| # Copyright 2015 The Chromium Authors. All rights reserved. |
| # Use of this source code is governed by a BSD-style license that can be |
| # found in the LICENSE file. |
| |
| # This dictionary of GPU information was captured from a run of |
| # Telemetry on a Linux workstation with NVIDIA GPU. It helps test |
| # telemetry.internal.platform's GPUInfo class, and specifically the |
| # attributes it expects to find in the dictionary; if the code changes |
| # in an incompatible way, tests using this fake GPU info will begin |
| # failing, indicating this fake data must be updated. |
| # |
| # To regenerate it, import pdb in |
| # telemetry/internal/platform/gpu_info.py and add a call to |
| # pdb.set_trace() in GPUInfo.FromDict before the return statement. |
| # Print the attrs dictionary in the debugger and copy/paste the result |
| # on the right-hand side of this assignment. Then run: |
| # |
| # pyformat [this file name] | sed -e "s/'/'/g" |
| # |
| # and put the output into this file. |
| |
| FAKE_GPU_INFO = { |
| 'feature_status': |
| { |
| 'flash_stage3d': 'enabled', |
| 'gpu_compositing': 'enabled', |
| 'video_decode': 'unavailable_software', |
| 'flash_3d': 'enabled', |
| 'webgl': 'enabled', |
| 'video_encode': 'enabled', |
| 'multiple_raster_threads': 'enabled_on', |
| '2d_canvas': 'unavailable_software', |
| 'rasterization': 'disabled_software', |
| 'flash_stage3d_baseline': 'enabled' |
| }, |
| 'aux_attributes': |
| { |
| 'optimus': False, |
| 'sandboxed': True, |
| 'basic_info_state': 1, |
| 'adapter_luid': 0.0, |
| 'driver_version': '331.79', |
| 'direct_rendering': True, |
| 'amd_switchable': False, |
| 'context_info_state': 1, |
| 'process_crash_count': 0, |
| 'pixel_shader_version': '4.40', |
| 'gl_ws_version': '1.4', |
| 'lenovo_dcute': False, |
| 'can_lose_context': False, |
| 'driver_vendor': 'NVIDIA', |
| 'max_msaa_samples': '64', |
| 'software_rendering': False, |
| 'gl_version': '4.4.0 NVIDIA 331.79', |
| 'gl_ws_vendor': 'NVIDIA Corporation', |
| 'vertex_shader_version': '4.40', |
| 'initialization_time': 1.284043, |
| 'gl_reset_notification_strategy': 33362, |
| 'gl_ws_extensions': |
| 'GLX_EXT_visual_info GLX_EXT_visual_rating GLX_SGIX_fbconfig ' |
| 'GLX_SGIX_pbuffer GLX_SGI_video_sync GLX_SGI_swap_control ' |
| 'GLX_EXT_swap_control GLX_EXT_swap_control_tear ' |
| 'GLX_EXT_texture_from_pixmap GLX_EXT_buffer_age ' |
| 'GLX_ARB_create_context GLX_ARB_create_context_profile ' |
| 'GLX_EXT_create_context_es_profile ' |
| 'GLX_EXT_create_context_es2_profile ' |
| 'GLX_ARB_create_context_robustness GLX_ARB_multisample ' |
| 'GLX_NV_float_buffer GLX_ARB_fbconfig_float GLX_NV_swap_group' |
| ' GLX_EXT_framebuffer_sRGB GLX_NV_multisample_coverage ' |
| 'GLX_NV_copy_image GLX_NV_video_capture ', |
| 'gl_renderer': 'Quadro 600/PCIe/SSE2', |
| 'driver_date': '', |
| 'gl_vendor': 'NVIDIA Corporation', |
| 'gl_extensions': |
| 'GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays ' |
| 'GL_ARB_base_instance GL_ARB_blend_func_extended ' |
| 'GL_ARB_buffer_storage GL_ARB_clear_buffer_object ' |
| 'GL_ARB_clear_texture GL_ARB_color_buffer_float ' |
| 'GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage' |
| ' GL_ARB_conservative_depth GL_ARB_compute_shader ' |
| 'GL_ARB_compute_variable_group_size GL_ARB_copy_buffer ' |
| 'GL_ARB_copy_image GL_ARB_debug_output ' |
| 'GL_ARB_depth_buffer_float GL_ARB_depth_clamp ' |
| 'GL_ARB_depth_texture GL_ARB_draw_buffers ' |
| 'GL_ARB_draw_buffers_blend GL_ARB_draw_indirect ' |
| 'GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced ' |
| 'GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility ' |
| 'GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location ' |
| 'GL_ARB_explicit_uniform_location ' |
| 'GL_ARB_fragment_coord_conventions ' |
| 'GL_ARB_fragment_layer_viewport GL_ARB_fragment_program ' |
| 'GL_ARB_fragment_program_shadow GL_ARB_fragment_shader ' |
