| /* |
| * [The "BSD licence"] |
| * Copyright (c) 2005-2008 Terence Parr |
| * All rights reserved. |
| * |
| * Conversion to C#: |
| * Copyright (c) 2008-2009 Sam Harwell, Pixel Mine, Inc. |
| * All rights reserved. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions |
| * are met: |
| * 1. Redistributions of source code must retain the above copyright |
| * notice, this list of conditions and the following disclaimer. |
| * 2. Redistributions in binary form must reproduce the above copyright |
| * notice, this list of conditions and the following disclaimer in the |
| * documentation and/or other materials provided with the distribution. |
| * 3. The name of the author may not be used to endorse or promote products |
| * derived from this software without specific prior written permission. |
| * |
| * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR |
| * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES |
| * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. |
| * IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, |
| * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT |
| * NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, |
| * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY |
| * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF |
| * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| */ |
| |
| namespace Antlr.Runtime { |
| using ConditionalAttribute = System.Diagnostics.ConditionalAttribute; |
| using Console = System.Console; |
| using IDebugEventListener = Antlr.Runtime.Debug.IDebugEventListener; |
| |
| public delegate int SpecialStateTransitionHandler(DFA dfa, int s, IIntStream input); |
| |
| /** <summary>A DFA implemented as a set of transition tables.</summary> |
| * |
| * <remarks> |
| * Any state that has a semantic predicate edge is special; those states |
| * are generated with if-then-else structures in a specialStateTransition() |
| * which is generated by cyclicDFA template. |
| * |
| * There are at most 32767 states (16-bit signed short). |
| * Could get away with byte sometimes but would have to generate different |
| * types and the simulation code too. For a point of reference, the Java |
| * lexer's Tokens rule DFA has 326 states roughly. |
| * </remarks> |
| */ |
| public class DFA { |
| public DFA() |
| : this(new SpecialStateTransitionHandler(SpecialStateTransitionDefault)) { |
| } |
| public DFA(SpecialStateTransitionHandler specialStateTransition) { |
| this.SpecialStateTransition = specialStateTransition ?? new SpecialStateTransitionHandler(SpecialStateTransitionDefault); |
| } |
| |
| protected short[] eot; |
| protected short[] eof; |
| protected char[] min; |
| protected char[] max; |
| protected short[] accept; |
| protected short[] special; |
| protected short[][] transition; |
| |
| protected int decisionNumber; |
| |
| /** <summary>Which recognizer encloses this DFA? Needed to check backtracking</summary> */ |
| protected BaseRecognizer recognizer; |
| |
| public readonly bool debug = false; |
| |
| /** <summary> |
| * From the input stream, predict what alternative will succeed |
| * using this DFA (representing the covering regular approximation |
| * to the underlying CFL). Return an alternative number 1..n. Throw |
| * an exception upon error. |
| * </summary> |
| */ |
| public virtual int Predict(IIntStream input) { |
| if (debug) { |
| Console.Error.WriteLine("Enter DFA.predict for decision " + decisionNumber); |
| } |
| int mark = input.Mark(); // remember where decision started in input |
| int s = 0; // we always start at s0 |
| try { |
| for (; ; ) { |
| if (debug) |
| Console.Error.WriteLine("DFA " + decisionNumber + " state " + s + " LA(1)=" + (char)input.LA(1) + "(" + input.LA(1) + |
| "), index=" + input.Index); |
| int specialState = special[s]; |
| if (specialState >= 0) { |
| if (debug) { |
| Console.Error.WriteLine("DFA " + decisionNumber + |
| " state " + s + " is special state " + specialState); |
| } |
| s = SpecialStateTransition(this, specialState, input); |
| if (debug) { |
| Console.Error.WriteLine("DFA " + decisionNumber + |
| " returns from special state " + specialState + " to " + s); |
| } |
| if (s == -1) { |
| NoViableAlt(s, input); |
| return 0; |
| } |
| input.Consume(); |
| continue; |
| } |
| if (accept[s] >= 1) { |
| if (debug) |
| Console.Error.WriteLine("accept; predict " + accept[s] + " from state " + s); |
