blob: ab5317bc39c3a43e2ca135aa6c07f4fb9746e543 [file] [log] [blame]
// Copyright 2014 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "content/browser/compositor/gpu_process_transport_factory.h"
#include <string>
#include "base/bind.h"
#include "base/command_line.h"
#include "base/location.h"
#include "base/message_loop/message_loop.h"
#include "base/metrics/histogram.h"
#include "base/threading/thread.h"
#include "cc/output/compositor_frame.h"
#include "cc/output/output_surface.h"
#include "cc/surfaces/surface_manager.h"
#include "content/browser/compositor/browser_compositor_output_surface.h"
#include "content/browser/compositor/browser_compositor_output_surface_proxy.h"
#include "content/browser/compositor/gpu_browser_compositor_output_surface.h"
#include "content/browser/compositor/onscreen_display_client.h"
#include "content/browser/compositor/reflector_impl.h"
#include "content/browser/compositor/software_browser_compositor_output_surface.h"
#include "content/browser/compositor/surface_display_output_surface.h"
#include "content/browser/gpu/browser_gpu_channel_host_factory.h"
#include "content/browser/gpu/gpu_data_manager_impl.h"
#include "content/browser/gpu/gpu_surface_tracker.h"
#include "content/browser/renderer_host/render_widget_host_impl.h"
#include "content/common/gpu/client/context_provider_command_buffer.h"
#include "content/common/gpu/client/gl_helper.h"
#include "content/common/gpu/client/gpu_channel_host.h"
#include "content/common/gpu/client/webgraphicscontext3d_command_buffer_impl.h"
#include "content/common/gpu/gpu_process_launch_causes.h"
#include "content/common/host_shared_bitmap_manager.h"
#include "content/public/common/content_switches.h"
#include "gpu/GLES2/gl2extchromium.h"
#include "gpu/command_buffer/client/gles2_interface.h"
#include "gpu/command_buffer/common/mailbox.h"
#include "third_party/khronos/GLES2/gl2.h"
#include "ui/compositor/compositor.h"
#include "ui/compositor/compositor_constants.h"
#include "ui/compositor/compositor_switches.h"
#include "ui/gfx/native_widget_types.h"
#include "ui/gfx/size.h"
#if defined(OS_WIN)
#include "content/browser/compositor/software_output_device_win.h"
#elif defined(USE_OZONE)
#include "content/browser/compositor/overlay_candidate_validator_ozone.h"
#include "content/browser/compositor/software_output_device_ozone.h"
#include "ui/ozone/public/surface_factory_ozone.h"
#elif defined(USE_X11)
#include "content/browser/compositor/software_output_device_x11.h"
#elif defined(OS_MACOSX)
#include "content/browser/compositor/software_output_device_mac.h"
#endif
using cc::ContextProvider;
using gpu::gles2::GLES2Interface;
namespace content {
struct GpuProcessTransportFactory::PerCompositorData {
int surface_id;
scoped_refptr<ReflectorImpl> reflector;
scoped_ptr<OnscreenDisplayClient> display_client;
};
GpuProcessTransportFactory::GpuProcessTransportFactory()
: callback_factory_(this),
next_surface_id_namespace_(1u) {
output_surface_proxy_ = new BrowserCompositorOutputSurfaceProxy(
&output_surface_map_);
#if defined(OS_CHROMEOS)
bool use_thread = !base::CommandLine::ForCurrentProcess()->HasSwitch(
switches::kUIDisableThreadedCompositing);
#else
bool use_thread = false;
#endif
if (use_thread) {
compositor_thread_.reset(new base::Thread("Browser Compositor"));
compositor_thread_->Start();
}
if (base::CommandLine::ForCurrentProcess()->HasSwitch(
switches::kUseSurfaces)) {
surface_manager_ = make_scoped_ptr(new cc::SurfaceManager);
}
}
GpuProcessTransportFactory::~GpuProcessTransportFactory() {
DCHECK(per_compositor_data_.empty());
// Make sure the lost context callback doesn't try to run during destruction.
