| #sessionInfo releaseName 2014.x |
| #sessionInfo releaseId 0xcafebabe |
| #sessionInfo targetName "WGL" |
| #sessionInfo candyTargetName "Win32 WGL / Internal" |
| #sessionInfo configName "Default" |
| #sessionInfo resultName "GLES2 / Info" |
| #sessionInfo timestamp 2014-04-07 18:12:08Z |
| #beginSession |
| #beginTestCaseResult dEQP-GLES2.info.vendor |
| <?xml version="1.0" encoding="UTF-8"?> |
| <TestCaseResult Version="0.3.3" CasePath="dEQP-GLES2.info.vendor" CaseType="SelfValidate"> |
| <Text>NVIDIA Corporation</Text> |
| <Number Name="TestDuration" Description="Test case duration in microseconds" Tag="Time" Unit="us">889</Number> |
| <Text>Multisampling state reset failed: glGetError() returned GL_INVALID_ENUM at gluStateReset.cpp:112</Text> |
| <Text>Error in state reset, test program will terminate.</Text> |
| <Result StatusCode="Pass">Pass</Result> |
| </TestCaseResult> |
| |
| #endTestCaseResult |
| #beginTestCaseResult dEQP-GLES2.info.renderer |
| <?xml version="1.0" encoding="UTF-8"?> |
| <TestCaseResult Version="0.3.3" CasePath="dEQP-GLES2.info.renderer" CaseType="SelfValidate"> |
| <Text>GeForce GT 330M/PCI/SSE2</Text> |
| <Number Name="TestDuration" Description="Test case duration in microseconds" Tag="Time" Unit="us">246</Number> |
| <Text>Multisampling state reset failed: glGetError() returned GL_INVALID_ENUM at gluStateReset.cpp:112</Text> |
| <Text>Error in state reset, test program will terminate.</Text> |
| <Result StatusCode="Pass">Pass</Result> |
| </TestCaseResult> |
| |
| #endTestCaseResult |
| #beginTestCaseResult dEQP-GLES2.info.version |
| <?xml version="1.0" encoding="UTF-8"?> |
| <TestCaseResult Version="0.3.3" CasePath="dEQP-GLES2.info.version" CaseType="SelfValidate"> |
| <Text>OpenGL ES 2.0</Text> |
| <Number Name="TestDuration" Description="Test case duration in microseconds" Tag="Time" Unit="us">202</Number> |
| <Text>Multisampling state reset failed: glGetError() returned GL_INVALID_ENUM at gluStateReset.cpp:112</Text> |
| <Text>Error in state reset, test program will terminate.</Text> |
| <Result StatusCode="Pass">Pass</Result> |
| </TestCaseResult> |
| |
| #endTestCaseResult |
| #beginTestCaseResult dEQP-GLES2.info.shading_language_version |
| <?xml version="1.0" encoding="UTF-8"?> |
| <TestCaseResult Version="0.3.3" CasePath="dEQP-GLES2.info.shading_language_version" CaseType="SelfValidate"> |
| <Text>1.20 NVIDIA via Cg compiler</Text> |
| <Number Name="TestDuration" Description="Test case duration in microseconds" Tag="Time" Unit="us">308</Number> |
| <Text>Multisampling state reset failed: glGetError() returned GL_INVALID_ENUM at gluStateReset.cpp:112</Text> |
| <Text>Error in state reset, test program will terminate.</Text> |
| <Result StatusCode="Pass">Pass</Result> |
| </TestCaseResult> |
| |
| #endTestCaseResult |
| #beginTestCaseResult dEQP-GLES2.info.extensions |
| <?xml version="1.0" encoding="UTF-8"?> |
| <TestCaseResult Version="0.3.3" CasePath="dEQP-GLES2.info.extensions" CaseType="SelfValidate"> |
| <Text>GL_ARB_draw_buffers</Text> |
| <Text>GL_ARB_fragment_program</Text> |
