Add support for mesh shaders Change-Id: I302a08071b5797a91e39207ad7c25e1f66cdf0a0
diff --git a/client/js/filters.js b/client/js/filters.js index 7716c0c..106ba9a 100644 --- a/client/js/filters.js +++ b/client/js/filters.js
@@ -125,6 +125,8 @@ case 'miss': return 'Miss'; case 'intersection': return 'Intersection'; case 'callable': return 'Callable'; + case 'mesh': return 'Mesh'; + case 'task': return 'Task'; } } })
diff --git a/client/js/testCaseResult.js b/client/js/testCaseResult.js index 2df7da6..0ed520e 100644 --- a/client/js/testCaseResult.js +++ b/client/js/testCaseResult.js
@@ -74,6 +74,8 @@ MissShader: { tag: 'de-shader', attributes: {'type': 'miss'} }, IntersectionShader: { tag: 'de-shader', attributes: {'type': 'intersection'} }, CallableShader: { tag: 'de-shader', attributes: {'type': 'callable'} }, + MeshShader: { tag: 'de-shader', attributes: {'type': 'mesh'} }, + TaskShader: { tag: 'de-shader', attributes: {'type': 'task'} }, ShaderSource: { tag: 'de-shader-source' }, SpirVAssemblySource: { tag: 'de-spirv-source' }, Section: { tag: 'de-section' },