callback_factory_.InvalidateWeakPtrs();
}
scoped_ptr<WebGraphicsContext3DCommandBufferImpl>
GpuProcessTransportFactory::CreateOffscreenCommandBufferContext() {
return CreateContextCommon(0);
}
scoped_ptr<cc::SoftwareOutputDevice> CreateSoftwareOutputDevice(
ui::Compositor* compositor) {
#if defined(OS_WIN)
return scoped_ptr<cc::SoftwareOutputDevice>(new SoftwareOutputDeviceWin(
compositor));
#elif defined(USE_OZONE)
return scoped_ptr<cc::SoftwareOutputDevice>(new SoftwareOutputDeviceOzone(
compositor));
#elif defined(USE_X11)
return scoped_ptr<cc::SoftwareOutputDevice>(new SoftwareOutputDeviceX11(
compositor));
#elif defined(OS_MACOSX)
return scoped_ptr<cc::SoftwareOutputDevice>(
new SoftwareOutputDeviceMac(compositor));
#else
NOTREACHED();
return scoped_ptr<cc::SoftwareOutputDevice>();
#endif
}
scoped_ptr<cc::OverlayCandidateValidator> CreateOverlayCandidateValidator(
gfx::AcceleratedWidget widget) {
#if defined(USE_OZONE)
ui::OverlayCandidatesOzone* overlay_candidates =
ui::SurfaceFactoryOzone::GetInstance()->GetOverlayCandidates(widget);
if (overlay_candidates &&
base::CommandLine::ForCurrentProcess()->HasSwitch(
switches::kEnableHardwareOverlays)) {
return scoped_ptr<cc::OverlayCandidateValidator>(
new OverlayCandidateValidatorOzone(widget, overlay_candidates));
}
#endif
return scoped_ptr<cc::OverlayCandidateValidator>();
}
scoped_ptr<cc::OutputSurface> GpuProcessTransportFactory::CreateOutputSurface(
ui::Compositor* compositor, bool software_fallback) {
PerCompositorData* data = per_compositor_data_[compositor];
if (!data)
data = CreatePerCompositorData(compositor);
bool create_software_renderer = software_fallback;
#if defined(OS_CHROMEOS)
// Software fallback does not happen on Chrome OS.
create_software_renderer = false;
#elif defined(OS_WIN)
if (::GetProp(compositor->widget(), kForceSoftwareCompositor)) {
if (::RemoveProp(compositor->widget(), kForceSoftwareCompositor))
create_software_renderer = true;
}
#endif
scoped_refptr<ContextProviderCommandBuffer> context_provider;
if (!create_software_renderer) {
context_provider = ContextProviderCommandBuffer::Create(
GpuProcessTransportFactory::CreateContextCommon(data->surface_id),
"Compositor");
}
UMA_HISTOGRAM_BOOLEAN("Aura.CreatedGpuBrowserCompositor", !!context_provider);
if (context_provider) {
scoped_refptr<base::SingleThreadTaskRunner> compositor_thread_task_runner =
GetCompositorMessageLoop();
if (!compositor_thread_task_runner.get())
compositor_thread_task_runner = base::MessageLoopProxy::current();
// Here we know the GpuProcessHost has been set up, because we created a
// context.
output_surface_proxy_->ConnectToGpuProcessHost(
compositor_thread_task_runner.get());
}
if (base::CommandLine::ForCurrentProcess()->HasSwitch(
switches::kUseSurfaces)) {
// This gets a bit confusing. Here we have a ContextProvider configured to
// render directly to this widget. We need to make an OnscreenDisplayClient
// associated with this context, then return a SurfaceDisplayOutputSurface
// set up to draw to the display's surface.
cc::SurfaceManager* manager = surface_manager_.get();
scoped_ptr<cc::OutputSurface> software_surface;
if (!context_provider) {
software_surface =
make_scoped_ptr(new SoftwareBrowserCompositorOutputSurface(
output_surface_proxy_,
CreateSoftwareOutputDevice(compositor),
per_compositor_data_[compositor]->surface_id,
&output_surface_map_,
compositor->vsync_manager()));
}
scoped_ptr<OnscreenDisplayClient> display_client(new OnscreenDisplayClient(
context_provider, software_surface.Pass(), manager));
// TODO(jamesr): Need to set up filtering for the
// GpuHostMsg_UpdateVSyncParameters message.