| <Text>GL_ARB_half_float_pixel</Text> |
| <Text>GL_ARB_texture_rectangle</Text> |
| <Text>GL_ARB_vertex_program</Text> |
| <Text>GL_EXT_bgra</Text> |
| <Text>GL_EXT_Cg_shader</Text> |
| <Text>GL_EXT_packed_float</Text> |
| <Text>GL_EXT_texture_array</Text> |
| <Text>GL_EXT_texture_compression_latc</Text> |
| <Text>GL_EXT_texture_compression_s3tc</Text> |
| <Text>GL_EXT_texture_filter_anisotropic</Text> |
| <Text>GL_EXT_texture_format_BGRA8888</Text> |
| <Text>GL_EXT_texture_type_2_10_10_10_REV</Text> |
| <Text>GL_NV_alpha_test</Text> |
| <Text>GL_NV_blend_minmax</Text> |
| <Text>GL_NV_complex_primitives</Text> |
| <Text>GL_NV_depth_buffer_float</Text> |
| <Text>GL_NV_fbo_color_attachments</Text> |
| <Text>GL_NV_fragdepth</Text> |
| <Text>GL_NV_fragment_program</Text> |
| <Text>GL_NV_fragment_program2</Text> |
| <Text>GL_NV_gpu_program4</Text> |
| <Text>GL_NV_gpu_program4_1</Text> |
| <Text>GL_NV_texture_lod_clamp</Text> |
| <Text>GL_NV_vertex_program</Text> |
| <Text>GL_NV_vertex_program1_1</Text> |
| <Text>GL_NV_vertex_program2</Text> |
| <Text>GL_NV_vertex_program2_option</Text> |
| <Text>GL_NV_vertex_program3</Text> |
| <Text>GL_OES_fbo_render_mipmap</Text> |
| <Text>GL_OES_mapbuffer</Text> |
| <Text>GL_OES_packed_depth_stencil</Text> |
| <Text>GL_OES_rgb8_rgba8</Text> |
| <Text>GL_OES_texture_3D</Text> |
| <Text>GL_OES_texture_float</Text> |
| <Text></Text> |
| <Number Name="TestDuration" Description="Test case duration in microseconds" Tag="Time" Unit="us">2313</Number> |
| <Text>Multisampling state reset failed: glGetError() returned GL_INVALID_ENUM at gluStateReset.cpp:112</Text> |
| <Text>Error in state reset, test program will terminate.</Text> |
| <Result StatusCode="Pass">Pass</Result> |
| </TestCaseResult> |
| |
| #endTestCaseResult |
| #beginTestCaseResult dEQP-GLES2.info.render_target |
| <?xml version="1.0" encoding="UTF-8"?> |
| <TestCaseResult Version="0.3.3" CasePath="dEQP-GLES2.info.render_target" CaseType="SelfValidate"> |
| <Number Name="RedBits" Description="Red channel bits" Unit="">8</Number> |
| <Number Name="GreenBits" Description="Green channel bits" Unit="">8</Number> |
| <Number Name="BlueBits" Description="Blue channel bits" Unit="">8</Number> |
| <Number Name="AlphaBits" Description="Alpha channel bits" Unit="">8</Number> |
| <Number Name="DepthBits" Description="Depth bits" Unit="">24</Number> |
| <Number Name="StencilBits" Description="Stencil bits" Unit="">8</Number> |
| <Number Name="NumSamples" Description="Number of samples" Unit="">0</Number> |
| <Number Name="Width" Description="Width" Unit="">400</Number> |
| <Number Name="Height" Description="Height" Unit="">300</Number> |
| <Number Name="TestDuration" Description="Test case duration in microseconds" Tag="Time" Unit="us">612</Number> |
| <Text>Multisampling state reset failed: glGetError() returned GL_INVALID_ENUM at gluStateReset.cpp:112</Text> |
| <Text>Error in state reset, test program will terminate.</Text> |
| <Result StatusCode="Pass">Pass</Result> |
| </TestCaseResult> |
| |
| #endTestCaseResult |
| #endSession |