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/* ====================================================================
* The Apache Software License, Version 1.1
*
* Copyright (c) 2002-2003 The Apache Software Foundation. All rights
* reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
*
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in
* the documentation and/or other materials provided with the
* distribution.
*
* 3. The end-user documentation included with the redistribution, if
* any, must include the following acknowlegement:
* "This product includes software developed by the
* Apache Software Foundation (http://www.apache.org/)."
* Alternately, this acknowlegement may appear in the software itself,
* if and wherever such third-party acknowlegements normally appear.
*
* 4. The names "The Jakarta Project", "Commons", and "Apache Software
* Foundation" must not be used to endorse or promote products derived
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*
* 5. Products derived from this software may not be called "Apache"
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* ====================================================================
*
* This software consists of voluntary contributions made by many
* individuals on behalf of the Apache Software Foundation. For more
* information on the Apache Software Foundation, please see
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*/
package org.apache.commons.lang.math;
import java.io.Serializable;
/**
* <p><code>FloatRange</code> represents an inclusive range of <code>float</code>s.</p>
*
* @author Stephen Colebourne
* @since 2.0
* @version $Id: FloatRange.java,v 1.4 2003/08/04 01:14:01 scolebourne Exp $
*/
public final class FloatRange extends Range implements Serializable {
private static final long serialVersionUID = 71849363892750L;
/**
* The minimum number in this range (inclusive).
*/
private final float min;
/**
* The maximum number in this range (inclusive).
*/
private final float max;
/**
* Cached output minObject (class is immutable).
*/
private transient Float minObject = null;
/**
* Cached output maxObject (class is immutable).
*/
private transient Float maxObject = null;
/**
* Cached output hashCode (class is immutable).
*/
private transient int hashCode = 0;
/**
* Cached output toString (class is immutable).
*/
private transient String toString = null;
/**
* <p>Constructs a new <code>FloatRange</code> using the specified
* number as both the minimum and maximum in this range.</p>
*
* @param number the number to use for this range
* @throws IllegalArgumentException if the number is <code>NaN</code>
*/
public FloatRange(float number) {
super();
if (Float.isNaN(number)) {
throw new IllegalArgumentException("The number must not be NaN");
}
this.min = number;
this.max = number;
}
/**
* <p>Constructs a new <code>FloatRange</code> using the specified
* number as both the minimum and maximum in this range.</p>
*
* @param number the number to use for this range, must not
* be <code>null</code>
* @throws IllegalArgumentException if the number is <code>null</code>
* @throws IllegalArgumentException if the number is <code>NaN</code>
*/
public FloatRange(Number number) {
super();
if (number == null) {
throw new IllegalArgumentException("The number must not be null");
}
this.min = number.floatValue();
this.max = number.floatValue();
if (Float.isNaN(min) || Float.isNaN(max)) {
throw new IllegalArgumentException("The number must not be NaN");
}
if (number instanceof Float) {
this.minObject = (Float) number;
this.maxObject = (Float) number;
}
}
/**
* <p>Constructs a new <code>FloatRange</code> with the specified
* minimum and maximum numbers (both inclusive).</p>
*
* <p>The arguments may be passed in the order (min,max) or (max,min). The
* getMinimum and getMaximum methods will return the correct values.</p>
*
* @param number1 first number that defines the edge of the range, inclusive
* @param number2 second number that defines the edge of the range, inclusive
* @throws IllegalArgumentException if either number is <code>NaN</code>
*/
public FloatRange(float number1, float number2) {
super();
if (Float.isNaN(number1) || Float.isNaN(number2)) {
throw new IllegalArgumentException("The numbers must not be NaN");
}
if (number2 < number1) {
this.min = number2;
this.max = number1;
} else {
this.min = number1;
this.max = number2;
}
}
/**
* <p>Constructs a new <code>FloatRange</code> with the specified
* minimum and maximum numbers (both inclusive).</p>
*
* <p>The arguments may be passed in the order (min,max) or (max,min). The
* getMinimum and getMaximum methods will return the correct values.</p>
*
* @param number1 first number that defines the edge of the range, inclusive
* @param number2 second number that defines the edge of the range, inclusive
* @throws IllegalArgumentException if either number is <code>null</code>
* @throws IllegalArgumentException if either number is <code>NaN</code>
*/
public FloatRange(Number number1, Number number2) {
super();
if (number1 == null || number2 == null) {
throw new IllegalArgumentException("The numbers must not be null");
}
float number1val = number1.floatValue();
float number2val = number2.floatValue();
if (Float.isNaN(number1val) || Float.isNaN(number2val)) {
throw new IllegalArgumentException("The numbers must not be NaN");
}
if (number2val < number1val) {
this.min = number2val;
this.max = number1val;
if (number2 instanceof Float) {
this.minObject = (Float) number2;
}
if (number1 instanceof Float) {
this.maxObject = (Float) number1;
}
} else {
this.min = number1val;
this.max = number2val;
if (number1 instanceof Float) {
this.minObject = (Float) number1;
}
if (number2 instanceof Float) {
this.maxObject = (Float) number2;
}
}
}
// Accessors