scoped_refptr<cc::ContextProvider> offscreen_context_provider;
if (context_provider) {
offscreen_context_provider = ContextProviderCommandBuffer::Create(
GpuProcessTransportFactory::CreateOffscreenCommandBufferContext(),
"Offscreen-Compositor");
}
scoped_ptr<SurfaceDisplayOutputSurface> output_surface(
new SurfaceDisplayOutputSurface(manager,
next_surface_id_namespace_++,
offscreen_context_provider));
output_surface->set_display(display_client->display());
data->display_client = display_client.Pass();
return output_surface.PassAs<cc::OutputSurface>();
}
if (!context_provider.get()) {
if (compositor_thread_.get()) {
LOG(FATAL) << "Failed to create UI context, but can't use software"
" compositing with browser threaded compositing. Aborting.";
}
scoped_ptr<SoftwareBrowserCompositorOutputSurface> surface(
new SoftwareBrowserCompositorOutputSurface(
output_surface_proxy_,
CreateSoftwareOutputDevice(compositor),
per_compositor_data_[compositor]->surface_id,
&output_surface_map_,
compositor->vsync_manager()));
return surface.PassAs<cc::OutputSurface>();
}
scoped_ptr<BrowserCompositorOutputSurface> surface(
new GpuBrowserCompositorOutputSurface(
context_provider,
per_compositor_data_[compositor]->surface_id,
&output_surface_map_,
compositor->vsync_manager(),
CreateOverlayCandidateValidator(compositor->widget())));
if (data->reflector.get())
data->reflector->ReattachToOutputSurfaceFromMainThread(surface.get());
return surface.PassAs<cc::OutputSurface>();
}
scoped_refptr<ui::Reflector> GpuProcessTransportFactory::CreateReflector(
ui::Compositor* source,
ui::Layer* target) {
PerCompositorData* data = per_compositor_data_[source];
DCHECK(data);
data->reflector = new ReflectorImpl(source,
target,
&output_surface_map_,
GetCompositorMessageLoop(),
data->surface_id);
return data->reflector;
}
void GpuProcessTransportFactory::RemoveReflector(
scoped_refptr<ui::Reflector> reflector) {
ReflectorImpl* reflector_impl =
static_cast<ReflectorImpl*>(reflector.get());
PerCompositorData* data =
per_compositor_data_[reflector_impl->mirrored_compositor()];
DCHECK(data);
data->reflector->Shutdown();
data->reflector = NULL;
}
void GpuProcessTransportFactory::RemoveCompositor(ui::Compositor* compositor) {
PerCompositorDataMap::iterator it = per_compositor_data_.find(compositor);
if (it == per_compositor_data_.end())
return;
PerCompositorData* data = it->second;
DCHECK(data);
GpuSurfaceTracker::Get()->RemoveSurface(data->surface_id);
delete data;
per_compositor_data_.erase(it);
if (per_compositor_data_.empty()) {
// Destroying the GLHelper may cause some async actions to be cancelled,
// causing things to request a new GLHelper. Due to crbug.com/176091 the
// GLHelper created in this case would be lost/leaked if we just reset()
// on the |gl_helper_| variable directly. So instead we call reset() on a
// local scoped_ptr.
scoped_ptr<GLHelper> helper = gl_helper_.Pass();
// If there are any observer left at this point, make sure they clean up
// before we destroy the GLHelper.
FOR_EACH_OBSERVER(
ImageTransportFactoryObserver, observer_list_, OnLostResources());
helper.reset();
DCHECK(!gl_helper_) << "Destroying the GLHelper should not cause a new "
"GLHelper to be created.";
}
}
bool GpuProcessTransportFactory::DoesCreateTestContexts() { return false; }
cc::SharedBitmapManager* GpuProcessTransportFactory::GetSharedBitmapManager() {
return HostSharedBitmapManager::current();
}
ui::ContextFactory* GpuProcessTransportFactory::GetContextFactory() {
return this;
}
base::MessageLoopProxy* GpuProcessTransportFactory::GetCompositorMessageLoop() {
if (!compositor_thread_)
return NULL;
return compositor_thread_->message_loop_proxy();
}
gfx::GLSurfaceHandle GpuProcessTransportFactory::GetSharedSurfaceHandle() {
gfx::GLSurfaceHandle handle = gfx::GLSurfaceHandle(
gfx::kNullPluginWindow, gfx::TEXTURE_TRANSPORT);
handle.parent_client_id =
BrowserGpuChannelHostFactory::instance()->GetGpuChannelId();
return handle;
}
scoped_ptr<cc::SurfaceIdAllocator>
GpuProcessTransportFactory::CreateSurfaceIdAllocator() {
return make_scoped_ptr(
new cc::SurfaceIdAllocator(next_surface_id_namespace_++));
}
cc::SurfaceManager* GpuProcessTransportFactory::GetSurfaceManager() {
return surface_manager_.get();
}
GLHelper* GpuProcessTransportFactory::GetGLHelper() {
if (!gl_helper_ && !per_compositor_data_.empty()) {
scoped_refptr<cc::ContextProvider> provider =
SharedMainThreadContextProvider();
if (provider.get())
gl_helper_.reset(new GLHelper(provider->ContextGL(),
provider->ContextSupport()));
}
return gl_helper_.get();
}
void GpuProcessTransportFactory::AddObserver(
ImageTransportFactoryObserver* observer) {
observer_list_.AddObserver(observer);
}
void GpuProcessTransportFactory::RemoveObserver(
ImageTransportFactoryObserver* observer) {
observer_list_.RemoveObserver(observer);
}
#if defined(OS_MACOSX)
void GpuProcessTransportFactory::OnSurfaceDisplayed(int surface_id) {
BrowserCompositorOutputSurface* surface = output_surface_map_.Lookup(
surface_id);
if (surface)
surface->OnSurfaceDisplayed();
}
#endif
scoped_refptr<cc::ContextProvider>
GpuProcessTransportFactory::SharedMainThreadContextProvider() {
if (shared_main_thread_contexts_.get())
return shared_main_thread_contexts_;
// In threaded compositing mode, we have to create our own context for the
// main thread since the compositor's context will be bound to the
// compositor thread. When not in threaded mode, we still need a separate
// context so that skia and gl_helper don't step on each other.
