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/* Ordered set data type implemented by a binary tree.
Copyright (C) 2006-2007, 2009-2021 Free Software Foundation, Inc.
Written by Bruno Haible <bruno@clisp.org>, 2006.
This file is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as
published by the Free Software Foundation; either version 2.1 of the
License, or (at your option) any later version.
This file is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License
along with this program. If not, see <https://www.gnu.org/licenses/>. */
#include <config.h>
/* Specification. */
#include "gl_rbtree_oset.h"
#include <stdlib.h>
/* -------------------------- gl_oset_t Data Type -------------------------- */
/* Parameterization of gl_rbtree_ordered.h. */
#define CONTAINER_T gl_oset_t
#define CONTAINER_IMPL gl_oset_impl
#define CONTAINER_IMPL_BASE gl_oset_impl_base
#define NODE_IMPL gl_oset_node_impl
#define NODE_T gl_oset_node_t
#define NODE_PAYLOAD_FIELDS \
const void *value;
#define NODE_PAYLOAD_PARAMS \
const void *elt
#define NODE_PAYLOAD_ASSIGN(node) \
node->value = elt;
#define NODE_PAYLOAD_DISPOSE(container, node) \
if (container->base.dispose_fn != NULL) \
container->base.dispose_fn (node->value);
#include "gl_rbtree_ordered.h"
/* Generic binary tree code. */
#include "gl_anytree_oset.h"
/* For debugging. */
void
gl_rbtree_oset_check_invariants (gl_oset_t set)
{
size_t counter = 0;
if (set->root != NULL)
check_invariants (set->root, NULL, &counter);
if (!(set->count == counter))
abort ();
}
const struct gl_oset_implementation gl_rbtree_oset_implementation =
{
gl_tree_nx_create_empty,
gl_tree_size,
gl_tree_search,
gl_tree_search_atleast,
gl_tree_nx_add,
gl_tree_remove,
gl_tree_update,
gl_tree_oset_free,
gl_tree_iterator,
gl_tree_iterator_atleast,
gl_tree_iterator_next,
gl_tree_iterator_free
};