| 'GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object ' |
| 'GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 ' |
| 'GL_ARB_get_program_binary GL_ARB_gpu_shader5 ' |
| 'GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel ' |
| 'GL_ARB_half_float_vertex GL_ARB_imaging ' |
| 'GL_ARB_indirect_parameters GL_ARB_instanced_arrays ' |
| 'GL_ARB_internalformat_query GL_ARB_internalformat_query2 ' |
| 'GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment ' |
| 'GL_ARB_map_buffer_range GL_ARB_multi_bind ' |
| 'GL_ARB_multi_draw_indirect GL_ARB_multisample ' |
| 'GL_ARB_multitexture GL_ARB_occlusion_query ' |
| 'GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object ' |
| 'GL_ARB_point_parameters GL_ARB_point_sprite ' |
| 'GL_ARB_program_interface_query GL_ARB_provoking_vertex ' |
| 'GL_ARB_robust_buffer_access_behavior GL_ARB_robustness ' |
| 'GL_ARB_sample_shading GL_ARB_sampler_objects ' |
| 'GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects ' |
| 'GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding ' |
| 'GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote ' |
| 'GL_ARB_shader_image_load_store GL_ARB_shader_image_size ' |
| 'GL_ARB_shader_objects GL_ARB_shader_precision ' |
| 'GL_ARB_query_buffer_object ' |
| 'GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine' |
| ' GL_ARB_shader_texture_lod GL_ARB_shading_language_100 ' |
| 'GL_ARB_shading_language_420pack ' |
| 'GL_ARB_shading_language_include ' |
| 'GL_ARB_shading_language_packing GL_ARB_shadow ' |
| 'GL_ARB_stencil_texturing GL_ARB_sync ' |
| 'GL_ARB_tessellation_shader GL_ARB_texture_border_clamp ' |
| 'GL_ARB_texture_buffer_object ' |
| 'GL_ARB_texture_buffer_object_rgb32 ' |
| 'GL_ARB_texture_buffer_range GL_ARB_texture_compression ' |
| 'GL_ARB_texture_compression_bptc ' |
| 'GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map ' |
| 'GL_ARB_texture_cube_map_array GL_ARB_texture_env_add ' |
| 'GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar ' |
| 'GL_ARB_texture_env_dot3 GL_ARB_texture_float ' |
| 'GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge ' |
| 'GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample ' |
| 'GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels ' |
| 'GL_ARB_texture_query_lod GL_ARB_texture_rectangle ' |
| 'GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui ' |
| 'GL_ARB_texture_stencil8 GL_ARB_texture_storage ' |
| 'GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle ' |
| 'GL_ARB_texture_view GL_ARB_timer_query ' |
| 'GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 ' |
| 'GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix ' |
| 'GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra ' |
| 'GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit ' |
| 'GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object ' |
| 'GL_ARB_vertex_program GL_ARB_vertex_shader ' |
| 'GL_ARB_vertex_type_10f_11f_11f_rev ' |
| 'GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array ' |
| 'GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float ' |
| 'GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add' |
| ' GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform ' |
| 'GL_EXT_blend_color GL_EXT_blend_equation_separate ' |
| 'GL_EXT_blend_func_separate GL_EXT_blend_minmax ' |
| 'GL_EXT_blend_subtract GL_EXT_compiled_vertex_array ' |
| 'GL_EXT_Cg_shader GL_EXT_depth_bounds_test ' |
| 'GL_EXT_direct_state_access GL_EXT_draw_buffers2 ' |
| 'GL_EXT_draw_instanced GL_EXT_draw_range_elements ' |
| 'GL_EXT_fog_coord GL_EXT_framebuffer_blit ' |
| 'GL_EXT_framebuffer_multisample ' |
| 'GL_EXTX_framebuffer_mixed_formats ' |
| 'GL_EXT_framebuffer_multisample_blit_scaled ' |
| 'GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB ' |
| 'GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters ' |
| 'GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays ' |
