared_pass_1); |
| SetTransformationsForOffScreenRendering(*packed_y_size); |
| DrawQuad(src_subrect.x(), src_subrect.y(), |
| ((packed_y_size->width() * 4.0f) / dst_size.width()) * |
| src_subrect.width(), |
| src_subrect.height(), |
| src_texture_needs_y_flip_, |
| packed_y_size->width(), packed_y_size->height()); |
| |
| ///////////////////////////////////////// |
| // Pass 2: UUVV -> UUUU + VVVV |
| glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, |
| texture_target_, textures_[U_PLANE_OUTPUT], 0); |
| glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT1_EXT, |
| texture_target_, textures_[V_PLANE_OUTPUT], 0); |
| DCHECK(glCheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT) == |
| GL_FRAMEBUFFER_COMPLETE_EXT); |
| |
| // Read from the intermediate UUVV texture. The second pass uses bilinear |
| // minification to achieve vertical scaling, so enable it always. |
| glBindTexture(texture_target_, textures_[UUVV_INTERMEDIATE]); |
| SetTextureParameters(texture_target_, GL_LINEAR, GL_CLAMP_TO_EDGE); |
| |
| // Use the second-pass shader program and draw the scene. |
| const bool prepared_pass_2 = |
| shader_program_cache_->UseRGBToYV12Program(2, 1.0f); |
| DCHECK(prepared_pass_2); |
| SetTransformationsForOffScreenRendering(*packed_uv_size); |
| DrawQuad(0.0f, 0.0f, |
| packed_uv_size->width() * 2.0f, |
| packed_uv_size->height() * 2.0f, |
| false, |
| packed_uv_size->width(), packed_uv_size->height()); |
| glUseProgram(0); |
| |
| // Before leaving, put back to drawing to a single rendering output. |
| glDrawBuffers(1, kColorAttachments); |
| |
| glBindTexture(texture_target_, 0); |
| glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0); |
| |
| *texture_y = textures_[Y_PLANE_OUTPUT]; |
| *texture_u = textures_[U_PLANE_OUTPUT]; |
| *texture_v = textures_[V_PLANE_OUTPUT]; |
| return true; |
| } |
| |
| void CompositingIOSurfaceTransformer::PrepareTexture( |
| CachedTexture which, const gfx::Size& size) { |
| DCHECK_GE(which, 0); |
| DCHECK_LT(which, NUM_CACHED_TEXTURES); |
| DCHECK(!size.IsEmpty()); |
| |
| if (!textures_[which]) { |
| glGenTextures(1, &textures_[which]); |
| DCHECK_NE(textures_[which], 0u); |
| texture_sizes_[which] = gfx::Size(); |
| } |
| |
| // Re-allocate the texture if its size has changed since last use. |
| if (texture_sizes_[which] != size) { |
| TRACE_EVENT2("gpu", "Resize Texture", |
| "which", which, |
| "new_size", size.ToString()); |
| glBindTexture(texture_target_, textures_[which]); |
| glTexImage2D(texture_target_, 0, GL_RGBA, size.width(), size.height(), 0, |
| GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, NULL); |
| texture_sizes_[which] = size; |
| } |
| } |
| |
| void CompositingIOSurfaceTransformer::PrepareFramebuffer() { |
| if (!frame_buffer_) { |
| glGenFramebuffersEXT(1, &frame_buffer_); |
| DCHECK_NE(frame_buffer_, 0u); |
| } |
| } |
| |
| } // namespace content |