blob: 508fdc4ee73c852fceb05932e07858e636b2d3b4 [file] [log] [blame]
// Copyright 2014 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "android_webview/browser/shared_renderer_state.h"
#include "android_webview/browser/browser_view_renderer_client.h"
#include "base/bind.h"
#include "base/lazy_instance.h"
#include "base/location.h"
namespace android_webview {
namespace internal {
class RequestDrawGLTracker {
public:
RequestDrawGLTracker();
bool ShouldRequestOnNoneUiThread(SharedRendererState* state);
bool ShouldRequestOnUiThread(SharedRendererState* state);
void DidRequestOnUiThread();
void ResetPending();
private:
base::Lock lock_;
SharedRendererState* pending_ui_;
SharedRendererState* pending_non_ui_;
};
RequestDrawGLTracker::RequestDrawGLTracker()
: pending_ui_(NULL), pending_non_ui_(NULL) {
}
bool RequestDrawGLTracker::ShouldRequestOnNoneUiThread(
SharedRendererState* state) {
base::AutoLock lock(lock_);
if (pending_ui_ || pending_non_ui_)
return false;
pending_non_ui_ = state;
return true;
}
bool RequestDrawGLTracker::ShouldRequestOnUiThread(SharedRendererState* state) {
base::AutoLock lock(lock_);
if (pending_non_ui_) {
pending_non_ui_->ResetRequestDrawGLCallback();
pending_non_ui_ = NULL;
}
if (pending_ui_)
return false;
pending_ui_ = state;
return true;
}
void RequestDrawGLTracker::ResetPending() {
base::AutoLock lock(lock_);
pending_non_ui_ = NULL;
pending_ui_ = NULL;
}
} // namespace internal
namespace {
base::LazyInstance<internal::RequestDrawGLTracker> g_request_draw_gl_tracker =
LAZY_INSTANCE_INITIALIZER;
}
DrawGLInput::DrawGLInput() : width(0), height(0) {
}
DrawGLInput::~DrawGLInput() {
}
SharedRendererState::SharedRendererState(
scoped_refptr<base::MessageLoopProxy> ui_loop,
BrowserViewRendererClient* client)
: ui_loop_(ui_loop),
client_on_ui_(client),
weak_factory_on_ui_thread_(this),
ui_thread_weak_ptr_(weak_factory_on_ui_thread_.GetWeakPtr()),
inside_hardware_release_(false),
share_context_(NULL) {
DCHECK(ui_loop_->BelongsToCurrentThread());
DCHECK(client_on_ui_);
ResetRequestDrawGLCallback();
}
SharedRendererState::~SharedRendererState() {
DCHECK(ui_loop_->BelongsToCurrentThread());
}
void SharedRendererState::ClientRequestDrawGL() {
if (ui_loop_->BelongsToCurrentThread()) {
if (!g_request_draw_gl_tracker.Get().ShouldRequestOnUiThread(this))
return;
ClientRequestDrawGLOnUIThread();
} else {
if (!g_request_draw_gl_tracker.Get().ShouldRequestOnNoneUiThread(this))
return;
base::Closure callback;
{
base::AutoLock lock(lock_);
callback = request_draw_gl_closure_;
}
ui_loop_->PostTask(FROM_HERE, callback);
}
}
void SharedRendererState::DidDrawGLProcess() {
g_request_draw_gl_tracker.Get().ResetPending();
}
void SharedRendererState::ResetRequestDrawGLCallback() {
DCHECK(ui_loop_->BelongsToCurrentThread());
base::AutoLock lock(lock_);
request_draw_gl_cancelable_closure_.Reset(
base::Bind(&SharedRendererState::ClientRequestDrawGLOnUIThread,
base::Unretained(this)));
request_draw_gl_closure_ = request_draw_gl_cancelable_closure_.callback();
}
void SharedRendererState::ClientRequestDrawGLOnUIThread() {
DCHECK(ui_loop_->BelongsToCurrentThread());
ResetRequestDrawGLCallback();
if (!client_on_ui_->RequestDrawGL(NULL, false)) {
g_request_draw_gl_tracker.Get().ResetPending();
LOG(ERROR) << "Failed to request GL process. Deadlock likely";
}
}
void SharedRendererState::UpdateParentDrawConstraintsOnUIThread() {
DCHECK(ui_loop_->BelongsToCurrentThread());
client_on_ui_->UpdateParentDrawConstraints();
}
void SharedRendererState::SetDrawGLInput(scoped_ptr<DrawGLInput> input) {
base::AutoLock lock(lock_);
DCHECK(!draw_gl_input_.get());
draw_gl_input_ = input.Pass();
}
scoped_ptr<DrawGLInput> SharedRendererState::PassDrawGLInput() {
base::AutoLock lock(lock_);
return draw_gl_input_.Pass();
}
void SharedRendererState::UpdateDrawConstraints(
const ParentCompositorDrawConstraints& parent_draw_constraints) {
base::AutoLock lock(lock_);
parent_draw_constraints_ = parent_draw_constraints;
}
void SharedRendererState::PostExternalDrawConstraintsToChildCompositor(
const ParentCompositorDrawConstraints& parent_draw_constraints) {
UpdateDrawConstraints(parent_draw_constraints);
// No need to hold the lock_ during the post task.
ui_loop_->PostTask(
FROM_HERE,
base::Bind(&SharedRendererState::UpdateParentDrawConstraintsOnUIThread,
ui_thread_weak_ptr_));
}
const ParentCompositorDrawConstraints
SharedRendererState::ParentDrawConstraints() const {
base::AutoLock lock(lock_);
return parent_draw_constraints_;
}
void SharedRendererState::SetInsideHardwareRelease(bool inside) {
base::AutoLock lock(lock_);
inside_hardware_release_ = inside;
}
bool SharedRendererState::IsInsideHardwareRelease() const {
base::AutoLock lock(lock_);
return inside_hardware_release_;
}
void SharedRendererState::SetSharedContext(gpu::GLInProcessContext* context) {
base::AutoLock lock(lock_);
DCHECK(!share_context_ || !context);
share_context_ = context;
}
gpu::GLInProcessContext* SharedRendererState::GetSharedContext() const {
base::AutoLock lock(lock_);
DCHECK(share_context_);
return share_context_;
}
void SharedRendererState::InsertReturnedResources(
const cc::ReturnedResourceArray& resources) {
base::AutoLock lock(lock_);
returned_resources_.insert(
returned_resources_.end(), resources.begin(), resources.end());
}
void SharedRendererState::SwapReturnedResources(
cc::ReturnedResourceArray* resources) {
DCHECK(resources->empty());
base::AutoLock lock(lock_);
resources->swap(returned_resources_);
}
bool SharedRendererState::ReturnedResourcesEmpty() const {
base::AutoLock lock(lock_);
return returned_resources_.empty();
}
InsideHardwareReleaseReset::InsideHardwareReleaseReset(
SharedRendererState* shared_renderer_state)
: shared_renderer_state_(shared_renderer_state) {
DCHECK(!shared_renderer_state_->IsInsideHardwareRelease());
shared_renderer_state_->SetInsideHardwareRelease(true);
}
InsideHardwareReleaseReset::~InsideHardwareReleaseReset() {
shared_renderer_state_->SetInsideHardwareRelease(false);
}
} // namespace android_webview