blob: 8003fd9514a243443e8d5cd2750b5bf3f5ac32ec [file] [log] [blame]
//
// Copyright © 2017 Arm Ltd. All rights reserved.
// SPDX-License-Identifier: MIT
//
#pragma once
#include "INetwork.hpp"
#include "IProfiler.hpp"
#include "Tensor.hpp"
#include "Types.hpp"
#include "TypesUtils.hpp"
#include <memory>
namespace armnn
{
using NetworkId = int;
class IGpuAccTunedParameters;
class IRuntime;
using IRuntimePtr = std::unique_ptr<IRuntime, void(*)(IRuntime* runtime)>;
struct INetworkProperties
{
INetworkProperties(bool importEnabled = false, bool exportEnabled = false)
: m_ImportEnabled(importEnabled),
m_ExportEnabled(exportEnabled) {}
const bool m_ImportEnabled;
const bool m_ExportEnabled;
virtual ~INetworkProperties() {}
};
class IRuntime
{
public:
struct CreationOptions
{
CreationOptions()
: m_GpuAccTunedParameters(nullptr)
, m_EnableGpuProfiling(false)
, m_DynamicBackendsPath("")
{}
/// If set, uses the GpuAcc tuned parameters from the given object when executing GPU workloads.
/// It will also be updated with new tuned parameters if it is configured to do so.
std::shared_ptr<IGpuAccTunedParameters> m_GpuAccTunedParameters;
// Setting this flag will allow the user to obtain GPU profiling information from the runtime.
bool m_EnableGpuProfiling;
// Setting this value will override the paths set by the DYNAMIC_BACKEND_PATHS compiler directive
// Only a single path is allowed for the override
std::string m_DynamicBackendsPath;
struct ExternalProfilingOptions
{
ExternalProfilingOptions()
: m_EnableProfiling(false)
, m_OutgoingCaptureFile("")
, m_IncomingCaptureFile("")
, m_FileOnly(false)
, m_CapturePeriod(150u)
{}
bool m_EnableProfiling;
std::string m_OutgoingCaptureFile;
std::string m_IncomingCaptureFile;
bool m_FileOnly;
uint32_t m_CapturePeriod;
};
ExternalProfilingOptions m_ProfilingOptions;
};
static IRuntime* CreateRaw(const CreationOptions& options);
static IRuntimePtr Create(const CreationOptions& options);
static void Destroy(IRuntime* runtime);
/// Loads a complete network into the IRuntime.
/// @param [out] networkIdOut - Unique identifier for the network is returned in this reference.
/// @param [in] network - Complete network to load into the IRuntime.
/// The runtime takes ownership of the network once passed in.
/// @return armnn::Status
virtual Status LoadNetwork(NetworkId& networkIdOut, IOptimizedNetworkPtr network) = 0;
/// Load a complete network into the IRuntime.
/// @param [out] networkIdOut Unique identifier for the network is returned in this reference.
/// @param [in] network Complete network to load into the IRuntime.
/// @param [out] errorMessage Error message if there were any errors.
/// The runtime takes ownership of the network once passed in.
/// @return armnn::Status
virtual Status LoadNetwork(NetworkId& networkIdOut,
IOptimizedNetworkPtr network,
std::string& errorMessage) = 0;
virtual Status LoadNetwork(NetworkId& networkIdOut,
IOptimizedNetworkPtr network,
std::string& errorMessage,
const INetworkProperties& networkProperties) = 0;
virtual TensorInfo GetInputTensorInfo(NetworkId networkId, LayerBindingId layerId) const = 0;
virtual TensorInfo GetOutputTensorInfo(NetworkId networkId, LayerBindingId layerId) const = 0;
/// Evaluates a network using input in inputTensors and outputs filled into outputTensors
virtual Status EnqueueWorkload(NetworkId networkId,
const InputTensors& inputTensors,
const OutputTensors& outputTensors) = 0;
/// Unloads a network from the IRuntime.
/// At the moment this only removes the network from the m_Impl->m_Network.
/// This might need more work in the future to be AndroidNN compliant.
/// @param [in] networkId - Unique identifier for the network to be unloaded. Generated in LoadNetwork().
/// @return armnn::Status
virtual Status UnloadNetwork(NetworkId networkId) = 0;
virtual const IDeviceSpec& GetDeviceSpec() const = 0;
/// Gets the profiler corresponding to the given network id.
/// @param networkId The id of the network for which to get the profile.
/// @return A pointer to the requested profiler, or nullptr if not found.
virtual const std::shared_ptr<IProfiler> GetProfiler(NetworkId networkId) const = 0;
/// Registers a callback function to debug layers performing custom computations on intermediate tensors.
/// @param networkId The id of the network to register the callback.
/// @param func callback function to pass to the debug layer.
virtual void RegisterDebugCallback(NetworkId networkId, const DebugCallbackFunction& func) = 0;
protected:
~IRuntime() {}
};
using IGpuAccTunedParametersPtr = std::shared_ptr<IGpuAccTunedParameters>;
/// Manages a set of GpuAcc parameters which have been tuned for maximum performance.
/// Passes an instance of this object to the IRuntime::Create() method (via IRuntime::CreationOptions) to use it
/// for all GPU workload execution.
///
/// Can be created in two modes:
/// - In UseTunedParameters mode, the parameters stored in this object are used to execute GPU workloads.
/// - In UpdateTunedParameters mode, additionally, whenever a GPU workload is executed for the first time, the
/// optimum parameters will be found and stored in this object. WARNING - This tuning can be slow.
///
/// The parameters can be loaded from and saved to a file so that you can first run a slow initial read-write
/// execution, save the parameters for later and then run fast read-only executions using the optimised parameters.
class IGpuAccTunedParameters
{
public:
enum class Mode
{
UseTunedParameters,
UpdateTunedParameters
};
enum class TuningLevel
{
Rapid = 0,
Normal = 1,
Exhaustive = 2
};
/// Creates an IClTunedParameters with the given mode.
/// @{
static IGpuAccTunedParameters* CreateRaw(Mode mode, TuningLevel tunerMode);
static IGpuAccTunedParametersPtr Create(Mode mode, TuningLevel tunerMode);
/// @}
static void Destroy(IGpuAccTunedParameters* params);
/// Loads an existing set of tuned parameters from the given file.
/// If there is an error loading the file, an armnn::Exception is thrown.
virtual void Load(const char* filename) = 0;
/// Saves the current set of tuned parameters to the given file.
/// If there is an error saving to the file, an armnn::Exception is thrown.
virtual void Save(const char* filename) const = 0;
protected:
virtual ~IGpuAccTunedParameters() {};
};
} // namespace armnn