//--------------------------------------------------------------------
/**
* <p>Returns the minimum number in this range.</p>
*
* @return the minimum number in this range
*/
public Number getMinimumNumber() {
if (minObject == null) {
minObject = new Float(min);
}
return minObject;
}
/**
* <p>Gets the minimum number in this range as a <code>long</code>.</p>
*
* <p>This conversion can lose information for large values or decimals.</p>
*
* @return the minimum number in this range
*/
public long getMinimumLong() {
return (long) min;
}
/**
* <p>Gets the minimum number in this range as a <code>int</code>.</p>
*
* <p>This conversion can lose information for large values or decimals.</p>
*
* @return the minimum number in this range
*/
public int getMinimumInteger() {
return (int) min;
}
/**
* <p>Gets the minimum number in this range as a <code>double</code>.</p>
*
* @return the minimum number in this range
*/
public double getMinimumDouble() {
return min;
}
/**
* <p>Gets the minimum number in this range as a <code>float</code>.</p>
*
* @return the minimum number in this range
*/
public float getMinimumFloat() {
return min;
}
/**
* <p>Returns the maximum number in this range.</p>
*
* @return the maximum number in this range
*/
public Number getMaximumNumber() {
if (maxObject == null) {
maxObject = new Float(max);
}
return maxObject;
}
/**
* <p>Gets the maximum number in this range as a <code>long</code>.</p>
*
* <p>This conversion can lose information for large values or decimals.</p>
*
* @return the maximum number in this range
*/
public long getMaximumLong() {
return (long) max;
}
/**
* <p>Gets the maximum number in this range as a <code>int</code>.</p>
*
* <p>This conversion can lose information for large values or decimals.</p>
*
* @return the maximum number in this range
*/
public int getMaximumInteger() {
return (int) max;
}
/**
* <p>Gets the maximum number in this range as a <code>double</code>.</p>
*
* @return the maximum number in this range
*/
public double getMaximumDouble() {
return max;
}
/**
* <p>Gets the maximum number in this range as a <code>float</code>.</p>
*
* @return the maximum number in this range
*/
public float getMaximumFloat() {
return max;
}
// Tests
//--------------------------------------------------------------------
/**
* <p>Tests whether the specified <code>number</code> occurs within
* this range using <code>float</code> comparison.</p>
*
* <p><code>null</code> is handled and returns <code>false</code>.</p>
*
* @param number the number to test, may be <code>null</code>
* @return <code>true</code> if the specified number occurs within this range
*/
public boolean containsNumber(Number number) {
if (number == null) {
return false;
}
return containsFloat(number.floatValue());
}
/**
* <p>Tests whether the specified <code>float</code> occurs within
* this range using <code>float</code> comparison.</p>
*
* <p>This implementation overrides the superclass for performance as it is
* the most common case.</p>
*
* @param value the float to test
* @return <code>true</code> if the specified number occurs within this
* range by <code>float</code> comparison
*/
public boolean containsFloat(float value) {
return (value >= min && value <= max);
}
// Range tests
//--------------------------------------------------------------------
/**
* <p>Tests whether the specified range occurs entirely within this range
* using <code>float</code> comparison.</p>
*
* <p><code>null</code> is handled and returns <code>false</code>.</p>
*
* @param range the range to test, may be <code>null</code>
* @return <code>true</code> if the specified range occurs entirely within this range
* @throws IllegalArgumentException if the range is not of this type
*/
public boolean containsRange(Range range) {
if (range == null) {
return false;
}
return containsFloat(range.getMinimumFloat()) &&
containsFloat(range.getMaximumFloat());
}
/**
* <p>Tests whether the specified range overlaps with this range
* using <code>float</code> comparison.</p>
*
* <p><code>null</code> is handled and returns <code>false</code>.</p>
*
* @param range the range to test, may be <code>null</code>
* @return <code>true</code> if the specified range overlaps with this range
*/
public boolean overlapsRange(Range range) {
if (range == null) {
return false;
}
return range.containsFloat(min) ||
range.containsFloat(max) ||
containsFloat(range.getMinimumFloat());
}
// Basics
//--------------------------------------------------------------------
/**
* <p>Compares this range to another object to test if they are equal.</p>.
*
* <p>To be equal, the class, minimum and maximum must be equal.</p>
*
* @param obj the reference object with which to compare
* @return <code>true</code> if this object is equal
*/
public boolean equals(Object obj) {
if (obj == this) {
return true;
}
if (obj instanceof FloatRange == false) {
return false;
}
FloatRange range = (FloatRange) obj;
return (Float.floatToIntBits(min) == Float.floatToIntBits(range.min) &&
Float.floatToIntBits(max) == Float.floatToIntBits(range.max));
}
/**
* <p>Gets a hashCode for the range.</p>
*
* @return a hash code value for this object
*/
public int hashCode() {
if (hashCode == 0) {
hashCode = 17;
hashCode = 37 * hashCode + getClass().hashCode();
hashCode = 37 * hashCode + Float.floatToIntBits(min);
hashCode = 37 * hashCode + Float.floatToIntBits(max);
}
return hashCode;
}
/**
* <p>Gets the range as a <code>String</code>.</p>
*
* <p>The format of the String is 'Range[<i>min</i>,<i>max</i>]'.</p>
*
* @return the <code>String</code> representation of this range
*/
public String toString() {
if (toString == null) {
StringBuffer buf = new StringBuffer(32);
buf.append("Range[");
buf.append(min);
buf.append(',');
buf.append(max);
buf.append(']');
toString = buf.toString();
}
return toString;
}
}