| return accept[s]; |
| } |
| // look for a normal char transition |
| char c = (char)input.LA(1); // -1 == \uFFFF, all tokens fit in 65000 space |
| if (c >= min[s] && c <= max[s]) { |
| int snext = transition[s][c - min[s]]; // move to next state |
| if (snext < 0) { |
| // was in range but not a normal transition |
| // must check EOT, which is like the else clause. |
| // eot[s]>=0 indicates that an EOT edge goes to another |
| // state. |
| if (eot[s] >= 0) { // EOT Transition to accept state? |
| if (debug) |
| Console.Error.WriteLine("EOT transition"); |
| s = eot[s]; |
| input.Consume(); |
| // TODO: I had this as return accept[eot[s]] |
| // which assumed here that the EOT edge always |
| // went to an accept...faster to do this, but |
| // what about predicated edges coming from EOT |
| // target? |
| continue; |
| } |
| NoViableAlt(s, input); |
| return 0; |
| } |
| s = snext; |
| input.Consume(); |
| continue; |
| } |
| if (eot[s] >= 0) { // EOT Transition? |
| if (debug) |
| Console.Error.WriteLine("EOT transition"); |
| s = eot[s]; |
| input.Consume(); |
| continue; |
| } |
| if (c == unchecked((char)TokenTypes.EndOfFile) && eof[s] >= 0) { // EOF Transition to accept state? |
| if (debug) |
| Console.Error.WriteLine("accept via EOF; predict " + accept[eof[s]] + " from " + eof[s]); |
| return accept[eof[s]]; |
| } |
| // not in range and not EOF/EOT, must be invalid symbol |
| if (debug) { |
| Console.Error.WriteLine("min[" + s + "]=" + min[s]); |
| Console.Error.WriteLine("max[" + s + "]=" + max[s]); |
| Console.Error.WriteLine("eot[" + s + "]=" + eot[s]); |
| Console.Error.WriteLine("eof[" + s + "]=" + eof[s]); |
| for (int p = 0; p < transition[s].Length; p++) { |
| Console.Error.Write(transition[s][p] + " "); |
| } |
| Console.Error.WriteLine(); |
| } |
| NoViableAlt(s, input); |
| return 0; |
| } |
| } finally { |
| input.Rewind(mark); |
| } |
| } |
| |
| protected virtual void NoViableAlt(int s, IIntStream input) { |
| if (recognizer.state.backtracking > 0) { |
| recognizer.state.failed = true; |
| return; |
| } |
| NoViableAltException nvae = |
| new NoViableAltException(Description, |
| decisionNumber, |
| s, |
| input); |
| Error(nvae); |
| throw nvae; |
| } |
| |
| /** <summary>A hook for debugging interface</summary> */ |
| public virtual void Error(NoViableAltException nvae) { |
| } |
| |
| public SpecialStateTransitionHandler SpecialStateTransition { |
| get; |
| private set; |
| } |
| //public virtual int specialStateTransition( int s, IntStream input ) |
| //{ |
| // return -1; |
| //} |
| |
| static int SpecialStateTransitionDefault(DFA dfa, int s, IIntStream input) { |
| return -1; |
| } |
| |
| public virtual string Description { |
| get { |
| return "n/a"; |
| } |
| } |
| |
| /** <summary> |
| * Given a String that has a run-length-encoding of some unsigned shorts |
| * like "\1\2\3\9", convert to short[] {2,9,9,9}. We do this to avoid |
| * static short[] which generates so much init code that the class won't |
| * compile. :( |
| * </summary> |
| */ |
| public static short[] UnpackEncodedString(string encodedString) { |
| // walk first to find how big it is. |
| int size = 0; |
| for (int i = 0; i < encodedString.Length; i += 2) { |
| size += encodedString[i]; |
| } |
| short[] data = new short[size]; |
| int di = 0; |
| for (int i = 0; i < encodedString.Length; i += 2) { |
| char n = encodedString[i]; |
| char v = encodedString[i + 1]; |
| // add v n times to data |
| for (int j = 1; j <= n; j++) { |
| data[di++] = (short)v; |
| } |
| } |
| return data; |
| } |
| |
| /** <summary>Hideous duplication of code, but I need different typed arrays out :(</summary> */ |
| public static char[] UnpackEncodedStringToUnsignedChars(string encodedString) { |
| // walk first to find how big it is. |
| int size = 0; |
| for (int i = 0; i < encodedString.Length; i += 2) { |
| size += encodedString[i]; |
| } |
| char[] data = new char[size]; |
| int di = 0; |
| for (int i = 0; i < encodedString.Length; i += 2) { |
| char n = encodedString[i]; |
| char v = encodedString[i + 1]; |
| // add v n times to data |
| for (int j = 1; j <= n; j++) { |
| data[di++] = v; |
| } |
| } |
| return data; |
| } |
| |
| [Conditional("ANTLR_DEBUG")] |
| protected virtual void DebugRecognitionException(RecognitionException ex) { |
| IDebugEventListener dbg = recognizer.DebugListener; |
| if (dbg != null) |
| dbg.RecognitionException(ex); |
| } |
| } |
| } |