| 'GL_EXT_packed_depth_stencil GL_EXT_packed_float ' |
| 'GL_EXT_packed_pixels GL_EXT_pixel_buffer_object ' |
| 'GL_EXT_point_parameters GL_EXT_provoking_vertex ' |
| 'GL_EXT_rescale_normal GL_EXT_secondary_color ' |
| 'GL_EXT_separate_shader_objects ' |
| 'GL_EXT_separate_specular_color ' |
| 'GL_EXT_shader_image_load_store GL_EXT_shadow_funcs ' |
| 'GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D' |
| ' GL_EXT_texture_array GL_EXT_texture_buffer_object ' |
| 'GL_EXT_texture_compression_dxt1 ' |
| 'GL_EXT_texture_compression_latc ' |
| 'GL_EXT_texture_compression_rgtc ' |
| 'GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map ' |
| 'GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine ' |
| 'GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic ' |
| 'GL_EXT_texture_integer GL_EXT_texture_lod ' |
| 'GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp ' |
| 'GL_EXT_texture_object GL_EXT_texture_shared_exponent ' |
| 'GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode ' |
| 'GL_EXT_texture_storage GL_EXT_texture_swizzle ' |
| 'GL_EXT_timer_query GL_EXT_transform_feedback2 ' |
| 'GL_EXT_vertex_array GL_EXT_vertex_array_bgra ' |
| 'GL_EXT_vertex_attrib_64bit GL_EXT_x11_sync_object ' |
| 'GL_EXT_import_sync_object GL_IBM_rasterpos_clip ' |
| 'GL_IBM_texture_mirrored_repeat GL_KHR_debug ' |
| 'GL_KTX_buffer_region GL_NV_bindless_multi_draw_indirect ' |
| 'GL_NV_blend_equation_advanced GL_NV_blend_square ' |
| 'GL_NV_compute_program5 GL_NV_conditional_render ' |
| 'GL_NV_copy_depth_to_color GL_NV_copy_image ' |
| 'GL_NV_depth_buffer_float GL_NV_depth_clamp ' |
| 'GL_NV_draw_texture GL_NV_ES1_1_compatibility ' |
| 'GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer ' |
| 'GL_NV_fog_distance GL_NV_fragment_program ' |
| 'GL_NV_fragment_program_option GL_NV_fragment_program2 ' |
| 'GL_NV_framebuffer_multisample_coverage ' |
| 'GL_NV_geometry_shader4 GL_NV_gpu_program4 ' |
| 'GL_NV_gpu_program4_1 GL_NV_gpu_program5 ' |
| 'GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 ' |
| 'GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent ' |
| 'GL_NV_multisample_coverage GL_NV_multisample_filter_hint ' |
| 'GL_NV_occlusion_query GL_NV_packed_depth_stencil ' |
| 'GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2' |
| ' GL_NV_path_rendering GL_NV_pixel_data_range ' |
| 'GL_NV_point_sprite GL_NV_primitive_restart ' |
| 'GL_NV_register_combiners GL_NV_register_combiners2 ' |
| 'GL_NV_shader_atomic_counters GL_NV_shader_atomic_float ' |
| 'GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object ' |
| 'GL_ARB_sparse_texture GL_NV_texgen_reflection ' |
| 'GL_NV_texture_barrier GL_NV_texture_compression_vtc ' |
| 'GL_NV_texture_env_combine4 GL_NV_texture_expand_normal ' |
| 'GL_NV_texture_multisample GL_NV_texture_rectangle ' |
| 'GL_NV_texture_shader GL_NV_texture_shader2 ' |
| 'GL_NV_texture_shader3 GL_NV_transform_feedback ' |
| 'GL_NV_transform_feedback2 GL_NV_vdpau_interop ' |
| 'GL_NV_vertex_array_range GL_NV_vertex_array_range2 ' |
| 'GL_NV_vertex_attrib_integer_64bit ' |
| 'GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program ' |
| 'GL_NV_vertex_program1_1 GL_NV_vertex_program2 ' |
| 'GL_NV_vertex_program2_option GL_NV_vertex_program3 ' |
| 'GL_NVX_conditional_render GL_NVX_gpu_memory_info ' |
| 'GL_SGIS_generate_mipmap GL_SGIS_texture_lod ' |
| 'GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum ' |
| }, |
| 'devices': |
| [ |
| { |
| 'device_string': '', |
| 'vendor_id': 4318.0, |
| 'device_id': 3576.0, |
| 'vendor_string': '' |
| }], |
| 'driver_bug_workarounds': |
| ['clear_uniforms_before_first_program_use', |
| 'disable_gl_path_rendering', |
| 'init_gl_position_in_vertex_shader', |
| 'init_vertex_attributes', |
| 'remove_pow_with_constant_exponent', |
| 'scalarize_vec_and_mat_constructor_args', |
| 'use_current_program_after_successful_link', |
| 'use_virtualized_gl_contexts'] |
| } |