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// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "chrome/browser/ui/views/dropdown_bar_host.h"
#include <algorithm>
#include "chrome/browser/ui/view_ids.h"
#include "chrome/browser/ui/views/dropdown_bar_host_delegate.h"
#include "chrome/browser/ui/views/dropdown_bar_view.h"
#include "chrome/browser/ui/views/frame/browser_view.h"
#include "ui/events/keycodes/keyboard_codes.h"
#include "ui/gfx/animation/slide_animation.h"
#include "ui/gfx/path.h"
#include "ui/gfx/scoped_sk_region.h"
#include "ui/gfx/scrollbar_size.h"
#include "ui/views/focus/external_focus_tracker.h"
#include "ui/views/focus/view_storage.h"
#include "ui/views/widget/widget.h"
using gfx::Path;
// static
bool DropdownBarHost::disable_animations_during_testing_ = false;
////////////////////////////////////////////////////////////////////////////////
// DropdownBarHost, public:
DropdownBarHost::DropdownBarHost(BrowserView* browser_view)
: browser_view_(browser_view),
view_(NULL),
delegate_(NULL),
animation_offset_(0),
focus_manager_(NULL),
esc_accel_target_registered_(false),
is_visible_(false) {
}
void DropdownBarHost::Init(views::View* host_view,
views::View* view,
DropdownBarHostDelegate* delegate) {
DCHECK(view);
DCHECK(delegate);
view_ = view;
delegate_ = delegate;
// Initialize the host.
host_.reset(new views::Widget);
views::Widget::InitParams params(views::Widget::InitParams::TYPE_CONTROL);
params.ownership = views::Widget::InitParams::WIDGET_OWNS_NATIVE_WIDGET;
params.parent = browser_view_->GetWidget()->GetNativeView();
params.opacity = views::Widget::InitParams::TRANSLUCENT_WINDOW;
host_->Init(params);
host_->SetContentsView(view_);
SetHostViewNative(host_view);
// Start listening to focus changes, so we can register and unregister our
// own handler for Escape.
focus_manager_ = host_->GetFocusManager();
if (focus_manager_) {
focus_manager_->AddFocusChangeListener(this);
} else {
// In some cases (see bug http://crbug.com/17056) it seems we may not have
// a focus manager. Please reopen the bug if you hit this.
NOTREACHED();
}
// Start the process of animating the opening of the widget.
animation_.reset(new gfx::SlideAnimation(this));
}
DropdownBarHost::~DropdownBarHost() {
focus_manager_->RemoveFocusChangeListener(this);
focus_tracker_.reset(NULL);
}
void DropdownBarHost::Show(bool animate) {
// Stores the currently focused view, and tracks focus changes so that we can
// restore focus when the dropdown widget is closed.
focus_tracker_.reset(new views::ExternalFocusTracker(view_, focus_manager_));
bool was_visible = is_visible_;
is_visible_ = true;
if (!animate || disable_animations_during_testing_) {
animation_->Reset(1);
AnimationProgressed(animation_.get());
} else if (!was_visible) {
// Don't re-start the animation.
animation_->Reset();
animation_->Show();
}
if (!was_visible)
OnVisibilityChanged();
}
void DropdownBarHost::SetFocusAndSelection() {
delegate_->SetFocusAndSelection(true);
}
bool DropdownBarHost::IsAnimating() const {
return animation_->is_animating();
}
void DropdownBarHost::Hide(bool animate) {
if (!IsVisible())
return;
if (animate && !disable_animations_during_testing_ &&
!animation_->IsClosing()) {
animation_->Hide();
} else {
if (animation_->IsClosing()) {
// If we're in the middle of a close animation, skip immediately to the
// end of the animation.