shared_main_thread_contexts_ = ContextProviderCommandBuffer::Create(
GpuProcessTransportFactory::CreateOffscreenCommandBufferContext(),
"Offscreen-MainThread");
if (shared_main_thread_contexts_) {
shared_main_thread_contexts_->SetLostContextCallback(
base::Bind(&GpuProcessTransportFactory::
OnLostMainThreadSharedContextInsideCallback,
callback_factory_.GetWeakPtr()));
if (!shared_main_thread_contexts_->BindToCurrentThread())
shared_main_thread_contexts_ = NULL;
}
return shared_main_thread_contexts_;
}
GpuProcessTransportFactory::PerCompositorData*
GpuProcessTransportFactory::CreatePerCompositorData(
ui::Compositor* compositor) {
DCHECK(!per_compositor_data_[compositor]);
gfx::AcceleratedWidget widget = compositor->widget();
GpuSurfaceTracker* tracker = GpuSurfaceTracker::Get();
PerCompositorData* data = new PerCompositorData;
data->surface_id = tracker->AddSurfaceForNativeWidget(widget);
tracker->SetSurfaceHandle(
data->surface_id,
gfx::GLSurfaceHandle(widget, gfx::NATIVE_DIRECT));
per_compositor_data_[compositor] = data;
return data;
}
scoped_ptr<WebGraphicsContext3DCommandBufferImpl>
GpuProcessTransportFactory::CreateContextCommon(int surface_id) {
if (!GpuDataManagerImpl::GetInstance()->CanUseGpuBrowserCompositor())
return scoped_ptr<WebGraphicsContext3DCommandBufferImpl>();
blink::WebGraphicsContext3D::Attributes attrs;
attrs.shareResources = true;
attrs.depth = false;
attrs.stencil = false;
attrs.antialias = false;
attrs.noAutomaticFlushes = true;
bool lose_context_when_out_of_memory = true;
CauseForGpuLaunch cause =
CAUSE_FOR_GPU_LAUNCH_WEBGRAPHICSCONTEXT3DCOMMANDBUFFERIMPL_INITIALIZE;
scoped_refptr<GpuChannelHost> gpu_channel_host(
BrowserGpuChannelHostFactory::instance()->EstablishGpuChannelSync(cause));
if (!gpu_channel_host) {
LOG(ERROR) << "Failed to establish GPU channel.";
return scoped_ptr<WebGraphicsContext3DCommandBufferImpl>();
}
GURL url("chrome://gpu/GpuProcessTransportFactory::CreateContextCommon");
scoped_ptr<WebGraphicsContext3DCommandBufferImpl> context(
new WebGraphicsContext3DCommandBufferImpl(
surface_id,
url,
gpu_channel_host.get(),
attrs,
lose_context_when_out_of_memory,
WebGraphicsContext3DCommandBufferImpl::SharedMemoryLimits(),
NULL));
return context.Pass();
}
void GpuProcessTransportFactory::OnLostMainThreadSharedContextInsideCallback() {
base::MessageLoop::current()->PostTask(
FROM_HERE,
base::Bind(&GpuProcessTransportFactory::OnLostMainThreadSharedContext,
callback_factory_.GetWeakPtr()));
}
void GpuProcessTransportFactory::OnLostMainThreadSharedContext() {
LOG(ERROR) << "Lost UI shared context.";
// Keep old resources around while we call the observers, but ensure that
// new resources are created if needed.
// Kill shared contexts for both threads in tandem so they are always in
// the same share group.
scoped_refptr<cc::ContextProvider> lost_shared_main_thread_contexts =
shared_main_thread_contexts_;
shared_main_thread_contexts_ = NULL;
scoped_ptr<GLHelper> lost_gl_helper = gl_helper_.Pass();
FOR_EACH_OBSERVER(ImageTransportFactoryObserver,
observer_list_,
OnLostResources());
// Kill things that use the shared context before killing the shared context.
lost_gl_helper.reset();
lost_shared_main_thread_contexts = NULL;
}
} // namespace content