StopAnimation();
} else {
// Otherwise we need to set both the animation state to ended and the
// DropdownBarHost state to ended/hidden, otherwise the next time we try
// to show the bar, it might refuse to do so. Note that we call
// AnimationEnded ourselves as Reset does not call it if we are not
// animating here.
animation_->Reset();
AnimationEnded(animation_.get());
}
}
}
void DropdownBarHost::StopAnimation() {
animation_->End();
}
bool DropdownBarHost::IsVisible() const {
return is_visible_;
}
////////////////////////////////////////////////////////////////////////////////
// DropdownBarHost, views::FocusChangeListener implementation:
void DropdownBarHost::OnWillChangeFocus(views::View* focused_before,
views::View* focused_now) {
// First we need to determine if one or both of the views passed in are child
// views of our view.
bool our_view_before = focused_before && view_->Contains(focused_before);
bool our_view_now = focused_now && view_->Contains(focused_now);
// When both our_view_before and our_view_now are false, it means focus is
// changing hands elsewhere in the application (and we shouldn't do anything).
// Similarly, when both are true, focus is changing hands within the dropdown
// widget (and again, we should not do anything). We therefore only need to
// look at when we gain initial focus and when we loose it.
if (!our_view_before && our_view_now) {
// We are gaining focus from outside the dropdown widget so we must register
// a handler for Escape.
RegisterAccelerators();
} else if (our_view_before && !our_view_now) {
// We are losing focus to something outside our widget so we restore the
// original handler for Escape.
UnregisterAccelerators();
}
}
void DropdownBarHost::OnDidChangeFocus(views::View* focused_before,
views::View* focused_now) {
}
////////////////////////////////////////////////////////////////////////////////
// DropdownBarHost, gfx::AnimationDelegate implementation:
void DropdownBarHost::AnimationProgressed(const gfx::Animation* animation) {
// First, we calculate how many pixels to slide the widget.
gfx::Size pref_size = view_->GetPreferredSize();
animation_offset_ = static_cast<int>((1.0 - animation_->GetCurrentValue()) *
pref_size.height());
// This call makes sure it appears in the right location, the size and shape
// is correct and that it slides in the right direction.
gfx::Rect dlg_rect = GetDialogPosition(gfx::Rect());
SetDialogPosition(dlg_rect, false);
// Let the view know if we are animating, and at which offset to draw the
// edges.
delegate_->SetAnimationOffset(animation_offset_);
view_->SchedulePaint();
}
void DropdownBarHost::AnimationEnded(const gfx::Animation* animation) {
// Place the dropdown widget in its fully opened state.
animation_offset_ = 0;
if (!animation_->IsShowing()) {
// Animation has finished closing.
host_->Hide();
is_visible_ = false;
OnVisibilityChanged();
} else {
// Animation has finished opening.
}
}
////////////////////////////////////////////////////////////////////////////////
// DropdownBarHost protected:
void DropdownBarHost::ResetFocusTracker() {
focus_tracker_.reset(NULL);
}
void DropdownBarHost::OnVisibilityChanged() {
}
void DropdownBarHost::GetWidgetBounds(gfx::Rect* bounds) {
DCHECK(bounds);
*bounds = browser_view_->bounds();
}
void DropdownBarHost::UpdateWindowEdges(const gfx::Rect& new_pos) {
// |w| is used to make it easier to create the part of the polygon that curves
// the right side of the Find window. It essentially keeps track of the
// x-pixel position of the right-most background image inside the view.
// TODO(finnur): Let the view tell us how to draw the curves or convert
// this to a CustomFrameWindow.
int w = new_pos.width() - 6; // -6 positions us at the left edge of the
// rightmost background image of the view.
int h = new_pos.height();
// This polygon array represents the outline of the background image for the
// window. Basically, it encompasses only the visible pixels of the
// concatenated find_dlg_LMR_bg images (where LMR = [left | middle | right]).
const Path::Point polygon[] = {
{2, 0}, {3, 1}, {3, h - 2}, {4, h - 1},
{4, h}, {w+0, h},
{w+2, h - 1}, {w+3, h - 2}, {w+3, 1}, {w+4, 0}
};
// Find the largest x and y value in the polygon.
int max_x = 0, max_y = 0;
for (size_t i = 0; i < arraysize(polygon); i++) {
max_x = std::max(max_x, static_cast<int>(polygon[i].x));
max_y = std::max(max_y, static_cast<int>(polygon[i].y));
}
// We then create the polygon and use SetWindowRgn to force the window to draw
// only within that area. This region may get reduced in size below.
Path path(polygon, arraysize(polygon));
gfx::ScopedSkRegion region(path.CreateNativeRegion());
// Are we animating?
if (animation_offset() > 0) {
// The animation happens in two steps: First, we clip the window and then in
// GetWidgetPosition we offset the window position so that it still looks
// attached to the toolbar as it grows. We clip the window by creating a
// rectangle region (that gradually increases as the animation progresses)
// and find the intersection between the two regions using CombineRgn.
// |y| shrinks as the animation progresses from the height of the view down
// to 0 (and reverses when closing).
int y = animation_offset();
// |y| shrinking means the animation (visible) region gets larger. In other
// words: the rectangle grows upward (when the widget is opening).
Path animation_path;
SkRect animation_rect = { SkIntToScalar(0), SkIntToScalar(y),
SkIntToScalar(max_x), SkIntToScalar(max_y) };
animation_path.addRect(animation_rect);
gfx::ScopedSkRegion animation_region(
animation_path.CreateNativeRegion());
region.Set(Path::IntersectRegions(animation_region.Get(), region.Get()));
// Next, we need to increase the region a little bit to account for the
// curved edges that the view will draw to make it look like grows out of
// the toolbar.
Path::Point left_curve[] = {
{2, y+0}, {3, y+1}, {3, y+0}, {2, y+0}
};
Path::Point right_curve[] = {
{w+3, y+1}, {w+4, y+0}, {w+3, y+0}, {w+3, y+1}
};
// Combine the region for the curve on the left with our main region.
Path left_path(left_curve, arraysize(left_curve));
gfx::ScopedSkRegion r(left_path.CreateNativeRegion());
region.Set(Path::CombineRegions(r.Get(), region.Get()));
// Combine the region for the curve on the right with our main region.
Path right_path(right_curve, arraysize(right_curve));
region.Set(Path::CombineRegions(r.Get(), region.Get()));
}
// Now see if we need to truncate the region because parts of it obscures
// the main window border.
gfx::Rect widget_bounds;
GetWidgetBounds(&widget_bounds);
// Calculate how much our current position overlaps our boundaries. If we
// overlap, it means we have too little space to draw the whole widget and
// we allow overwriting the scrollbar before we start truncating our widget.
//
// TODO(brettw) this constant is evil. This is the amount of room we've added
// to the window size, when we set the region, it can change the size.
static const int kAddedWidth = 7;
int difference = new_pos.right() - kAddedWidth - widget_bounds.right() -
gfx::scrollbar_size() + 1;
if (difference > 0) {
Path::Point exclude[4];
exclude[0].x = max_x - difference; // Top left corner.
exclude[0].y = 0;
exclude[1].x = max_x; // Top right corner.
exclude[1].y = 0;
exclude[2].x = max_x; // Bottom right corner.
exclude[2].y = max_y;
exclude[3].x = max_x - difference; // Bottom left corner.
exclude[3].y = max_y;
// Subtract this region from the original region.
gfx::Path exclude_path(exclude, arraysize(exclude));
gfx::ScopedSkRegion exclude_region(exclude_path.CreateNativeRegion());
region.Set(Path::SubtractRegion(region.Get(), exclude_region.Get()));
}
// Window takes ownership of the region.
host()->SetShape(region.release());
}
void DropdownBarHost::RegisterAccelerators() {
DCHECK(!esc_accel_target_registered_);
ui::Accelerator escape(ui::VKEY_ESCAPE, ui::EF_NONE);
focus_manager_->RegisterAccelerator(
escape, ui::AcceleratorManager::kNormalPriority, this);
esc_accel_target_registered_ = true;
}
void DropdownBarHost::UnregisterAccelerators() {
DCHECK(esc_accel_target_registered_);
ui::Accelerator escape(ui::VKEY_ESCAPE, ui::EF_NONE);
focus_manager_->UnregisterAccelerator(escape, this);
esc_accel_target_registered_ = false;
}